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DalkonCledwin
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Uzumaki Naruto / The MCs / The Heavenly Sage

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Uzumaki Naruto - PL 11
Age: 17 / Height: 5' 5" / Weight: 150 lbs / Hair Color: Blond / Eye Color: Blue
Group Affiliations: The Heaven Faction / Base of Operations: The Abandoned Church, Kuoh Town, Japan

Strength 8/2, Stamina 8, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 7

General Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Fighting Style: Ninjutsu, Fighting Style: Streetfighting, Fuinjutsu Artist, Great Endurance, Holding Back 4, Improved Team Attack 2, Inspire 2, Languages 1, Move-by Action, Ranged Attack 2, Throwing Mastery 2, Training Trip, Trance, Uncanny Dodge, Weapon Bind

Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Evasion 2, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Startle, Takedown 2

Enhanced Advantages
Luck 5

Skills
Acrobatics 8 (+11), Athletics 4 (+12), Expertise: Caligraphy 8 (+10), Expertise: Shinobi Lore 10 (+12), Insight 6 (+10), Intimidation 4 (+11), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+17), Ranged Combat: Throwing 6 (+9), Stealth 10 (+13), Treatment 4 (+6)

Powers
Adept of Chakra Techniques: Array
. . Barrier Burst: Burst Area Nullify 8 (chakra control, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Affects Defensive Magic Only, Reduced Range: close)
. . Chakra Transfer: Healing 12 (chakra control; Energizing; Limited: Energizing Only)
. . Genjutsu Kai: Nullify 8 (chakra control, Counters: Illusory Effects, DC 18; Simultaneous; Reduced Range: close)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form)
. . Kage Bunshin no Jutsu: Summon 16 (ninjutsu; Active, Mental Link; Tiring)
. . Rasengan, Flash!: Line Area Damage 8 (ninjutsu, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . Rasengan: Damage 12 (ninjutsu, DC 27; Penetrating 12, Split: 2 targets)
. . Rasenshuriken: Damage 8 (ninjutsu, DC 23; Increased Range: ranged, Multiattack, Split: 2 targets)
. . Sennen Goroshi: Affliction 12 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 22; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
. . Super Mini-Tailed Beast Ball: Burst Area Damage 8 (ninjutsu, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Tiring)
Incredible Moves: Array
. . Running Speed: Speed 4+3 ([Stacking ranks: +3], racial talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Vaulting: Leaping 2+3 ([Stacking ranks: +3], racial talent, Leap 250 feet at 60 miles/hour)
Kyūbi Jinchuriki Physiology
. . Expanded Awareness: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Chakra [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 1 (racial trait, Every 10 rounds; Persistent)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 25,301 years); Quirk: Naruto is only immune to mundane diseases)
. . Resistances: Immunity 5 (racial trait, Fatigue Effects; Limited - Half Effect)
. . Shinobi Skills: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Sustained)
Sage Mode (Activation: Standard Action)
. . Body Resistance: Impervious Toughness 8 (senjutsu)
. . Chakra Detection: Senses 15 (senjutsu, Accurate: Detect Chakra Signatures, Acute: Detect Chakra Signatures, Detect: Chakra Signatures [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Chakra Signatures 6: x1m, Tracking: Detect Chakra Signatures 2: full speed; Quirk: Naruto must be familiar with a given Chakra signature in order to track it down)
. . Jump Boost: Leaping 3 (senjutsu, Leap 60 feet at 16 miles/hour; Stacks with: Vaulting: Leaping 2+3)
. . Power Enhancement: Luck Control 1 (senjutsu, Force a Re-roll, Advantages: Luck 5; Limited: to Resistance Checks vs. Naruto's Chakra Techniques)
. . Speed Boost: Speed 3 (senjutsu, Speed: 16 miles/hour, 250 feet/round; Stacks with: Running Speed: Speed 4+3)
. . Strength Boost: Enhanced Strength 6 (senjutsu, +6 STR)

Equipment
Shinobi Arsenal (Kunai, Shuriken)

Offense
Initiative +3
Barrier Burst: Burst Area Nullify 8 (DC Will 18)
Genjutsu Kai: Nullify 8, +10 (DC Will 18)
Grab, +10 (DC Spec 18)
Kunai, +10 (DC 24)
Rasengan, Flash!: Line Area Damage 8 (DC 23)
Rasengan: Damage 12, +10 (DC 27)
Rasenshuriken: Damage 8, +11 (DC 23)
Sennen Goroshi: Affliction 12, +10 (DC Dog/Fort/Will 22)
Shuriken, +11 (DC 18)
Super Mini-Tailed Beast Ball: Burst Area Damage 8 (DC 23)
Throw, +11 (DC 25)
Unarmed, +10 (DC 23)

Complications
- Holding Back: Archangel's Commandment: In situations when over half of Naruto's allies have been incapacitated, or else when a large number of innocent lives are in jeopardy, Naruto can spend a Hero Point and then make a DC 22 Will Resistance check with a +3 circumstance bonus in order to enter Kyūbi Chakra Mode (see attached stat block)
- Honor: Naruto will always keep his word of honor and regularly strives to uphold the common good.
- Impulsive: Naruto will often act without considering the consequences, even when he is being advised against taking such reckless actions by people who might have some idea what they're talking about.
- Motivation: Protector: It was once Naruto's dream to become Hokage of the Hidden Leaf Village, now however, he finds fulfillment by protecting his friends among the Heavenly Host, while also shielding those who are incapable of defending themselves.
- Mythic Weakness: Having the Kyūbi no Kitsune removed from her body by force runs a high risk of actually killing Naruto.
- Power Loss: Chakra is the body's natural energy and what powers a Shinobi's Jutsu. When Fatigued, Naruto may also become Vulnerable, and could even lose the ability to use some of his powers.

Languages
Elenin [Native], Japanese

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/8 (Imp. 8/0), Will 12

Power Points
Abilities 78 + Powers 119 + Advantages 43 + Skills 41 (82 ranks) + Defenses 19 = 300

--------------------
Shadow Clone
Naruto Clone - PL 11 (16)

Strength 2, Stamina 8, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 7

General Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Fighting Style: Ninjutsu, Fighting Style: Streetfighting, Fuinjutsu Artist, Great Endurance, Improved Team Attack 2, Inspire 2, Languages 1, Move-by Action, Ranged Attack 2, Throwing Mastery 2, Training Trip, Trance, Uncanny Dodge, Weapon Bind

Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Evasion 2, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Startle, Takedown 2

Skills
Acrobatics 8 (+11), Athletics 4 (+6), Expertise: Caligraphy 8 (+10), Expertise: Shinobi Lore 10 (+12), Insight 6 (+10), Intimidation 4 (+11), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+17), Ranged Combat: Throw 6 (+9), Stealth 10 (+13), Treatment 4 (+6)

Powers
Adept of Chakra Techniques: Array
. . Barrier Burst: Burst Area Nullify 8 (chakra control, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Affects Defensive Magic Only, Reduced Range: close)
. . Chakra Transfer: Healing 12 (chakra control; Energizing; Limited: Energizing Only)
. . Genjutsu Kai: Nullify 8 (chakra control, Counters: Illusory Effects, DC 18; Simultaneous; Reduced Range: close)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form)
. . Rasengan, Flash!: Line Area Damage 8 (ninjutsu, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . Rasengan: Damage 12 (ninjutsu, DC 27; Penetrating 12, Split: 2 targets)
. . Rasenshuriken: Damage 8 (ninjutsu, DC 23; Increased Range: ranged, Multiattack, Split: 2 targets)
. . Sennen Goroshi: Affliction 12 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 22; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
. . Super Mini-Tailed Beast Ball: Burst Area Damage 8 (ninjutsu, DC 23; Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged; Tiring)
Incredible Moves: Array
. . Running Speed: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Vaulting: Leaping 2 (racial talent, Leap 30 feet at 8 miles/hour)
Shadow Clone Physiology
. . Expanded Awareness: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Chakra [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Immunity: Immunity 3 (racial trait, Aging, Disease, Environmental Condition: Heat; Quirk: Clones are only immune to mundane diseases)
. . Resistances: Immunity 5 (racial trait, Fatigue Effects; Limited - Half Effect)
. . Shinobi Skills: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)

Equipment
Shinobi Arsenal (Kunai, Shuriken)

Offense
Initiative +3
Barrier Burst: Burst Area Nullify 8 (DC Will 18)
Genjutsu Kai: Nullify 8, +10 (DC Will 18)
Grab, +10 (DC Spec 12)
Kunai, +10 (DC 18)
Rasengan, Flash!: Line Area Damage 8 (DC 23)
Rasengan: Damage 12, +10 (DC 27)
Rasenshuriken: Damage 8, +11 (DC 23)
Sennen Goroshi: Affliction 12, +10 (DC Dog/Fort/Will 22)
Shuriken, +11 (DC 18)
Super Mini-Tailed Beast Ball: Burst Area Damage 8 (DC 23)
Throw, +11 (DC 19)
Unarmed, +10 (DC 17)

Complications
- Honor: Just like their Boss, the clones will always keep their word and regularly strive to uphold the common good.
- Impulsive: These clones will often act without considering the consequences, even when they are being advised against taking such reckless actions by people who might have some idea what they're talking about.

