Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Aquamage / The MCs / Guardian of the Sea

Post by DalkonCledwin »

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Aquamage (Harry Potter) - PL 13
Age: 18 / Normal Height: 5' 10" / Normal Weight: 172 lbs / Enlarged Height: 11' 8" / Enlarged Weight: 1,376 lbs
Hair Color: Currently Blue / Eye Color: Currently Blue / Group Affiliations: The Nautilus Crew / Base of Operations: The Nautilus

Strength 18, Stamina 14, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Diehard, Equipment 11, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork, Weird Science

Skills
Expertise (AWE): British Cookery 6 (+10), Expertise: Magic 12 (+14), Expertise: Oceanography 6 (+8), Expertise: Weird Science 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+5), Vehicles 6 (+9)

Powers
Incredible Moves: Array
. . Run, Harry! Run!: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
. . Supercavitation: Swimming 10 (racial talent, Speed: 500 miles/hour, 1 mile/round)
Novice of Divine Magic: Array
. . Hydraulic Torrent: Concentration Cumulative Line Area Affliction 8 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration, Cumulative; Instant Recovery, Limited Degree)
. . Righteous Might: Growth 4 (strengthening magic, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Feature: Harry's melee attacks gain the "Holy" descriptor; Tiring)
. . Shock Burst: Burst Area Affliction 8 (lightning magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Olympian Demigod Physiology
. . Aquatic Telepathy: Mental Area Communication 1 (racial talent; Area, Selective; Concentration, Limited: Only while underwater, Notes: Range: 100 feet)
. . Divine Durability: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 19 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 1: x10, Extended: Ranged Touch 1: x10, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses, Ranged: Touch, Ultra-hearing)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Minor Metamorphmagus: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks for disguising himself, and may qualify as a bonus to interaction checks for impressing or intimidating other characters under the right circumstances.)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Paragon's Thorn (Easily Removable)
. . Orichalcum Harpoon: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Atmofulmus: Environment 12 (charm, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 8 miles; Increased Duration: continuous; Build Up, Tiring)
. . . . Confundo: Cumulative Affliction 7 (charm, 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, Resisted by: Will, DC 17; Cumulative, Extra Condition, Increased Range: ranged, Insidious, Subtle: subtle; Limited Degree)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Harpoon Strike: Strength-based Damage 2 (piercing, DC 35; Dangerous 2, Reach (melee): 5 ft.; Bane: Magical Targets)
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation & Dimension Travel, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Nullify 8 (curse, Counters: Magical Effects, DC 18; Broad, Increased Range: perception, Simultaneous; Limited: Affects Defensive Magic Only)
. . . . Petrificus Totalus: Progressive Affliction 7 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)

Equipment
Commlink, Heavy Armor, The Nautilus

Offense
Initiative +3
Confundo: Cumulative Affliction 7, +12 (DC Will 17)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Grab, +6 (DC Spec 28)
Harpoon Strike: Strength-based Damage 2, +6 (DC 35)
Hydraulic Torrent: Concentration Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Nullify 8 (DC Will 18)
Petrificus Totalus: Progressive Affliction 7, +12 (DC Will 17)
Shock Burst: Burst Area Affliction 8 (DC Fort 18)
Throw, +6 (DC 33)
Unarmed, +6 (DC 33)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness: Spending extended time away from water (about 24 hours) causes Harry to dehydrate and weaken, leading to a situation where he begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean Script, English [Native], French

Base Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14 (Imp. 6), Will 12

Righteous Defense
Dodge 8, Parry 8, Fortitude 14, Toughness 18 (Imp. 6), Will 12

Power Points
Abilities 92 + Powers 100 + Advantages 36 + Skills 36 (72 ranks) + Defenses 19 = 283

--------------------
Home Sweet Home
The Nautilus - PL 13

Strength 16, Defense -8, Toughness 16, Size Colossal

Features:
Communications 1 (Atlantean Radio), Computer, Holding Cells (Nullify Powers 13), Living Space, Navigation System 1 (Oceanography +5), Personnel, Ram Prow (+1 Dmg), Variable Environment (Water or Air)

Powers
. . Aquatic Turbines: Swimming 6 (technomancy, Speed: 30 miles/hour, 500 feet/round)
. . Concussion Torpedoes: Burst Area Damage 10 (ballistic, DC 25; Burst Area: 30 feet radius sphere, DC 20 [6 ranks only], Increased Range: ranged)

Offense
Concussion Torpedoes: Burst Area Damage 10 (DC 25)

Power Points
Abilities 4 + Powers 32 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47
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DalkonCledwin
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The Last of the Real Ones Brainstorm & Notes

Post by DalkonCledwin »

