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DalkonCledwin
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Guided by the Force (v2) Brainstorm & Notes

Post by DalkonCledwin »

Guided by the Force
Premise: On the night that Albus Dumbledore left Elanor Potter at the Dursley residence, another stood waiting. One who knew that Elanor was meant for a greater purpose, and so took it upon themselves to give her the training she would need in order to succeed.
Special Considerations:
- Elanor is allowed to have any moral and ethical alignment, however Light (Good) is preferred.
Required Inclusions:
- The one who collects Elanor from the Dursley residence must be part of either the Jedi, Sith or Jensaarai Force Traditions.
- Elanor’s upbringing with whichever group is selected must be shown over the course of at least one or two chapters.
- Elanor must eventually become the Padawan or Apprentice to the Force User who was responsible for rescuing her from the Dursley family.
- Elanor must be romantically paired with female characters only, with the preference being that her romantic partner on the Star Wars side of things be none other than Ahsoka Tano.
- Elanor must use her Lightsaber and Force powers to supplement whatever she learns at Hogwarts, provided she does in fact attend classes at Hogwarts.
- Elanor’s strength and abilities as a Force User must unnerve, annoy or even frighten the ‘magical’ denizens of Earth.
- Elanor must take a Padawan or Apprentice of her own at some point after the story starts.
Preferred Inclusions:
- Elanor should become the leader of a Rebel Cell after Order 66 has been issued.
- Elanor’s Master should be none other than the Jedi known solely as Fay.
- Fay should succeed in getting Sirius cleared of his crimes, or else she should take him off world so that he can’t be given a Dementor’s Kiss.
- Fay acting as both Elanor’s Jedi instructor as well as the closest thing the young girl has to a maternal figure.
Optional Inclusions:
- It has been suggested that Lily actually precede Elanor as Fay’s Padawan.
- Elanor could actually inherit the Metamorphmagus qualities of the House of Black from her paternal grandfather, allowing her to actually have children with her romantic options.
Forbidden Things:
- Voldemort or Dumbledore gaining the allegiance of the Sith or Jedi.
- Elanor giving up on her training as a Jedi.
- Elanor the Dark Emo Doormat.
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DalkonCledwin
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Padawan Potter / The MCs / Guided by the Force (v2)

Post by DalkonCledwin »

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Padawan Elanor Potter - PL 8
Age: 14 / Height: 5' 6" / Weight: 122 lbs
Hair Color: Brown / Eye Color: Green
Dark Side Taint:

Strength 0, Stamina 1, Agility 6, Dexterity 4, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Ace Pilot, Assessment, Attractive, Benefit, Force Sensitive 3, Benefit, Galactic Credits (well-off), Benefit, Spiritual Diplomat, Connected, Daze (Deception), Defensive Roll 2, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Form V: Shien, Form VI: Niman, Great Endurance, Improved Defense, Improved Initiative, Inspire 2, Instant Up, Interpose, Languages 3, Leadership, Quick Draw, Reviving Team Attack, Second Chance: (Resisting Mental Control), Skill Mastery: Acrobatics, Teamwork, Trance, Uncanny Dodge

Enhanced Advantages
Diehard, Luck (Recover) 2, Luck 2

Skills
Acrobatics 6 (+12), Athletics 6 (+6), Close Combat: Brawling 2 (+8), Deception 4 (+8), Expertise (AWE): Survival 4 (+14/+10), Expertise: Astrogation 4 (+7), Expertise: Galactic Lore 4 (+7), Expertise: Jedi Lore 6 (+9), Expertise: The Force 8 (+11), Insight 4 (+10), Intimidation 4 (+8), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Force Powers 2 (+6), Stealth 6 (+12), Technology 4 (+7), Treatment 4 (+7), Vehicles 6 (+10)

Powers
Force Powers: Array
. . Force Barrier: Burst Area Healing 6 (ashla power; Burst Area: 30 feet radius sphere, DC 16, Selective)
. . Force Blinding: Cone Area Affliction 6 (ashla power, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 16; Cone Area: 60 feet cone, DC 16; Limited: to Visual Senses)
. . Force Leaping: Leaping 2 (bendu power, Leap 30 feet at 8 miles/hour)
. . Force Stun: Cumulative Affliction 10 (ashla power, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited Degree)
. . Turbulence: Damage 10 (ashla power, DC 25; Increased Range: ranged, Split: 2 targets; Nonlethal)
Force Talents
. . Led by the Force: Feature 2 (force talent, Notes: Elanor has sufficient mental access to “the Living Force” that she can get it to answer some of her questions, as per the Inspiration aspect of Hero Points (see Deluxe Hero’s Handbook, page 21).)
. . Steadfast: Luck Control 1 (force talent, Force a Re-roll, Advantages: Luck 2; Limited: to Forcing Target to Reroll Toughness Checks, Reduced Range 2: close)
Outlander Physiology
. . Heart of the Fringe Worlds: Enhanced Trait 3 (racial trait, Expertise (AWE) +4 (+14), Advantages: Diehard)
. . Heroic: Enhanced Trait 2 (racial trait, Advantages: Luck (Recover) 2)
Violet Lightsaber (Easily Removable)
. . Saber Strikes: Array
. . . . Melt Through: Concentration Weaken 10 (plasma, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration; Slow: Minutes)
. . . . Saber Deflection: Deflect 10 (training; Reflect; Limited: to Energy-based Attacks, Reduced Range: close)
. . . . Saber Strike: Damage 10 (plasma, DC 25; Dangerous, Penetrating 10)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Padawan Robes

Offense
Initiative +10
Force Blinding: Cone Area Affliction 6 (DC Will 16)
Force Stun: Cumulative Affliction 10, +6 (DC Will 20)
Grab, +8 (DC Spec 10)
Melt Through: Concentration Weaken 10, +6 (DC Fort 20)
Saber Strike: Damage 10, +6 (DC 25)
Throw, +4 (DC 15)
Turbulence: Damage 10, +6 (DC 25)
Unarmed, +8 (DC 15)

Complications
- Destiny: It is currently Elanor's destiny to be the one who ultimately defeats the Dark-side Adept who has falsely styled himself as "Lord Voldemort."
- Honor: Elanor will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Elanor is highly motivated to use her powers in defense of innocent lives. She'll gladly put herself at risk to defend those who are incapable of defending themselves as well as to protect those she cares about.
- Oathsworn: As a Jedi Padawan, Elanor is expected to follow, and remember, the tenets of the Jedi Code at all times.
- Relationships: Elanor is the daughter of the late James and Lily Potter, as well as the goddaughter of Sirius Orion, the Lord Black in Exile. Furthermore, she regards Fay Trislana as both her personal Jedi Master, and the closest thing she has ever known to a mother.
- Responsibility: As a Jedi Padawan, Elanor must follow her Master's orders, no matter how oppressive they may seem.
- Significant Other: Elanor is the best friend (and possibly more) of her fellow Jedi Padawan, Ahsoka Tano.

Languages
Basic (English) [Native], High Galactic (Latin), Old Sith (Parseltongue), Togruti

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/1, Will 10

Power Points
Abilities 60 + Powers 51 + Advantages 38 + Skills 45 (90 ranks) + Defenses 16 = 210

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Build Comments: Benefit, Force Sensitive works exactly like the Benefit, Sixth Sense advantage, except it is keyed towards Force Powers instead of magic. In this setting, witches and wizards are merely Force Adepts from Earth with a very peculiar form of Force Talisman.
Last edited by DalkonCledwin on Mon Sep 28, 2020 4:15 am, edited 1 time in total.
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DalkonCledwin
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Master Fay / The MCs / Guided by the Force (v2)

Post by DalkonCledwin »

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Master Fay Trislana - PL 12
Age: 21 (231) / Height: 5' 11" / Weight: 128 lbs
Hair Color: Blonde / Eye Color: Blue
Dark Side Taint:

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 4, Intellect 6, Awareness 7, Presence 7

General Advantages
Accurate Attack, Adaptable Linguist 3, Agile Feint, Attractive 2, Beginner's Luck, Benefit, Force Sensitive 3, Benefit, Galactic Credits 2 (rich), Benefit, Galactic Reputation 3, Benefit, Spiritual Diplomat, Charming, Connected, Contacts, Defensive Attack, Defensive Roll 2, Demonic Glare, Eidetic Memory, Equipment 15, Evasion, Extraordinary Effort, Fascinate (Persuasion), Form II: Makashi, Form VI: Niman, Form: Sokan, Improved Initiative 3, Improved Treatment, Inspire 2, Interpose, Languages 3, Leadership, Motivate, People Person, Precise Attack (Close, Concealment), Ranged Attack 3, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Resisting Disarm Attempts), Socially Adaptable, Taunt, Trance, Uncanny Dodge, Well-informed

Enhanced Advantages
Luck 6, Ultimate Effort: (Expertise: Galactic Lore checks), Ultimate Effort: (Expertise: Painting checks), Ultimate Effort: (Technology checks)

Skills
Acrobatics 6 (+11), Athletics 4 (+5), Close Combat: Lightsabers 6 (+10), Deception 4 (+11), Expertise (PRE): Painting 4 (+15/+11), Expertise: Astrogation 8 (+14), Expertise: Galactic Lore 10 (+20/+16), Expertise: Jedi Lore 10 (+16), Expertise: The Force 12 (+18), Insight 4 (+11), Intimidation 4 (+11), Investigation 4 (+10), Perception 4 (+11), Persuasion 10 (+21/+17), Ranged Combat: Force Powers 4 (+7), Stealth 4 (+9), Technology 4 (+14/+10), Treatment 8 (+14), Vehicles 4 (+7)