Languages
Elenin [Native], Japanese

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 10/8, Will 12

Power Points
Abilities 78 + Powers 63 + Advantages 39 + Skills 41 (82 ranks) + Defenses 19 = 240
--------------------
Power Unleashed
Kyūbi Chakra Mode - PL 15

Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 7

General Advantages
Agile Feint, Assessment, Attractive, Connected, Conviction, Defensive Roll 4, Equipment 1, Fascinate (Persuasion), Fighting Style: Ninjutsu, Fighting Style: Streetfighting, Fuinjutsu Artist, Great Endurance, Improved Team Attack 2, Inspire 2, Languages 1, Move-by Action, Ranged Attack 2, Throwing Mastery 3, Training Trip, Trance, Uncanny Dodge, Weapon Bind

Fighting Style Advantages
All-out Attack, Chokehold, Dirty Fighting, Evasion 2, Fast Grab, Hide in Plain Sight, Improved Hold, Improved Trip, Improvised Weapon, Power Attack, Startle, Takedown 2

Enhanced Advantages
Benefit, Ambidexterity, Improved Grab

Skills
Acrobatics 12 (+15), Athletics 8 (+20), Expertise: Caligraphy 8 (+10), Expertise: Shinobi Lore 10 (+12), Insight 10 (+14), Intimidation 8 (+15), Investigation 6 (+8), Perception 10 (+14), Persuasion 10 (+17), Ranged Combat: Throwing 10 (+13), Stealth 10 (+13), Treatment 4 (+6)

Powers
Adept of Chakra Techniques: Array
. . Barrier Burst: Burst Area Nullify 12 (chakra control, Counters: Magical Effects, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Simultaneous; Limited: Affects Defensive Magic Only, Reduced Range: close)
. . Chakra Transfer: Healing 15 (chakra control; Energizing; Limited: Energizing Only)
. . Genjutsu Kai: Nullify 12 (chakra control, Counters: Illusory Effects, DC 22; Simultaneous; Reduced Range: close)
. . Henge no Jutsu: Morph 4 (ninjutsu, +20 Deception checks to disguise; Any form)
. . Rasengan, Flash!: Line Area Damage 12 (ninjutsu, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Rasengan: Damage 16 (ninjutsu, DC 31; Penetrating 16, Split: 2 targets)
. . Rasenshuriken: Damage 11 (ninjutsu, DC 26; Increased Range: ranged, Multiattack, Split: 2 targets)
. . Sennen Goroshi: Affliction 16 (taijutsu, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Prone, DC 26; Alternate Resistance (Dodge), Extra Condition; Limited Degree)
. . Super Mini-Tailed Beast Ball: Burst Area Damage 12 (ninjutsu, DC 27; Burst Area 2: 60 feet radius sphere, DC 22, Increased Range: ranged; Tiring)
Incredible Moves: Array
. . Running Speed: Speed 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round)
. . Vaulting: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)
Kyūbi Jinchuriki Physiology
. . Chakra Arms: Extra Limbs 9 (racial talent, 9 extra limbs, Advantages: Benefit, Ambidexterity, Improved Grab; Projection)
. . Chakra Claws: Strength-based Damage 4 (slashing, DC 31; Dangerous, Incurable)
. . Chakra Cloak: Impervious Toughness 12 (racial talent; Sustained)
. . Expanded Awareness: Senses 24 (racial trait, Accurate: Detect Chakra Signatures, Acute (Type): Mental Senses, Awareness: Chakra [Mental], Counters Concealment: Spectral Bodies [Vision], Danger Sense: Detect Negative Emotions, Detect: Negative Emotions [Mental] 2: ranged, Detect: Chakra Signatures [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Chakra Signatures 6: x1m, Radius (Type): Mental Senses, Tracking: Detect Chakra Signatures 2: full speed; Quirk: Naruto must be familiar with a given Chakra signature in order to track it down)
. . Fast Healing: Regeneration 1 (racial trait, Every 10 rounds; Persistent)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 25,301 years); Quirk: Naruto is only immune to mundane diseases)
. . Limb Extenders: Elongation 2 (racial talent, Elongation: 30 feet, +2 to grab; Limited: to Extra Limbs)
. . Resistances: Immunity 5 (racial trait, Fatigue Effects; Limited - Half Effect)
. . Shinobi Skills: Movement 3 (racial talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium; Sustained)

Equipment
Shinobi Arsenal (Kunai, Shuriken)

Offense
Initiative +3
Barrier Burst: Burst Area Nullify 12 (DC Will 22)
Chakra Claws: Strength-based Damage 4, +10 (DC 31)
Genjutsu Kai: Nullify 12, +10 (DC Will 22)
Grab, +12 (DC Spec 24)
Kunai, +10 (DC 28)
Rasengan, Flash!: Line Area Damage 12 (DC 27)
Rasengan: Damage 16, +10 (DC 31)
Rasenshuriken: Damage 11, +15 (DC 26)
Sennen Goroshi: Affliction 16, +10 (DC Dog/Fort/Will 26)
Shuriken, +15 (DC 19)
Super Mini-Tailed Beast Ball: Burst Area Damage 12 (DC 27)
Throw, +15 (DC 30)
Unarmed, +10 (DC 27)

Complications
- Holding Back: Inert: Due to how much energy Naruto and Kurama pour into this form, the only thing that can happen when they ultimately release the power it contains at the end of a battle is for Naruto to crash into unconsciousness for no less than an hour as he recovers the chakra necessary to function as a human being. This complication doesn't reward a Hero Point due to the fact that one is spent in order to enter this form.
- Honor: Naruto will always keep his word of honor and regularly strives to uphold the common good.
- Impulsive: Naruto will often act without considering the consequences, even when he is being advised against taking such reckless actions by people who might have some idea what they're talking about.
- Motivation: Protector: It was once Naruto's dream to become Hokage of the Hidden Leaf Village, now however, he finds fulfillment by protecting his friends among the Heavenly Host, while also shielding those who are incapable of defending themselves.
- Mythic Weakness: Having the Kyūbi no Kitsune removed from her body by force runs a high risk of actually killing Naruto.
- Power Loss: Chakra is the body's natural energy and what powers a Shinobi's Jutsu. When Fatigued, Naruto may also become Vulnerable, and could even lose the ability to use some of his powers.

