Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Ryand'r Tykayl / The MCs / Prince of Tamaran

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Prince Ryand'r Tykayl - Arc 1 - PL 11
Age: 112 / Height: 5' 9" / Weight: 198 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: The Tamaranean Royal Family / Base of Operations: Tykayl Palace, Tamarus City, Tamaran

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 4

Advantages
Attractive 1/2, Benefit, Social Class 4 (Royalty), Benefit, Wealth 3 (Millionaire), Conviction, Defensive Attack, Equipment 6, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control)

Skills
Acrobatics 4 (+9), Athletics 4 (+14), Close Combat: CQC 4 (+12), Expertise (AWE): Cooking 6 (+10), Expertise: Astrogation 4 (+7), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Star Bolts 4 (+9), Stealth 6 (+11), Technology 4 (+7), Vehicles 6 (+11)

Powers
Novice of Wandless Magic: Array
. . Finite: Nullify 6 (charm, Counters: Magical Effects, DC 16; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Nebulus: Environment 10 (fog magic, Visibility (-5), Radius: 2 miles; Build Up)
. . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect; Reduced Range: close)
Righteous Fury: Array
. . Solar Energy Distribution: Healing 10 (energy conversion; Energizing; Limited: Energizing Only, Quirk: Limited to Solar Powered Characters such as Kryptonians)
. . Star Bolts: Damage 10 (energy, DC 25; Increased Range: ranged, Multiattack)
. . Star Burst: Burst Area Damage 10 (energy, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Star Flare: Cumulative Burst Area Affliction 10 (light, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Harry Potter; Uncontrolled)
Tamaranean Armor (Removable)
. . Accelerated Healing: Regeneration 1 (rare object, Every 10 rounds; Stacks with: Solar Healing: Regeneration 2+1; Source: Direct Exposure to Sunlight)
. . I'm Too Sexy: Enhanced Trait 1 (rare object, Attractive 2 +1 (+2))
. . True Strike: Feature 3 (rare object; Sustained; Tiring, Notes: When Ryand’r takes the Aim action, his next attack automatically hits; the Effect Rank of the attack cannot be greater than his Power Level)
Tamaranean Highborn Physiology
. . Expanded Awareness: Senses 9 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Visaul Senses 2: x100, Infravision, Radius: Magic Awareness, Ultravision)
. . Invulnerabilities: Immunity 8 (racial trait, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 1,080 years))
. . Linguistic Assimilation: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Quirk: Requires intimate physical contact with another character in order to "learn" any given language)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Heat Effects; Limited - Half Effect)
. . Solar Healing: Regeneration 2+1 ([Stacking ranks: +1], racial trait, Every 3.33 rounds; Source: Direct Exposure to Sunlight)
. . True Invulnerability: Impervious Toughness 10 (racial trait)
Unrbidled Joy: Array
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Star Flight: Flight 12 (energy conversion, Speed: 8000 miles/hour, 16 miles/round)

Equipment
Commlink, Signet Ring, Tykayl Palace

Offense
Initiative +5
Finite: Nullify 6, +8 (DC Will 16)
Grab, +12 (DC Spec 20)
Star Bolts: Damage 10, +12 (DC 25)
Star Burst: Burst Area Damage 10 (DC 25)
Star Flare: Cumulative Burst Area Affliction 10 (DC Fort 20)
Throw, +8 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Enemies: Ryand'r, like his sisters, was once experimented upon by members of the race known as the Psions, and due to his escape, has garnered their animosity. As such, he would be wise to consider them to be his enemies, since they would do just about anything in order to reclaim their prize experiments.
- Honor: Ryand'r will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Ryand'r is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Prolonged lack of sunlight will deprive Ryand'r of the powers found within his Righteous Fury and Unbridled Joy arrays.
- Relationships: Ryand'r is the youngest of three siblings, all of whom are the children of King Myand'r and Queen Luand'r. Furthermore, he is the only male of those three children, with his sisters being Komand'r and Koriand'r. This means that Ryand'r is the rightful heir to the Throne by right of Agnatic Primogeniture.
- Significant Others: Ryand'r is the male beneficiary of a betrothal contract between the Tamaranean Royal House of Tykayl and the House Blood Royal of Almerac, with the female beneficiary being none other than Princess Maxima. He is also romantically interested in the Green Lantern known as Laira Omoto.

Languages
English, Interlac, Parseltongue (Secret), Tamaranean [Native]

Defense
Dodge 12, Parry 12, Fortitude 11, Toughness 10 (Imp. 10), Will 11

Power Points
Abilities 98 + Powers 113 + Advantages 33 + Skills 37 (74 ranks) + Defenses 19 = 300

--------------------
Home Sweet Home
Tykayl Palace - PL 11

Toughness 10, Size Huge

Features:
Combat Simulator, Communications, Computer, Defense System (Blast 11), Grounds (Colossal), Hangar, Holding Cells (Power Null 11), Infirmary, Isolated (The Vega System), Laboratory, Library, Living Space, Personnel (Courtiers & Guards), Power System, Security System 2 (DC 25), Sovereign, Trophy Room, Variable Environment, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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War Reforged Brainstorm & Notes

Post by DalkonCledwin »

War Reforged
Premise: There had always been something odd about Harry Potter. Something which set him apart from the common witch or wizard, and he had always wondered what it could be. Then, he united the Deathly Hallows and survived the Killing Curse once again and he suddenly knew that these oddities were because he was the reincarnation of Mars, the Roman god of war.
Required Inclusions:
- Harry must prefer to incapacitate his opponents, but must also be willing to use lethal means against those enemies who are too great a threat to leave alive at the end of the day.
- Harry’s power must be on the same level as what will be termed a {Daemon}, which is actually what he will be in this story, which is to say, about the same level of strength as a Demigod.
- Harry must actually be the reincarnation of the Roman god of war and agriculture, who was known as {Mars Gradivus} and {Mars Silvanus} respectively.
- In this scenario, Mars is actually a more mature and evolved aspect of Ares, the Greek god of war, who divested himself of most of his divinity after catching Aphrodite in bed with Apollo.
- As a result of that decision, Mars has been traveling across the ages trapped in a cycle of reincarnation that only came to an end when Harry united the Deathly Hallows.
- Because Harry has always been at least a Demigod, no one can figure out that he is anything other than {just Harry} until after he has become a Daemon.
- Harry’s primary romantic interest must be one of the various goddesses associated with the domain that is attached to the Deathly Hallows, with there being a preference for Ereshkigal.
Preferred Inclusions:
- If this story is set in the DC Multiverse, then it should be one in which the Gods of Ancient Greece still exist as more than just a distant memory.
- Harry should be very clear that it was Aphrodite’s choice to sleep with Apollo, and not her divine portfolio or personality, which caused Mars to turn away from Olympus.
- If Harry wishes to reclaim his full divine mantle, then he should have to complete a series of quests that when complete, may result in Zeus recognizing him as the legitimate Olympian heir.
- Harry should experience difficulties in the form of a cult that is dedicated to his much more savage and warlike Grecian persona that he’ll either need to {convert} or eradicate.
Optional Inclusions:
- Aphrodite, being the jealous woman that she is, could attempt to come between Harry and the various girls who make up his new family.
- It should be fairly obvious, but Mars had a rather massive rivalry with Apollo due to the former being the rightful heir to the Throne of Olympus, and the latter being the favored (male) child.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Pathetic Emo Doormat.
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DalkonCledwin
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Libertine / The MCs / War Reforged

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Libertine (Harry Potter) - PL 12
Age: 18 / Height: 5' 11" / Weight: 171 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Daemons of Olympus / Base of Operations: Potter Manor, Stinchcombe, England