Powers
Force Powers: Array
. . Affect Mind: Enhanced Trait 2 (bendu power, Persuasion +4 (+21); Check Required: DC 10 - Expertise: the Force)
. . Battle Meditation: Burst Area Luck Control 1 (bendu power, Bestow Luck, Advantages: Luck 6; Burst Area 14: 30 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: the Force, Increased Action 2: move, Reduced Range 2: close)
. . Convulsion: Linked Effect
. . . . Difficult Terrain: Environment 1 (Linked; bendu power, Impede Movement (2 ranks), Radius: 30 feet; Selective; Concentration)
. . . . Shockwave: Burst Area Damage 6 (Linked; bendu power, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration, Selective; Limited: to Targets who are on the ground)
. . Eruption: Damage 10 (bendu power, DC 25; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Force Disarm: Damage 14 (bendu power, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . Force Mend: Regeneration 2 (ashla power, Every 5 rounds; Affects Others Only, Persistent; Concentration)
. . Improved Force Barrier: Linked Effect
. . . . Healing Wave: Burst Area Healing 6 (Linked; ashla power; Burst Area: 30 feet radius sphere, DC 16, Increased Duration: concentration, Selective)
. . . . Shielded Vitality: Burst Area Immunity 3 (Linked; ashla power, Disease, Poison, Rare Descriptor: Fear Effects; Burst Area: 30 feet radius sphere, DC 13, Selective; Concentration)
. . Mind Trick: Cumulative Affliction 10 (bendu power, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Insidious, Triggered: 1 use - When the Powerful Mind effect ends; Check Required 5: DC 14 - Expertise: the Force, Limited Degree)
. . Telekinetic Burst: Line Area Move Object 10 (ashla power, 25 tons, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Telekinetic Storm: Concentration Cumulative Burst Area Affliction 8 (ashla power, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Fortitude, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: Targets who are on the ground, Tiring)
. . Turbulence: Damage 14 (ashla power, DC 29; Increased Range: ranged, Split: 2 targets; Nonlethal)
. . Whirlwind: Cylinder Area Move Object 10 (bendu power, 25 tons, DC 25; Cylinder Area: 30 feet cylinder, DC 20, Damaging; Concentration)
Force Talents
. . Ashla Affinity: Healing 6 (force talent; Increased Range 2: perception, Triggered: 1 use - When Fay casts an Ashla Power)
. . Force Shield: Impervious Toughness 8 (force talent; Sustained)
. . Force Visions: Senses 4 (force talent, Precognition; Uncontrolled)
. . Halt Aging: Immunity 1 (force talent, Aging; Increased Duration: continuous)
. . Powerful Mind: Mind Reading 10 (force talent, DC 20; Limited to Surface Thoughts)
. . Shielded Thoughts: Immunity 7 (force talent, Damage Effect: Mental Damage, Uncommon Descriptor: Mind Reading; Reflect [5 ranks only], Sustained; Limited - Half Effect [5 ranks only], Notes: Only the Immunity to Mental Damage is Limited to Half Effect & Reflectable)
. . Visions of the Past: Senses 4 (force talent, Postcognition; Concentration, Limited: to Touched Catalyst)
Sephi Physiology
. . Determination: Enhanced Trait 3 (racial trait, Advantages: Ultimate Effort: (Expertise: Painting checks), Ultimate Effort: (Expertise: Galactic Lore checks), Ultimate Effort: (Technology checks))
. . Focused Study: Enhanced Trait 6 (racial trait, Technology +4 (+14), Expertise (PRE) +4 (+15), Expertise +4 (+20))
. . Sephi Senses: Senses 1 (racial trait, Low-light Vision)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Jedi Robes, Oracle (Barloz-class)

Offense
Initiative +17
Eruption: Damage 10, +10 (DC 25)
Force Disarm: Damage 14, +10 (DC 29)
Grab, +4 (DC Spec 11)
Mind Trick: Cumulative Affliction 10 (DC Will 20)
Powerful Mind: Mind Reading 10 (DC Will 20)
Shockwave: Burst Area Damage 6 (DC 21)
Telekinetic Burst: Line Area Move Object 10 (DC 25)
Telekinetic Storm: Concentration Cumulative Burst Area Affliction 8 (DC Fort/Will 18)
Throw, +6 (DC 16)
Turbulence: Damage 14, +10 (DC 29)
Unarmed, +4 (DC 16)
Whirlwind: Cylinder Area Move Object 10 (DC 25)

Complications
- Enemy: The Dark-side Adept known as Voldemort is arguably one of Fay's greatest adversaries due to her role within Elanor Potter's life.
- Motivation: Guided by the Force: Fay is one of those rare few Jedi who lets herself be guided by the Force to where she is most needed, rather than relying on the Jedi Council to dictate where they feel she needs to go. This often causes her to butt heads with the Council Members.
- Oathsworn: As a Jedi Master, Fay is expected to adhere to the tenants of the Jedi Code in every aspect of her life.
- Pacifist: Fay steadfastly refuses to carry a Lightsaber due to her earnest wish to avoid taking another person's life. However, this doesn't mean she is incapable of defending herself, as she is perfectly willing to draw upon the Force if violence becomes truly necessary.
- Responsibility: Fay is effectively the interim Watchman for the planet known as Earth. This is due to the fact that the Jedi Council was previously unaware of just how many Force Adepts lived on that planet, and are now scrambling to figure out how in the world it evaded their notice, while also figuring out whether it is even worth the effort to establish a Praxeum on the planet given it already has so many schools devoted to teaching "magic."
- Significant Others: Fay has decided to act as Elanor Potter's 'magical guardian,' as per the rules of her home world, and has also decided to become her Master now that the girl has completed her initial training at the Jedi Temple on Coruscant. Furthermore, Elanor's godfather, Sirius Orion Black, has gotten it into his head that Fay is the only woman he could ever possibly marry, and is actively pursuing her. Oddly, this turn of events seems to amuse Jedi Grand Master Yoda, though he isn't likely to ever inform Fay what he finds so entertaining about her predicament.

Languages
Arkanian, Basic (English), High Galactic (Latin), Sephin [Native]

Defense
Dodge 13, Parry 13, Fortitude 6, Toughness 11/3 (Imp. 8), Will 14

Power Points
Abilities 72 + Powers 113 + Advantages 70 + Skills 57 (114 ranks) + Defenses 27 = 339

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Oracle (Barloz-class) - PL 12

Strength 12, Defense -6, Toughness 11, Size Gargantuan

Features:
Cargo Hold, Communications 1, Computer, Game Room, Kitchen & Mess, Living Space, Basic 6, Living Space, Luxury 2, Navigation System 1, Workshop

Powers
Defensive Systems
. . Shields: Impervious Toughness 11 (technological; Fades)
Drive Systems: Array
. . CEC NovaQuad-D: Flight 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Class 2 Hyperdrive: Movement 2 (technological, Space Travel 2: other solar systems; Feature: This ship has a Class 12 Backup Hyperdrive Generator; Check Required 2: DC 11 - Expertise: Astrogation, Quirk: Result of Astrogation check determines length of voyage)
Weapon Systems
. . Laser Cannons: Damage 7 (energy, DC 22; Extended Range 2, Increased Range: ranged)

Offense
Laser Cannons: Damage 7, +6 (DC 22)

Power Points
Abilities 3 + Powers 39 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 57
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DalkonCledwin
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Padawan Tano / The MCs / Guided by the Force (v2)

Post by DalkonCledwin »

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Padawan Ahsoka Tano - PL 8
Age: 14 / Height: 5' 3" / Weight: 119 lbs
Hair Color: Montrals / Eye Color: Blue
Dark Side Taint:

Strength 1, Stamina 3, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 6, Presence 2

General Advantages
Ace Pilot, Assessment, Attractive, Benefit, Force Sensitive 3, Benefit, Spiritual Diplomat, Connected, Defensive Roll, Equipment 2, Evasion, Extraordinary Effort, Favored Environment: (Open battlegrounds where Ahsoka is outnumbered by at least two-to-one), Form IV: Ataru, Form V: Shien, Form: Sokan, Great Endurance, Improved Defense, Improved Initiative, Instant Up, Interpose, Inventor, Languages 4, Luck, Second Chance: (Resisting Directed Energy Bolts), Tactical Training, Teamwork, Trance, Uncanny Dodge

Enhanced Advantages
Favored Environment: (While Flanking an Enemy), Second Chance: (Stealth Checks for Hiding)

Skills
Acrobatics 4 (+11), Athletics 4 (+5), Close Combat: Brawling 2 (+8), Expertise: Astrogation 4 (+7), Expertise: Galactic Lore 6 (+9), Expertise: Jedi Lore 4 (+7), Expertise: Spatial Geometry 6 (+9), Expertise: Tactics 6 (+9), Expertise: The Force 8 (+11), Insight 6 (+12), Intimidation 4 (+6), Investigation 4 (+7), Perception 4 (+10), Persuasion 4 (+10/+6), Stealth 4 (+15/+11), Technology 6 (+9), Vehicles 6 (+10)

Powers
Force Powers: Array
. . Affect Mind: Enhanced Trait 2 (bendu power, Persuasion +4 (+10); Check Required 5: DC 14 - Expertise: the Force)
. . Burst of Speed: Speed 4 (bendu power, Speed: 30 miles/hour, 500 feet/round)
. . Force Leap: Leaping 2 (bendu power, Leap 30 feet at 8 miles/hour)
. . Force Push/Pull: Move Object 6 (bendu power, 25 tons; Increased Mass 4, Increased Range: perception, Precise, Subtle: subtle; Limited Direction: Attraction or Repulsion)
Force Talents
. . Conviction: Perception Area Immunity 1 (force talent, Rare Descriptor: Fear Effects; Affects Others Only, Perception Area: DC 11 - Visual, Selective)
. . Force Empowered Strikes: Cumulative Affliction 6 (force talent, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 16; Cumulative, Linked: Saber Strike: Damage 10; Limited Degree)
Green Lightsaber (Easily Removable)
. . Saber Strikes: Array
. . . . Melt Through: Concentration Weaken 10 (plasma, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration; Slow: Minutes)
. . . . Saber Deflection: Deflect 10 (training; Reflect; Limited: to Energy-based Attacks, Reduced Range: close)
. . . . Saber Strike: Damage 10 (plasma, DC 25; Dangerous, Penetrating 10)
Togruta Physiology
. . Pack Hunter: Enhanced Trait 1 (racial trait, Advantages: Favored Environment: (While Flanking an Enemy))
. . Sneaky: Enhanced Trait 3 (racial trait, Stealth +4 (+15), Advantages: Second Chance: (Stealth Checks for Hiding))
. . Togruta Senses: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Counters All Concealment: Auditory Senses, Low-light Vision, Ultra-hearing)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Lt Cultural Robes

