The Merge: Agents and Powers Chapter 2: Agents Abroad
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Sounds like a plan to me! It's crazy enough to work!" Amy joked as she paid the waitress her bill.
ooc
Something tries to eat our faces, thus proving Amy's (not entirely misplaced) pessimism correct
At this point, she kinda expects situations to turn into unusual shapes when she's involved, considering her past as an adventurer (both voluntary and involuntary) and as a mercenary.
"Sounds like a plan to me! It's crazy enough to work!" Amy joked as she paid the waitress her bill.
ooc
Something tries to eat our faces, thus proving Amy's (not entirely misplaced) pessimism correct
At this point, she kinda expects situations to turn into unusual shapes when she's involved, considering her past as an adventurer (both voluntary and involuntary) and as a mercenary.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
>OOC we should react before it is obvious the things are going for our faces specifically.
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: Lilly very much agrees!
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC
That is a very good idea!we should react before it is obvious the things are going for our faces specifically.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
After they eat, Amy goes for a walk, taking in the sights and stretching her abilities a bit, listening and feeling for anything off or wrong. Including listening to the animals talk and gossip amongst themselves.
ooc
http://www.coyotecode.net/roll/lookup.php?rollid=275406 perception 9 LOL. Yeah... Her toes might be attached to her feet, or they might not. Who can tell?
After they eat, Amy goes for a walk, taking in the sights and stretching her abilities a bit, listening and feeling for anything off or wrong. Including listening to the animals talk and gossip amongst themselves.
ooc
http://www.coyotecode.net/roll/lookup.php?rollid=275406 perception 9 LOL. Yeah... Her toes might be attached to her feet, or they might not. Who can tell?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
//Need perception checks from everyone and a short description of what you are doing when going for recon.
- Tony Jones
- Posts: 3194
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly will go with Amy, also listening for anything of interest...
In particular any animals talking about wolves, or about strange-smelling and wrong creatures, like the flesh drones we encountered. If the plants or spirits have senses anything odd then hopefully she'll pick that up too.
In particular any animals talking about wolves, or about strange-smelling and wrong creatures, like the flesh drones we encountered. If the plants or spirits have senses anything odd then hopefully she'll pick that up too.
OOC wrote: Routine Perception check of 26.
Accurate Extended Hearing - 2 (-1 to Hearing Perception per 1000 feet), Ultrahearing, Danger Sense [Hearing]
Divine Awareness
Comprehend - 4 (Understand Languages, Understand Animals, Understand Plants, Understand Spirits)
Senses - 12 (Hearing Counters All Concealment, Hearing Counters Illusion, Hearing Penetrates Concealment, Extended Hearing - 1)
Quickness - 3 (Wide Area Searching using Hearing Only)
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- Posts: 3372
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
There is a lot of talk about wolves among the animals living in the city, mostly dogs and cats being irritated by the smell. Little from the plants, although some of them 'feel' a growing unease in town.
There is one thing, however, that feels profoundly wrong...something that has her divine sense fill her with a wave of nausea. The sensation is emanating from the booth of an old, battered-looking Ford in the Aldi's parking lot.
There is one thing, however, that feels profoundly wrong...something that has her divine sense fill her with a wave of nausea. The sensation is emanating from the booth of an old, battered-looking Ford in the Aldi's parking lot.
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: Now that she's been alerted, can Lilly's hearing tell her anything about what's in the car?
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
OOC: Also, does the thing in the boot feel anything like the Totem that the Lodge of the Field werewolves had?
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
No, it feels profoundly different, but wrong nonetheless.Tony Jones wrote: ↑Thu Jan 19, 2023 3:04 pm OOC: Now that she's been alerted, can Lilly's hearing tell her anything about what's in the car?
There also is currently no one in the car.
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"There is something very, very wrong in the storage space of that ground vehicle over there." Lilly tells the others, indicating the car in question. "Not the same as the totem of the Lodge of the Field. But very wrong! There is no one in the vehicle at the moment."
"Do you think we should watch and see whose vehicle it is?"
OOC: Are we in a position to get a picture of the car and more importantly its license plate?
"Do you think we should watch and see whose vehicle it is?"
OOC: Are we in a position to get a picture of the car and more importantly its license plate?
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- Tony Jones
- Posts: 3194
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly snaps a quick picture of the licence plate (Routine Stealth of 26 if it's relevant) and sends it to Viv...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"What's the stance on probable cause in this instance Viv?" Amy texted.
"What's the stance on probable cause in this instance Viv?" Amy texted.
Last edited by kirinke on Sat Jan 21, 2023 5:42 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5