The Last of the Real Ones
Premise: Harry Potter never expected that there would be more to uniting the Deathly Hallows than the spirit of Albus Dumbledore suggested. Sadly, it was just his luck that the Hallows were actually instruments of Lady Persephone in her quest to find a successor to her late husband…
Required Inclusions:
- Persephone must be one of the few Greek deities who still lives, with most of the others, including her husband, Lord Hades, having been killed during the war with Ares.
- Ironically, her status as both a goddess of death, and of life, gives her the unique ability to rejuvenate the pantheon, provided she can find worthy successors for the Old Gods.
- Harry Potter, the Boy Who Lived and Man Who Conquered will be one of those worthy successors, and what is more, he was chosen as the successor to Persephone’s husband.
- This is possible because the Deathly Hallows were created by Persephone so she could find a worthy successor for her husband, with their unification under Harry accomplishing just that.
- While Persephone will want to renew her relationship with the Lord of the Dead, she must also be willing to wait for him to make peace with his newfound immortality.
- While Harry’s primary romantic interest will be Persephone, he can be involved with other women provided that they gain Persephone’s approval.
Preferred Inclusions:
- The historical records of Hades and Persephone’s children shouldn’t exist in this universe, with Makaria, Melinoe and Zagreus actually being the children of Persephone and Harry.
- Persephone should acknowledge at least one other student at Hogwarts as a viable candidate for apotheosis, but whether that student accepts the offer or not is up to the author.
- Harry and Persephone should become involved in the events which surround Darkseid’s return to Earth in the Justice League director’s cut movie.
Optional Inclusions:
- Harry could take a page out of PJO by using a muggle structure as a front for the Underworld.
- Khione, the Greek goddess of snow, could be another surviving deity who takes an interest in Harry, and Persephone could even approve of this interest due to their opposing domains.
Forbidden Things:
- Harry and Persephone, the Malevolent Emo Doormats.
- Harry being romantically interested in men.
- Harry claiming the throne of Olympus.
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DalkonCledwin
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Lord Harilaos / The MCs / The Last of the Real Ones

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Lord Harilaos Chthonius - PL 12
Age: 18 / Height: 5' 10" / Weight: 180 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Chthonic Deities / Base of Operations: The Quiet Cloak Hotel, Glasgow, Scotland

Strength 12, Stamina 10, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive, Benefit, Alternate Identity: (Harry J. Potter), Benefit, Status 2: (Lord of the Underworld), Benefit, Wealth 5 (Billionaire), Connected, Conviction, Equipment 5, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 1, Leadership, Potion Brewing, Power Attack, Quick Draw, Second Chance: (Resisting Mental Control), Takedown, Teamwork

Skills
Close Combat: Scythes 2 (+7), Deception 4 (+8), Expertise (AWE): British Cookery 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Expertise: Magic 12 (+14), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Chthonic Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Constructs, or if Killed while in the Underworld)
. . Divine Durability: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 13 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Conditions, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Visual], Darkvision, Detect: Conditions [Visual] 2: ranged, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained; Limited: to Modern Languages [2 ranks only])
. . Invulnerabilities: Immunity 16 (racial trait, Aging, Custom: Death Effects 5, Disease, Environmental Condition: Heat, Environmental Condition: Pressure, Fatigue Effects, Poison, Suffocation: Burial)
Disciple of Dark Magic: Array
. . Change Shape: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Death's Gate: Movement 2 (magical travel, Dimensional: Afterlife Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Finger of Death: Affliction 12 (necrotic magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Dying, Resisted by: Fortitude, DC 22; Increased Range 2: perception)
. . Gift of False Life: Healing 12 (healing magic; Resurrection; Temporary)
. . Hellfyre Blast: Damage 14 (hellfyre, DC 29; Increased Range: ranged, Penetrating 8)
. . King of the Damned: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Affects Insubstantial 2: full rank, Affects Objects, Perception Area: DC 21 - Auditory, Concentration; Limited: Affects Undead Creatures Only)
. . Stygian Darkness: Environment 12 (shadow magic, Cold (Extreme), Visibility (-5), Radius: 8 miles; Increased Duration: continuous; Build Up, Tiring)
Midnight Scythe (Easily Removable (indestructible))
. . Scythe of the Underworld: Array
. . . . Confundo: Concentration Affliction 12 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expelliarmus: Damage 16 (charm, DC 31; Disarming, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 11 (magical travel, 8 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 2000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Scythe Strike: Strength-based Damage 3 (slashing, DC 30; Affects Insubstantial 2: full rank, Reach (melee): 5 ft., Tripping)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
The Helm of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Innate; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Heavy Armor, Quiet Cloak Hotel (Top 5 floors)

Offense
Initiative +3
Confundo: Concentration Affliction 12 (DC Will 22)
Expelliarmus: Damage 16, +8 (DC 31)
Finger of Death: Affliction 12 (DC Fort 22)
Grab, +5 (DC Spec 22)
Hellfyre Blast: Damage 14, +8 (DC 29)
King of the Damned: Concentration Perception Area Affliction 11 (DC Will 21)
Scythe Strike: Strength-based Damage 3, +7 (DC 30)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +3 (DC 27)
Unarmed, +5 (DC 27)

Complications
- Fame: As Harry Potter, Harilous is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harilaos will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harilaos is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harilaos retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As the Lord of the Dead, it is Harilaos' duty to ensure that the dead remain that way and to protect the spirits who dwell within his domain from those who wish to exploit them for their own nefarious purposes.

