Griffin, Post-NYC - PL 10
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 2, Presence 1
Advantages: All-out Attack, Animal Empathy, Benefit, Status: Angel, Benefit, Wealth (well-off), Diehard, Favoured Environment: Air, Favoured Foe: Vampires, Fearless, Improved Initiative, Instant Up, Interpose, Move-by Action, Non-Lethal Tactics*, Power Attack, Second Chance: Will rolls to control own emotions, Taunt, Well-informed
Skills: Close Combat: Swords 7 (+12), Close Combat: Unarmed 1 (+6), Deception 3 (+4), Expertise: Current Affairs 2 (+4), Expertise: Pop Culture 2 (+4), Expertise: Tactics 2 (+4), Expertise: Theology & Philosophy 2 (+4), Insight 1 (+3), Intimidation 3 (+4), Investigation 6 (+8), Perception 6 (+8), Persuasion 3 (+4), Stealth 2 (+4), Technology 4 (+6)
Powers
Angelic Abilities
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Angel Wings: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Feature: Can Hide Wings; Wings)
. . . .
Healing Touch: Healing 6 (Alternate; Persistent, Stabilize; Limited: Cannot Heal Self)
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Blessing of Protection: Protection 10 (+10 Toughness; Impervious [2 extra ranks]; Limited: Not Impervious to Supernatural Attacks)
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Blessing of Sustenance: Immunity 10 (Life Support)
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Gift of Privacy: Feature 2
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Gift of Understanding: Comprehend 6 (Animals - Speak To, Animals - Understand, Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
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Sense of the Predator: Senses 6 (Acute: Vision, Extended: Vision 1: x10, Low-light Vision, Tracking: Vision 1: -1 speed rank, Ultra-hearing, Ultravision)
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True Sight: Senses 7 (Counters All Concealment: Vision, Counters Illusion: Vision)
Justice (Easily Removable)
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Armour-Piercing Strike: Strength-based Damage 6 (DC 23; Affects Insubstantial 2: full rank, Dangerous, Penetrating 8; Conditional Ownership 1 (The Lady))
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Flurry of Steel: Strength-based Damage 6 (DC 23; Affects Insubstantial 2: full rank, Dangerous, Multiattack [2 extra ranks]; Conditional Ownership 1 (The Lady))
Offence
Initiative +6
Armour-Piercing Strike: Strength-based Damage 6, +12 (DC 23)
Flurry of Steel: Strength-based Damage 6, +12 (DC 23)
Grab, +5 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)
Complications
Blood Money: There is a combined bounty of $200,000 on Griffin's head. Half by NYC's vampiric community and half by the 3rd Street Saints (or as Griffin calls them, the 3rd Street
Sinners). And his death is the only way to get them to pay out.
Disability/Prejudice/Secret: Simon is autistic, meaning that his brain is wired quite differently. In his case, it usually manifests in finding it harder to control his emotions and in oversensitivity to sound and light. And there's always some idiot who thinks that autism means "stupid". It also means that his DC to resist sound or light based effects or emotion-controlling effects is increased by +5 (Flashbangs will make him want to kill whoever threw them). Griffin gets +1 HP if he fails to control his emotions with a negative result to him, someone is prejudiced against Simon because of his autism or if he's hit with a sound or light-based power for the first time in a fight. His disability is
not common knowledge, and he will do his utmost to keep it that way!
Honour: Griffin is bound to an Agreement (see below) in exchange for his powers. The main reason he performs angelic missions is
this complication. It's one thing to owe someone who saves your life, and quite another to owe someone who gave it back to you
after you've already died. Griffin gets +1 HP if he gets into trouble as a result of following or breaking the Agreement.
Legacy: Griffin is directly descended from the World War 2 hero known as the Griffin of Q Company (an Allied super-team), who gave his life in the war and whose permission he has to use the Griffin codename. This means that the modern-era Griffin can't allow anything like someone's origin to affect his judgment, he has to be better than that. And it also means that any World War 2-era villains who are still alive will see Griffin as a high-priority target!
Motivation: Justice: Griffin has always wanted to make a difference. And his empowerment means that he can finally do something about it!
No Fly List: For the length of his world tour, Griffin cannot take any domestic commercial flights. Domestic is defined here as "Within the same national borders."
Temper: Short tempers are known to run in Griffin's family. Confirmed triggers include abusers, being prejudiced and deliberately threatening or harming an innocent.
Calling him a spastic or a retard or otherwise using his autism in an insult is effectively pushing his Berserk Button!
Languages: English (but possesses Comprehend)
Defence Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10
Power Points: Abilities 36 + Powers 69 + Advantages 17 + Skills 22 (44 ranks) + Defenses 25 = 169
* From Time Traveller's Codex.
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Concept: Modern-Day Paladin.
Base: London, United Kingdom.
Identity: Protected Secret.