Strength 9, Stamina 9, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 4, Presence 4

Advantages
All-out Attack, Assessment, Attractive, Benefit, Divine Stature 3 (Lesser Deity (Daemon of War & Agriculture)), Benefit, Status 2: (Wizarding Baron of Stinchcombe & Flagley), Benefit, Wealth 3 (Millionaire), Close Attack 2, Connected, Conviction, Defensive Roll 2, Diehard, Equipment 5, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Improvised Weapon, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Teamwork

Skills
Athletics 4 (+13), Close Combat: Grab 2 (+12), Deception 4 (+8), Expertise: Magic 10 (+12), Expertise: Military Science 14 (+16), Expertise: Nature 12 (+14), Expertise: Olympian Lore 6 (+8), Insight 8 (+12), Intimidation 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Chirotheca Martis (Removable (indestructible))
. . Gauntlets of Mars: Array
. . . . Ferocious Strike: Enhanced Extra 10 (Secondary Effect, Variable Descriptor 2: broad group - Any Attack Effect Harry Wields; Tiring)
. . . . Goodberry: Healing 6 (healing magic; Feature: Provides the recipient with nourishment equal to a standard meal; Unreliable (5 uses))
. . . . Might of the Gods: Enhanced Strength 14 (strengthening magic, +14 STR; Limited to Lifting, Tiring)
. . . . Touch of Nourishment: Regeneration 1 (healing magic, Every 10 rounds; Affects Others Only, Feature: Provides the recipient with nourishment equal to a standard meal, Sustained; Distracting)
Gladius Martis (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 27; Dangerous, Penetrating 12)
Lorica Musculata Martis (Removable (indestructible))
. . Breastplate: Impervious Toughness 4 (very rare object)
Master of Eclectic Magic: Array
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Sustained)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Herbivicus: Create 7 (verdant magic, Volume: 125 cft., DC 17; Increased Duration: continuous, Innate)
. . Ignis Laqueis: Cumulative Affliction 7 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Extra Condition, Reach (melee) 3: 15 ft.)
. . Melee Weapon Conjuration: Strength-based Damage 3 (conjuration, DC 27; Variable Descriptor: close group - Bludgeoning, Piercing, Slashing)
. . Ranged Weapon Conjuration: Strength-based Damage 3 (conjuration, DC 27; Increased Range: ranged, Variable Descriptor: close group - Bludgeoning, Piercing, Ballistic)
. . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Thought-Casting: Mental Communication 3 (mind magic; Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
Olympian Daemon Physiology
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Divine Mind: Comprehend 4 (racial talent, Languages - Read All, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
The Helm of Invisibility (Removable (indestructible))
. . Gift of the Psychopomp: Array
. . . . Helmet Form: Protection 3 (legendary object, +3 Toughness; Impervious; Quirk: Vision is Impaired)
. . . . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can conceal no more than three people at any given point in time, Passive)

Equipment
Cell Phone (Smartphone), Potter Manor

Offense
Initiative +3
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Finite: Nullify 12, +12 (DC Will 22)
Grab, +14 (DC Spec 19)
Ignis Laqueis: Cumulative Affliction 7, +12 (DC Will 17)
Melee Weapon Conjuration: Strength-based Damage 3, +12 (DC 27)
Ranged Weapon Conjuration: Strength-based Damage 3, +12 (DC 27)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Sword Strike: Strength-based Damage 3, +12 (DC 27)
Throw, +6 (DC 24)
Unarmed, +12 (DC 24)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Past Lives: Harry is the reincarnation of Mars Augustus, who was once known as Ares Theritas, which means he is also the rightful heir to the Throne of Olympus, even if he is currently unable to claim that throne on account of the fact that Mars sacrificed his divinity in order to enter a cycle of reincarnation that Harry just recently brought to an end. It also means he has numerous powerful enemies that would like to see him destroyed just because he was once the Greek god of war.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Ancient Greek, English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 14/9 (Imp. 12/5), Will 12

Power Points
Abilities 88 + Powers 97 + Advantages 45 + Skills 52 (104 ranks) + Defenses 15 = 297

--------------------
Home Sweet Home
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Trophy Room (The Marauder's Map), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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DalkonCledwin
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Ereshkigal / The MCs / War Reforged

Post by DalkonCledwin »

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Ereshkigal (Daphne Greengrass) - PL 12
Age: 18 / Height: 5' 3" / Weight: 104 lbs / Hair Color: Blonde / Eye Color: Red
Group Affiliations: The Anunnaki Remnant / Base of Operations: Greengrass Manor, Inverness, Scotland

Strength 8, Stamina 6, Agility 2, Dexterity 2, Fighting 8, Intellect 3, Awareness 5, Presence 8

General Advantages
Assessment, Attractive 2, Benefit, Divine Stature 3 (Lesser Deity (Former Queen of the Underworld)), Benefit, Status 2: (Wizarding Baroness of Inverness), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Equipment 4, Fascinate (Persuasion), Languages 3, Potion Brewing, Power Attack, Quick Draw, Ritualist, Startle, Trance

Enhanced Advantages
Luck 3

Skills
Close Combat: Spears 4 (+12), Expertise: Demonology 8 (+11), Expertise: History 6 (+9), Expertise: Magic 12 (+15), Expertise: Politics 6 (+9), Insight 6 (+11), Intimidation 6 (+14), Perception 4 (+9), Persuasion 6 (+14), Ranged Combat: Magic 10 (+12), Treatment 6 (+9)

Powers
Crown of the Underworld (Removable (indestructible))
. . Hidden Great Crown: Array
. . . . Aura of Protection: Burst Area Deflect 8 (divine blessing; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
. . . . Exorcism of Undeath: Nullify 8 (divine blessing, Counters: Mind-Influencing Effects, DC 18; Simultaneous; Limited: to Effects Generated by Undead Creatures, Reduced Range: close)
. . . . Gentle Rest: Cumulative Affliction 12 (necromantic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Fortitude, DC 22; Cumulative; Instant Recovery)
. . Taboo: Luck Control 1 (divine curse, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks, Notes: Triggered when the target attacks or touches Ereshkigal)
Fallen Anunnaki Physiology
. . Air Walking: Flight 1 (racial trait, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition can cause Daphne to fall)
. . Divine Durability: Protection 5 (racial trait, +5 Toughness; Impervious)
. . Divine Mind: Comprehend 3 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate; Sustained)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation: Burial)
. . Resistances: Immunity 5 (racial trait, Custom: Death Effects 5; Limited - Half Effect)
Master of Eclectic Magic: Array
. . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Enervation: Affliction 12 (necrotic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . Enthrall: Concentration Burst Area Affliction 8 (divine aura, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area 2: 60 feet radius sphere, DC 18, Concentration, Extra Condition, Selective; Limited Degree 2, Sense-dependent: Visual)
. . Episkey: Healing 12 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Glacies Laqueis: Cumulative Affliction 8 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Reach (melee) 3: 15 ft.)
. . Glacius Virilis: Progressive Affliction 6 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Soul Control: Cumulative Affliction 7 (necromantic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Affects Insubstantial 2: full rank, Cumulative, Increased Range 2: perception; Tiring)
Meslamtaea (Easily Removable (indestructible))
. . Divine Spear: Array
. . . . Kur Kigal Irkalla: Burst Area Affliction 12 (divine curse, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Dying, Resisted by: Dodge, Overcome by Damage, DC 22; Burst Area: 30 feet radius sphere, DC 22, Extra Condition, Increased Range: ranged; Resistible: Fortitude)
. . . . Nammu Abzu Gugalanna: Strength-based Damage 3 (piercing, DC 26; Dangerous, Penetrating 12, Reach (melee) 3: 15 ft.)
Special Qualities
. . Incarnation Awareness: Senses 2 (racial trait, Postcognition (Limited): All Past Lives; Uncontrolled)
. . Minor Metamorphosis: Feature 1 (morphic, Notes: Daphne can change minor elements of her appearance, such as her hair and eye color, at will. This grants her a +5 circumstance bonus to Deception checks for disguising herself, and may qualify as a bonus to interaction checks to impress or intimidate others under the right circumstances. She usually uses this to make her eyes appear to be blue)