Languages
Ancient Greek, English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/10 (Imp. 6), Will 14

Power Points
Abilities 86 + Powers 112 + Advantages 29 + Skills 36 (71 ranks) + Defenses 22 = 285

--------------------
Home Sweet Home
Quiet Cloak Hotel (Top 5 floors) - PL 12

Toughness 10, Size Large

Features:
Artificer's Lab, Defensive Enchantments (Blast 12), Dimensional Portal (The Greek Underworld), Fire Prevention System, Gym, Hangar, Infirmary, Library, Living Space, Mystic Locale, Personnel (House Elves), Power System, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
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DalkonCledwin
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Lady Persephone / The MCs / The Last of the Real Ones

Post by DalkonCledwin »

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Lady Persephone Chthonius - PL 12
Age: 25,196 / Height: 5' 6" / Weight: 137 lbs / Hair Color: Brown / Eye Color: Azure
Group Affiliations: The Chthonic Deities / Base of Operations: The Quiet Cloak Hotel, Glasgow, Scotland

Strength 8, Stamina 10, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 4, Presence 6

Advantages
Accurate Attack, Attractive 2, Benefit, Status 2: (Queen of the Underworld), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Attack, Equipment 1, Evasion, Languages 2, Ranged Attack 4, Redirect, Ritualist, Seize Initiative, Skill Mastery: (Expertise (AWE): Agriculture)

Skills
Expertise (AWE): Agriculture 14 (+18), Expertise: History 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+10), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 6 (+8), Treatment 12 (+15)

Powers
Adept of Olympian Magic: Array
. . Baleful Polymorph: Progressive Affliction 9 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive)
. . Chain Lightning: Damage 12 (divine lightning, DC 27; Increased Range: ranged, Multiattack)
. . Change Shape: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Florakinesis: Move Object 12 (verdant magic, 100 tons; Increased Range: perception; Limited Material: Plant Matter)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Olympian Portal: Teleport 10 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Plant Growth: Create 11 (verdant magic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate)
. . Queen of the Damned: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Affects Insubstantial 2: full rank, Affects Objects, Perception Area: DC 21 - Auditory, Concentration; Limited: Affects Undead Creatures Only)
. . True Resurrection: Healing 12 (healing magic; Persistent, Restorative, Resurrection; Unreliable (1 use))
Katabatic Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Constructs, or if Killed while in the Underworld or Olympus)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Radius (Type): Mental Senses)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Electricity Damage, Disease, Environmental Condition: Heat, Environmental Condition: Pressure, Fatigue Effects, Suffocation: Burial)
Special Qualities
. . Fertility Goddess: Feature 3 (divine talent, Notes: Persephone can till and aerate soil like a mechanical plow or tiller, simply by walking along the path she wishes to till. Persephone has a potent “green thumb,” allowing her to grow small (size rank –4 or less) plants from seeds to full maturity in a matter of seconds, a limited version of the Plant Growth power (see Utility Powers). Persephone can make flowering plants bloom instantly out of season, or make fruiting plants produce mature fruit instantly out of season.)

Equipment
Heavy Robes

Offense
Initiative +2
Baleful Polymorph: Progressive Affliction 9, +12 (DC Fort 19)
Chain Lightning: Damage 12, +12 (DC 27)
Florakinesis: Move Object 12 (DC 22)
Grab, +6 (DC Spec 18)
Queen of the Damned: Concentration Perception Area Affliction 11 (DC Will 21)
Throw, +6 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Destiny: Persephone is destined to bear nine azure-eyed flower-producing daughters. It should be obvious, but Harry will likely be the father of all nine of Persephone's future daughters.
- Honor: Persephone will always keep her word of honor, and is never underhanded in her dealings.
- Motivation: Dreamer: Persephone longs for a day when the gods of old have returned to power, even if that means she has to actively work towards "reincarnating" the entire pantheon, and where she is the doting mother of at least three children given to her by her new husband.
- Quirk: Persephone absolutely adores pomegranates, which is ironically what caused her to become the Queen of the Underworld.
- Temper: One of Persephone's many epithets is "Brimo", which translates into English as either "The Angry" or "The Terrifying." Naturally, it stands to reason that upsetting this woman is a very, very bad idea. One surefire way to tick her off is by mentioning the Orphic Hymns in her presence.