Offense
Initiative +11
Force Empowered Strikes: Cumulative Affliction 6, +6 (DC Fort 16)
Force Push/Pull: Move Object 6 (DC 16)
Grab, +8 (DC Spec 11)
Melt Through: Concentration Weaken 10, +6 (DC Fort 20)
Saber Strike: Damage 10, +6 (DC 25)
Throw, +4 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Motivation: Doing Good: Ahsoka loves helping people, and always looks for the best opportunities with which to do just that.
- My Master's Keeper: Before long, Ahsoka will actually be the sole reason that Anakin Skywalker remains loyal to the Jedi Order.
- Oathsworn: As a Jedi Padawan, Ahsoka is expected to follow, and remember, the tenets of the Jedi Code at all times. However, she doesn't exactly see a reason to follow the Code when her Master will ignore the Code whenever it is inconveniencing him. It probably doesn't help matters that his Master does the same thing!
- Obnoxious Master: As a Jedi Padawan, Ahsoka is supposed to follow the orders of her assigned Master no matter how oppressive they may seem. However what usually ends up happening is that she'll suggest a course of action, he'll tell her that it's a terrible idea, and then they'll go ahead and exhaust every alternative solution before ultimately deciding that she had it right all along!
- Overconfident: Ahsoka is prone to overconfidence and recklessness, just like her Master. Unfortunately she isn't quite able to back her overconfidence up the way Anakin is able to do, which can lead to all sorts of disasters that her friends will have to rescue her from if she's not careful.
- Power Loss: Extremely high-pitched noises can temporarily disrupt Ahsoka's ability to use her enhanced auditory senses.
- Significant Other: Ahsoka is the best friend (and possibly more) of her fellow Jedi Padawan, Elanor Potter.

Languages
Basic (English), Binary, Huttese, Kel Dor, Ryl, Shyriiwook, Togruti [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/3, Will 10

Power Points
Abilities 64 + Powers 58 + Advantages 33 + Skills 41 (82 ranks) + Defenses 14 = 210
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Youngling Delacour / The MCs / Guided by the Force (v2)

Post by DalkonCledwin »

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Youngling Gabrielle Delacour - PL 6
Age: 8 / Height: 4' 6" / Weight: 59 lbs
Hair Color: Blonde / Eye Color: Blue
Dark Side Taint:

Strength -1, Stamina 3, Agility 6, Dexterity 4, Fighting 3, Intellect 3, Awareness 4, Presence 6

General Advantages
Adorable 2, Benefit, Athletics Based on Agility, Benefit, Force Sensitive, Benefit, Galactic Credits (well-off), Benefit, Spiritual Diplomat, Connected, Conviction, Deep Ties: (Relationships), Equipment 3, Fascinate (Expertise: Gymnastics), Fearless, Great Endurance, Improved Initiative, Inspire 5, Languages 1, Luck 2, People Person, Potioneer, Ritualist, Trance, Ultimate Effort: (Expertise: Gymnastics checks), Uncanny Dodge

Enhanced Advantages
Fascinate (Persuasion), Second Chance: (Persuasion Checks), Ultimate Effort: (Persuasion Checks)

Skills[/u]
Acrobatics 4 (+10), Athletics 4 (+10), Close Combat: Lightsabers 2 (+5), Deception 4 (+10), Expertise (PRE): Gymnastics 6 (+12), Expertise: Fringer Lore 6 (+9), Expertise: Jedi Lore 2 (+5), Expertise: The Force 4 (+7), Insight 4 (+8), Investigation 2 (+5), Perception 4 (+8), Persuasion 6 (+16/+12), Ranged Combat: Force Powers 2 (+6), Stealth 4 (+10), Technology 2 (+5), Treatment 4 (+7)

Powers
Force Powers: Array
. . Disperse Force: Immunity 20 (bendu power, Very Common Descriptor: Directed Energy; Concentration, Limited - Half Effect)
. . Give Life: Healing 10 (ashla power; Empathic)
. . Turbulence: Damage 6 (ashla power, DC 21; Increased Range: ranged, Split: 2 targets; Nonlethal)
. . Valor: Burst Area Luck Control 1 (ashla power, Bestow Luck, Advantages: Luck 2; Burst Area: 30 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
Force Talents
. . Led by the Force: Feature 2 (force talent, Notes: Gabi has sufficient mental access to “the Living Force” that she can get it to answer some of her questions, as per the Inspiration aspect of Hero Points (see Deluxe Hero’s Handbook, page 21))
Quarter-Veela Physiology
. . Charismatic: Enhanced Trait 3 (racial trait, Persuasion +4 (+16), Advantages: Fascinate (Persuasion))
. . Natural Empathy: Senses 3 (racial trait, Acute: Emotion Awareness, Awareness: Emotions [Mental], Radius: Emotion Awareness)
. . Resistances: Immunity 1 (racial trait, Suffocation: Tracheal Obstructions; Limited - Half Effect)
. . Veela Allure: Enhanced Trait 2 (racial trait, Advantages: Second Chance: (Persuasion Checks), Ultimate Effort: (Persuasion Checks))

Expanded Equipment
Practice Saber
. . Saber Strikes: Array
. . . . Saber Deflection: Deflect 7 (training; Reflect; Limited: to Energy-based Attacks, Reduced Range: close)
. . . . Saber Strike: Damage 5 (energy, DC 20; Nonlethal)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Lt Cultural Robes, Practice Saber

Offense
Initiative +10
Grab, +3 (DC Spec 9)
Saber Strike: Damage 5, +5 (DC 20)
Throw, +4 (DC 14)
Turbulence: Damage 6, +6 (DC 21)
Unarmed, +3 (DC 14)

Complications
- Curiosity: The most dangerous time for a Jedi is during their initial training, where their willingness to learn everything there is to know about the Force can easily lead them down the path of the Dark side. Gabrielle is even more susceptible to this tendency than most Younglings, due to having started her training so much later than her peers.
- Motivation: Thrills: Gabi is an eight year old girl who lives for the joy she can get from causing mischief and mayhem, as well as from more normal past-times like Exploding Snap and Wizard's Chess. However, she is also a true and benevolent soul who would willingly walk into the jaws of death if it meant she could save just one more innocent life.
- Oathsworn: Gabrielle is the second inhabitant of the world known as Sol III to begin walking the path of the Jedi, and as such, she is expected to follow, and remember, the tenets of the Jedi Code in all that she does.
- Relationships: Gabi is the younger of Apolline and Jacques Delacour's two children, with her elder sister, Fleur, being the French Champion in the Triwizard Tournament. As such, she is going to have a very difficult time learning how to let go of her emotional attachments.
- Responsibility: As a Jedi Youngling, Gabrielle is expected to listen to the commands of her instructors, no matter how oppressive they might seem to be.
- Youngling: Gabi has only just begun to learn how to manipulate the Force in the way that Jedi are known for, and as such her Force Powers are under the effects of the Unreliable (Roll) flaw until such time as she gains sufficient mastery of those techniques to be capable of casting them on demand. This also applies to her Saber Deflection ability.

Languages
Broken Basic (English), French [Native]

Defense
Dodge 7, Parry 7, Fortitude 3, Toughness 5, Will 9

Power Points
Abilities 56 + Powers 26 + Advantages 28 + Skills 30 (60 ranks) + Defenses 10 = 150
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By The Force! Brainstorm & Notes

Post by DalkonCledwin »

By The Force!
Premise: Rosalind Potter was born under the sign of not just one prophecy, but two; and it would be the latter of those two prophecies which would give her the training she would require in order to fulfill the former. «Inspired by BarakTheSlayer’s “By The Force!” challenge»
Required Inclusions:
- Rosalind Potter must be a child who was conceived by the Force, meaning that she lacks a father in the traditional sense of the word.
- Rosalind’s moral and ethical alignment must fall along the traditional alignments used by members of the Jedi Order, which is to say Lawful Good, Lawful Neutral or Neutral Good.
- Something must occur while Rosalind is relatively young which causes her to be translocated to Coruscant, so that she can acquire the necessary training to become a Jedi Knight.
- Rosalind must be romantically paired with a Star Wars character, with the preference being for that pairing to be either Aayla Secura, Padme Amidala and/or Anakin Skywalker.
- This story must span the time period between Phantom Menace and Revenge of the Sith, although continuing it beyond those movies is entirely optional.
- Rosalind must somehow succeed in preventing the massacre of Younglings at the Jedi Temple, and could possibly even succeed in preventing Order 66 from succeeding as well.
Preferred Inclusions:
- Rosalind should actually be the Chosen One of the Force Prophecy instead of Anakin Skywalker. However, it is up to the author whether anyone realizes this or not.
- Chosen One or not, Palpatine must at least attempt to sway Rosalind over to the Dark-side of the Force; although it is up to the author to decide how successful he is in this endeavor.
- Rosalind should acquire at least rudimentary knowledge of the ‘magic’ which is taught to the students of Hogwarts School of Witchcraft and Wizardry after returning to Earth.
Optional Inclusions:
- Rosalind could succeed in becoming a Master in the Jedi Order prior to when she ultimately returns to Earth in order to put an end to Voldemort and his followers.
- To go along with the above, Rosalind should gain her own Padawan.
Forbidden Things:
- Rosalind losing access to her Force Powers.
- Rosalind the Dark Emo Doormat.
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Rosalind Potter / The MCs / By The Force!