Equipment
Greengrass Manor

Offense
Initiative +2
Bombarda: Burst Area Damage 8 (DC 23)
Enervation: Affliction 12, +12 (DC Fort 22)
Enthrall: Concentration Burst Area Affliction 8 (DC Will 18)
Exorcism of Undeath: Nullify 8, +8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Gentle Rest: Cumulative Affliction 12, +8 (DC Fort 22)
Glacies Laqueis: Cumulative Affliction 8, +8 (DC Will 18)
Glacius Virilis: Progressive Affliction 6, +12 (DC Will 16)
Grab, +8 (DC Spec 18)
Kur Kigal Irkalla: Burst Area Affliction 12 (DC Fort/Will 22)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Nammu Abzu Gugalanna: Strength-based Damage 3, +12 (DC 26)
Soul Control: Cumulative Affliction 7 (DC Will 17)
Throw, +2 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive witch in her year to graduate from Hogwarts.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Past Lives: Daphne is the reincarnation of the Sumerian goddess known as Ereshkigal, who was forced to send her soul into a cycle of reincarnation in order to maintain her existence when the Grecian god known as Hades claimed her realm as his very own dominion.
- Relationships: Daphne is the elder sister of Astoria Greengrass and best friend to a young woman known as Tracey Davis. She is also the eldest daughter of the late Elizabeth Greengrass (née Rosier). However, she was recently forced to remove her father from the Greengrass Family Register since he was caught in Death Eater regalia during the Battle of Hogwarts.

Languages
English [Native], French, Latin, Sumerian

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 13/11 (Imp. 5), Will 12

Power Points
Abilities 84 + Powers 117 + Advantages 31 + Skills 37 (74 ranks) + Defenses 19 = 288

--------------------
Home Sweet Home
Greengrass Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Floo Aperture, Grounds (Colossal), Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Stormborn Brainstorm & Notes

Post by DalkonCledwin »

Stormborn
Premise: Just before his coronation, Thor Odinson and a few friends came down to Midgard for drinks and merriment. But since the Norns truly love him, he met a beautiful redhead who was drowning her sorrows in alcohol. Several years later, Thor would discover that he accidentally blessed Lily Evans with his firstborn son «Major AU World Setting»
Required Inclusions:
- Before his coronation, Thor must travel to Midgard to enjoy a celebration with his friends, since he would be far too busy for such frivolous activities once he took the throne.
- During this celebration, Thor must meet and become entranced by a brooding redhead who answers to the name of Lily Evans. Why she is brooding will be left up to the author.
- One thing will lead to another, and after a night of torrid romance, Thor will be back in Asgard to take up his duties as the new King of the Nine Realms.
- What Thor doesn’t know is that he left a part of himself behind with Lily, who will soon discover that she is expecting her first, unplanned, child.
- James Potter must forgive his intended for what he’d normally refer to as an act of infidelity, but can’t since they weren’t betrothed at the time. He must also magically adopt the child.
- It must be Harry’s Asgardian Heritage acting up which allowed him to escape from Death’s clutches on the night that Voldemort attacked and killed his mother and adoptive father.
- Harry’s existence must eventually be discovered and reported to the new King of Asgard; how Thor reacts to this news is left to the author’s discretion.
- Since Harry was born out of wedlock, he can’t be given a Princely title, to say nothing of inheriting the Throne, without first proving his worth to the Asgardian aristocracy.
- To that end, Thor must send his trusty old weapon, Mjolnir, down to Midgard for Harry’s use, with the boy’s first task being to prove himself Worthy of wielding the hammer.
- Harry must make use of the shapeshifting qualities inherent in his new hammer in order to train himself in a variety of weapons so as to not become overly specialized in any one of them.
Preferred Inclusions:
- Harry’s primary romantic interest should be Sólveig (aka Sylvie), the daughter of Loki and Sigyn, since they aren’t actually related even though her father is considered to be his uncle.
- By now, Thor should have at least one legitimate heir to the Throne of Asgard, but since Harry is his eldest child, there is a matter of Primacy involved in actually claiming the Throne.
- The older Pure-Blood families in Wizarding Britain, and elsewhere in the world, should still worship the gods of their ancestors, rather than the God of Invasions and Inquisitions.
- Surviving his fateful encounter with Voldemort at the end of the Triwizard Tournament should be enough of an accomplishment for Harry that he is given a personal audience with Thor.
- Harry’s fiery temperament should be something he inherited from both the maternal and paternal lines of his family, since both Lily and Thor are well known for their tempers.
Optional Inclusions:
- Thor’s legitimate heir could be Torunn Thorsdóttir from Next Avengers: Heroes of Tomorrow.
- Harry could end up serving detentions alongside Heiress Daphne Greengrass, due to the fact that the teachers want to confiscate Mjolnir but can’t and she has rather idiotic suitors.
- In a fit of anger, Harry could blast the Goblet of Fire with a bolt of lightning that actually succeeds in destroying both the artefact in question and the contract that he was bound by.
Forbidden Things:
- Harry allowing those in positions of authority to lead him around by the nose.
- Harry having an easy time claiming his rightful place in Asgardian society.
- Harry acting as a martyr for the wand-wavers of Great Britain.
- The Potter family being as rich as Anthony “Tony” Stark.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Haraldr / The MCs / Stormborn

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Haraldr Þórsson - PL 12
Age: 14 / Height: 5' 5" / Weight: 476 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Asgardian Royals / Base of Operations: Hogwarts Castle, Moray, Scotland

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 5, Presence 5

Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit, Alternate Identity 2: (Lord Harry J. Potter), Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 3, Languages 2, Leadership, Lionheart 2, Potion Brewing, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control)

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+8), Close Combat: Mjölnir 4 (+10), Expertise (AWE): Cooking 6 (+11), Expertise (DEX): Broom Pilot 6 (+9), Expertise: Magic 8 (+11), Insight 4 (+9), Investigation 4 (+7), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Mjölnir 4 (+7), Stealth 6 (+9)