Languages
Ancient Greek [Native], English, Latin

Defense
Dodge 11, Parry 8, Fortitude 10, Toughness 13/10 (Imp. 4), Will 14

Power Points
Abilities 82 + Powers 81 + Advantages 24 + Skills 33 (66 ranks) + Defenses 21 = 241

--------------------
Build Comments
The word "Katabatic" is derived from a Greek word (Katabasis) meaning "Descent", which can be used to refer to a hero's journey into the Underworld. The return journey from the Underworld is referred to as "Anabasis." Interestingly, Katabatic is also used to describe a type of wind.
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DalkonCledwin
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Lady Khione / The MCs / The Last of the Real Ones

Post by DalkonCledwin »

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Lady Khione - PL 10
Age: 12,523 / Height: 5' 5" / Weight: 121 lbs / Hair Color: White / Eye Color: Blue
Group Affiliations: The Olympian Gods / Base of Operations: Olympus, Realm of the Gods

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive 2, Benefit, Status: (Daughter of Boreas), Benefit, Wealth 2 (Independently Wealthy), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Evasion, Languages 3, Ranged Attack 2, Redirect, Ritualist, Seize Initiative, Startle

Skills
Acrobatics 4 (+6), Athletics 6 (+14), Expertise: History 6 (+8), Expertise: Magic 10 (+12), Insight 6 (+10), Intimidation 8 (+12), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 2 (+4), Stealth 6 (+8), Treatment 8 (+10)

Powers
Adept of Divine Magic: Array
. . Blizzard: Environment 10 (ice magic, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up, Tiring)
. . Control Winds: Move Object 12 (wind magic, 100 tons; Indirect 4: any point, any direction)
. . Cryo-Aerokinesis: Concentration Line Area Affliction 5 (hybrid magic, 1st degree: Fatigued, Dazed, 2nd degree: Exhausted, Prone, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Line Area 2: 5 feet wide by 60 feet long, DC 15, Concentration, Extra Condition)
. . Cryokinesis: Cumulative Affliction 7 (cold, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 17; Affects Objects, Cumulative, Increased Range 2: perception; Tiring)
. . Freeze Metal: Damage 14 (ice magic, DC 29; Increased Range: ranged, Secondary Effect; Limited: to Targets that are touching a metal object)
. . Frigid Burst: Burst Area Damage 9 (ice magic, DC 24; Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Mass Suggestion: Concentration Perception Area Affliction 9 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Perception Area: DC 19 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Olympian Portal: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Portal; Activation 2: standard action, Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Wind-Riding: Flight 8 (wind magic, Speed: 500 miles/hour, 1 mile/round)
Olympian Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Constructs or if killed while on Olympus)
. . Divine Durability: Impervious Toughness 4 (racial trait)
. . Divine Perception: Senses 12 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Visual], Darkvision, Detect: Fire [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Fatigue Effects, Suffocation: High Altitudes)
Special Qualities
. . Air Walking: Flight 1 (wind magic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition will cause Khione to fall)

Offense
Initiative +2
Control Winds: Move Object 12, +6 (DC 22)
Cryo-Aerokinesis: Concentration Line Area Affliction 5 (DC Fort 15)
Cryokinesis: Cumulative Affliction 7 (DC Fort 17)
Freeze Metal: Damage 14, +6 (DC 29)
Frigid Burst: Burst Area Damage 9 (DC 24)
Grab, +5 (DC Spec 18)
Mass Suggestion: Concentration Perception Area Affliction 9 (DC Will 19)
Throw, +4 (DC 23)
Unarmed, +5 (DC 23)

Complications
- Damsel in Distress: Khione is being subjected to attacks on her cultural identity that are being executed by a rival pantheon, and therefore needs the assistance of a more powerful Greek deity in order to aid her in retaining her sense of self.
- Honor: Khione will always keep her word of honor, and is never underhanded in her dealings.
- Motivation: Dreamer: Khione wants to be the mother of a fully divine child, but since Harry is currently the only male member of her pantheon, she'll have to work out an agreement with Persephone in order for that dream to become a reality.
- Rivalry: Khione is engaged in a rivalry with Skadi of the Norse pantheon over the matter of which one of the two is the better Goddess of Winter.
- Temper: Khione tends to get upset whenever someone mentions silly concepts like "Global Warming."

Languages
Ancient Greek [Native], English, French, Latin

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 10/8 (Imp. 4), Will 12

Power Points
Abilities 70 + Powers 75 + Advantages 21 + Skills 33 (66 ranks) + Defenses 19 = 218
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DalkonCledwin
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Lady Daphne / The MCs / The Last of the Real Ones

Post by DalkonCledwin »

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Lines by Asia Ladowska & Colors by WarrenLouw

Lady Daphne Panhellenia - PL 12
Age: 18 / Height: 5' 7" / Weight: 127 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Olympian Gods / Base of Operations: Olympus, Realm of the Gods