Languages
Elenin [Native], Japanese

Defense
Dodge 14, Parry 14, Fortitude 12, Toughness 16/12 (Imp. 12), Will 16

Power Points
Abilities 106 + Powers 132 + Advantages 42 + Skills 53 (106 ranks) + Defenses 27 = 360
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DalkonCledwin
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Gabriel Hornblower / The MCs / The Heavenly Sage

Post by DalkonCledwin »

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Art by イコモチ (Ikomochi) on Pixiv

Gabriel Hornblower - PL 12
Age: 8,869 / Height: 5' 4" / Weight: 129 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The Heavenly Faction / Base of Operations: Gabriel's Abode, Zebel, Heaven

Strength 11/9, Stamina 11/9, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 5, Presence 8

General Advantages
Attractive, Beautiful Voice: Persuasion, Benefit, Angel Rank 5 (Seraphim-class), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Diehard, Fascinate (Persuasion), Fighting Style: Fencing, Improved Aim, Improved Treatment, Inspire 5, Interpose, Investiture, Languages 4, Leadership, People Person, Ranged Attack 3, Sacred Rites, Second Chance: (Resisting Mental Control), Teamwork

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt

Skills
Acrobatics 4 (+7), Athletics 4 (+13), Expertise (PRE): Wind Instrumnets 10 (+18), Expertise: History 8 (+10), Expertise: Politics 6 (+8), Expertise: Religion 12 (+14), Investigation 8 (+10), Perception 6 (+11), Persuasion 10 (+18), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Treatment 12 (+14)

Powers
External Magic: Array
. . Flame Strike: Cylinder Area Damage 8 (holy fire, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Increased Range: ranged)
. . Heal: Healing 8 (healing magic; Energizing, Restorative; Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Obscuring Mist: Environment 7 (fog magic, Visibility (-5), Radius: 1800 feet)
. . Searing Light: Damage 12 (holy radiance, DC 27; Dangerous 4, Increased Range: ranged; Quirk: Dangerous Only vs. Creatures of Darkness)
. . Seraphim Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Seraphim Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Religion, Limited to Extended, Tiring)
. . Star Shower: Damage 8 (holy radiance, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
Internal Magic: Array
. . Angel Armor: Impervious Toughness 5 (defensive magic; Sustained)
. . Clairsentience: Remote Sensing 12 (divination, Affects: 2 Types, inc. Visual - Visual & Auditory, Range: 16 miles; Subtle: DC 20+rank; Limited: Gabriel is Defenceless while using this power)
. . Enlarge Person: Growth 2 (strengthening magic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Affects Others)
. . Telekinesis: Move Object 7 (kinetic magic, 3 tons; Increased Range: perception, Precise, Subtle 2: undetectable)
Pure Angel Physiology
. . Angelic Wings: Flight 10 (racial trait, Speed: 2000 miles/hour, 4 miles/round; Feature: Concealable; Wings)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only], Notes: Elenin is not considered to be a "Modern Language")
. . Heavenly Durability: Impervious Toughness 5 (racial trait)
. . Heavenly Perception: Senses 11 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Positive Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation: High Altitudes; Feature: Longevity (Up to 25,083 years); Quirk: Gabriel is only immune to mundane diseases)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Tough: Protection 1 (racial trait, +1 Toughness)
Unsung Holy Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (slashing, DC 27; Aura: Holy Radiance, Dangerous, Personal)

Offense
Initiative +7
Flame Strike: Cylinder Area Damage 8 (DC 23)
Grab, +10 (DC Spec 19/21)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Searing Light: Damage 12, +12 (DC 27)
Star Shower: Damage 8, +12 (DC 23)
Sword Strike: Strength-based Damage 3, +10 (DC 27/29)
Telekinesis: Move Object 7 (DC 17)
Throw, +6 (DC 24/26)
Unarmed, +10 (DC 24/26)

Complications
- Easily Flustered: Anyone who mentions Gabriel's assets in the same sentence as her "Strongest Woman in Heaven" epithet will quickly discover just how easy it is to embarrass this particular angel.
- Honor: Gabriel will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: As an Angel, Gabriel is required to provide aid to good-hearted folks and uphold the cause of the Heavenly Father.
- Power Loss: Gabriel loses the benefit of her Heavenly Durability when resisting the effects of Demon Swords and Cursed Water. Furthermore, such attacks are considered to be Incurable against her.
- Quirk: Gabriel is strong enough to where she can casually ignore it when people are attacking each other right on top of her, but only if she has something far more interesting to focus her attention on!

Languages
English, Enochian [Native], Greek, Hebrew, Italian, Japanese, Latin

Base Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 10 (Imp. 10/5), Will 12

Enlarged Defense
Dodge 12, Parry 12, Fortitude 12, Toughness 12 (Imp. 5), Will 12

Power Points
Abilities 98 + Powers 108 + Advantages 42 + Skills 46 (92 ranks) + Defenses 21 = 315
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Legends Are Made Brainstorm & Notes

Post by DalkonCledwin »

Legends Are Made
Premise: Life is strange... Millicas Gremory felt like he did something right with his life when his beloved snuggled up to him. Sure, certain choices were harder than others but in most cases, they were the right things to do. He was pretty sure that his adventures all started, not with his arrival, but with his decision to get some of the perverts at Kuoh Academy expelled.
Required Inclusions:
- Millicas must possess either a Light (Good) or Gray (Neutral) moral alignment, however his Ethical alignment is allowed to be whatever the author would prefer.
- Millicas must inherit the Bael clan’s Power of Destruction from his grandmother, and he must possess greater control over the Power than his Aunt Rias is known for.
- Millicas must demonstrate an enhanced degree of speed, being able to keep up with Knights, such as Kiba Yuuto, without putting in too much effort while maintaining such speeds.
- This must be an alternate universe setting where Millicas is around the same age as Rias and the members of her Peerage, and he could even be attending Kuoh Academy alongside them.
- Millicas must qualify for his own set of Evil Pieces and he must build his own Peerage, with Ravel Phenex becoming one of his two Bishops or his Queen at the author’s preference.
- Riser Phenex could make a nuisance of himself by repeatedly trying and failing to put the Gremory-Phenex Betrothal Contract back to how it was, since he wants his prize trophy wife.
Preferred Inclusions:
- It should be obvious, but Millicas will be replacing Rias in the Betrothal Contract between the Houses of Gremory and Phenex, with Ravel as his counterpart on the Phenex side of things.
- Millicas should procure a Demon Sword that acts as a compliment to his Knight-like speed, since it is suggested that he employ a similar fighting style to other Knights.
- Millicas should be the only member of the House of Gremory to do the “honest” thing and deliver one heck of a shovel speech to Hyoudou Issei on behalf of Rias, Akeno and Koneko.
Optional Inclusions:
- Millicas could figure out how to create solid constructs formed out of his Power of Destruction.
- Millicas’ decision to reincarnate high profile Magicians as members of his Peerage could cause political problems between the House of Gremory and other Pillars of the Underworld.
Forbidden Things:
- Millicas being romantically interested in men.
- Millicas the Malevolent Emo Doormat.
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DalkonCledwin
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Millicas Gremory / Mill's Peers / Legends Are Made

Post by DalkonCledwin »

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Art by Iwis on Pixiv

Millicas Gremroy - Arc 1 - PL 10
Age: 16 / Height: 5' 8" / Weight: 156 lbs / Hair Color: Red / Eye Color: Brown
Group Affiliations: Kuoh Academy's Photo Club / Base of Operations: The Photo Club's Room, Kuoh Academy, Kuoh Town, Japan

Strength 5, Stamina 5, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Devil Rank 3 (High-Class (Baron of House Gremory)), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 3, Fascinate (Persuasion), Improved Disarm, Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Teamwork, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Agile Feint, Improved Initiative 6, Instant Up, Move-by Action, Seize Initiative,

Skills
Acrobatics 8 (+15), Athletics 4 (+9), Close Combat: Swords 2 (+8), Deception 4 (+8), Expertise (AWE): Photography 6 (+10), Expertise: Magic 10 (+13), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 4 (+8), Sleight of Hand 4 (+8), Stealth 6 (+13)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited: to Switching places with one of his two Rooks, Medium: Either of his Rooks, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Millicas can designate a location as "Enemy Territory", which will allow his Pawns to "Promote" while they are within that area)
Adept of Infernal Magic: Array
. . Defensive Barrier: Burst Area Deflect 12 (defensive magic; Burst Area: 30 feet radius sphere, DC 22, Selective; Reduced Range: close)
. . Destroy Projectiles: Immunity 10 (power of destruction, Common Descriptor: Projectiles; Sustained)
. . Destruction Blade: Damage 8 (power of destruction, DC 23; Breaking, Dangerous, Incurable, Penetrating 4)
. . Destructo Blast: Damage 12 (power of destruction, DC 27; Increased Range: ranged, Incurable, Penetrating 6)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Gremory Portal: Teleport 9 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 500 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Scatter Shot: Damage 8 (power of destruction, DC 23; Increased Range: ranged, Incurable, Multiattack, Penetrating 4)
. . Sundering Blast: Burst Area Weaken 8 (power of destruction, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Pillar Devil Physiology
. . Devil Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Durability: Impervious Toughness 5 (racial trait)
. . Infernal Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Rare Descriptor: His own Power of Destruction; Feature: Longevity (Up to 24,734 years); Quirk: Millicas is only immune to mundane diseases)
Special Qualities
. . Flurry: Enhanced Extra 8 (talent; Multiattack, Variable Descriptor 2: broad group - Any Attack Effect Millicas Wields)
. . Gravity Defiance: Movement 3 (talent, Wall-crawling 2: full speed, Water Walking 1: you sink if you are prone; Limited: to While Moving at Hyper-Speed)
. . Hyper-Running: Speed 10 (talent, Speed: 2000 miles/hour, 4 miles/round)
. . Lightning Reflexes: Enhanced Trait 16 (talent, Dodge +2 (+12), Parry +2 (+12), Defensive Roll 3 +2 (+3), Advantages: Agile Feint, Improved Initiative 6, Instant Up, Move-by Action, Seize Initiative)