Powers
Half-Æsir Physiology
. . Asgardian Durability: Impervious Toughness 4 (racial trait)
. . Asgardian Perception: Senses 7 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 6,360 years))
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
Mjölnir (Removable)
. . Demigod of Storms: Dynamic Array
. . . . Air Control: Move Object 8 ([0 active, 0/26 PP, 2/r+6], wind magic, 6 tons; Accurate 2: +4, Indirect 4: any point, any direction)
. . . . Bombarda: Burst Area Damage 8 ([0 active, 0/26 PP, 3/r], curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Call Lightning: Damage 12 ([0 active, 0/26 PP, 2/r+2], lightning magic, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Chain Lightning: Damage 8 ([0 active, 0/26 PP, 3/r], lightning magic, DC 23; Increased Range: ranged, Multiattack)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 ([0 active, 0/26 PP, 3/r], luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Eldritch Horrors Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 10 ([0 active, 0/26 PP, 2/r+1], charm, DC 25; Accurate: +2, Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 ([0 active, 0/26 PP, 3/r], charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration effects)
. . . . Lightning Flash: Cumulative Perception Area Affliction 8 ([0 active, 0/26 PP, 2/r], lightning magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Perception Area: DC 18 - Visual, Cumulative; Limited: Affects Visual Senses Only)
. . . . Reparifors: Healing 10 ([0 active, 0/26 PP, 2/r], healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 ([0 active, 0/26 PP, 3/r+1], charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Accurate: +2, Cumulative, Increased Range: ranged)
. . . . Torrential Rain: Environment 10 ([0 active, 0/26 PP, 2/r], weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Build Up)
. . Detect Magic: Senses 3 (divination, Analytical: Detect Magical Auras, Detect: Magical Auras [Visual] 2: ranged; Sustained)
. . Hammer Swing: Array
. . . . Hammer Blow: Strength-based Damage 4 (bludgeoning, DC 29; Affects Insubstantial: half ranks, Variable Descriptor: close group - Up to 1 point worth of extras befitting weapon form and type (This is usually set to Smashing))
. . . . Hammer Spin: Deflect 10 (talent; Reflect; Reduced Range: close)
. . . . Hammer Throw: Strength-based Damage 4 (bludgeoning, DC 29; Affects Insubstantial: half ranks, Increased Range: ranged)
. . . . Lightning Rod: Immunity 20 (defensive magic, Very Common Descriptor: Magical Effects; Concentration, Side Effect 2: always - Mjolnir sustains any damage caused by the spells this power allows Harry to ignore)
. . Mystical Travel: Array
. . . . Accio Bifrost: Movement 2 (magical travel, Dimensional: The Nine Realms 2: group, 50 lbs.; Portal; Check Required 5: DC 14 - Persuasion)
. . . . Hammer Flight: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . . . Soar the Spaceways: Movement 2 (magical travel, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Sustenance Charm: Immunity 5 (defensive magic, Environmental Condition: Pressure, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All))
. . Worthiness: Feature 1 (legendary object, Notes: Mjölnir can only be wielded by those who are pure of heart and noble of spirit; they must also have Strength 6 or more)
Special Qualities
. . Stormborn: Feature 4 (weather magic, Notes: The weather dramatically reflects Harry’s emotions, giving him a circumstance bonus for appropriate interaction skill checks (like Intimidation). He can create tiny “micro-storms” focused enough to water potted plants or to shower beneath. Harry can act like a defibrillator to treat heart attack victims, automatically stabilizing their condition. Similarly, Harry may be able to jump start or reset an incapacitated construct with an electrical system)

Equipment
Light Armor

Offense
Initiative +3
Air Control: Move Object 8, +14 (DC 18)
Bombarda: Burst Area Damage 8 (DC 23)
Call Lightning: Damage 12, +10 (DC 27)
Chain Lightning: Damage 8, +10 (DC 23)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +12 (DC 25)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +8 (DC Spec 20)
Hammer Blow: Strength-based Damage 4, +10 (DC 29)
Hammer Throw: Strength-based Damage 4, +10 (DC 29)
Lightning Flash: Cumulative Perception Area Affliction 8 (DC Dog/Fort/Will 18)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Recognition: Harry is the son of the presiding Allfather of Asgard, Þórr Óðinsson, but was born from an extramarital union. As such he will need to prove his worth to the people of Asgard if he ever expects to claim his place as a member of their Royal Family. This is all information he learned as soon as he proved worthy of wielding the legendary hammer known as Mjölnir.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationships: Harry's closest, and thus most exploitable, relationships are with his friends, Hermione Granger and Ron Weasley, as well as with his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14/10 (Imp. 4), Will 12

Power Points
Abilities 82 + Powers 97 + Advantages 31 + Skills 31 (62 ranks) + Defenses 20 = 261
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Sylvie / The MCs / Stormborn

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Sólveig Lokadóttir - PL 11
Age: 16 / Height: 5' 4" / Weight: 408 lbs / Hair Color: Black & Blonde / Eye Color: Green
Group Affiliations: The Young Avengers / Base of Operations: The Royal Palace of Valaskjalf, Asgard

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 6

General Advantages
Attractive 2, Beginner's Luck, Benefit, Alternate Identity: (Sylvie Lukeson), Benefit, Dowry (Well-Established), Benefit, Status 3: (Countess of Florallium), Charming, Close Attack 2, Connected, Daze (Deception), Defensive Roll 2, Eidetic Memory, Equipment 5, Fascinate (Persuasion), Flirtation, Improved Grab, Languages 1, Potion Brewing, Ranged Attack 2, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Teamwork, Trance

Enhanced Advantages
Luck 3

Skills
Acrobatics 8 (+11), Athletics 4 (+12), Close Combat: Grab 2 (+6), Deception 8 (+14), Expertise: Asgardian Lore 6 (+11), Expertise: Magic 10 (+15), Insight 4 (+8), Investigation 4 (+9), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 5 (+8), Stealth 4 (+7), Treatment 6 (+11)

Powers
Enchantress of Asgard: Array
. . Call Bifrost: Movement 2 (magical travel, Dimensional: The Nine Realms 2: group, 50 lbs.; Portal; Check Required 2: DC 11 - Persuasion)
. . Dimension Door: Teleport 8 (magical travel, 1 mile in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Eldritch Blast: Damage 12 (eldritch magic, DC 27; Increased Range: ranged)
. . Enchanting Touch: Progressive Affliction 14 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Progressive; Grab-based, Limited: Target automatically recovers if knocked unconscious)
. . Hallucination: Illusion 8 (illusory magic, Affects: All Sense Types, Area: 250 cft., DC 18; Psychic, Selective; Distracting, Limited to One Subject, Resistible: Will)
. . Matter Control: Move Object 8 (kinetic magic, 6 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Mystic Shield: Burst Area Deflect 8 (defensive magic; Burst Area: 30 feet radius sphere, DC 18, Selective)
. . Thought-Casting: Mental Cosmic Communication 4 (mind magic; Subtle: encrypted; Concentration, Notes: Range: Galactic)
Half-Æsir Physiology
. . Asgardian Durability: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Hybrid Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Infravision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Radiation; Feature: Longevity (Up to 6,208 years); Quirk: Sylvie is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
Special Qualities
. . Adoration: Luck Control 1 (hypnosis magic, Force a Re-roll, Advantages: Luck 3; Limited: Affects Attack Checks Only)
. . Prestidigitation: Feature 1 (illusory magic, Notes: Sylvie can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings)

Equipment
Cell Phone (Smartphone), Customized Motorcycle, Light Armor

Offense
Initiative +3
Eldritch Blast: Damage 12, +10 (DC 27)
Enchanting Touch: Progressive Affliction 14, +8 (DC Will 24)
Grab, +8 (DC Spec 18)
Matter Control: Move Object 8 (DC 18)
Throw, +5 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Anomalous Hair: Sylvie's hair is naturally black on the top of her head, while being blonde on the sides and posterior of her head, with a small blonde fringe over her forehead. This anomalous hair pattern is a direct result of her father's ability to shapeshift, coupled with his seemingly natural black hair and her mother's naturally blonde hair. The end effect however, is that she tends to look very out of place in formal settings, such as her uncle's throne room.
- Enemy: Lady Amora absolutely despises Sylvie because the girl modeled her powers, and heroic code name, on the "elder" goddess.
- Motivation: Thrills: Sylvie enjoys nothing better than riding her motorcycle full tilt across the Bonneville Speedway, and will gladly pulverize any monster who would dare to make a mess of that pristine wilderness or the world her favorite stretch of land is found on. Unfortunately, it seems mother nature is slowly doing the job of destroying the speedway for these hypothetical monsters.
- Power Limiter: Sylvie can only maintain her Enchantment on a single target at any given point in time, meaning that she has to release a thrall in order to claim someone else as such. This is largely what differentiates her power from the Imperius Curse.
- Quirk: Sylvie dislikes being a passenger in vehicles that are being driven by other people and will regularly point out everything that individual is doing wrong while taking her to wherever it is they are going. This is something she has in common with her father.
- Relationships: Sylvie is the daughter of Loki Laufeyson and his wife, Sigyn, which means that she is also the adoptive cousin of Haraldr Þórsson, Þórunn Þórsdóttir, Móði Þórsson & Magni Þórsson, all of whom are the children of Loki's adoptive brother, Þórr Óðinsson, the current Allfather of Asgard and the Nine Realms.