Post by DalkonCledwin »

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Rosalind Lillian Potter - PL 10
Age: 16 / Height: 5' 7" / Weight: 127 lbs
Hair Color: Black / Eye Color: Currently Blue
Credit Rank: +14 / Rep Rank: +12

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 7, Presence 4

General Advantages
Ace Pilot, Animal Empathy, Assessment, Attractive 2, Attunement, Beginner's Luck, Benefit, Force Sensitive 2, Benefit, Galactic Credits (well-off), Benefit, Jedi Rank 3 (Knight), Benefit, Renown, Benefit, Spiritual Diplomat, Connected, Contacts, Conviction, Equipment 26, Fascinate (Persuasion), Fearless, Force Visions 2, Great Endurance, Inspire 2, Languages 3, Leadership, Lightsaber Combat: Sokan, Lightsaber Form I: Shii-Cho (Basic), Lightsaber Form V: Shien, Motivate, Move-by Action, Quick Draw, Rising Meditation, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Well-informed

Lightsaber Combat Advantages
Agile Feint, All-out Attack, Benefit, Athletics Based on Agility, Daze (Deception), Defensive Attack, Evasion, Favored Environment: (Open battlegrounds where Rosalind is outnumbered by at least two-to-one), Favored Environment: (Tactical high ground), Improved Defense, Interpose, Mobile Defense, Power Attack, Redirect, Second Chance: (Toughness vs. Directed Energy Blasts), Set-up, Uncanny Dodge

Enhanced Advantages
Distracting Attack, Luck 3, Skill Mastery: (Stealth),

Skills
Acrobatics 6 (+11), Athletics 6 (+11), Close Combat: Lightsabers 4 (+12), Deception 6 (+10), Expertise (AWE): Survival 8 (+15), Expertise: Astrogation 6 (+9), Expertise: Galactic History 6 (+9), Expertise: Galactic Lore 8 (+11), Expertise: The Force 10 (+13), Insight 6 (+13), Investigation 6 (+11/+9), Perception 6 (+13), Persuasion 8 (+12), Ranged Combat: Use the Force 5 (+8), Stealth 6 (+15/+11), Technology 6 (+9), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 3 (racial talent, Stealth +4 (+15), Advantages: Skill Mastery)
. . Heart of the Streets: Movement 1 (racial trait, Sure-footed 1, Advantages: Distracting Attack; Quirk 2: Both Sure-footedness & Distracting Attack are limited to Crowded Areas)
Force Powers: Array
. . Battle Meditation: Burst Area Luck Control 1 (bendu power, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Prevaling Projection: Burst Area Damage 8 (bendu power, mind trick, DC 23; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 18, Increased Range 2: perception, Insidious, Selective, Subtle: subtle, Variable Descriptor 2: broad group - Illusory Effects; Resistible: Will)
. . Revitalize: Burst Area Healing 6 (ashla power; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle)
. . Seeming: Illusion 8 (bendu power, mind trick, Affects: All Sense Types, Area: 500 cft., DC 18; Illusion Area, Insidious; Concentration, Resistible: Will)
. . Telekinesis: Move Object 12 (bendu power, 100 tons; Subtle: subtle; Check Required 3: DC 12 - Expertise: The Force)
. . Telekinetic Burst: Burst Area Affliction 8 (bendu power, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged; Diminished Range 3)
. . Telekinetic Wave: Cone Area Move Object 8 (bendu power, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited Direction: Away from Rosalind, Reduced Range: close)
Jedi Shadow
. . Bought Info: Enhanced Trait 1 (talent, Investigation +2 (+11); Feature: Rosalind gains 2 more bonus ranks in Investigation for each rank in Benefit, Galactic Credits)
. . Minor Metamorphmagus: Feature 1 (wizarding talent, Notes: Rosalind can change minor elements of her appearance, such as eye and hair color, at will. This grants her a +5 circumstance bonus to Deception checks when disguising herself as another character, and may qualify as a bonus on interaction checks made to impress or intimidate others under the right circumstances. Rosalind's original hair and eye color were black and green respectively.)
. . Parseltongue: Comprehend 2 (accidental, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with other Parselmouths; Narrow Type: Snakes)
Special Skills: Array
. . Burst of Speed: Speed 2 (training, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
. . Cryptic Stance: Immunity 40 (training, Custom: Attacks targeting Dodge 40; Subtle: subtle; Concentration, Custom: Resistible: Insight (DC 20))
. . Disarming Smile: Affliction 8 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Subtle 2: undetectable; Check Required 5: DC 14 - Persuasion, Instant Recovery, Limited Degree, Quirk 2: Target must be capable of finding Rosalind attractive, Sense-dependent: Visual)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Violet Lightsaber (Easily Removable)
. . Lightning Attuned: Array
. . . . Melt Through: Concentration Weaken 6 (plasma, Affects: Melt Through, Resisted by: Fortitude, DC 16; Affects Objects Only, Concentration, Feature: Concealable, Precise; Slow: Minutes)
. . . . Saber Strike: Strength-based Damage 6 (plasma, DC 22; Concealable, Penetrating 6; Bane: Water Creatures, Noticeable: Sheds light in a 5-foot radius)
. . . . Saber Ward: Deflect 9 (training; Feature: Concealable, Redirection, Reflect; Limited: to Energy Attacks, Noticeable: Sheds light in a 5-foot radius, Reduced Range: close)

Equipment
Aquata-Breather, Commlink, Eta-2 Actis-class, Field Rations, Grappling Hook, Holomap, Holoprojector, Jedi Robes, Specter Base

Offense
Initiative +5
Disarming Smile: Affliction 8 (DC Will 18)
Grab, +8 (DC Spec 11)
Melt Through: Concentration Weaken 6, +12 (DC Fort 16)
Prevaling Projection: Burst Area Damage 8 (DC Will 23)
Saber Strike: Strength-based Damage 6, +12 (DC 22)
Telekinesis: Move Object 12, +8 (DC 22)
Telekinetic Burst: Burst Area Affliction 8 (DC Fort 18)
Telekinetic Wave: Cone Area Move Object 8 (DC 23)
Throw, +3 (DC 16)
Unarmed, +8 (DC 16)

Complications
- Destiny: It is Rosalind's destiny to be the one who both restores balance to the Force, as well as vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Guy Magnet: Rosalind is a very attractive young woman, and it goes without saying that several individuals, both young and old, wish to make her their wife. These same individuals may or may not care what she has to say about the matter.
- Honor: Rosalind will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Rosalind is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might just know what they are talking about.
- Motivation: Protector: Rosalind is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationships: Rosalind is the most recent Padawan to have been trained by Jedi Master Shaak Ti. She is also, thus far, the only one of Shaak Ti's Padawans to live past their first couple of weeks as a Jedi Knight.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Huttese, Ryl

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9, Will 12

Power Points
Abilities 68 + Powers 77 + Advantages 79 + Skills 57 (113 ranks) + Defenses 17 = 298

--------------------
Eta-2 Actis-class - PL 10

Strength 12, Defense -4, Toughness 12, Size Huge

Features:
Astromech (Astrogation +5), Communications 1

Powers
Drive Systems: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine Jump Time), Source: Hyperdrive Ring)
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round; Precise)
Secondary Systems
. . Autofire: Enhanced Extra 14 (technological; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect This Ship Possesses; Unreliable (5 uses))
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
Weapon Systems: Array
. . Ion Cannons: Broad Simultaneous Weaken 7 (energy, Affects: Electonics, Resisted by: Fortitude, DC 17; Affects Objects Only, Broad: Electronics, Extended Range 2, Increased Range: ranged, Simultaneous)
. . Laser Cannons: Damage 14 (force, DC 29; Extended Range 2, Increased Range: ranged)

Offense
Ion Cannons: Broad Simultaneous Weaken 7, +3 (DC Fort 17)
Laser Cannons: Damage 14, +3 (DC 29)

Power Points
Abilities 6 + Powers 65 + Advantages 0 + Features 2 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 76
--------------------
Specter Base - PL 10

Toughness 20, Size Colossal

Features:
Combat Simulator, Comms 4 (Basic, Encrypted 2 [DC 25], Space) Computer (Basic & Advanced 2 [Tech +5]), Defense System, Emergency Arresting System, Fire Prevention System, Food Supply, Gym, Hangar, Holding Cells, Infirmary, Isolated (Planetary Orbit), Kitchen & Mess, Laboratory, Living Space, Barracks 3 (Up to 20 ea., 60), Movable (Hyperdrive), Personnel, Power System, Security System 2 (DC 25)

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)

Power Points
Abilities 5 + Powers 1 + Advantages 0 + Features 27 + Skills 0 (0 ranks) + Defenses 7 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
Last edited by DalkonCledwin on Wed Nov 04, 2020 11:17 pm, edited 3 times in total.
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Astis Harcewl / The MCs / By The Force!