Strength 15, Stamina 12, Agility 1, Dexterity 1, Fighting 8, Intellect 5, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive 2, Benefit, Status 3: (Queen Regnant of Olympus), Benefit, Wealth 4 (Multimillionaire), Connected, Daze (Deception), Defensive Attack, Eidetic Memory, Equipment 6, Fascinate (Persuasion), Languages 2, Potion Brewing, Quick Draw, Redirect, Ritualist, Second Chance: (Resisting Mental Control), Seize Initiative, Skill Mastery: (Expertise: Politics), Taunt, Teamwork, Trance, Well-informed

Skills
Deception 8 (+12), Expertise: Magic 12 (+17), Expertise: Politics 14 (+19), Insight 8 (+12), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 6 (+7), Stealth 4 (+5), Treatment 8 (+13)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Episkey: Healing 12 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacies Laqueis: Cumulative Affliction 10 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 20; Cumulative, Reach (melee) 4: 20 ft.)
. . . . Glacius Virilis: Progressive Affliction 6 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Greater Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative)
Disciple of Divine Magic: Array
. . Chain Lightning: Damage 12 (divine lightning, DC 27; Increased Range: ranged, Multiattack)
. . Change Shape: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Illusory Projection: Remote Sensing 17 (illusory magic, Affects: 3 Types, inc. Visual - Visaul, Mental, Auditory, Range: 500 miles; Dimensional 2: group - Olympian Realms, Feature: Allows Daphne to communicte with anyone who can perceive the viewing aperture; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Lightning Strike: Damage 17 (divine lightning, DC 32; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Might of the Gods: Enhanced Strength 15 (strengthening magic, +15 STR; Limited to Lifting, Notes: Max Lifting Strength 30: Up to 25,000,000 tons)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Remove Divinity: Cumulative Affliction 15 (divine curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 25; Cumulative, Increased Range: ranged, Reversible; Limited: Affects Greek Deities Only, Notes: Powers [Imapired/Disabled]; Transformed: [Powerless])
. . Wind-Riding: Flight 8 (wind magic, Speed: 500 miles/hour, 1 mile/round)
Olympian Deity Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Constructs or if killed while on Olympus)
. . Divine Durability: Impervious Toughness 10 (racial trait)
. . Divine Perception: Senses 13 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Gift of Babel: Comprehend 3 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate; Sustained; Limited: to Modern Languages)
. . Invulnerabilities: Immunity 15 (racial trait, Aging, Damage Effect: Electricity Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Fatigue Effects, Poison, Suffocation: High Altitudes)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)
Special Qualities
. . Air Walking: Flight 1 (wind magic, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition will cause Daphne to fall)
. . Precognitive Dreams: Senses 4 (divine talent, Precognition; Limited: Only While Dreaming, Uncontrolled)
. . Queen of the Gods: Immunity 80 (divine talent, Toughness Effects; Limited: Only while within Olympus, Limited - Half Effect)

Equipment
Olympus

Offense
Initiative +1
Chain Lightning: Damage 12, +7 (DC 27)
Expelliarmus: Damage 12, +7 (DC 27)
Glacies Laqueis: Cumulative Affliction 10, +8 (DC Fort 20)
Glacius Virilis: Progressive Affliction 6, +7 (DC Will 16)
Grab, +8 (DC Spec 25)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Lightning Strike: Damage 17, +7 (DC 32)
Remove Divinity: Cumulative Affliction 15, +7 (DC Will 25)
Throw, +1 (DC 30)
Unarmed, +8 (DC 30)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she was quite possibly the single most attractive witch in her year at Hogwarts.
- Honor: Daphne will always keep her word of honor, even if she rarely ever offers it, and always strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the eldest daughter of Cyrus and Elizabeth Greengrass, which means she is also the elder sister of Astoria Greengrass. Furthermore, she is best friends with a young woman who answers to the name of Tracey Davis.
- Rivalry: Daphne has unwittingly entered into a rivalry with Princess Diana of Themyscira over the topic of which one of them has a better claim on the Throne of Olympus.

Languages
Ancient Greek, English [Native], French

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 16 (Imp. 10), Will 12

Power Points
Abilities 100 + Powers 140 + Advantages 34 + Skills 36 (72 ranks) + Defenses 15 = 325

--------------------
Home Sweet Home
Olympus - PL 12

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Defensive Enchantments (Blast 12), Dimensional Portal (Earth), Grounds (Awesome), Gym, Hephaestus' Workshop, Holding Cells (Null Powers 12), Infirmary, Isolated (Realm of the Gods), Library, Living Space, Mystic Locale, Personnel (Creatures of Myth), Ritual Chamber, Sealed, Self-repairing 1, Trophy Room, Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 27
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DalkonCledwin
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We Are Giants Brainstorm & Notes

Post by DalkonCledwin »