Languages
English, Old Norse [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/8 (Imp. 5), Will 12

Power Points
Abilities 74 + Powers 71 + Advantages 32 + Skills 37 (73 ranks) + Defenses 21 = 235

--------------------
Dem Wheels
Customized Motorcycle - PL 11

Strength 4, Defense 0, Toughness 10, Size Medium

Features:
Alarm 1, Hidden Compartments 1, Navigation System 1

Powers
Wheelset: Speed 7 (technological, Speed: 250 miles/hour, 0.5 miles/round)

Power Points
Abilities 4 + Powers 7 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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Ignis, Veritas et Spes Brainstorm & Notes

Post by DalkonCledwin »

Ignis, Veritas et Spes
Premise: Harry always believed he was a normal human wizard, but it turns out the truth is farther away than that. It would appear that his mother, Lily Potter (née Evans) wasn’t even from this planet, having been a Duchess from the world of Tamaran!
Required Inclusions:
- Harry Potter must discover that he is actually a Duke, or the equivalent, from the world of Tamaran at some point between his 5th year at Hogwarts and the conclusion of the Blood War.
- In this scenario, Tamaraneans who possess the ability known as Magic will be capable of generating the same Starbolts as those Tamaraneans who’ve been “modified” by the Psions.
- Furthermore, in this scenario Lily will be a Highborn Tamaranean Mage who came to Earth at a young age and pretended to be a Terran Witch while living on this world.
- This means that Harry is actually a Half-Tamaranean, since his father was actually a Terran wizard. The actual difference between a Half-Tamaranean and a Pure one is up to the author.
- There must be an outstanding Betrothal Agreement between Harry and at least one other character of the author’s choosing that Lily may or may not have been aware of.
- There must be something in the Potter family vault that will act as a way to tie Harry to his birth world, such as the robes mentioned below, a weapon or even something as simple as a journal.
- Harry must return to Tamaran at some point during the course of the story in order to claim his true birthright, which is to say, he must officially marry his betrothed.
Preferred Inclusions:
- Harry should be powerful and disrespectful enough to restrain the two feuding Tamaranean princesses so that he can punish them for conduct unbecoming of their royal station.
- Harry should initially be reluctant to perform the types of patrols that heroes like the Batman are known for, since they would interfere with the lifestyle he has grown accustomed to.
- Harry should come to the attention of the Teen Titans or Justice League after using his powers, both mystical and extraterrestrial, to stop several metahuman criminals.
- Harry should awaken his Tamaranean heritage either during his encounter with the Dementors prior to his fifth year, during the battle in the Department of Mysteries, or the Battle of Hogwarts.
Optional Inclusions:
- Harry’s powers could prove to be crucial in stopping a mystical threat, such as Trigon.
- Harry could be betrothed to two girls, one from Tamaran and one for the House of Black.
- Harry could wear a set of robes that he has embroidered with mystical runes that augment his starbolts, allowing him to project more powerful and/or precise bolts of energy.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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Duskfire / The MCs / Ignis, Veritas et Spes

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Duskfire (Harry Potter) - PL 12
Age: 15 / Height: 5' 8" / Weight: 178 lbs / Hair Color: Brown / Eye Color: Green (Violet w/Duskbolts)
Group Affiliations: The Ducal House of Islivaria / Base of Operations: Potter Manor, Stinchcombe, England

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Attractive 1/2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status 3: (Duke of Islivaria, and Baron of Stinchcombe & Flagley), Benefit, Wealth 3 (Millionaire), Conviction, Defensive Attack, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control)

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+11), Expertise: Magic 10 (+12), Insight 6 (+10), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 2 (+7), Stealth 6 (+11)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Burst Area Affliction 9 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Increased Range: ranged)
. . . . Finite: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacies Laqueis: Cumulative Affliction 9 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Cumulative, Reach (melee) 3: 15 ft.)
. . . . Reducto: Burst Area Weaken 9 (curse, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Righteous Fury: Array
. . Dusk Bolts: Damage 10 (energy, DC 25; Increased Range: ranged, Multiattack)
. . Dusk Burst: Burst Area Damage 10 (energy, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Dusk Flare: Cumulative Burst Area Affliction 10 (energy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses)
. . Solar Energy Distribution: Healing 10 (energy conversion; Energizing; Limited: Energizing Only, Quirk: Limited to Solar Powered Characters, such as Kryptonians)
Tamaranean Battle Robes (Removable)
. . Accelerated Healing: Regeneration 1 (very rare object, Every 10 rounds; Stacks with: Solar Healing: Regeneration 2+1; Source: Direct Exposure to Sunlight)
. . I'm Too Sexy: Enhanced Trait 1 (very rare object, Attractive 2 +1 (+2))
. . True Strike: Feature 3 (very rare object; Sustained; Tiring, Notes: When Harry takes the Aim action, his next attack automatically hits; the Effect Rank of the attack cannot be greater than his Power Level)
Tamaranean Hybrid Physiology
. . Boundless Confidence: Enhanced Strength 3 (racial talent, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 13: Up to 200 tons)
. . Invulnerabilities: Immunity 10 (racial trait, Environmental Conditions (All), Poison, Suffocation (All), Uncommon Descriptor: All Diseases; Feature: Longevity (Up to 724 years))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Quirk: Requires intimate physical contact with another character in order to "learn" any given language)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Heat Damage; Limited - Half Effect)
. . Solar Healing: Regeneration 2+1 ([Stacking ranks: +1], racial trait, Every 3.33 rounds; Source: Direct Exposure to Sunlight)
. . Superior Toughness: Protection 3 (racial trait, +3 Toughness; Impervious [5 extra ranks])
. . Tamaranean Perception: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 2: x100, Infravision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing, Ultravision)
Unbridled Joy: Array
. . Soar the Spaceways: Movement 2 (energy conversion, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Star Flight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round)

Equipment
Commlink, Potter Manor, Signet Ring

Offense
Initiative +5
Confundo: Concentration Affliction 9 (DC Will 19)
Dusk Bolts: Damage 10, +8 (DC 25)
Dusk Burst: Burst Area Damage 10 (DC 25)
Dusk Flare: Cumulative Burst Area Affliction 10 (DC Fort 20)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Finite: Nullify 14, +10 (DC Will 24)
Glacies Laqueis: Cumulative Affliction 9, +6 (DC Will 19)
Grab, +8 (DC Spec 20)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Throw, +8 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Prolonged lack of sunlight will deprive Harry of the powers found within his Righteous Fury and Unbridled Joy arrays. They can also be disrupted if he is unable to feel the emotions that those arrays are named after, with the same holding true for his Boundless Confidence power.
- Relationship: Harry's closest, and thus most exploitable, relationships are with his friends, Hermione Granger, Ron & Ginny Weasley, Neville Longbottom and Luna Lovegood.