Post by DalkonCledwin »

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Astis Harcewl - PL 8
Age: 10 / Height: 4' 11" / Weight: 72 lbs
Hair Color: Blonde / Eye Color: Green
Credit Rank: +8 / Rep Rank: +8

Strength 1, Stamina 2, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Attunement, Beginner's Luck, Benefit, Child-Sized, Benefit, Force Sensitive, Benefit, Jedi Rank 2 (Padawan), Benefit, Spiritual Diplomat, Connected, Defensive Roll, Equipment 3, Force Visions, Great Endurance, Improved Initiative, Interpose, Languages 2, Lightsaber Form I: Shii-Cho (Basic), Lightsaber Form III: Soresu, Monstrous Empathy, Trance

Fighting Style Advantages
All-out Attack, Assessment, Daze (Deception), Defensive Attack, Improved Defense, Power Attack, Redirect, Second Chance: (Resistance Checks vs. Kinetic Force Damage), Seize Initiative, Uncanny Dodge

Enhanced Advantages
Diehard, Luck 2,

Skills
Acrobatics 4 (+11), Athletics 4 (+5), Close Combat: Lightsabers 2 (+8), Expertise (AWE): Survival 6 (+14/+10), Expertise: Galactic Lore 6 (+9), Expertise: The Force 8 (+11), Insight 4 (+8), Investigation 4 (+7), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Use the Force 2 (+6), Stealth 4 (+11), Technology 4 (+7), Treatment 4 (+7)

Powers
Force Powers: Array
. . Affect Mind: Cumulative Affliction 6 (bendu power, mind trick, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Insidious, Subtle: subtle; Quirk: Effect rank is at a -2 penalty when using Subtle, Resistible: Will)
. . Psychokinetic Flurry: Damage 6 (bendu power, DC 21; Homing: 1 extra attempt, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack, Variable Descriptor: close group - Force or by Projectile; Diminished Range 2, Resistible: Dodge)
. . Revitalize: Burst Area Healing 6 (ashla power; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle)
. . Telekinesis: Move Object 10 (bendu power, 25 tons; Subtle: subtle; Check Required 5: DC 14 - Expertise: The Force)
Green Lightsaber (Easily Removable)
. . Standard Attunement: Array
. . . . Acrobatic Strike: Strength-based Damage 6 (plasma, DC 22; Multiattack, Penetrating 6; Check Required: DC 10 - Acrobatics, Limited: to While Performing a Charge Maneuver)
. . . . Saber Strike: Strength-based Damage 6 (plasma, DC 22; Penetrating 6)
. . . . Saber Ward: Deflect 7 (training; Reflect; Limited: to Energy Attacks, Reduced Range: close)
Jedi Guardian
. . Battle Precognition: Senses 5 (force talent, Danger Sense: Mental, Precognition; Limited: Precognition is for momentary visions of impending danger only [4 ranks only])
Trailblazer Physiology
. . Heart of the Fringe Worlds: Enhanced Trait 3 (racial trait, Expertise (AWE) +4 (+14), Advantages: Diehard)
. . Heroic: Enhanced Trait 2 (racial trait, Advantages: Luck 2)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Padawan Robes

Offense
Initiative +11
Acrobatic Strike: Strength-based Damage 6, +8 (DC 22)
Affect Mind: Cumulative Affliction 6 (DC Will 16)
Grab, +6 (DC Spec 11)
Psychokinetic Flurry: Damage 6, +6 (DC Dog/Tou )
Saber Strike: Strength-based Damage 6, +8 (DC 22)
Telekinesis: Move Object 10, +6 (DC 20)
Throw, +4 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Motivation: Doing Good: Astis wishes to use his abilities to help make the Galaxy a better place for everyone, regardless of who they may be or what worlds they hail from.
- Overconfident: The most dangerous time for Padawan such as Astis, is during their initial training, where their willingness to learn everything about the Force can lead them down a path to the Dark Side.
- Significant Other: Astis is the Padawan who has been assigned to study under Rosalind Potter. He is thus required to follow her orders, support her in battle, and learn everything she knows about both the Galaxy as a whole, and the Jedi Order in particular. Naturally, they'll both wind up becoming quite embarrassed when certain topics need to be discussed in a few years time.

Languages
Basic (English) [Native], Binary, High Galactic (Latin)

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 62 + Powers 51 + Advantages 30 + Skills 30 (60 ranks) + Defenses 17 = 190
Last edited by DalkonCledwin on Wed Nov 04, 2020 8:59 pm, edited 1 time in total.
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Brinna Harand / The MCs / By The Force!

Post by DalkonCledwin »

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Brinna Harand - PL 8
Age: 17 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Brown w/Pink Hightlights / Eye Color: Blue
Credit Rank: +20 / Rep Rank: +10

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 3, Awareness 6, Presence 4

General Advantages
Ace Pilot, Attractive 2, Beginner's Luck, Benefit, Cynical, Benefit, Galactic Credits 2 (rich), Benefit, Renown, Benefit, Weak Aura, Charming, Connected, Contacts, Daze (Deception), Defensive Roll 2, Durable Lie, Equipment 19, Evasion, Fascinate (Persuasion), Flirtation, Holonet Tracker, Improved Initiative, Improved Ranged Disarm, Improvised Tools, Inventor, Jack-of-all-trades, Languages 3, Leadership, Percussive Maintenance, Quick Draw, Ranged Attack 2, Set-up, Skill Mastery: Technology, Socially Adaptable, Taunt, Teamwork, Well-informed

Enhanced Advantages
Diehard, Luck (Heroic Feat) 2, Luck 2

Skills
Acrobatics 4 (+7), Athletics 4 (+5), Deception 6 (+10), Expertise (AWE): Streetwise 6 (+12), Expertise (AWE): Survival 4 (+14/+10), Expertise: Astrogation 10 (+13), Expertise: Galactic History 6 (+9), Expertise: Galactic Lore 6 (+9), Expertise: Spacer 10 (+13), Insight 4 (+10), Investigation 8 (+15/+11), Perception 6 (+12), Persuasion 6 (+10), Ranged Combat: Blaster Pistols 4 (+7), Ranged Combat: Starship Artillery 4 (+7), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 10 (+13), Vehicles 10 (+13)

Powers
Smuggler
. . Bought Info: Enhanced Trait 2 (talent, Investigation +4 (+15); Feature: Brinna gains 2 more bonus ranks in Investigation for each rank in Benefit, Galactic Credits)
. . Disarming Smile: Affliction 8 (talent, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 18; Increased Range 2: perception, Subtle 2: undetectable; Check Required 5: DC 14 - Persuasion, Instant Recovery, Limited Degree, Quirk 2: Target must be capable of finding Brinna attractive, Sense-dependent: Visual)
. . Just Kidding: Luck Control 1 (talent, Force a Re-roll, Advantages: Luck 2; Limited: to Interaction Skill Checks)
Trailblazer Physiology
. . Heart of the Fringe Worlds: Enhanced Trait 3 (racial trait, Expertise (AWE) +4 (+14), Advantages: Diehard)
. . Heroic: Enhanced Trait 2 (racial trait, Advantages: Luck (Heroic Feat) 2)

Equipment
Aeon Harbinger (YT-1250 Transport), Aquata-Breather, Commlink, Customized Blaster Pistol (Blaster Pistol w/Laser Sight), Field Rations, Heavy Jacket, Holomap, Holoprojector

Offense
Initiative +7
Customized Blaster Pistol, +11 (DC 20)
Disarming Smile: Affliction 8 (DC Will 18)
Grab, +3 (DC Spec 11)
Throw, +5 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Debt: As a universal rule, Smugglers are in-debt for ship fees, gambling losses and other frivolous expenses.
- Motivation: Hedonistic Greed: Smuggling is simply the easiest job with the highest paygrade that will assure Brinna acquires everything she desires out of life, which is to say, lots and lots of cash to enjoy lots and lots of quality entertainment!
- Secret: Brinna, as a mercenary, has plenty of secrets she wants to keep under wraps. Tons of stuff on her ship could get her into a whole lot of trouble with the Grand Army of the Republic, and that's without bringing up the sort of stuff she is regularly asked to carry as cargo!
- Significant Other: Brinna keeps running into Rosalind Potter, and while the two of them often butt heads with one another, the fact remains that Rosalind is still Brinna's closest legitimate friend.
- Temper: Brinna's ship is her closest and most important friend. She would consider an attack on her ship to be the same thing as an attack against her person. Impounding her vessel, or destroying it altogether would be equal to declaring war on this girl. She doesn't take kindly to people who mess with her ship!
- Wanted: Brinna has ticked off at least one major crime lord, and thus has to deal with a whole lot of unwanted attention from the members of the Bounty Hunter's Guild.

Languages
Basic (English) [Native], Binary, Huttese, Mando'a, Ryl

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6/2, Will 10

Power Points
Abilities 50 + Powers 13 + Advantages 58 + Skills 59 (118 ranks) + Defenses 20 = 199

--------------------
Aeon Harbinger (YT-1250 Transport) - PL 8

Strength 18, Defense -8, Toughness 14, Size Colossal

Features:
Cargo (400 tons), Communications 1, Food Supply (1 month), Game Room, Hidden Compartments 1 (Up to 1,200 lbs), Living Space, Basic 2 (Up to 2 ea., 4), Navigation System 1 (Astrogation +5), Power System, Slave Circuit 1 (Vehicle Check +2)

Powers
Auxiliary Systems
. . Defense Screens: Impervious Toughness 14 (technological; Sustained; Fades)
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
Drive Systems: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine Jump Time))
. . Sublight Drive: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Weapon Systems
. . Double Laser Cannons: Damage 9 (force, DC 24; Increased Range: ranged, Multiattack, Inaccurate)

Offense
Double Laser Cannons: Damage 9, +7 (DC 24)

Power Points
Abilities 6 + Powers 55 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 72
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Padme Amidala / The Allies / By The Force!