We Are Giants
Premise: In order to allow their son a chance to grow up without facing discrimination, two Martians enact a plan which, if successful, will see the boy being raised by a lovely young couple known as James and Lily Potter. This is the tale of H’rarr H’ross (aka Harry Potter), the Martian Who Lived!
Required Inclusions:
- One of Harry’s birth parents must use Mayavana on Harry so that they can leave a telepathic message that allows them to explain who he is, and where he comes from.
- Harry must be one of the rare few Martians who possesses an affinity for magic, or in other words, he would have been a Sorcerer Priest, if not for the fact that he is a White Martian.
- Harry must encounter and befriend Raven (Rachel Roth) at some point prior to his eleventh birthday, with both of them being around the same age as one another.
- Harry and Raven must work together towards learning how to control their Telepathy, Empathy, Telekinesis and Magical abilities, since they will both be starting at around the same time.
- Harry and Raven must be active superheroes by the time that the younger between them reaches his or her seventeenth birthday.
- Harry and Raven must be approached by a member of the Justice League with an offer to join the YJ Team at around the same time as when Artemis Crock joins the Team.
- Harry must attempt to keep his status as a White Martian secret from the rest of the team, even if several of them will quickly work out which planet he was originally from.
- Harry and Raven must be far more inclined to permanently incapacitate their enemies than the other members of the YJ Team, with their defence being that it prevents recurring threats.
- Martians must reach physical and emotional maturity at around the same age as humans, but will usually consider themselves to be children/teenagers until they are about 50 years old.
- Harry’s primary romantic partner must be Raven, but other girls are permissible provided they gain Raven’s approval.
Preferred Inclusions:
- Harry should run away from the Dursley family after his initial encounter with Raven, with the two eking out a life for themselves on the streets of London.
- Harry and Raven should refuse to attend Hogwarts after sensing hostile emotions coming from either Dumbledore or Severus Snape, one of whom delivers their Hogwarts letters.
- M’gann M’orzz should be far younger than she is in the canonical Young Justice series, and she should also encounter Harry and Raven while all three of them are living as street urchins.
- Harry, Raven and if she’s with them, M’gann, should make a name for themselves in London by being responsible for disrupting the activities of various criminal organizations.
- Naturally, the activities of Harry and his friends will upset Dumbledore and certain members of his Bird Watching Organization, which will allow for the author to portray them in a certain light.
Optional Inclusions:
- Harry could have used Density Shifting as a means by which to protect himself from Voldemort’s Killing Curse during their initial encounter with one another.
- Harry and/or Raven could place Voldemort, Snape or Dumbledore into a permanent coma during one of their numerous encounters with these three men.
- Likewise, Harry and/or Raven could place a member of The Light into a permanent coma.
Forbidden Things:
- Harry being romantically interested in male characters.
- Harry and Raven, the Pathetic Emo Doormats.
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DalkonCledwin
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Martian Magehunter / The MCs / We Are Giants

Post by DalkonCledwin »

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Art by わか (Waka) on Pixiv

Martian Magehunter - Arc 1 - PL 9
Age: 11 / Height: 5' 1" / Weight: 118 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Potter's Urchins / Base of Operations: An Abandoned Warehouse, London, England

Strength 7/1, Stamina 7, Agility 4, Dexterity 4, Fighting 6, Intellect 5, Awareness 3, Presence 3

Advantages
Benefit, Alternate Identity: (Harry J. Potter), Benefit, Wealth (Well-Off), Contacts, Conviction, Defensive Attack, Disarming (DC 14), Eidetic Memory, Equipment 3, Fascinate (Persuasion), Great Endurance, Improved Grab, Leadership, Power Attack, Second Chance: (Resisting Mental Control)

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): Streetwise 6 (+9), Expertise (DEX): Broom Flight 4 (+8), Expertise: Magic 6 (+11), Insight 4 (+7), Investigation 4 (+9), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Sorcerer Priest 3 (+7), Sleight of Hand 6 (+10), Stealth 4 (+8)