Expanded Equipment
Phoenix Tears
. . When a Phoenix Cries: Healing 8 (very rare object; Persistent, Restorative, Resurrection, Triggered: 1 use - when Millicas would be incapacitated or killed; Limited: Affects Self Only, Unreliable (1 use))

Equipment
Camera, Cell Phone (Smartphone), Phoenix Tears

Offense
Initiative +31
Destruction Blade: Damage 8, +8 (DC 23)
Destructo Blast: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 15)
Scatter Shot: Damage 8, +8 (DC 23)
Sundering Blast: Burst Area Weaken 8 (DC Fort 18)
Throw, +4 (DC 20)
Unarmed, +6 (DC 20)

Complications
- Honor: Millicas will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Recognition: Millicas is the son of the current Maou Lucifer, and wishes to one day replace his father in that role.
- Power Loss: Millicas loses access to his Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Relationships: Millicas is Rias Gremory's nephew, and is also the person who is most likely to deliver a shovel speech to his aunt's new boyfriend, since everyone else in the House of Gremory seems to adore the pervert!
- Weakness: Millicas gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
English, Japanese [Native]

Defense
Dodge 12/10, Parry 12/10, Fortitude 8, Toughness 8/5 (Imp. 5), Will 12

Power Points
Abilities 76 + Powers 116 + Advantages 26 + Skills 34 (68 ranks) + Defenses 18 = 270

--------------------
Build Comments
I've redesigned the Power of Destruction so that it actually reflects the way that the ability seems to operate in the anime series.
Last edited by DalkonCledwin on Sun Jan 23, 2022 12:37 am, edited 1 time in total.
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Ravel Phenex / Mill's Peers / Legends Are Made

Post by DalkonCledwin »

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Art by KozureOkamixx on DeviantArt

Ravel Phenex - Arc 1 - PL 10
Age: 15 / Height: 5' 0" / Weight: 104 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Kuoh Academy's Photo Club / Base of Operations: The Photo Club's Room, Kuoh Academy, Kuoh Town, Japan

Strength 9, Stamina 9, Agility 4, Dexterity 4, Fighting 5, Intellect 6, Awareness 5, Presence 5

Advantages
Agile Feint, Assessment, Attractive, Beginner's Luck, Benefit, Devil Rank 3 (High-Class (Baroness of House Phenex)), Benefit, Dowry 2 (Moderately Wealthy), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Defensive Roll, Eidetic Memory, Equipment 1, Fascinate (Intimidation), Inspire 2, Languages 1, Leadership, Potion Brewing, Power Attack, Ritualist, Well-informed

Skills
Acrobatics 4 (+8), Athletics 4 (+13), Close Combat: Unarmed 2 (+7), Expertise (AWE): Photography 4 (+9), Expertise: Business & Finance 4 (+10), Expertise: Magic 8 (+14), Expertise: Tactics 6 (+12), Insight 4 (+9), Intimidation 6 (+11), Investigation 4 (+10), Perception 4 (+9), Persuasion 6 (+11), Ranged Combat: Magic 5 (+9), Treatment 6 (+12)

Powers
A Queen's Splendor
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Infernal Durability: Impervious Toughness 9 (evil piece aug)
. . Infernal Might: Enhanced Strength 9 (evil piece aug, +9 STR; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
Adept of Infernal Magic: Array
. . Burning Hands: Cone Area Damage 7 (hellfyre, DC 22; Cone Area: 60 feet cone, DC 17; Quirk: Limited to a 15-foot spread)
. . Defensive Barrier: Burst Area Deflect 10 (defensive magic; Burst Area: 30 feet radius sphere, DC 20, Selective; Reduced Range: close)
. . Fire Bolt: Damage 11 (hellfyre, DC 26; Increased Range: ranged)
. . Fireball: Burst Area Damage 7 (hellfyre, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . Mystic Pass: Healing 8 (tantric magic; Energizing, Restorative; Limited: Affects Others Only, Quirk 2: Requires at least 10 minutes of intimate physical contact)
. . Phenex Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Phenex Portal: Teleport 7 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Produce Flame: Environment 1 (fire magic, Heat, Light, Radius: 30 feet)
Girl on Fire
. . Phenex Immortality: Healing 8 (family talent; Feature: Slow Fade (Once / 2 Activations), Persistent, Restorative, Resurrection, Triggered: 1 use - when suffering two or more degrees of damage; Fades, Limited: Affects Self Only)
. . Wings of Fire: Flight 5 (family talent, Speed: 60 miles/hour, 900 feet/round; Feature: Impressive)
Pillar Devil Physiology
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation; Feature: Longevity (Up to 25,118 years); Quirk: Ravel is only immune to mundane diseases)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)

Equipment
Camera, Cell Phone (Smartphone)

Offense
Initiative +4
Burning Hands: Cone Area Damage 7 (DC 22)
Fire Bolt: Damage 11, +9 (DC 26)
Fireball: Burst Area Damage 7 (DC 22)
Grab, +5 (DC Spec 19)
Throw, +4 (DC 24)
Unarmed, +7 (DC 24)

Complications
- Accidents: When Ravel is flustered or embarrassed, her head will occasionally burst into flames for no apparent reason at all. Unfortunately, this tends to make it very hard to conceal her supernatural nature from the witches and wizards who inhabit her new school.
- Motivation: Responsibility: As the Queen in Millicas Gremory's Peerage, Ravel is responsible for acting as his second in command and tactical advisor during combat situations, while at the same time she is responsible for acting as his primary source of moral support whenever the members of his extended family are otherwise occupied.
- Power Loss: Ravel loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks, she also doesn’t benefit from her Phenex Immortality power while recovering from damage caused by such attacks.
- Relationships: Ravel is the youngest of Lord Reginald and Lady Layla Phenex's four children, with the next youngest of her siblings being about a decade older than her. She is also the aunt of a large number of niblings due to the fact that all three of her elder brothers decided to use their respective Peerages in order to build harems for themselves.
- Tsun~!: Ravel is noted for having a rather Tsun-Tsun disposition when in public, but being incredibly Dere-Dere when Millicas is capable of getting her alone.
- Weakness: Ravel gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
English, Japanese [Native]

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/9 (Imp. 9), Will 11

Power Points
Abilities 94 + Powers 112 + Advantages 24 + Skills 34 (67 ranks) + Defenses 17 = 281
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Don't Fight the Sea Brainstorm & Notes

Post by DalkonCledwin »