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Padme Amidala - PL 10
Age: 19 / Height: 5' 5" / Weight: 115 lbs
Hair Color: Brown / Eye Color: Light Brown
Credit Rank: +26 / Rep Rank: +16

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 7, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive 2, Benefit, Athletics Based on Agility, Benefit, Diplomatic Immunity, Benefit, Galactic Credits 3 (noble wealth), Benefit, Renown 3, Connected, Contacts, Daze (Deception), Defensive Roll 4, Equipment 14, Fascinate (Deception), Fascinate (Persuasion), Fearless, Inspire 3, Interpose, Languages 4, Leadership, Motivate, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Persuasion Checks), Second Chance: (Resisting Mental Control), Set-up 2, Sidekick 13, Skill Mastery: Persuasion, Ultimate Effort: (Will Checks), Well-equipped 3, Well-informed

Enhanced Advantages
Assessment, Charming

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Deception 8 (+16/+12), Expertise (AWE): Governing 6 (+10), Expertise (AWE): Streetwise 6 (+10), Expertise: Astrogation 4 (+7), Expertise: Galactic History 6 (+9), Expertise: Galactic Lore 6 (+9), Expertise: Politics 10 (+13), Insight 6 (+14/+10), Intimidation 4 (+8), Investigation 6 (+9), Perception 5 (+9), Persuasion 12 (+20/+16), Ranged Combat: Blasters 6 (+8), Stealth 4 (+7), Treatment 4 (+7), Vehicles 4 (+6)

Powers
Imperious Physiology
. . Eye for Talent: Enhanced Trait 3 (racial trait, Insight +4 (+14), Advantages: Assessment; Limited: Insight bonus is for Evaluation and Assessment Only [2 ranks only])
. . Silver-Tongued: Enhanced Trait 5 (racial trait, Deception +4 (+16), Persuasion +4 (+20), Advantages: Charming)
Senator of Naboo: Array
. . Diplomatic Solution: Burst Area Affliction 10 (talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range 2: perception, Selective; Check Required 3: DC 12 - Persuasion, Sense-dependent: Aural)
. . Enthrall: Concentration Burst Area Affliction 10 (talent, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition, Selective; Check Required 3: DC 12 - Persuasion, Limited Degree 2, Sense-dependent: Aural)
. . Inspiring Rhetoric: Burst Area Healing 10 (talent; Affects Objects, Burst Area 3: 120 feet radius sphere, DC 20, Selective, Subtle: subtle; Check Required 3: DC 12 - Persuasion, Limited to Minds, Quirk 2: Doesn't heal characters with the Dying or Incapacitated conditions, Sense-dependent: Aural, Temporary)

Equipment
Aquata-Breather, Commlink, Field Rations, Finery, H-Type Space Yacht, Hold-Out Blaster, Holomap, Holoprojector

Offense
Initiative +3
Diplomatic Solution: Burst Area Affliction 10 (DC Will 20)
Enthrall: Concentration Burst Area Affliction 10 (DC Will 20)
Grab, +7 (DC Spec 10)
Hold-Out Blaster, +8 (DC 18)
Throw, +2 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Motivation: Responsibility: Padme is the Senator of the planet known as Naboo, and takes her responsibilities to both the Galactic Senate and the people of Naboo very seriously.
- Relationships: Padme is quite fond of the Jedi Padawan known as Anakin Skywalker, and is also good friends with the Jedi Knight known as Rosalind Potter.

Languages
Basic (English) [Native], Binary, High Galactic (Latin), Huttese, Ithorese, Mon Calamarian

Defense
Dodge 13, Parry 10, Fortitude 4, Toughness 7/1, Will 10

Power Points
Abilities 48 + Powers 46 + Advantages 68 + Skills 53 (105 ranks) + Defenses 22 = 237

--------------------
C-3PO - PL 4 (10)

Strength -1, Stamina -, Agility -2, Dexterity 0, Fighting 0, Intellect 3, Awareness 1, Presence 0

Advantages
Eidetic Memory

Skills
Deception 5 (+5), Expertise: Galactic Lore 8 (+11), Insight 4 (+5), Perception 4 (+5), Persuasion 14 (+14), Technology 4 (+7)

Powers
Protocol Droid Physiology
. . Computer Mind: Quickness 8 (racial trait, Perform routine tasks in -8 time ranks; Limited to One Type: Mental Tasks)
. . Immunity to Fortitude Effects (racial trait)
. . Plating: Protection 1 (racial trait, +1 Toughness)
. . Translation Matrix: Comprehend 3 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All; Feature: Sound Mimicry)
. . We Can Remake Him: Feature 1 (racial trait, Notes: C-3PO is one of the easier Droids to repair, as anyone can accomplish the task so long as they succeed on an Untrained DC 15 Technology check. Unfortunately, this is considered to be a Routine Check, which means that only someone like R2-D2 would be capable of repairing C-3PO while blaster bolts are whizzing past 'his' head.)

Offense
Initiative -2
Grab, +0 (DC Spec 9)
Throw, +0 (DC 14)
Unarmed, +0 (DC 14)

Complications
- Motivation: Patriotism: C-3PO is the personal assistant of Senator Padme Amidala, and takes his responsibilities in that role very seriously.
- Owned: Droids are considered to be property, with C-3PO himself being regarded as one of Padme's more cherished possessions.
- Prejudice: Droids aren't allowed to enter certain areas, such as the Cantina in the Mos Eisley Space Port, and can expect to have their memories wiped whenever they learn something that their owners feel is inconvenient for them to know.
- Weakness: Droids, such as C-3PO, are Disabled when resisting the effects of magnets and electricity damage.

Languages
Basic (English) [Native]

Defense
Dodge 0, Parry 0, Fortitude Immune, Toughness 1, Will 2

Power Points
Abilities -8 + Powers 43 + Advantages 1 + Skills 20 (39 ranks) + Defenses 3 = 59
--------------------
H-Type Space Yacht - PL 10

Strength 12, Defense -8, Toughness 14, Size Colossal

Features:
Communications 1, ECM 4 (Vs. Tech, -8), Ejection System 3 (2 Passengers w/Life Support), Food Supply (2 months), Limited Cargo (10 tons), Living Space, Basic 1, Living Space, Luxury 1, Navigation System 2 (Astrogation +10), Redundant Power System 2, Slave Circuit 2 (Vehicle Checks +5)

Powers
Auxiliary Systems
. . Naboo-Gungan Layered Shield System: Impervious Toughness 14 (technological; Feature: Slow Fade (-1 rank per 2 failed Resistance Checks), Sustained; Fades)
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
Star Drive: Array
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine Jump Time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Power Points
Abilities 0 + Powers 32 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 51
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DalkonCledwin
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Daphne Greengrass / The Allies / By The Force!

Post by DalkonCledwin »

Image
Art by Wickellia on DeviantArt

Daphne Ophelia Greengrass - PL 10
Age: 16+ / Height: 5' 6" / Weight: 124 lbs
Hair Color: Blonde / Eye Color: Green
Credit Rank: +20 / Rep Rank: +12

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 4, Presence 6

General Advantages
Animal Empathy, Attractive 2, Benefit, Force Sensitive, Benefit, Galactic Credits 2 (rich), Benefit, Renown, Benefit, Spiritual Diplomat, Benefit, Weak Aura, Connected, Contacts, Daze (Deception), Defensive Roll 2, Demonic Glare, Dirty Fighting, Eidetic Memory, Equipment 1, Fascinate (Deception), Fearless, Improved Ranged Disarm, Improved Treatment, Inspire 2, Interpose, Languages 3, Leadership, Percussive Maintenance, Potioneer, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Set-up, Tsun~, Ultimate Effort: (Will Checks), Well-informed

Enhanced Advantages
Assessment, Durable Lie, Skill Mastery: Deception

Skills
Acrobatics 5 (+8), Athletics 4 (+4), Deception 8 (+20/+14), Expertise (AWE): Streetwise 6 (+10), Expertise: Ancient Runes 8 (+13), Expertise: The Force 8 (+13), Expertise: Wizarding History 8 (+13), Expertise: Wizarding Lore 8 (+13), Insight 8 (+16/+12), Intimidation 10 (+16), Investigation 5 (+10), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Force Magic 5 (+8), Stealth 6 (+9), Treatment 8 (+13)

Powers
Ice Princess: Array
. . Occlumens: Immunity 3 (wizarding talent, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Can load false memories into Reflect effect by using Hold effect, Hold, Reflect, Sustained)
. . Unflappable: Immunity 3 (talent, Rare Descriptor: Fear Effects, Uncommon Descriptor: Intimidation; Reflect, Sustained; Check Required 2: DC 11 - Expertise: Streetwise)
Pine & Unicorn Hair Wand (Easily Removable)
. . Force Talisman: Array
. . . . Bombarda: Burst Area Damage 10 (bendu power, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 8 (bogan power, electricity, DC 23; Increased Duration: concentration, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Overwhelming Counter; Distracting)
. . . . Crucio: Damage 9 (bogan power, DC 24; Alternate Resistance: Will, Increased Duration: concentration, Increased Range 2: perception; Distracting, Nonlethal)
. . . . Expelliarmus: Damage 10 (bendu power, DC 25; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (bendu power, Counters: Force Powers, DC 22; Broad, Simultaneous)
. . . . Fulgus: Cone Area Damage 6 (bogan power, electricity, DC 21; Cone Area 3: 250 feet cone, DC 16, Diminishing Counter, Enhanced Knockback 6, Increased Duration: concentration; Distracting)
. . . . Glacius Virilis: Progressive Affliction 12 (bendu power, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, DC 22; Alternate Resistance (Dodge), Extra Condition, Progressive; Limited: to Male Targets)
. . . . Incarcerous: Cumulative Affliction 12 (bendu power, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Legilimens: Cumulative Effortless Mind Reading 9 (bendu power, DC 19; Cumulative, Effortless)
. . . . Reparifors Diabolica: Healing 10 (bogan power; Reach (ranged): 5 ft., Restorative; Temporary)
Slytherin Physiology
. . Eye for Talent: Enhanced Trait 3 (racial trait, Insight +4 (+16), Advantages: Assessment; Limited: Insight bonus is for Evaluation & Assessment only [2 ranks only])
. . Liesmith: Enhanced Trait 5 (racial trait, Deception +6 (+20), Advantages: Durable Lie, Skill Mastery)
The Dark Medi-Witch
. . Decipher Script: Comprehend 1 (training, Languages - Read All; Check Required 5: DC 14 - Expertise: Ancient Runes, Concentration)
. . Man Down!: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round; Reaction: reaction, Notes: Reaction Trigger: When an ally gains the 'Dying' or 'Incapacitated' conditions)
. . Tough as Nails: Healing 5 (talent; Action 2: free; Limited: Affects Self Only, Quirk: Unreliable will only refresh if Daphne is already in pristine condition, Unreliable (5 uses))