Powers
Incredible Moves: Array
. . Kinetic Levitation: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round)
. . Soar the Spaceways: Movement 2 (psychoportation, Environmental Adaptation: Space, Space Travel 1: within solar system)
Martian Morphology: Array
. . Chameleon Camouflage: Concealment 4 (psychometabolism, All Visual Senses; Blending)
. . Change Shape: Morph 4 (psychometabolism, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Density Decrease: Insubstantial 4 (psychometabolism, Incorporeal)
. . Density Increase: Grouped Effect
. . . . Body Resistance: Impervious Toughness 7 (psychometabolism; Feature: Increased Mass)
. . . . Martian Might: Enhanced Strength 6 (psychometabolism, +6 STR)
Sorcerer Priest: Array
. . Empathic Healing: Healing 9 (empathic magic; Energizing, Restorative; Empathic)
. . Metaconcert: Linked Effect
. . . . Telepathic Network: Mental Area Communication 2 (Linked; telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 1 mile)
. . . . Telepathic Translation: Comprehend 2 (Linked; telepathy, Languages - Understand All, Languages - You're Understood; Subtle: subtle; Concentration)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Personal Dreamscape: Illusion 8 (illusory magic, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Limited to One Subject, Resistible: Will)
. . Shadow Shaping: Create 9 (shadow magic, Volume: 500 cft., DC 19; Movable, Selective; Proportional)
. . Soul Jump: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic)
. . Telekinesis: Move Object 11 (psychokinesis, 50 tons, DC 26; Damaging, Subtle: subtle)
. . Telepathic Probe: Mind Reading 9 (telepathy, DC 19; Subtle: subtle)
White Martian Physiology
. . Invulnerabilities: Immunity 10 (racial trait, Life Support; Feature: Longevity (Up to 273 years); Quirk 2: Harry is not immune to Environmental (Heat) or Starvation & Thirst)
. . Magical Speech: Comprehend 3 (racial trait, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Martian Durability: Protection 3 (racial trait, +3 Toughness; Impervious)
. . Sorcerous Perception: Senses 15 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Minds [Mental] 2: ranged, Extended: Visual Senses 2: x100, Extended: Detect Minds 1: x10, Radius (Type): Mental Senses)

Equipment
Abandoned Warehouse, Cell Phone

Offense
Initiative +4
Grab, +8 (DC Spec 17)
Mind Thrust: Damage 8 (DC Will 23)
Telekinesis: Move Object 11, +7 (DC 26)
Telepathic Probe: Mind Reading 9 (DC Will 19)
Throw, +4 (DC 22)
Unarmed, +6 (DC 22)

Complications
- Get Outta My Head!: A telepathic impression of the Dark Lord Voldemort is a constant presence in Harry's mind that he frequently argues with and fights against.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Power Loss: Harry loses access to all of his non-magical powers, and suffers a Major (-5) Penalty to his Strength and Stamina when exposed to fire.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 10 (Imp. 10/3), Will 11

Power Points
Abilities 66 + Powers 118 + Advantages 17 + Skills 25 (49 ranks) + Defenses 14 = 240

--------------------
Home Sweet Home
Abandoned Warehouse - PL 9

Toughness 8, Size Medium

Features:
Artificer's Lab, Concealed 1 (DC 20), Garage, Gym, Living Space, Mystic Locale, Ritual Chamber, Wards 1 (DC 20)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
Last edited by DalkonCledwin on Wed Dec 15, 2021 9:07 pm, edited 2 times in total.
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Raven / The MCs / We Are Giants

Post by DalkonCledwin »

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Art by Unded on DeviantArt

Raven - Arc 1 - PL 9
Age: 11 / Height: 4' 9" / Weight: 74 lbs / Hair Color: Purple / Eye Color: Purple
Group Affiliations: Potter's Urchins / Base of Operations: An Abandoned Warehouse, London, England

Strength 5, Stamina 5, Agility 3, Dexterity 3, Fighting 2, Intellect 4, Awareness 6, Presence 4

General Advantages
Accurate Attack, Contacts, Daze (Intimidation), Defensive Attack, Disarming (DC 14), Equipment 1, Favored Foe: (Trigon the Terrible), Improved Trip, Languages 1, Lionheart, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Startle, Teamwork, Untapped Potential

Enhanced Advantages
Assessment, Eidetic Memory

Skills
Athletics 4 (+9), Deception 4 (+8), Expertise (AWE): Psychology 6 (+12), Expertise: Magic 6 (+10), Insight 4 (+16/+10), Intimidation 6 (+10), Investigation 4 (+8), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat: Magic 6 (+9), Sleight of Hand 4 (+7), Stealth 4 (+7)

Powers
Daughter of Darkness: Array
. . Empathic Healing: Healing 9 (empathic magic; Energizing, Restorative; Empathic)
. . Empathic Probe: Mind Reading 9 (empathic magic, DC 19; Subtle: subtle; Limited to Emotions)
. . On Raven's Wings: Burst Area Flight 7 (magical travel, Speed: 250 miles/hour, 0.5 miles/round; Affects Others, Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Personal Dreamscape: Illusion 9 (illusory magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Limited to One Subject, Resistible: Will)
. . Psychokinesis: Move Object 9 (kinetic magic, 12 tons; Increased Range: perception)
. . Rend Soul: Damage 9 (soul magic, DC 24; Alternate Resistance: Will, Increased Range 2: perception)
. . Shadow Bolts: Damage 9 (shadow magic, DC 24; Increased Range: ranged, Multiattack)
. . Shadow Shaping: Create 9 (shadow magic, Volume: 500 cft., DC 19; Movable, Selective; Proportional)
. . Soul Jump: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic)
Half-Fiend Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition will cause Raven to fall)
. . Fiendish Perception: Senses 13 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Detect: Demons [Mental] 2: ranged, Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 543 years))
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Corrosive Damage, Damage Effect: Fire Damage; Limited - Half Effect)
Metaconcert: Linked Effect
. . Telepathic Network: Mental Area Communication 2 (Linked; telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 1 mile)
. . Telepathic Translation: Comprehend 2 (Linked; telepathy, Languages - Understand All, Languages - You're Understood; Subtle: subtle; Concentration)
Special Qualities
. . Dark Knowledge: Enhanced Trait 5 (training, Insight +6 (+16), Advantages: Assessment, Eidetic Memory; Limited: Insight bonus is for Assessment and Evaluation only [3 ranks only])
. . Shadow Shield: Protection 4 (shadow magic, +4 Toughness; Impervious [5 extra ranks], Sustained)