Legal Status: British Citizen, no criminal record.
This is
Griffin after he has been through several adventures in Britain and in New York City, making friends and foes while sharpening his skills and being granted some new gifts, including what he calls the Blessing of Privacy.
The Blessing of Privacy means that no mortal can link Griffin's identities as belonging to the same person without his explicit permission. He also no longer leaves forensic evidence
unless he makes a conscious decision to do so. His father is the only mortal to whom he has willingly divulged his secret.
Before heading off to New York, he aided
Cheddar and
Goldwing in stopping what has become known as the
National Haunting, where Pictish ghosts were planning to regain solid form and slay anyone in Britain who wasn't of Pictish blood (and In modern Britain, that's practically everyone).
His sense of honour and responsibility is such that he made sure to keep any heat from his actions from coming to his hostess' house. And when he got into
a duel to first blood, he had to let the swordswoman he was fighting borrow Justice to keep it a fair fight!
He has recently completed a mission where
he had to take down NYC's vampiric community, which included killing two high-ranking vampires and exposing their existence to Dedsec, the Avengers and ARCADE. His next destination is Freedom City, where superhumans first appeared.
Whatever else may happen, one thing's for certain: Griffin is going to continue his tour and improve himself.
Griffin's Agreement is duplicated below for reference:
Griffin's Agreement:
The Agreement is Griffin's contract with the being he calls the Lady, which he is bound to in exchange for his angelic abilities. The Agreement has eight Clauses…
Clause 1: Griffin cannot disobey an order from the Lady or from an archangel. While he can discuss his assignments with others (unless forbidden otherwise) and perform them however he can (as long as the method doesn't violate any other part of the Agreement), he cannot refuse to perform them. In the event of a conflict between Agreement Clauses, the Lady's word is final. In the event of a conflict between following the instructions and/or laws of mortal authorities or his divine assignment, Griffin must choose the assignment.
Clause 2: Griffin can work alongside other mortal Chosen or even with other deities as needed, but he cannot obey an instruction from them that would require disobeying the Lady or violating the Agreement to do so.
"No man can serve two masters."
Clause 3: Griffin cannot harm a civilian or, through knowing inaction, allow a civilian to come to harm. He must also actively seek to prevent and reduce collateral damage, and must advise the same to others wherever possible. Griffin must accept a surrender if any opponent who does not serve Hell offers it. Anyone who willingly raises a hand against another, carries a weapon, uses an offensive power against another or who pretends to surrender is a combatant. Combatants forfeit all claim to being a civilian and can be harmed by Griffin without violating the Agreement. The three notable exceptions to the compulsory acceptance of surrender are if the opponent is Hellsworn, undead or if Griffin is under direct orders to kill them (see Clause 5). In those cases, he must kill them as fast as possible, mortal laws be damned.
Clause 4: The Lady understands that Griffin needs money to survive in the modern world, but she doesn't want him hoarding it and succumbing to Mammon. If Griffin obtains any money as the result of performing an assignment or using his supernatural abilities, he must donate no less than 10% of the earned sum to the charity or non-profit organisation of his choice within seven days of him becoming able to spend it (usually starting from the moment he obtains it). He must donate to a different group each time. He cannot charge or demand payment for the use of his supernatural abilities. They do not come from him, so they are not his to exploit. Looting a fallen combatant is acceptable, but stealing from an innocent is not, as it violates Clause Three. He must also choose performing his Lady's will over making money whenever the choice falls upon him.
Clause 5: Griffin can only use lethal force under one of seven specific circumstances without the Lady treating it as murder: If the target has committed murder, self-defence if the aggressor is capable of killing Griffin, defending others from unlawful use of lethal force, if he has proof that the target has ordered the use of lethal force, if the opponent is not alive to start with (robots and undead qualify), Hellsworn (as in the target knowingly and willingly serving the cause of Hell)… Or if a direct order from the Lady Herself is given to kill someone. The Lady must explicitly tell Griffin when the main objective of an assignment is to kill someone (this usually happens if the target is undead, knowingly serving Hell or if their continued survival risks the occurrence of a Great Depression, a World War or a global pandemic). Using lethal force that meets one of the seven circumstances does not violate the Sixth Commandment or the Agreement.
Clause 6: Griffin must deliver on any affirmation, contract, oath, promise or threat that he has freely sworn. Breaking freely sworn affirmations, contracts, oaths, promises or threats is in violation of the Agreement. If the other party breaks it first, Griffin is released from obeying it. Any attempt to subvert the Agreement violates it.
His yes must mean yes, and his no must mean no.
Clause 7: The Lady can summon Griffin before her at any time it won't endanger him, but she must plainly tell him why she did so.
Clause 8: In return for his adherence to the Agreement, Griffin is to receive angelic abilities along with the training required to use them effectively, and he is to be recognised by the world's pantheons as the Lady's current Chosen.