Gleaming red eyes meet Philip from under metal bin, failing to tear themselves away from before hypnotism can prompt. Instead of responding to the command however, he instead snarls in distress and anger. With a mighty heave they unload the dumpster from the back, throwing it down the narrow alleyway to clip Philip's shoulder. Trashbags and loose garbage spill outward creating a rudimentary obstacle before he begins moving with speed matched on foot only by his fellow vampire.
Yet the back alleys and roads of this part of the city are cramped, narrow, and hard to escape with pure speed alone, offering the group another chance to catch the wayward vampire before he truly escaped.
"We must make haste!" Speaks the armored figure as they swing their zweilander over their shoulder, where a sharp
ting of metal on metal sounds out. When their hand comes free, the sword remains firmly in place underneath their cloak. They make movement to brace themselves, planting their feet firmly on the ground as their grieves seem to shift. A sharp hiss of air accompanied by cracking concrete sees the leaping high into the air, landing scant feet away from where Foxy perched.
"Pardon my yntrusion, woodland witch. They acknowledge her, before rushing onward.
GM: A brilliant attempt from Philip, nearly hindering the vampire right out of the gate. The vampire seems to be just as fast as Philip is, and has currently broken line of sight of the group overall. Treating this effectively as Combat, we'll go down an arbitrary order of imitative. Describe as we go along how you want to deal with the obstacles/gain ground on this fleetfooted foe.
Vampire:
Players: (Cheyenne, Felix, Foxy, Philip)