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Uzumaki Naruto - PL 11
Age: 17 / Height: 5' 5" / Weight: 150 lbs / Hair Color: Blond / Eye Color: Blue
Group Affiliations: The Heaven Faction / Base of Operations: The Abandoned Church, Kuoh Town, Japan
Strength 8/2, Stamina 8, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 7
General Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Fighting Style: Ninjutsu, Fighting Style: Streetfighting, Fuinjutsu Artist, Great Endurance, Holding Back 4, Improved Team Attack 2, Inspire 2, Languages 1, Move-by Action, Ranged Attack 2, Throwing Mastery 2, Training Trip, Trance, Uncanny Dodge, Weapon Bind
Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Evasion 2, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Startle, Takedown 2
Enhanced Advantages
Luck 5
Skills
Acrobatics 8 (+11), Athletics 4 (+12), Expertise: Caligraphy 8 (+10), Expertise: Shinobi Lore 10 (+12), Insight 6 (+10), Intimidation 4 (+11), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+17), Ranged Combat: Throwing 6 (+9), Stealth 10 (+13), Treatment 4 (+6)
Powers
Adept of Chakra Techniques: Array
. . Barrier Burst: Burst Area Nullify 8 (chakra control, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Affects Defensive Magic Only, Reduced Range: close)
. . Chakra Transfer: Healing 12 (chakra control; Energizing; Limited: Energizing Only)
. . Genjutsu Kai: Nullify 8 (chakra control, Counters: Illusory Effects, DC 18; Simultaneous; Reduced Range: close)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form)
. . Kage Bunshin no Jutsu: Summon 16 (ninjutsu; Active, Mental Link; Tiring)
. . Rasengan, Flash!: Line Area Damage 8 (ninjutsu, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . Rasengan: Damage 12 (ninjutsu, DC 27; Penetrating 12, Split: 2 targets)
. . Rasenshuriken: Damage 8 (ninjutsu, DC 23; Increased Range: ranged, Multiattack, Split: 2 targets)
. . Sennen Goroshi: Affliction 12 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 22; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
. . Super Mini-Tailed Beast Ball: Burst Area Damage 8 (ninjutsu, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Tiring)
Incredible Moves: Array
. . Running Speed: Speed 4+3 ([Stacking ranks: +3], racial talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Vaulting: Leaping 2+3 ([Stacking ranks: +3], racial talent, Leap 250 feet at 60 miles/hour)
Kyūbi Jinchuriki Physiology
. . Expanded Awareness: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Chakra [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 1 (racial trait, Every 10 rounds; Persistent)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 25,301 years); Quirk: Naruto is only immune to mundane diseases)
. . Resistances: Immunity 5 (racial trait, Fatigue Effects; Limited - Half Effect)
. . Shinobi Skills: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Sustained)
Sage Mode (Activation: Standard Action)
. . Body Resistance: Impervious Toughness 8 (senjutsu)
. . Chakra Detection: Senses 15 (senjutsu, Accurate: Detect Chakra Signatures, Acute: Detect Chakra Signatures, Detect: Chakra Signatures [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Chakra Signatures 6: x1m, Tracking: Detect Chakra Signatures 2: full speed; Quirk: Naruto must be familiar with a given Chakra signature in order to track it down)
. . Jump Boost: Leaping 3 (senjutsu, Leap 60 feet at 16 miles/hour; Stacks with: Vaulting: Leaping 2+3)
. . Power Enhancement: Luck Control 1 (senjutsu, Force a Re-roll, Advantages: Luck 5; Limited: to Resistance Checks vs. Naruto's Chakra Techniques)
. . Speed Boost: Speed 3 (senjutsu, Speed: 16 miles/hour, 250 feet/round; Stacks with: Running Speed: Speed 4+3)
. . Strength Boost: Enhanced Strength 6 (senjutsu, +6 STR)
Equipment
Shinobi Arsenal (Kunai, Shuriken)
Offense
Initiative +3
Barrier Burst: Burst Area Nullify 8 (DC Will 18)
Genjutsu Kai: Nullify 8, +10 (DC Will 18)
Grab, +10 (DC Spec 18)
Kunai, +10 (DC 24)
Rasengan, Flash!: Line Area Damage 8 (DC 23)
Rasengan: Damage 12, +10 (DC 27)
Rasenshuriken: Damage 8, +11 (DC 23)
Sennen Goroshi: Affliction 12, +10 (DC Dog/Fort/Will 22)
Shuriken, +11 (DC 18)
Super Mini-Tailed Beast Ball: Burst Area Damage 8 (DC 23)
Throw, +11 (DC 25)
Unarmed, +10 (DC 23)
Complications
- Holding Back: Archangel's Commandment: In situations when over half of Naruto's allies have been incapacitated, or else when a large number of innocent lives are in jeopardy, Naruto can spend a Hero Point and then make a DC 22 Will Resistance check with a +3 circumstance bonus in order to enter Kyūbi Chakra Mode (see attached stat block)
- Honor: Naruto will always keep his word of honor and regularly strives to uphold the common good.