Don’t Fight the Sea
Premise: Morgan le Fay was living in a gilded cage. While she wasn't rotting in a dungeon deep underground, she was still unable to leave Tír na nÓg. It was her punishment for all the wrongs she committed in life. Then, centuries after her incarceration, something happened to break the monotony of her immortal existence; Sguaba Tuinne docked at the harbor!
Required Inclusions:
- Harry Potter must be the current incarnation of the Celtic deity known as Manannan Mac Lir, with access to all of the powers that this would entail.
- The timeline for both Potterverse and DxD will be left to the author’s discretion, so long as the Potterverse side of things begins after the Battle of Hogwarts.
- After gaining Mac Lir’s powers, Harry must leave Great Britain on a journey of self-discovery, which will steer him towards Tír na nÓg at least once during the course of his quest.
- The original Morgan le Fay must still be alive, and serving a lifetime sentence for her past crimes as a ‘guest’ in the palace of Manannan Mac Lir.
- Harry must decide to give Morgan a second chance after getting to know her, and while he will be unable to remove her Geas, he can modify it so she can travel the world in his company.
- To go along with the previous requirement, Morgan must have truly turned a new leaf, and be willing to show herself to be a better person than she was in the distant past.
- Harry’s primary romantic pairing must be Morgan le Fay. However, other women will be allowed if they can gain Morgan’s blessing.
- Harry and Morgan must somehow end up in Kuoh Town, since the small community is this generation’s hub for supernatural activity.
- Some of the older supernatural entities will still harbor a grudge against Mac Lir, with Harry’s status as the god’s reincarnation meaning that their anger will have shifted towards him instead.
Preferred Inclusions:
- The original Mac Lir should have made frequent visits to Morgan’s bed chambers at night, with Morgan being both elated and annoyed when Harry doesn’t repeat his predecessor’s actions.
- Harry and Morgan should regularly engage in arguments about the former’s self-effacing nobility and the latter’s tendency to behave like a prima donna.
- Harry’s journey of self-discovery could lead him to various supernatural entities, who each contribute something towards his goal of reclaiming his status as an Intermediate Deity.
- If Issei uses Dress Break on Morgan’s clothing, then Harry should send Issei an invoice for the damaged garments and demand that the pervert reimburse him out of pocket for the clothes.
Optional Inclusions:
- The Tuatha Dé Danann could make an unannounced and rather spectacular reemergence into the public scene of the supernatural world after being mostly silent for untold centuries.
- If Lady Fand still exists, then she could serve as an antagonistic force who is now the Queen of the opposing Court of Fairies to the one that Morgan is effectively the Queen of.
Forbidden Things:
- Harry and Morgan being loyal to a single supernatural faction.
- Harry having the same mentality towards women as Mac Lir.
- Harry being convinced to extinguish his divine spark.
- Harry being a natural Sacred Gear Meister.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Mac Lir II / The MCs / Don't Fight the Sea

Post by DalkonCledwin »

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Art by 天由 (Ten Yū) on Pixiv

Mac Lir II (Harry Potter) - Arc 1 - PL 12
Age: 18 / Height: 5' 11" / Weight: 181 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Tuatha Dé Danann / Base of Operations: The Black Estate, Kuoh Town, Japan

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Fey Rank 5 (Faery Monarch), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Equipment 7, Fascinate (Persuasion), Great Endurance, Improved Grab, Languages 3, Leadership, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Tactical Training, Takedown, Teamwork

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): British Cookery 6 (+10), Expertise (AWE): Tactics 8 (+12), Expertise: Magic 12 (+15), Insight 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+9), Stealth 6 (+11), Vehicles 6 (+11)

Powers
Eladan Kinsmen Physiology
. . Aquatic Telepathy: Mental Communication 1 (racial talent; Concentration, Limited: Only while underwater)
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Divine Tongue: Comprehend 4 (racial talent, Animals - Speak To, Animals - Understand, Languages - Speak All, Languages - Understand All; Sustained; Broad Type: Marine Creatures [2 ranks only])
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 40,872 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Sprinter: Speed 2 (racial talent, Speed: 8 miles/hour, 120 feet/round)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Fragarach (Easily Removable (indestructible))
. . Blade Block: Enhanced Trait 3 (legendary object, Parry +3 (+11))
. . Gouging Sword of the War God: Array
. . . . Answerer: Concentration Affliction 12 (legendary action, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 22; Concentration, Extra Condition; Instant Recovery, Limited: Compels target to answer questions truthfully only, Limited Degree)
. . . . Retaliator: Deflect 10 (legendary action; Reflect; Reduced Range: close)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 26; Dangerous, Penetrating 7; Bane: Fomorians)
. . Spell Focus: Feature 2 (legendary object, Notes: This sword grants a +5 Circumstance Bonus on any Expertise: Magic checks made in order to prevent a spell from failing due to loss of concentration in the midst of battle (see Mister B's "Playing Wizards" supplement for the associated rules))
Féth Fíada (Removable (indestructible))
. . Shrouded Veil of the War God: Array
. . . . Ceo Draíochta: Obscure 10 (legendary action, Affects: Two Sense Types - Visual Senses, Area: 2 miles radius; Selective; Reduced Range: close, Tiring)
. . . . That's an Invisibility Cloak: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Mac Lir’s Lúirech (Removable (indestructible))
. . Body Armor: Protection 5 (legendary object, +5 Toughness; Impervious)
. . Fire Resistance: Immunity 5 (legendary object, Damage Effect: Fire Damage; Limited - Half Effect)
. . Speed-Swimming: Swimming 8 (legendary object, Speed: 120 miles/hour, 1800 feet/round)
Master of Eclectic Magic: Array
. . Control Water: Move Object 12 (water magic, 400 ktons; Increased Mass 12, Increased Range: perception; Limited Material: Water)
. . Create Water: Transform 8 (water magic, Affects: Broad > 1 Thing - Anything into Salt Water, Transforms: 200 lbs., DC 18; Permanent)
. . Destructive Wave: Burst Area Move Object 12 (kinetic magic, 100 tons, DC 27; Burst Area: 30 feet radius sphere, DC 22, Damaging; Limited Direction: Repulsion, Reduced Range: close)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects the Spawn of Trihexa only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Fog Cloud: Cloud Area Concealment Attack 8 (fog magic, All Visual Senses, Extra Ranks 4, DC 18; Cloud Area 2: 30 feet radius sphere, DC 18, Attack: Fortitude, Increased Range: ranged; Partial)
. . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Gust of Wind: Line Area Move Object 12 (wind magic, 100 tons; Line Area 2: 5 feet wide by 60 feet long, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . Lord of the Sea: Summon 6 (divine authority; Horde, Mental Link, Multiple Minions 3: 8 minions, Type (General): Marine Life; Limited: Only while in or near a large body of water, Self-Powered, Tiring)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Water Breathing: Immunity 3 (divine blessing, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Affects Others Only, Sustained)
. . Wind Wall: Line Area Move Object 8 (wind magic, 6 tons; Line Area 2: 5 feet wide by 60 feet long, DC 18; Limited Direction: Pushing targets away from front of the wall)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Manannan Mac Lir; Uncontrolled)

Equipment
Cell Phone (Smartphone), Sguaba Tuinne

Offense
Initiative +5
Answerer: Concentration Affliction 12, +6 (DC Will 22)
Control Water: Move Object 12 (DC 22)
Create Water: Transform 8, +6 (DC Dog 18)
Destructive Wave: Burst Area Move Object 12 (DC 27)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Fog Cloud: Cloud Area Concealment Attack 8 (DC Fort 18)
Grab, +8 (DC Spec 18)
Gust of Wind: Line Area Move Object 12 (DC 22)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Sword Strike: Strength-based Damage 3, +6 (DC 26)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)
Wind Wall: Line Area Move Object 8 (DC 18)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness: Harry suffers an additional degree of failure when resisting damage caused by cold-forged iron.