Languages
English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13 (Imp. 8), Will 14

Power Points
Abilities 92 + Powers 118 + Advantages 31 + Skills 31 (62 ranks) + Defenses 21 = 293

--------------------
Home Sweet Home
Potter Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Fire Prevention Charms, Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (Dobby, Winky & Hedwig), Ritual Chamber, Sealed, Trophy Room (The Marauder's Map & Cloak of Invisibility), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
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Blackfire / The MCs / Ignis, Veritas et Spes

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Blackfire (Komand'r Tykayl) - PL 11
Age: 125 / Height: 6' 2" / Weight: 140 lbs / Hair Color: Black / Eye Color: Violet
Group Affiliations: The Tamaranean Royal Family / Base of Operations: Tykayl Palace, Tamarus City, Tamaran

Strength 11, Stamina 9, Agility 5, Dexterity 5, Fighting 8, Intellect 3, Awareness 4, Presence 6

General Advantages
All-out Attack, Assessment, Attractive 2, Benefit, Status 5: (Grand Ruler of Tamaran), Benefit, Wealth 3 (Millionaire), Charming, Daze (Deception), Diehard, Dirty Fighting, Equipment 5, Fascinate (Deception), Fascinate (Persuasion), Flirtation, Improved Initiative, Inspire 2, Languages 2, Leadership, Move-by Action, People Person, Power Attack, Ranged Attack 3, Skill Mastery: (Deception), Takedown

Enhanced Advantages
Disarming (DC 16)

Skills
Acrobatics 4 (+9), Deception 8 (+14), Expertise: Astrogation 6 (+9), Expertise: Politics 4 (+7), Expertise: Tactics 8 (+11), Intimidation 4 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 8 (+14), Ranged Combat: Righteous Fury 4 (+9), Technology 6 (+9), Vehicles 6 (+11)

Powers
Anti-Gravity Harness (Removable)
. . Accelerated Healing: Regeneration 1 (unique object, Every 10 rounds; Stacks with: Solar Healing: Regeneration 2+1; Source: Direct Exposure to Sunlight)
. . Anti-Gravitons: Array
. . . . Anti-Gravimetric Flight: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round; Subtle: subtle)
. . . . Star Jamming: Movement 2 (technological, Space Travel 2: other solar systems)
. . I'm Too Sexy: Enhanced Trait 3 (unique object, Advantages: Disarming 3)
. . True Strike: Feature 3 (unique object; Sustained; Tiring, Notes: When Komand'r takes the Aim action, her next attack automatically hits; the Effect Rank of the attack cannot be greater than his Power Level)
Righteous Fury: Array
. . Black Bolts: Damage 10 (energy, DC 25; Increased Range: ranged, Multiattack)
. . Blackbolt Burst: Burst Area Damage 10 (energy, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Blackbolt Flare: Cumulative Burst Area Affliction 10 (energy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Blackbolt Shield: Create 10 (energy, Volume: 1000 cft., DC 20; Impervious, Movable; Proportional)
. . Blackbolt Vision: Line Area Damage 10 (energy, DC 25; Line Area 2: 5 feet wide by 60 feet long, DC 20, Increased Duration: concentration; Distracting)
. . Solar Energy Distribution: Healing 10 (energy conversion; Energizing; Limited: Energizing Only, Quirk: Limited to Solar Powered Characters, such as Kryptonians)
Tamaranean Physiology
. . Boundless Confidence: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 15: Up to 800 tons)
. . Invulnerabilities: Immunity 9 (racial trait, Environmental Conditions (All), Suffocation (All), Uncommon Descriptor: All Diseases; Feature: Longevity (Up to 1,187 years))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Quirk: Requires intimate physical contact with another character in order to "learn" any given language)
. . Resistances: Immunity 10 (racial trait, Common Descriptor: Heat Effects; Limited - Half Effect)
. . Solar Healing: Regeneration 2+1 ([Stacking ranks: +1], racial trait, Every 3.33 rounds; Source: Direct Exposure to Sunlight)
. . Superior Toughness: Protection 3 (racial trait, +3 Toughness; Impervious [9 extra ranks])
. . Tamaranean Perception: Senses 9 (racial trait, Acute (Type): Olfactory Senses, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 2: x100, Infravision, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing, Ultravision)

Equipment
Tykayl Palace

Offense
Initiative +9
Black Bolts: Damage 10, +12 (DC 25)
Blackbolt Burst: Burst Area Damage 10 (DC 25)
Blackbolt Flare: Cumulative Burst Area Affliction 10 (DC Fort 20)
Blackbolt Vision: Line Area Damage 10 (DC 25)
Grab, +8 (DC Spec 21)
Throw, +8 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Demeaning Perception: Blackfire is fully willing to use her beauty to manipulate foolish men, and doesn't seem to care that this can and will make her enemies among the fairer gender.
- Disability: Komand'r is one of the rare few Tamaraneans who is unable to fly without the assistance of a flight harness, or other technological aid, such as the one featured in this stat block.
- Motivation: Doing Good: Most of the seemingly villainous things that Komand'r does, have been due to her overwhelming desire to protect the vast majority of the Tamaranean people. She, like Dumbledore, believes that sacrifices must be made to preserve the Greatest Good. Unlike Dumbledore, she'd even be willing to sacrifice her own life to preserve the greater good if such were truly necessary.
- Power Loss: Prolonged lack of sunlight will deprive Komand'r of the powers found within her Righteous Fury array. That array can also be disrupted if she is unable to feel the emotion that the array is named after, which also holds true for her Boundless Confidence power.
- Relationships: Komand'r is the elder sister of the hero known to the people of Earth as Starfire, as well as one of two women to be betrothed to Harry Potter.

Languages
English, Interlac, Tamaranean [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 102 + Powers 108 + Advantages 38 + Skills 34 (68 ranks) + Defenses 16 = 298

--------------------
Home Sweet Home
Tykayl Palace - PL 11

Toughness 10, Size Huge

Features:
Combat Simulator, Communications, Computer, Defense System (Blast 11), Grounds (Colossal), Hangar, Holding Cells (Null Powers 11), Infirmary, Isolated (The Vega System), Laboratory, Library, Living Space, Personnel (Courtiers and Soldiers), Power System, Security System 2 (DC 25), Sovereign, Trophy Room, Variable Environment, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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Cherrytender / The MCs / Ignis, Veritas et Spes

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Cherrytender (Susan Bones) - PL 11
Age: 15 / Height: 5' 7" / Weight: 129 lbs / Hair Color: Red / Eye Color: Blue
Group Affiliations: The House of Bones / Base of Operations: The Ossuary, Kent, England

Strength 5/1, Stamina 5/1, Agility 4/2, Dexterity 2, Fighting 8/6, Intellect 3, Awareness 5, Presence 5

General Advantages
Animal Empathy, Attractive, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Defensive Attack, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 1, People Person, Potion Brewing, Power Attack, Ritualist, Takedown, Well-informed

Enhanced Advantages
Luck

Skills
Athletics 4 (+9), Close Combat: Swords 4 (+12), Expertise: Magic 8 (+11), Expertise: Magical Law 4 (+7), Expertise: Magizoology 6 (+9), Handle Animal 6 (+11), Insight 6 (+13/+11), Intimidation 4 (+11/+9), Perception 4 (+9), Persuasion 8 (+15/+13), Ranged Combat: Magic 10 (+12)