- Impulsive: Naruto will often act without considering the consequences, even when he is being advised against taking such reckless actions by people who might have some idea what they're talking about.
- Motivation: Protector: It was once Naruto's dream to become Hokage of the Hidden Leaf Village, now however, he finds fulfillment by protecting his friends among the Heavenly Host, while also shielding those who are incapable of defending themselves.
- Mythic Weakness: Having the Kyūbi no Kitsune removed from her body by force runs a high risk of actually killing Naruto.
- Power Loss: Chakra is the body's natural energy and what powers a Shinobi's Jutsu. When Fatigued, Naruto may also become Vulnerable, and could even lose the ability to use some of his powers.
Languages
Elenin [Native], Japanese
Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/8 (Imp. 8/0), Will 12
Power Points
Abilities 78 + Powers 119 + Advantages 43 + Skills 41 (82 ranks) + Defenses 19 = 300
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Shadow Clone
Strength 2, Stamina 8, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 7
General Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Fighting Style: Ninjutsu, Fighting Style: Streetfighting, Fuinjutsu Artist, Great Endurance, Improved Team Attack 2, Inspire 2, Languages 1, Move-by Action, Ranged Attack 2, Throwing Mastery 2, Training Trip, Trance, Uncanny Dodge, Weapon Bind
Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Evasion 2, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Startle, Takedown 2
Skills
Acrobatics 8 (+11), Athletics 4 (+6), Expertise: Caligraphy 8 (+10), Expertise: Shinobi Lore 10 (+12), Insight 6 (+10), Intimidation 4 (+11), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+17), Ranged Combat: Throw 6 (+9), Stealth 10 (+13), Treatment 4 (+6)
Powers
Adept of Chakra Techniques: Array
. . Barrier Burst: Burst Area Nullify 8 (chakra control, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Affects Defensive Magic Only, Reduced Range: close)
. . Chakra Transfer: Healing 12 (chakra control; Energizing; Limited: Energizing Only)
. . Genjutsu Kai: Nullify 8 (chakra control, Counters: Illusory Effects, DC 18; Simultaneous; Reduced Range: close)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form)
. . Rasengan, Flash!: Line Area Damage 8 (ninjutsu, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . Rasengan: Damage 12 (ninjutsu, DC 27; Penetrating 12, Split: 2 targets)
. . Rasenshuriken: Damage 8 (ninjutsu, DC 23; Increased Range: ranged, Multiattack, Split: 2 targets)
. . Sennen Goroshi: Affliction 12 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 22; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
. . Super Mini-Tailed Beast Ball: Burst Area Damage 8 (ninjutsu, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Tiring)
Incredible Moves: Array
. . Running Speed: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Vaulting: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour)
Shadow Clone Physiology
. . Expanded Awareness: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Chakra [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Immunity: Immunity 3 (racial trait, Aging, Disease, Environmental Condition: Heat; Quirk: Clones are only immune to mundane diseases)
. . Resistances: Immunity 5 (racial trait, Fatigue Effects; Limited - Half Effect)
. . Shinobi Skills: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
Equipment
Shinobi Arsenal (Kunai, Shuriken)
Offense
Initiative +3
Barrier Burst: Burst Area Nullify 8 (DC Will 18)
Genjutsu Kai: Nullify 8, +10 (DC Will 18)
Grab, +10 (DC Spec 12)
Kunai, +10 (DC 18)
Rasengan, Flash!: Line Area Damage 8 (DC 23)
Rasengan: Damage 12, +10 (DC 27)
Rasenshuriken: Damage 8, +11 (DC 23)
Sennen Goroshi: Affliction 12, +10 (DC Dog/Fort/Will 22)
Shuriken, +11 (DC 18)
Super Mini-Tailed Beast Ball: Burst Area Damage 8 (DC 23)
Throw, +11 (DC 19)
Unarmed, +10 (DC 17)
Complications
- Honor: Just like their Boss, the clones will always keep their word and regularly strive to uphold the common good.
- Impulsive: These clones will often act without considering the consequences, even when they are being advised against taking such reckless actions by people who might have some idea what they're talking about.