Languages
Ancient Irish, English [Native], Japanese, Latin, Parseltongue (Secret)

Defense
Dodge 11, Parry 11/8, Fortitude 10, Toughness 13/8 (Imp. 9/4), Will 12

Power Points
Abilities 86 + Powers 121 + Advantages 39 + Skills 34 (68 ranks) + Defenses 18 = 298

--------------------
The Otherworld Ferry
Sguaba Tuinne - PL 12

Strength 8, Defense -2, Toughness 9, Size Huge

Features:
Affects Insubstantial 2, Autopilot 1 (+4), Remote Piloting

Powers
Magical Boat: Flight 6 (legendary object, Speed: 120 miles/hour, 1800 feet/round; Aquatic, Notes: Water Speed: 30 mph or 500 feet/round)
Otherworld Ferry: Movement 3 (legendary object, Dimensional 3: any dimension, 50 lbs.; Portal)

Power Points
Abilities 2 + Powers 25 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 33
--------------------
Build Comments
Not all members of the Tuatha de Danann would be classified as Faeries, but Manannan is classified as such because of his status as the ruler of a Faery Realm.
Last edited by DalkonCledwin on Mon Jan 31, 2022 1:42 pm, edited 1 time in total.
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Morgan le Fay / The MCs / Don't Fight the Sea

Post by DalkonCledwin »

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Art by イロナツキ (Ironatsuki) on Pixiv

Morgan le Fay - Arc 1 - PL 11
Age: 1,555 / Height: 5' 7" / Weight: 123 lbs / Hair Color: Silvery Blonde / Eye Color: Aqua
Group Affiliations: The Winter Court of Tír na nÓg / Base of Operations: The Black Estate, Kuoh Town, Japan

Strength 1, Stamina 3, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

Advantages
All-out Attack, Attractive 2, Benefit, Alternate Identity: (Morgan Black), Benefit, Fey Rank 4 (Faery Noble), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll, Enchantment, Equipment 5, Fascinate (Persuasion), Favored Environment: (The Black Estate), Improved Aim, Improved Treatment, Languages 4, Leadership, Luck, Potion Brewing, Ritualist, Taunt, Trance, Well-read

Skills
Athletics 4 (+5), Close Combat: Sharp Weapons 2 (+8), Deception 8 (+13), Expertise (AWE): Research 8 (+13), Expertise (PRE): String Instruments 4 (+9), Expertise: History 6 (+9), Expertise: Magic 12 (+15), Insight 6 (+11), Intimidation 4 (+9), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 2 (+6), Riding 4 (+8), Stealth 6 (+10), Treatment 10 (+13)

Powers
Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 17; Dangerous)
Feyborn Physiology
. . Avalon le Fae: Immunity 3 (racial trait, Disease, Poison, Rare Descriptor: Fear Effects; Feature: Longevity (Up to 25,143 years))
. . Faery Eyes: Senses 7 (racial trait, Analytical: Detect Magical Auras, Counters Illusion: Vision, Detect: Magical Auras [Vision] 2: ranged, Extended: Visual Senses 1: x10, Low-light Vision)
. . Faery Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
Master of Faery Magic: Array
. . Bestow Curse: Progressive Affliction 14 (curse, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 24; Progressive; Limited Degree)
. . Charm Person: Cumulative Affliction 10 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Morgan doesn't control the target's actions, they merely act friendly towards her, Quirk: Affects Humanoid Targets Only, Sense-dependent: Auditory)
. . Cure Wounds: Healing 14 (healing magic; Tiring)
. . Eldritch Blast: Damage 16 (eldritch magic, DC 31; Increased Range: ranged)
. . Geas: Progressive Affliction 10 (curse, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive, Subtle: subtle, Variable Condition (All); Limited: Choice of Conditions ([Impaired/Disabled/Dying] or [Entranced/Compelled/Controlled]), Limited: Target choses which condition track they are afflicted by instead of Morgan, Sense-dependent: Auditory, Slow: Daily)
. . Hold: Cumulative Affliction 9 (hypnosis magic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range 2: perception; Limited Degree)
. . Invisibility: Concealment 4 (obfuscation, All Visual Senses; Passive)
. . Lordless Camelot: Damage 14 (legendary action, DC 29; Increased Range: ranged, Multiattack, Penetrating 14; Limited: Penetrating only vs. Round Table Knights or Faeries, Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 1 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 11; Perception Area: DC 11 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Mystical Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Regenerate: Regeneration 2 (healing magic, Every 5 rounds; Affects Others, Persistent, Sustained; Distracting)
. . Stunning Word: Cumulative Affliction 11 (hypnosis magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range 2: perception; Sense-dependent: Auditory)
Special Qualities
. . Mage Armor: Protection 8 (defensive magic, +8 Toughness; Impervious, Sustained)

Equipment
Cell Phone (Smartphone), The Black Estate

Offense
Initiative +4
Bestow Curse: Progressive Affliction 14, +6 (DC Will 24)
Charm Person: Cumulative Affliction 10 (DC Will 20)
Dagger Strike: Strength-based Damage 1, +8 (DC 17)
Eldritch Blast: Damage 16, +6 (DC 31)
Geas: Progressive Affliction 10 (DC Will 20)
Grab, +6 (DC Spec 11)
Hold: Cumulative Affliction 9 (DC Will 19)
Lordless Camelot: Damage 14, +6 (DC 29)
Mass Suggestion: Concentration Perception Area Affliction 1 (DC Will 11)
Stunning Word: Cumulative Affliction 11 (DC Fort 21)
Throw, +4 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Confined: Morgan must remain within 10.5 miles of Harry's location at all times or risk having her life taken from her by the Geas which originally confined her to Tír na nÓg.
- Cultural Awkwardness: Morgan has very limited knowledge of the modern world due to the fact that her scrying ritual only allowed her access to a five-hundred mile radius around the Isle of Man. This means that most of her knowledge is very British in nature and she is liable to make copious mistakes when interacting with other cultures.
- Fame: Morgan isn't quite sure how she became an icon for feminine empowerment, but it seems to be due to her status as one of the more famous women to appear in humanity's history books (or is that quasi-history?), even if no one in the muggle world has any idea what she actually looks like.
- Motivation: Redemption: Morgan truly wishes to make amends for all the harm she inflicted upon the world when she was a young girl living in the court of her half-brother, the King of All Britain, Arthur Pendragon.
- Power Loss: Morgan is Magic Impaired when casting offensive spells in any location other than Ireland or Great Britain.
- Weakness: Morgan suffers an additional degree of failure when resisting damage caused by cold-forged iron. Furthermore, her Mage Armor spell is incapable of defending her from such weaponry.

Languages
Ancient Irish, English, Japanese, Latin, Cumbric [Native], Old Norse

Defense
Dodge 10, Parry 8, Fortitude 7, Toughness 12/3 (Imp. 8/0), Will 14

Power Points
Abilities 62 + Powers 84 + Advantages 38 + Skills 45 (90 ranks) + Defenses 21 = 250

--------------------
Home Sweet Home
The Black Estate - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 11), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Sealed, Trophy Room (The Marauder's Map & Rhongomyniad), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
Last edited by DalkonCledwin on Mon Jan 31, 2022 3:01 pm, edited 1 time in total.
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Rias Gremory / The MCs / Don't Fight the Sea

Post by DalkonCledwin »

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Rias Gremory - Arc 1 - PL 9
Age: 17 / Height: 5' 8" / Weight: 128 lbs / Hair Color: Crimson / Eye Color: Aqua
Group Affiliations: The Occult Research Club / Base of Operations: The Old School Building, Kuoh Academy, Kuoh Town, Japan

Strength 5, Stamina 5, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive 2, Beginner's Luck, Benefit, Devil Rank 3 (High-Class (Viscountess of House Gremory)), Benefit, Dowry 2 (Moderately Wealthy), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Daze (Persuasion), Defensive Roll 3, Equipment 5, Flirtation, Hide in Plain Sight, Languages 2, Leadership, Power Attack, Ritualist, Set-up, Tactical Training, Teamwork, Well-informed

Skills
Athletics 4 (+9), Deception 6 (+10), Expertise (AWE): Japanese Cookery 6 (+10), Expertise (AWE): Popular Culture 8 (+12), Expertise: Magic 10 (+12), Expertise: Tactics 6 (+8), Insight 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Vehicles 4 (+7)

Powers
A King's Authority
. . Castling: Teleport 5 (evil piece aug, 900 feet in a move action, carrying 200 lbs.; Accurate, Easy, Extended: 30 miles in 2 move actions, Increased Mass 2; Limited: to switching places with one of her Rooks, Medium: One of the Rooks in Rias' Peerage, Tiring)
. . Territory Declaration: Feature 1 (evil piece aug, Notes: Rias can designate a location as "Enemy Territory", which will allow her Pawn to "Promote" while he is within that area)
Adept of Infernal Magic: Array
. . Defensive Barrier: Burst Area Deflect 8 (defensive magic; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
. . Destructo Ball: Damage 12 (power of destruction, DC 27; Increased Range: ranged, Incurable, Penetrating 6)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Any Humanoid; Usually uses this to turn her hair blonde)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Regenerate: Regeneration 2 (healing magic, Every 5 rounds; Affects Others, Persistent, Sustained; Distracting)
. . Shatter: Burst Area Weaken 8 (power of destruction, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Pillar Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 5 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison, Rare Descriptor: Her Own Power of Destruction; Feature: Longevity (Up to 25,551 years))