Equipment
Battle Robes

Offense
Initiative +3
Bombarda: Burst Area Damage 10 (DC 25)
Broccium Blicsum: Damage 8, +8 (DC 23)
Crucio: Damage 9 (DC Will 24)
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Fulgus: Cone Area Damage 6 (DC 21)
Glacius Virilis: Progressive Affliction 12, +3 (DC Dog/Fort/Will 22)
Grab, +3 (DC Spec 10)
Incarcerous: Cumulative Affliction 12, +8 (DC Fort/Will 22)
Legilimens: Cumulative Effortless Mind Reading 9 (DC Will 19)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Demeaning Perception: Daphne is fully willing to use her feminine assets to get whatever it is she wants from the people around her. Naturally, this has also been known to cause people to make ill-informed and potentially lethal judgements about her personality.
- Motivation: Responsibility: Daphne is the leader of the Anti-Voldemort Resistance Movement, and thus responsible for ensuring that her charges succeed in their missions. This does not however mean that Daphne is a good person, as she is just as willing to torture her enemies as Voldemort would be.
- Secret: Daphne is one of exactly three people on Earth who knows exactly what lengths Voldemort went to in order to ensure his immortality, the problem is that the other two individuals are Voldemort himself, and the Headmaster of Hogwarts, Severus Tobias Snape.
- Significant Other: Everything Daphne does in life, is to ensure the future happiness of her little sister, who is hidden safely behind the Fidelius Charm protecting the Ancestral Home of the House of Black, 12 Grimmauld Place.
- Wanted: The British Ministry for Magic considers Daphne to be their "Undesirable No. 1" and are willing to pay an incredibly large bounty to anyone who successfully captures this oddly benevolent Dark Witch, dead or alive.

Languages
Basic (English) [Native], French, High Galactic (Latin), Old Norse

Defense
Dodge 13, Parry 10, Fortitude 4, Toughness 7/1, Will 12

Power Points
Abilities 50 + Powers 63 + Advantages 38 + Skills 55 (109 ranks) + Defenses 28 = 234
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DalkonCledwin
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The Force Wizard Brainstorm & Notes

Post by DalkonCledwin »

The Force Wizard
Premise: On the night that Dumbledore left Harry on the doorstep, a second being was there with one purpose in mind: they could tell just how powerful Harry would one day become, and wanted to ensure that he would follow a good and honorable path in his life.
Required Inclusions:
- Harry’s moral alignment must be Light (Good) or Grey (Neutral).
- The being who takes Harry away must be a member of the Jedi Order, with the challenger preferring that the author use either Master Tholme or Master T’ra Saa.
- At least one chapter of this story must be devoted to detailing Harry’s upbringing among the Jedi Order, although it might make more sense for this to take up multiple chapters.
- Harry’s romantic pairing must be with a female character, with a preference being for Aayla Secura; and while a harem is permissible, it may be odd for a Jedi to have or be involved in one.
- Harry must eventually be drawn back to Earth so that he can deal with the threat posed by Voldemort, and he must also use his Jedi Training while doing so.
- Harry’s powers as a Jedi must unnerve, frighten or even annoy some of the magical inhabitants of Earth, as they will view things like Lightsabers as Muggle foolishness.
- Harry must eventually take on a disciple or Padawan of his own and teach them the ways of the Force. This character would not be considered a viable romantic option.
Preferred Inclusions:
- Harry should become a member of the Jedi High Council at some point after the start of the Story, with Harry eventually becoming the Headmaster of a Jedi Praxeum.
- Harry should follow in T’ra Saa’s style of Jedi Combat in that he is capable of simultaneously using his Lightsaber and Force Powers to deal with his enemies.
- Harry’s Jedi Praxeum should manage to escape Order 66 relatively unmolested, either by being surrounded by stellar obstacles, or because Harry manages to erect a Fidelius around it.
- Aayla should survive her fateful encounter with the Clones on Felucia, as she will be a major character in this scenario.
Preferred Inclusions:
- In addition to Aayla, it is suggested that Harry become particularly close to one of the girls who would have been among his yearmates had he attended Hogwarts as a student.
- Sirius Black should survive his canonical encounter with the Veil of Death in this scenario.
Forbidden Things:
- Harry being romantically involved with a male character.
- Dumbledore or Voldemort gaining the allegiance of the Jedi Order.
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DalkonCledwin
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Harry Potter / The MCs / The Force Wizard

Post by DalkonCledwin »

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Art by Kbrandenberg on DeviantArt

Knight Harry Potter - PL 10
Age: 26 / Height: 1.88 m / Weight: 83 kg
Hair Color: Brown / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12

Strength 1, Stamina 2, Agility 5, Dexterity 3, Fighting 6, Intellect 3/2, Awareness 6, Presence 4

General Advantages
Ace Pilot, Animal Empathy, Attunement, Beloved: (Aayla Secura), Benefit, Athletics Based on Agility, Benefit, Force Sensitive 2, Benefit, Galactic Credits 2 (rich), Benefit, Jedi Rank 3 (Knight), Benefit, Renown, Benefit, Spiritual Diplomat, Connected, Contacts, Conviction, Defensive Roll, Equipment 17, Extraordinary Effort, Fascinate (Persuasion), Force Visions 2, Inspire 2, Instant Up, Interpose, Languages 3, Leadership, Lightsaber Form I: Shii-Cho (Basic), Lightsaber Form III: Soresu, Quick Draw, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance, Well-informed

Fighting Style Advantages
All-out Attack, Daze (Deception), Defensive Attack, Force Assessment, Improved Defense, Power Attack, Redirect, Second Chance: (Resisting Directed Energy Attacks), Seize Initiative, Uncanny Dodge

Enhanced Advantages
Fearless, Luck 3,

Skills
Acrobatics 6 (+11), Athletics 6 (+11), Close Combat: Lightsabers 4 (+10), Deception 4 (+8), Expertise: Astrogation 6 (+9), Expertise: Galactic Lore 8 (+11), Expertise: Lightsabers 8 (+11), Expertise: The Force 10 (+13), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+14), Persuasion 6 (+14/+10), Ranged Combat: Use The Force 5 (+8), Stealth 6 (+13/+11), Technology 4 (+7), Vehicles 6 (+9)

Powers
Force Powers: Array
. . Affect Mind: Affliction 10 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Insidious, Subtle: subtle; Check Required 4: DC 13 - Expertise: The Force, Resistible: Will)
. . At Peace: Immunity 5 (mind trick, Emotion Effects; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Battle Meditation: Burst Area Luck Control 1 (bendu power, Bestow Luck, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: The Force, Increased Action 2: move, Reduced Range 2: close)
. . Bind: Affliction 12 (telekinetic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 22; Alternate Resistance (Dodge), Increased Range: ranged, Subtle: subtle)
. . Cleanse Mind: Nullify 12 (mind trick, Counters: Mental Effects, DC 22; Increased Duration: concentration, Precise, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Limited: to Emotion Descriptors)
. . Force Suppression: Concentration Affliction 12 (bendu power, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 22; Concentration, Increased Range: ranged, Subtle: subtle; Limited: to Resistance Checks vs. Force Powers, Limited Degree)
. . Revitalize: Burst Area Healing 8 (ashla power; Burst Area: 30 feet radius sphere, DC 18, Restorative, Selective, Stabilize; Check Required 5: DC 14 - Expertise: the Force, Empathic)
. . Telekinesis: Move Object 10 (telekinetic, 25 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinetic Wave: Cone Area Move Object 9 (telekinetic, 12 tons, DC 24; Cone Area 2: 120 feet cone, DC 19, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Tutaminis: Deflect 11 (bendu power; Hold, Reflect; Check Required 5: DC 14 - Expertise: the Force, Diminished Range 3, Limited: to Energy Attacks)
Holly & Phoenix Feather Wand (Easily Removable)
. . Force Wizardry: Array
. . . . Apparition: Teleport 10 (force sorcery, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Expelliarmus: Damage 12 (force sorcery, DC 27; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (force sorcery, Counters: Force Sorcery, DC 20; Broad, Simultaneous)
. . . . Stupefy: Cumulative Affliction 10 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Lightsaber (Alternate; Easily Removable)
. . . . Saber Strikes: Array
. . . . . . Melt Through: Concentration Weaken 10 (plasma, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration; Slow: Minutes)
. . . . . . Saber Strike: Strength-based Damage 4 (plasma, DC 20; Penetrating 4)
. . . . . . Saber Ward: Deflect 11 (training; Redirection, Reflect; Limited 2: to Directed Energy Attacks, Reduced Range: close)
Human Physiology
. . Human Bonuses: Enhanced Trait 4 (racial trait, Intellect +1 (+3), Stealth +2 (+13), Advantages: Fearless)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power didn't kick in until Harry was 17 years of age)
Special Qualities
. . Impartial Mediation: Enhanced Trait 2 (training, Persuasion +4 (+14); Limited: Only while Harry is acting as an Impartial Third Party)
. . Parseltongue: Comprehend 2 (accidental, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with other Parselmouths; Broad Type: Serpentine Creatures)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Jedi Robes, Rho-1 Limulus-class Courier

Offense
Initiative +5
Affect Mind: Affliction 10 (DC Will 20)
Bind: Affliction 12, +8 (DC Dog/Fort/Will 22)
Cleanse Mind: Nullify 12, +8 (DC Will 22)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Force Suppression: Concentration Affliction 12, +8 (DC Will 22)
Grab, +6 (DC Spec 11)
Melt Through: Concentration Weaken 10, +10 (DC Fort 20)
Saber Strike: Strength-based Damage 4, +10 (DC 20)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Telekinesis: Move Object 10 (DC 20)
Telekinetic Wave: Cone Area Move Object 9 (DC 24)
Throw, +3 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the most recent Jedi to have been trained by Jedi Master T'ra Saa, and like his mentor has disregarded the Council's rules against forming romantic relationships, as he is now romantically involved with his fellow Jedi Knight, Aayla Secura.