Powers
Ash & Dragon Heartstring Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Incarcerous: Cumulative Affliction 6 (conjuration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mimblewimble: Progressive Affliction 10 (curse, 3rd degree: Transformed, DC 20; Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited: to tying the target's tongue in a knot, Limited Degree (third only))
. . . . Protego: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Selective; Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Disciple of Family Magic: Array
. . Spirit of the Warrior (Activation: Move Action)
. . . . Alter Ego: Enhanced Trait 24 (family magic, Strength +4 (+5), Stamina +4 (+5), Agility +2 (+4), Fighting +2 (+8))
. . . . Ancestral Weapon: Strength-based Damage 4 (slashing, DC 24; Dangerous)
. . . . Mystic Shield: Protection 4 (family magic, +4 Toughness; Sustained)
. . Spiritual Ally: Summon 8 (family magic; Active, Mental Link)
. . Spiritual Weapon: Damage 3 (slashing, DC 18; Homing 3: 3 extra attempts, Increased Range: ranged)
. . Unseen Servant: Grouped Effect
. . . . Poltergeist Activity: Move Object 6 (kinetic magic, 3200 lbs.; Increased Range: perception, Indirect 4: any point, any direction, Precise, Subtle 2: undetectable)
. . . . Poltergeist Awareness: Senses 11 (kinetic magic, Counters All Concealment: Vision, Penetrates Concealment: Vision, Radius (Type): Vision; Limited: to Targeting Poltergeist Activity)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Muggle Diseases)
. . Longevity: Feature 1 (racial trait, Notes: Susan can expect to live for up to 171 years)
Special Qualities
. . Personal Vow: Enhanced Trait 1 (family talent, Advantages: Luck; Limited: to checks that aid in fulfilling a vow which Susan has made to herself)
. . Persuasive: Enhanced Trait 3 (family talent, Persuasion +2 (+15), Intimidation +2 (+11), Insight +2 (+13); Limited: to checks made during one-on-one interactions)
. . Spirit Shield: Protection 5 (family magic, +5 Toughness; Impervious, Sustained)

Offense
Initiative +8
Ancestral Weapon: Strength-based Damage 4, +12 (DC 24)
Expelliarmus: Damage 10, +12 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +8 (DC Spec 15)
Incarcerous: Cumulative Affliction 6, +12 (DC Fort/Will 16)
Mimblewimble: Progressive Affliction 10, +12 (DC Dog/Fort/Will 20)
Poltergeist Activity: Move Object 6 (DC 16)
Spiritual Weapon: Damage 3, +12 (DC 18)
Stupefy: Cumulative Affliction 6, +12 (DC Fort 16)
Throw, +2 (DC 20)
Unarmed, +8 (DC 20)

Complications
- Guy Magnet: Susan is constantly falling over, giving boys tantalizing peaks up her skirt or down her blouse. As such, it is little wonder that she is one of the more desirable girls in attendance at Hogwarts.
- Legalistic: Susan will gain the Impaired condition whenever she breaks her word. This condition either lasts for 24 hours or until she meets her obligation, whichever comes first.
- Motivation: Protector: Susan feels it is her duty to protect those who are weaker or younger than herself from anything which might want to hurt them, even if that means ignoring her own safety to achieve that goal.
- Relationships: Susan is the niece of Madame Amelia Bones, who is simultaneously the Regent for the House of Bones and also the Director for the Department of Magical Law Enforcement in Great Britain. She is also another of the girls who are betrothed to Harry Potter.

Languages
English [Native], Latin

Base Defense
Dodge 6, Parry 6, Fortitude 5, Toughness 6/1 (Imp. 5), Will 10

Spirit Warrior Defense
Dodge 8, Parry 8, Fortitude 9, Toughness 14/1 (Imp. 5), Will 10

Power Points
Abilities 50 + Powers 66 + Advantages 19 + Skills 32 (64 ranks) + Defenses 13 = 180

--------------------
Spiritual Ally
Spectral Knight - PL 8

Strength 3, Stamina -, Agility 1, Dexterity 2, Fighting 4, Intellect 0, Awareness 1, Presence 2

Advantages
All-out Attack, Benefit, Sixth Sense, Benefit, Status 2: (Knighthood, Minor Nobility), Close Attack 2, Equipment 3, Favored Environment: (Mounted Combat), Languages 1, Power Attack

Skills
Athletics 4 (+7), Expertise: History 4 (+4), Intimidation 4 (+6), Persuasion 2 (+4), Ranged Combat: Archery 2 (+4)

Powers
Spectral Physiology
. . Invisible to Muggles: Concealment 2 (racial trait, Sense - Sight; Custom: Doesn't work on characters with the Spiritual Diplomat advantage)
. . Poltergeist Strike: Enhanced Extra 6 (racial talent; Affects Corporeal 3, Variable Descriptor 2: broad group - Any Attack Effect the Knight Wields)
. . Spectral Body: Insubstantial 4 (racial trait, Incorporeal; Innate; Permanent)
. . Telekinesis: Move Object 3 (racial talent, 400 lbs.; Affects Corporeal 3, Precise)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects)

Equipment
Bow, Plate-mail, Sword

Offense
Initiative +1
Bow, +4 (DC 18)
Grab, +6 (DC Spec 13)
Sword, +6 (DC 21)
Telekinesis: Move Object 3, +2 (DC 13)
Throw, +2 (DC 18)
Unarmed, +6 (DC 18)

Complications
- Amnesia: This knight has no memory of what his life was like while still among the living. The only thing he does know is that he was once a member of the House of Bones.
- Confined: Ghosts are usually tied to either a location or a specific individual, and in the case of this particular knight the individual he haunts is none other than Susan Bones.

Languages
English, Ye Olde English [Native]

Defense
Dodge 1, Parry 4, Fortitude Immune, Toughness 5, Will 4

Power Points
Abilities 16 + Powers 73 + Advantages 12 + Skills 8 (16 ranks) + Defenses 3 = 112
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Primus, Novissimus, Aeternus Brainstorm & Notes

Post by DalkonCledwin »

Primus, Novissimus, Aeternus
Premise: What if the Eternal who perished over five-thousand years ago was still alive and actually living among the magical humans of Earth, protecting them from threats that the other Eternals were completely oblivious to. And what if this lost Eternal was none other than Harry Potter, the so-called Boy Who Lived?
Required Inclusions:
- Harry must prefer to incapacitate his enemies, but must also be willing to go for the kill against those enemies who he deems to be completely irredeemable.
- Harry must possess the standard suite of powers that all Eternals possess, but at the same time, he must also be unique in that he can channel mystical energy as well as cosmic energy.
- Harry must have spent the past several centuries living among humans by using his magic to replicate the normal human life cycle, which is what led to his first encounter with Voldemort.
- Harry must be an exceptionally strong candidate for becoming the Prime Eternal, even if Sersi is still the one who is ultimately chosen for that role by Ajak.
- Harry must eventually rejoin the other Eternals, though his return will likely cause a certain degree of shock among his true family, since they thought he was dead.
- Harry’s powers, as an Eternal, must cause tension between him and the denizens of Wizarding Britain, especially when he starts using them to eradicate Dementors.
Preferred Inclusions:
- Harry’s odd mix of powers should give him a decided edge in battle against other entities who possess the ability to manipulate Cosmic Energy, such as Thanos, Eternals and even Celestials.
- Harry should actually be none other than Zuras, the Eternal who is said to be Thena’s father, though whether there is any truth to this is up to the author.
- Harry should end up attracting the romantic interest of at least one character who can live for as long as an Eternal is capable of sustaining their existence (i.e. practically forever).
Optional Inclusions:
- If Harry is Zuras, then his ability to manipulate Cosmic Energy on the levels described in the comics could explain his ability to use what seems to be magic and his ability to fight Celestials.
- If Harry is Zuras, then he could share his comic counterpart’s ability to initiate the Uni-Mind.
Forbidden Things:
- Anyone convincing Harry to give up his powers the way Sprite did.
- The people of Wizarding Britain accepting Harry’s true nature.
- Harry being limited to a single superhuman power.
- Harry denying his powers as an Eternal.
- Harry the Pathetic Emo Doormat.
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Zuras / The MCs / Primus, Novissimus, Aeternus

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Zuras - PL 12
Age: 7,000+ / Height: 5' 11" / Weight: 171 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Megalakros, Birmingham, England