Languages
Elenin [Native], Japanese
Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/8, Will 12
Power Points
Abilities 78 + Powers 63 + Advantages 39 + Skills 41 (82 ranks) + Defenses 19 = 240
Power Unleashed
Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 7
General Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Roll 4, Equipment 1, Fascinate (Persuasion), Fighting Style: Ninjutsu, Fighting Style: Streetfighting, Fuinjutsu Artist, Great Endurance, Improved Team Attack 2, Inspire 2, Languages 1, Move-by Action, Ranged Attack 2, Throwing Mastery 3, Training Trip, Trance, Uncanny Dodge, Weapon Bind
Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Evasion 2, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Startle, Takedown 2
Enhanced Advantages
Benefit, Ambidexterity, Improved Grab
Skills
Acrobatics 12 (+15), Athletics 8 (+20), Expertise: Caligraphy 8 (+10), Expertise: Shinobi Lore 10 (+12), Insight 10 (+14), Intimidation 8 (+15), Investigation 6 (+8), Perception 10 (+14), Persuasion 10 (+17), Ranged Combat: Throwing 10 (+13), Stealth 10 (+13), Treatment 4 (+6)
Powers
Adept of Chakra Techniques: Array
. . Barrier Burst: Burst Area Nullify 12 (chakra control, Counters: Magical Effects, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Simultaneous; Limited: Affects Defensive Magic Only, Reduced Range: close)
. . Chakra Transfer: Healing 15 (chakra control; Energizing; Limited: Energizing Only)
. . Genjutsu Kai: Nullify 12 (chakra control, Counters: Illusory Effects, DC 22; Simultaneous; Reduced Range: close)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form)
. . Rasengan, Flash!: Line Area Damage 12 (ninjutsu, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Rasengan: Damage 16 (ninjutsu, DC 31; Penetrating 16, Split: 2 targets)
. . Rasenshuriken: Damage 11 (ninjutsu, DC 26; Increased Range: ranged, Multiattack, Split: 2 targets)
. . Sennen Goroshi: Affliction 16 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 26; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
. . Super Mini-Tailed Beast Ball: Burst Area Damage 12 (ninjutsu, DC 27; Burst Area 2: 60 feet radius sphere, DC 22, Increased Range: ranged; Tiring)
Incredible Moves: Array
. . Running Speed: Speed 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round)
. . Vaulting: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)
Kyūbi Jinchuriki Physiology
. . Chakra Arms: Extra Limbs 9 (racial talent, 9 extra limbs, Advantages: Benefit, Ambidexterity, Improved Grab; Projection)
. . Chakra Claws: Strength-based Damage 4 (slashing, DC 31; Dangerous, Incurable)
. . Chakra Cloak: Impervious Toughness 12 (racial talent; Sustained)
. . Expanded Awareness: Senses 24 (racial trait, Accurate: Detect Chakra Signatures, Acute (Type): Mental Senses, Awareness: Chakra [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Detect: Chakra Signatures [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Chakra Signatures 6: x1m, Radius (Type): Mental Senses, Tracking: Detect Chakra Signatures 2: full speed; Quirk: Naruto must be familiar with a given Chakra signature in order to track it down)
. . Fast Healing: Regeneration 1 (racial trait, Every 10 rounds; Persistent)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 25,301 years); Quirk: Naruto is only immune to mundane diseases)
. . Limb Extenders: Elongation 2 (racial talent, Elongation: 30 feet, +2 to grab; Limited: to Extra Limbs)
. . Resistances: Immunity 5 (racial trait, Fatigue Effects; Limited - Half Effect)
. . Shinobi Skills: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Sustained)
Equipment
Shinobi Arsenal (Kunai, Shuriken)
Offense
Initiative +3
Barrier Burst: Burst Area Nullify 12 (DC Will 22)
Chakra Claws: Strength-based Damage 4, +10 (DC 31)
Genjutsu Kai: Nullify 12, +10 (DC Will 22)
Grab, +12 (DC Spec 24)
Kunai, +10 (DC 28)
Rasengan, Flash!: Line Area Damage 12 (DC 27)
Rasengan: Damage 16, +10 (DC 31)
Rasenshuriken: Damage 11, +15 (DC 26)
Sennen Goroshi: Affliction 16, +10 (DC Dog/Fort/Will 26)
Shuriken, +15 (DC 19)
Super Mini-Tailed Beast Ball: Burst Area Damage 12 (DC 27)
Throw, +15 (DC 30)
Unarmed, +10 (DC 27)
Complications
- Holding Back: Inert: Due to how much energy Naruto and Kurama pour into this form, the only thing that can happen when they ultimately release the power it contains at the end of a battle is for Naruto to crash into unconsciousness for no less than an hour as he recovers the chakra necessary to function as a human being. This complication doesn't reward a Hero Point due to the fact that one is spent in order to enter this form.
- Honor: Naruto will always keep his word of honor and regularly strives to uphold the common good.
- Impulsive: Naruto will often act without considering the consequences, even when he is being advised against taking such reckless actions by people who might have some idea what they're talking about.
- Motivation: Protector: It was once Naruto's dream to become Hokage of the Hidden Leaf Village, now however, he finds fulfillment by protecting his friends among the Heavenly Host, while also shielding those who are incapable of defending themselves.
- Mythic Weakness: Having the Kyūbi no Kitsune removed from her body by force runs a high risk of actually killing Naruto.
- Power Loss: Chakra is the body's natural energy and what powers a Shinobi's Jutsu. When Fatigued, Naruto may also become Vulnerable, and could even lose the ability to use some of his powers.
Languages
Elenin [Native], Japanese
Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 16/12 (Imp. 12), Will 16
Power Points
Abilities 106 + Powers 132 + Advantages 42 + Skills 53 (106 ranks) + Defenses 27 = 360