The Merge: Agents and Powers Chapter 2: Agents Abroad
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"How far does your hearing go? I think maybe if it goes a good distance, it might be wise not to linger too long up here. The more we stay, the greater the chance of us being discovered." Amy warned. "We don't want to tip them off too soon."
"How far does your hearing go? I think maybe if it goes a good distance, it might be wise not to linger too long up here. The more we stay, the greater the chance of us being discovered." Amy warned. "We don't want to tip them off too soon."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"A good hundred metres or so," replies Lilly. "And yes, you're right, I was thinking I should move around from time to time if we did decide to eavesdrop for longer."
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Meanwhile, Lilly can hear the door, shortly before Möller leaves the building....
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"And there goes Möller," comments Lilly. "Perhaps we should follow him from a distance? See where he goes? What he does?"
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy considered.
"We might need all the guys for this, he's a professional, he'll be able to spot one tail if we're too close and we're not as inconspicuous as I'd like." Amy said doubtfully. "Plus, finding out whose after them is probably what he's doing. He's setting himself up as bait."
"We might need all the guys for this, he's a professional, he'll be able to spot one tail if we're too close and we're not as inconspicuous as I'd like." Amy said doubtfully. "Plus, finding out whose after them is probably what he's doing. He's setting himself up as bait."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Ah, I see," nods Lilly. "Yes, you may be right. Though I would like to think we are quite inconspicuous. Certainly no-one can hear us, and seeing us would be a challenge. And if we were to follow him it would also be from about the same long distance and from up here on the rooftops..."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Lemme talk with the guys about this before we do anything. I'll stay here and keep an eye on things, while you follow our newest bestie." Amy told her and texted Viv of their tentative plans.
"Lemme talk with the guys about this before we do anything. I'll stay here and keep an eye on things, while you follow our newest bestie." Amy told her and texted Viv of their tentative plans.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Very well," nods Lilly. She keeps an ear on Möller as he goes away, and teleports around the town the bare minimum needed to keep him accurately in earshot. But she keeps to the rooftops and never goes closer than 100 metres to him. And if that means she loses him, then so be it.
OOC: Routine Perception 26, reduced to 23 at 100 metres range, plus Danger Sense (Hearing).
OOC: Routine Perception 26, reduced to 23 at 100 metres range, plus Danger Sense (Hearing).
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Möller is heading straight for a blue car, utterly unremarkable but looking quite shiny - probably a rental.
Getting in, he starts driving out of Neustadt, heading in the general direction of the Weidner house.
Getting in, he starts driving out of Neustadt, heading in the general direction of the Weidner house.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly texts this information to the others, including the licence plate of the car. Then she returns to Amy.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Hearing about the text, Adeleth says, "Viv, do you want to pull off the road and then tail him or should we turn around right now and head back to the Weidner house? We can find some place to hide the car once we are there. Either way, you should call the Weidners and inform them."
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Hold on a second, they're figuring out what to do." Amy told Lilly.
"Hold on a second, they're figuring out what to do." Amy told Lilly.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"I can hear," nods Lilly. "If they need us to return, then I should be able to teleport us back there..."
OOC: Does what Lilly and Amy have been doing about Neustadt count as an hours worth of rest by this point (i.e. enough to get rid of her Fatigued' condition)?
OOC: Does what Lilly and Amy have been doing about Neustadt count as an hours worth of rest by this point (i.e. enough to get rid of her Fatigued' condition)?
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
Viv looked up from her phone at Adeleth's question. "Keep going for now. I'll contact the Weidners and let them know he is coming. If they want our help directly we can turn around, but we might not want to get caught in the crossfire of THAT particular conflict."
She send Amy and Lilly a quick message. "Stay there, keep listening. We can regroup once we get back into town."
And then she called the Weidners, letting them know that Fritz was headed there way, including a description of his car. She also offered a reminder that he could 'eat' powers, so he might have some unknown capabilities.
Viv looked up from her phone at Adeleth's question. "Keep going for now. I'll contact the Weidners and let them know he is coming. If they want our help directly we can turn around, but we might not want to get caught in the crossfire of THAT particular conflict."
She send Amy and Lilly a quick message. "Stay there, keep listening. We can regroup once we get back into town."
And then she called the Weidners, letting them know that Fritz was headed there way, including a description of his car. She also offered a reminder that he could 'eat' powers, so he might have some unknown capabilities.