Equipment
Cell Phone (Smartphone), The Old School Building

Offense
Initiative +3
Destructo Ball: Damage 12, +6 (DC 27)
Grab, +3 (DC Spec 15)
Mass Suggestion: Concentration Perception Area Affliction 8 (DC Will 18)
Shatter: Burst Area Weaken 8 (DC Fort 18)
Throw, +3 (DC 20)
Unarmed, +3 (DC 20)

Complications
- Guy Magnet: Rias is one of the three most popular girls at Kuoh Academy, and will therefore attract male attention wherever she goes on the campus.
- Honor: Rias will always keep her word of honor and strives to uphold the common good.
- Motivation: Responsibility: Rias feels it is her duty to ensure the safety and well-being of each and every single member of her Peerage, and will do whatever it takes in order to protect them, even if it means making them angry with her in order to accomplish that goal.
- Power Loss: Rias loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Temper: Rias definitely has a temper. She is noted as disliking people who are cruel, and will punish such people very severely, to the point where she might even kill the offender.
- The Lady Doth Protest: Rias has made a solemn vow to herself, that she will only marry someone of her own choosing. Sadly, her father has no intention of allowing her to do that and has already formed a betrothal agreement between the House of Gremory and the House of Phenex with Rias as the bride-to-be, and Riser Phenex as the intended bridegroom. Complicating matters even further, is that Riser would very likely demand that Rias trade away the male members of her Peerage, a group of individuals that Rias considers to be as close to her as siblings.
- Weakness: Rias gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
English, Infernal [Native], Japanese

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 8/5 (Imp. 4), Will 12

Power Points
Abilities 58 + Powers 76 + Advantages 31 + Skills 38 (75 ranks) + Defenses 21 = 224

--------------------
The Clubhouse
The Old School Building - PL 9

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Concealed 1 (DC 20), Dimensional Portal (The Underworld), Fire Prevention System, Gym, Infirmary, Library, Living Space, Mystic Locale, Power System, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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Placeholder / The MCs / Don't Fight the Sea

Post by DalkonCledwin »

This position is being saved for a future romantic interest that Issei should never have had in his harem as far as I'm concerned.
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Himejima Akeno / The SCs / Don't Fight the Sea

Post by DalkonCledwin »

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Himejima Akeno - Arc 1 - PL 9
Age: 17 / Height: 5' 6" / Weight: 119* lbs / Hair Color: Black / Eye Color: Violet
Group Affilations: The Occult Research Club / Base of Operations: The Old School Building, Kuoh Academy, Kuoh Town, Japan

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Attractive 2, Benefit, Devil Rank (Low-Class), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Daze (Intimidation), Defensive Attack, Enchantment, Equipment 1, Evasion, Fascinate (Expertise: Tea Ceremony), Hide in Plain Sight, Interpose, Languages 2, Leadership, Power Attack, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Set-up, Startle, Tactical Training, Teamwork, Well-informed

Skills
Acrobatics 6 (+9), Athletics 4 (+12), Expertise (AWE): Japanese Cookery 6 (+10), Expertise (PRE): Tea Ceremony 8 (+12), Expertise: Magic 10 (+12), Expertise: Tactics 6 (+8), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 8 (+11)

Powers
A Queen's Splendor
. . Fast Action: Quickness 3 (evil piece aug, Perform routine tasks in -3 time ranks)
. . Flash Step: Teleport 3 (evil piece aug, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Subtle: subtle, Turnabout)
. . Infernal Durability: Impervious Toughness 8 (evil piece aug)
. . Infernal Might: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
Adept of Infernal Magic: Array
. . Call Lightning: Damage 10 (lightning magic, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Disguise Self: Morph 3 (illusory magic, +20 Deception checks to disguise; Broad group; Resistible: Will, Notes: Humanoid Forms)
. . Fog Cloud: Cloud Area Concealment Attack 6 (fog magic, All Visual Senses, Extra Ranks 2, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged; Partial)
. . Gremory Gate: Movement 2 (magical travel, Dimensional: Mystical Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Gremory Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Lightning Bolt: Line Area Damage 6 (lightning magic, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Thunderstrike: Damage 12 (lightning magic, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack; Inaccurate: -2, Tiring)
. . Torrential Rain: Environment 10 (weather magic, Other: Rain 1, Visibility (-5), Radius: 2 miles; Feature 9: Liberated (1 hour); Build Up)
Reincarnated Devil Physiology
. . Gift of Babel: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Hybrid Perception: Senses 10 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Ultra-hearing)
. . Hybrid Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 5 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Poison, Suffocation: High Altitudes; Feature: Longevity (Up to 9,077 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +3
Call Lightning: Damage 10, +8 (DC 25)
Fog Cloud: Cloud Area Concealment Attack 6 (DC Fort 16)
Grab, +3 (DC Spec 18)
Lightning Bolt: Line Area Damage 6 (DC 21)
Throw, +3 (DC 23)
Thunderstrike: Damage 12, +6 (DC 27)
Unarmed, +3 (DC 23)

Complications
- Athazagoraphobia: Akeno is deathly afraid of being forgotten, ignored or even worse, abandoned; because that is what she believes ultimately led to her mother's demise.
- Flashbacks: Akeno will become Paralyzed whenever someone brings up her dark and troubled past during a combat scenario. This condition will last for no less than two combat rounds, during which time she is reliving any number of traumatic experiences from her childhood.
- Guy Magnet: Akeno is one of the three most popular girls at Kuoh Academy, and will therefore attract male attention wherever she goes on the campus.
- Hatred: Akeno despises all Fallen Angels due to the fact that her father, who is a Fallen Angel of the highest order, was unable to save her mother from being killed by their extended family members.
- Motivation: Responsibility: As Rias' Queen, Akeno is responsible for acting as her second in command and tactical advisor during combat situations, as well as for healing the members of Rias' peerage when Asia and Rias are unavailable to perform such duties themselves.
- Power Loss: Akeno loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Weakness: Akeno gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
English, Infernal, Japanese [Native]

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 8 (Imp. 8), Will 10

Power Points
Abilities 70 + Powers 96 + Advantages 26 + Skills 40 (79 ranks) + Defenses 18 = 250

--------------------
Builder's Comment
Akeno should probably weigh closer to what Jean Grey weighs, if not more than that, since her canonical weight is insufficient to account for the size of her feminine attributes
Last edited by DalkonCledwin on Mon Jan 31, 2022 6:43 pm, edited 1 time in total.
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Toujou Koneko / The SCs / Don't Fight the Sea

Post by DalkonCledwin »

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Toujou Koneko - Arc 1 - PL 8
Age: 15 / Height: 4' 6" / Weight: 68 lbs / Hair Color: White / Eye Color: Yellow
Group Affiliations: The Occult Research Club / Base of Operations: The Old School Building, Kuoh Academy, Kuoh Town, Japan

Strength 8, Stamina 6, Agility 2, Dexterity 2, Fighting 8, Intellect 1, Awareness 3, Presence 3

Advantages
All-out Attack, Attractive, Benefit, Alternate Identity: (Shirone of the Nekoshou), Benefit, Devil Rank (Low-Class), Diehard, Equipment 1, Great Endurance, Improved Defense, Improved Smash, Languages 1, Power Attack, Ritualist, Teamwork, Ultimate Effort: (Toughness Checks)

Skills
Acrobatics 4 (+6), Athletics 4 (+16/+12), Expertise: Magic 4 (+5), Intimidation 4 (+7), Investigation 6 (+7), Perception 8 (+11), Persuasion 4 (+7), Stealth 4 (+6), Treatment 4 (+5)