Languages
Basic (English) [Native], High Galactic (Latin), Huttese, Ryl

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/2, Will 12

Power Points
Abilities 58 + Powers 67 + Advantages 63 + Skills 52 (103 ranks) + Defenses 21 = 261

--------------------
Rho-1 Limulus-class Courier - PL 10

Strength 12, Defense 0, Toughness 11, Size Gargantuan

Features:
Cargo (8,000 cft), Communications 1 (FTL Radio), Computer, Food Supply, Improved Handling 1 (Offsets -2), Mess, Living Space, Basic 1 (Up to 2), Navigation System 1 (Nav Bonus, +5)

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
Drive Systems: Array
. . Fusial Thrust Ion Engines: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
. . Hyper Drive: Movement 2 (technological, Space Travel 2: other solar systems; Check Required 2: DC 11 - Expertise: Astrogation)
Weapon Systems
. . Laser Cannons: Damage 10 (energy, DC 25; Increased Range: ranged)

Offense
Laser Cannons: Damage 10, +3 (DC 25)

Power Points
Abilities 3 + Powers 52 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 6 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 69
--------------------
Padawan Harry Potter - PL 8
Age: 14 / Height: 1.68 m / Weight: 68 kg
Hair Color: Brown / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +8

Strength 0, Stamina 1, Agility 6, Dexterity 4, Fighting 4, Intellect 3/2, Awareness 5, Presence 4

General Advantages
Ace Pilot, Animal Empathy, Attunement, Benefit, Athletics Based on Agility, Benefit, Force Sensitive, Benefit, Jedi Rank 2 (Padawan), Benefit, Spiritual Diplomat, Connected, Conviction, Defensive Roll, Equipment 3, Extraordinary Effort, Fascinate (Persuasion), Force Visions, Inspire 2, Interpose, Languages 2, Leadership, Lightsaber Form I: Shii-Cho (Basic), Quick Draw, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance

Fighting Style Advantages
All-out Attack, Daze (Deception), Improved Defense, Power Attack

Enhanced Advantages
Lionheart

Skills
Acrobatics 4 (+10), Athletics 4 (+10), Close Combat: Lightsabers 4 (+8), Deception 4 (+8), Expertise: Astrogation 4 (+7), Expertise: Galactic Lore 6 (+9), Expertise: Lightsabers 4 (+7), Expertise: The Force 8 (+11), Insight 4 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 4 (+8), Ranged Combat: Use The Force 2 (+6), Stealth 4 (+12/+10), Technology 4 (+7), Vehicles 4 (+8)

Powers
Force Powers: Array
. . Affect Mind: Affliction 8 (mind trick, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Increased Range 2: perception, Insidious, Subtle: subtle; Check Required 4: DC 13 - Expertise: The Force, Resistible: Will)
. . At Peace: Immunity 5 (mind trick, Emotion Effects; Sustained; Check Required 5: DC 14 - Expertise: The Force)
. . Bind: Affliction 10 (telekinetic, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 20; Alternate Resistance (Dodge), Increased Range: ranged, Subtle: subtle)
. . Cleanse Mind: Nullify 10 (mind trick, Counters: Mental Effects, DC 20; Increased Duration: concentration, Precise, Simultaneous; Check Required 5: DC 14 - Expertise: The Force, Diminished Range 2, Limited: to Emotion Descriptors)
. . Revitalize: Burst Area Healing 6 (ashla power; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize; Check Required 5: DC 14 - Expertise: the Force, Empathic)
. . Telekinesis: Move Object 8 (telekinetic, 6 tons; Increased Range: perception; Check Required 5: DC 14 - Expertise: The Force)
. . Telekinetic Wave: Cone Area Move Object 6 (telekinetic, 3200 lbs., DC 21; Cone Area 2: 120 feet cone, DC 16, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Holly & Phoenix Feather Wand (Easily Removable)
. . Force Wizardry: Array
. . . . Expelliarmus: Damage 10 (force sorcery, DC 25; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (force sorcery, Counters: Force Sorcery, DC 20; Broad, Simultaneous)
. . . . Stupefy: Cumulative Affliction 10 (force sorcery, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Lightsaber (Alternate; Easily Removable)
. . . . Saber Strikes: Array
. . . . . . Melt Through: Concentration Weaken 8 (plasma, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Concentration; Slow: Minutes)
. . . . . . Saber Strike: Strength-based Damage 4 (plasma, DC 19; Penetrating 4)
. . . . . . Saber Ward: Deflect 11 (training; Redirection, Reflect; Limited 2: to Directed Energy Attacks, Reduced Range: close)
Human Physiology
. . Human Bonuses: Enhanced Trait 4 (racial talent, Intellect +1 (+3), Stealth +2 (+12), Advantages: Lionheart)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Harry is 17 years of age)
Special Qualities
. . Parseltongue: Comprehend 2 (accidental, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with other Parselmouths; Broad Type: Serpentine Creatures)

Equipment
Aquata-Breather, Commlink, Field Rations, Grappling Hook, Holomap, Holoprojector, Padawan Robes

Offense
Initiative +6
Affect Mind: Affliction 8 (DC Will 18)
Bind: Affliction 10, +6 (DC Dog/Fort/Will 20)
Cleanse Mind: Nullify 10, +6 (DC Will 20)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 10, +6 (DC Will 20)
Grab, +4 (DC Spec 10)
Melt Through: Concentration Weaken 8, +8 (DC Fort 18)
Saber Strike: Strength-based Damage 4, +8 (DC 19)
Stupefy: Cumulative Affliction 10, +6 (DC Fort 20)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Wave: Cone Area Move Object 6 (DC 21)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the Padawan of the Jedi Master known as T'ra Saa.

Languages
Basic (English) [Native], High Galactic (Latin), Ryl

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 5/1, Will 11

Power Points
Abilities 52 + Powers 57 + Advantages 32 + Skills 35 (70 ranks) + Defenses 22 = 198
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DalkonCledwin
Posts: 6996
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Jedi & Sith Power Suites

Post by DalkonCledwin »

Standard Power Suite for Jedi & Sith is as follows:

- Force Sense (Detect Force User & Uncontrolled Precognition)
- Affect Mind (Limited Mind Control)
- Surge (Speed 2-3)
- Swell (Leaping 2-3)
- Force Blast, Force Disarm or Telekinetic Wave
- Telekinesis (Perception Range Move Object)
- Unique Powers (Up to 7, based on Social Rank)
--------------------
- Jedi Younglings/Sith Acolytes = 2 Unique Power
- Jedi Padawans/Sith Apprentices = 3 Unique Powers
- Jedi Knights/Sith Crusaders = 4 Unique Powers
- Jedi Masters/Lords & Ladies = 5 Unique Powers
- Jedi Councilors/Darths = 6 Unique Powers
- Jedi Grandmaster/Sith Emperor = 7 Unique Powers
Last edited by DalkonCledwin on Sat Feb 18, 2023 12:43 am, edited 1 time in total.
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DalkonCledwin
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A Voice in the Rain Brainstorm & Notes

Post by DalkonCledwin »

A Voice in the Rain
Premise: There is a rumor within the barracks on Kamino that a female clone can sometimes be seen at night, singing from on top of the cloning facility during storms.
Required Inclusions:
- Phiren Fett must be a female clone of Jango Fett that was created by the Kaminoans as an experiment to see if a female spy could be created for Darth Sidious using Fett’s DNA.
- Phiren’s gender isn’t the only thing which makes her unusual, as she must also be Force Sensitive, a fact which not even the Kaminoans know about.
- The Kaminoans must hire a female bounty hunter for the purpose of raising Phiren and training her in the combat skills that their other clones use simulators to learn.
- Phiren must be particularly fond of the color blue, which is the shade of paint she will use when decorating her armor and personal starship.
- Phiren must find a lightsaber to wield at some point after the story begins instead of continuing her reliance on vibroswords.
- The Jedi must discover Phiren’s existence at some point after she reaches the age of twelve and send Obi-Wan Kenobi, Anakin Skywalker and Ahsoka Tano to Kamino to look for her.
Preferred Inclusions:
- The Bounty Hunter who is assigned to Phiren should actually be a Mandalorian, who could easily perform the Mandalorian adoption ritual on our young protagonist.
- Phiren’s armor should include a Shock Gauntlet that she takes great pleasure in using on anyone who annoys her, including uppity Kaminoans.
- Phiren should have one of those moments where she gets upset and complains to a female friend that she wishes she had more friends from off-world who she could talk to.
Optional Inclusions:
- Phiren could be a prodigy when it comes to bladed weaponry, including lightsabers.
- Phiren could enjoy singing and causing mischief during downtime between missions, the former of which is what will most likely cause her to be discovered by the Jedi.
Forbidden Things:
- Phiren becoming romantically involved with Anakin or Obi-Wan.
- Phiren and a male clone becoming romantic partners.
- The story devolving into a horror fic.
- Phiren having a genetic mother.
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