Strength 10, Stamina 11, Agility 4, Dexterity 4, Fighting 11, Intellect 3, Awareness 5, Presence 5

General Advantages
All-out Attack, Attractive, Benefit, Alternate Identity 2: (Lord Harry J. Potter), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 5 (Billionaire), Connected, Conviction, Diehard, Eidetic Memory, Equipment 5, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Ranged Disarm, Inspire 2, Languages 4, Leadership, Potion Brewing, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: (Expertise: Life Sciences), Takedown, Teamwork, Trance

Enhanced Advantages
Improved Team Attack 2, Luck 3

Skills
Athletics 4 (+14), Deception 4 (+9), Expertise: Cooking 4 (+7), Expertise: History 8 (+11), Expertise: Life Sciences 12 (+15), Expertise: Magic 10 (+13), Insight 6 (+11), Investigation 6 (+9), Perception 8 (+13), Persuasion 8 (+13), Ranged Combat: Power Cosmic 4 (+8), Stealth 6 (+10), Technology 8 (+11), Vehicles 8 (+12)

Powers
Cosmic Energy Manipulation: Array
. . Cosmic Arsenal: Strength-based Damage 3 (cosmic, DC 28; Variable Descriptor: close group - Any 1 point extra based on weapon type and form)
. . Cosmic Blast: Damage 16 (cosmic, DC 31; Increased Range: ranged)
. . Cosmic Bolts: Damage 10 (cosmic, DC 25; Increased Range: ranged, Multiattack)
. . Cosmic Burst: Burst Area Damage 10 (cosmic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Cosmic Figments: Illusion 8 (cosmic, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Concentration, Resistible: Will)
. . Cosmic Mage: Variable 5 (cosmic; Action: move; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: 25 pts of Traits for Replicating Magical effects)
. . Cosmic Revitalization: Healing 10 (cosmic; Restorative; Tiring)
. . Cosmic Transmutation: Transform 6 (cosmic, Affects: Anything, Transforms: 50 lbs., DC 16; Permanent)
. . Detect Thoughts: Mind Reading 5 (cosmic, DC 15; Limited to Surface Thoughts)
. . Quantum Breakdown: Teleport 14 (cosmic, Carry 50 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions; Limited to Extended, Tiring)
Eternal Physiology
. . Cosmic Metamorphosis: Morph 3 (racial talent, +20 Deception checks to disguise; Broad group, Notes: Humanoid Forms)
. . Cosmic Might: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 14: Up to 400 tons)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds; Persistent)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . True Invulnerability: Impervious Toughness 11 (racial trait)
Eternal Uni-Mind (Activation: Move Action)
. . Cosmic Empowerment: Burst Area Luck Control 1 (cosmic, Spend on Other, Advantages: Luck 3; Burst Area 9: 1 mile radius sphere, DC 11; Increased Action 2: move, Limited: Affects Eternals Only, Reduced Range 2: close)
. . Cosmic Link: Mental Area Communication 2 (cosmic; Area; Limited: Affects Eternals Only, Notes: Range: 1 mile)
. . Cosmic Tap: Enhanced Trait 2 (cosmic, Advantages: Improved Team Attack 2)
Incredible Moves: Array
. . Anti-Gravity: Flight 10 (cosmic, Speed: 2000 miles/hour, 4 miles/round; Subtle: subtle)
. . Soar the Spaceways: Movement 2 (cosmic, Environmental Adaptation: Space, Space Travel 1: within solar system)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Light Armor, Megalakros

Offense
Initiative +4
Cosmic Arsenal: Strength-based Damage 3, +11 (DC 28)
Cosmic Blast: Damage 16, +8 (DC 31)
Cosmic Bolts: Damage 10, +8 (DC 25)
Cosmic Burst: Burst Area Damage 10 (DC 25)
Cosmic Transmutation: Transform 6, +11 (DC Dog 16)
Detect Thoughts: Mind Reading 5 (DC Will 15)
Grab, +11 (DC Spec 20)
Throw, +4 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Curse Sworn: The Celestial known as Arishem sent the Eternals to Earth on a mission to eradicate the Deviants so that human civilization would reach a point where they are populous enough to awaken Tiamut, the Celestial that is incubating within the Earth's core. This awakening, if successful, will destroy the planet and lifeforms who call the Earth their home. Unfortunately, Ajak and Ikaris are currently the only Eternals who know the reality of their mission.
- Destiny: Apparently, it is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Power Loss: Eternals lose access to their regenerative abilities while the Uni-Mind is active, which means they are far easier to injure, or even kill, while in said state.
- Relationships: Harry's closest, and thus most exploitable, relationships among humans are with Hermione Granger and Ron Weasley, as well as with his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
Aeternum [Native], English, Greek, Latin, Parseltongue (Secret), Sumerian

Defense
Dodge 11, Parry 11, Fortitude 11, Toughness 13/11 (Imp. 11), Will 13

Power Points
Abilities 106 + Powers 135 + Advantages 41 + Skills 48 (96 ranks) + Defenses 15 = 345

--------------------
Home Sweet Home
Megalakros - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 12), Fire Prevention Charms, Gym, Infirmary, Isolated (Out of Phase), Kitchen & Mess Hall, Library, Living Space, Ritual Chamber, Sealed, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
--------------------
Build Comments
I've chosen to ignore the Immortality power when designing this stat block because the MCU Eternals don't seem to possess that ability; or at least, not in a useful way. I've also scaled down Zuras' Power Level because I decided that he'll be the single most versatile Eternal, rather than the single most powerful of the lot.
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

I'll have to come back to the idea of the Eternals at some point in the future, that was an interesting movie.
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Post Tenebras Spero Lucem Brainstorm & Notes

Post by DalkonCledwin »

Post Tenebras Spero Lucem
Premise: Seeking the means to change a future that he seems to have no control over, Harry makes a deal with an external force for greater power and control over his future. However, there seems to be a catch… «Inspired by DZ2’s “The Price of Power” challenge»
Required Inclusions:
- Harry must prefer to incapacitate his opponents, but also be willing to use more permanent means of dealing with opposition when faced with truly despicable foes.
- In terms of raw physical strength, Harry must be at least as powerful as Conner Kent (Superboy) from the Young Justice animated series.
- Harry must be at least thirteen years old when he makes this deal, although he is allowed to be {exactly} thirteen years of age during the time in which the deal is struck.
- The entity with whom the deal is struck must be involved in a romantic pairing of {his} own that will decide who it is that Harry becomes romantically involved in.
- If Albus Dumbledore is still alive when the deal is made, then he must do everything in his power to maintain a semblance of control over his protege, even if that isn’t really possible.
- During the explanation of the deal, the entity must speak the words {Give her your heart, Harry Potter, and I will give you power!}, the “her” in this case being the entity’s beloved.
Preferred Inclusions:
- This story should be a crossover with the DC comics franchise, with the external force that empowers Harry being none other than the Nightwing entity.
- Harry should have the ability to manipulate shadows, as well as to conjure a form of biotech armor and a sword that resemble the scales of certain types of dragons.
- Harry’s actions as the new Nightwing Avatar should lead to a situation where Sirius is given an official trial and ultimately liberated from both his fugitive status and the {Kiss on Sight} order.
Optional Inclusions:
- The Flamebird Entity could choose to bond with Kara Zor-El in this continuity.
- Amusingly, the Vohc entity could form a bond with an attractive woman, who is actually attracted to Harry as a possible romantic option.
Forbidden Things:
- The Golden Trio surviving Harry’s transformation.
- Harry being as forgiving as Dumbledore.
- Harry abandoning his newfound power.
- Harry continuing to be a Horcrux.
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