Powers
A Rook's Might
. . Infernal Durability: Impervious Toughness 6 (evil piece aug)
. . Infernal Might: Enhanced Strength 8 (evil piece aug, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
Incredible Moves: Array
. . Springing: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
. . Striding: Speed 2 (talent, Speed: 8 miles/hour, 120 feet/round; Athletics Check Required)
Reincarnated Devil Physiology
. . Climbing Claws: Enhanced Trait 2 (racial talent, Athletics +4 (+16); Limited: to Climbing)
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Hybrid Perception: Senses 12 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 9,023 years))
Special Qualities
. . Look Manipulation: Feature 1 (illusory magic, Notes: Koneko can change minor elements of her appearance, such as her hair and eye color, at will; and she can use this power to conceal her feline ears. This grants Koneko a +5 circumstance bonus to Deception checks to disguise herself, and may qualify as a bonus on interaction checks for impressing or intimidating others under certain circumstances)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Grab, +8 (DC Spec 18)
Throw, +2 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Jonah Complex: Koneko refuses to use her racial Senjutsu affinity, because she's terrified that she'll lose control of herself and attack her friends or innocent bystanders.
- Motivation: Acceptance: Koneko wants to be accepted as a valuable member of the 72 Pillars, rather than feared or reviled because of the crime her elder sister committed that saw Kuroka being classified as an SS-class Criminal.
- Power Loss: Koneko loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Secret: One of Koneko's hairclips contains a coded message from her mother that details what all would be involved in creating artificial Super-Devils.
- Temper: Referring to Koneko as "Little" or "Small" is the same thing as asking her to beat the crap out of you. She will also beat the crap out of Issei and his two bookends whenever she catches them peeping on the girls of Kuoh Academy.
- Weakness: Koneko gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
Infernal, Japanese [Native]

Defense
Dodge 8, Parry 10, Fortitude 7, Toughness 6 (Imp. 6), Will 9

Power Points
Abilities 66 + Powers 42 + Advantages 14 + Skills 21 (42 ranks) + Defenses 15 = 158
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Placeholder / The SCs / Don't Fight the Sea

Post by DalkonCledwin »

I'll be adding this one in once I figure out what I want to do with the character it is being saved for.
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Asia Argento / The SCs / Don't Fight the Sea

Post by DalkonCledwin »

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Asia Argento - Arc 1 - PL 8
Age: 16 / Height: 5' 1" / Weight: 97 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: The Occult Research Club / Base of Operations: The Old School Building, Kuoh Academy, Kuoh Town, Japan

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 2, Intellect 2, Awareness 5, Presence 5

Advantages
Attractive, Benefit, Devil Rank (Low-Class), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Conviction, Defensive Attack, Enchantment, Equipment 1, Fascinate (Persuasion), Favored Environment: (The Old School Building), Improved Treatment, Languages 2, Precise Attack (Ranged, Cover), Ritualist, Set-up, Teamwork, Trance

Skills
Expertise (AWE): Japanese Cookery 4 (+9), Expertise (AWE): Theology 8 (+13), Expertise: Magic 8 (+10), Insight 6 (+11), Investigation 4 (+6), Perception 4 (+9), Persuasion 8 (+13), Ranged Combat: Magic 4 (+7), Stealth 4 (+7), Treatment 6 (+8)

Powers
A Bishop's Power
. . Item Construction: Quickness 8 (evil piece aug, Perform routine tasks in -8 time ranks; Limited to One Task: Artificing)
. . Magic Resistance: Immunity 10 (evil piece aug, Common Descriptor: Magical Damage; Limited - Half Effect)
Novice of Infernal Magic: Array
. . Color Spray: Cone Area Affliction 8 (illusory magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 18; Cone Area: 60 feet cone, DC 18, Extra Condition; Quirk: Visually Impaired/Disabled/Unaware Only)
. . Magic Stone: Damage 5 (strengthening magic, DC 20; Increased Range: ranged, Multiattack; Nonlethal, Quirk: requires small stones as ammo)
. . Message: Mental Communication 4 (psychic magic; Concentration, Limited 2: to a single short message of no more than 25 words in length, Notes: Range: Worldwide)
. . Minor Image: Illusion 8 (illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
Reincarnated Devil Physiology
. . Devil Wings: Flight 4 (racial trait, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
. . Gift of Babel: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained; Limited: to Modern Languages)
. . Infernal Durability: Impervious Toughness 4 (racial trait)
. . Infernal Perception: Senses 8 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 1: x10, Ultra-hearing)
. . Invulnerabilities: Immunity 4 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 8,912 years))
Special Qualities
. . Dragonic Empathy: Feature 1 (wild talent, Notes: Asia has a special connection with dragons. She can use interaction skills on dragons normally, and does not have to speak a language they can understand; she communicates her intent through gestures and body language and learns things by studying their behavior. Characters normally have a –10 circumstance penalty to use interaction skills on Dragons unless they are capable of speaking a human dialect.)
Twilight Healing: Array
. . Cure Wounds: Healing 12 (sacred gear)

Equipment
Cell Phone (Smartphone), Heavy Robes

Offense
Initiative +3
Color Spray: Cone Area Affliction 8 (DC Will 18)
Grab, +2 (DC Spec 12)
Magic Stone: Damage 5, +7 (DC 20)
Throw, +3 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Adorkable: Asia will regularly trip over her own feet and fall flat on her face, while simultaneously revealing things she might otherwise prefer to keep private...
- Honor: Asia will always keep her word of honor, strives to uphold the common good, is never underhanded in her dealings, and always tries to solve her problems without resorting to violence.
- Motivation: Doing Good: Asia is an all-loving heroine who wishes to make life better for everyone who inhabits the dimensional nexus commonly known as Draconic Deus, and doesn't care one bit what species her beneficiaries may happen to be.
- Power Loss: Asia loses access to her Infernal Durability when resisting the effects of Radiant or Holy attacks.
- Relationships: Asia has all but been adopted by the Hyoudou family, and she also harbors a not-so-secret crush on the youngest member of her foster family, Hyoudou Issei. She also has a rather awkward relationship with Morgan, since Asia's personality and general appearance is remarkably similar to what Arthur would have been like if the Once and Future King had been born as a girl.
- Weakness: Asia gains the Dazed condition when exposed to verbalized prayer or scripture dedicated to the Biblical God.

Languages
Italian [Native], Japanese, Latin

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/4 (Imp. 4), Will 12

Power Points
Abilities 52 + Powers 83 + Advantages 19 + Skills 28 (56 ranks) + Defenses 20 = 202
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The Fire Breathes Brainstorm & Notes

Post by DalkonCledwin »

The Fire Breathes
Premise: What if everything you thought you knew about Harry Potter’s ancestry was a lie perpetrated by the Headmaster of Hogwarts? What if he had actually been a Devil from the 72 Pillars of the Underworld? And what if he had the power to rival individuals like Sirzechs Lucifer and Ajuka Beelzebub?
Required Inclusions:
- Harry Potter must actually be the missing second son of Lord Reginald and Lady Layla Phenex, with his true name actually being Ricard Phenex.
- Harry must have been abducted as an infant by an external agency, with the end result being that he wound up in the custody of James and Lily Potter.
- Furthermore, Harry must be placed under the effects of a spell which concealed his demonic aura, making it seem like he is just a human wizard, for most of his young life.
- That seal must be shattered during the events of the Battle of Hogwarts, which will allow him to be found by the Devils of the 72 Pillars, as well as anyone else who might be interested in him.
- In addition to the powers that are normally associated with members of the Phenex family, Harry must possess the ability to undergo Primal Reversion, which is akin to a Balance Breaker.
- Harry must acquire his own set of Evil Pieces that he will use to build a Peerage; although the members of that peerage will be left up to the author’s discretion.
Preferred Inclusions:
- Harry’s primary romantic pairing should be Rias Gremory, who uses his re-emergence as a way to escape from her betrothal to Harry’s younger brother.
- This story should start at least a full year prior to when Issei would have become a member of Rias Gremory’s Peerage, so as to give Harry time to build his Peerage.
- Harry should possess some of the abilities of a True Phoenix, such as the ability to teleport past barriers & wards using what is commonly known as Flame Travel.
Optional Inclusions:
- One of the members of Harry’s peerage could be Rossweisse of the Valkyrie.
- Instead of being significantly older than Riser, it could be the case that Harry is Riser’s elder twin brother, which could be why Rias Gremory is so interested in Harry.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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