Offense
Initiative +3
Empathic Probe: Mind Reading 9 (DC Will 19)
Grab, +2 (DC Spec 15)
Psychokinesis: Move Object 9 (DC 19)
Rend Soul: Damage 9 (DC Will 24)
Shadow Bolts: Damage 9, +9 (DC 24)
Throw, +3 (DC 20)
Unarmed, +2 (DC 20)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, rather than being feared for the horrors her father wishes to unleash upon the world.
- Temper: Despite her normally passive attitude, Raven has a few triggers that will spark intense fits of anger and paranoia. For instance, She is known to be rather possessive of those she cares about, reacting rather extremely whenever they are in danger.
- Weakness: Raven is susceptible to the effects of Holy Books, Holy Symbols and Holy Water, as described in the Supernatural Handbook on pages 30-31.

Languages
Azaranian [Native], English

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 9/5 (Imp. 9/0), Will 10

Power Points
Abilities 64 + Powers 101 + Advantages 17 + Skills 28 (56 ranks) + Defenses 17 = 227
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DalkonCledwin
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Miss Martian / The MCs / We Are Giants

Post by DalkonCledwin »

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Art by by Myotishi on DeviantArt

Miss Martian - Arc 1 - PL 9
Age: 11 / Height: 5' 2" / Weight: 93 lbs / Hair Color: Red / Eye Color: Brown
Group Affiliations: Potter's Urchins / Base of Operations: An Abandoned Warehouse, London, England

Strength 6, Stamina 7, Agility 3, Dexterity 3, Fighting 6, Intellect 4, Awareness 3, Presence 3

Advantages
Benefit, Alternate Identity: (Megan Morse), Close Attack 2, Contacts, Conviction, Defensive Attack, Disarming (DC 18), Eidetic Memory, Equipment 1, Fascinate (Persuasion), Great Endurance, Languages 1, Power Attack, Second Chance: (Resisting Mental Control)

Skills
Close Combat: Unarmed 2 (+8), Deception 4 (+7), Expertise (AWE): Popular Culture 6 (+9), Expertise: Galactic Lore 4 (+8), Insight 6 (+9), Intimidation 4 (+7), Perception 6 (+9), Persuasion 4 (+7), Ranged Combat: Psionics 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+7), Technology 4 (+8)

Powers
Incredible Moves: Array
. . Kinetic Levitation: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round)
. . Soar the Spaceways: Movement 2 (psychoportation, Environmental Adaptation: Space, Space Travel 1: within solar system)
Martian Morphology: Array
. . Chameleon Camouflage: Concealment 4 (psychometabolism, All Visual Senses; Blending)
. . Change Shape: Morph 4 (psychometabolism, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices; Quirk: All forms must be female)
. . Density Decrease: Insubstantial 4 (psychometabolism, Incorporeal)
. . Density Increase: Grouped Effect
. . . . Body Resistance: Impervious Toughness 7 (psychometabolism; Feature: Increased Mass)
. . . . Martian Might: Enhanced Strength 6 (psychometabolism, +6 STR)
Martian Psionics: Array
. . Clairvoyant Sense: Remote Sensing 9 (clairsentience, Affects: 2 Types, inc. Visual - Visual & Auditory, Range: 2 miles; No Conduit, Subtle: DC 20+rank)
. . Dispel Psionics: Burst Area Nullify 9 (psychokinesis, Counters: Mental Powers, DC 19; Burst Area: 30 feet radius sphere, DC 19, Broad, Simultaneous, Subtle: subtle)
. . Fear Cascade: Burst Area Affliction 9 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged, Selective, Subtle: subtle)
. . Metaconcert: Linked Effect
. . . . Telepathic Network: Mental Area Communication 3 (Linked; telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . . . Telepathic Translation: Comprehend 2 (Linked; telepathy, Languages - Understand All, Languages - You're Understood; Subtle: subtle; Concentration)
. . Mind Thrust: Damage 9 (telepathy, DC 24; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Telekinesis: Move Object 11 (psychokinesis, 50 tons, DC 26; Damaging, Subtle: subtle)
. . Telekinetic Anchor: Burst Area Move Object 9 (psychokinesis, 12 tons; Burst Area 2: 60 feet radius sphere, DC 19, Subtle: subtle; Limited Direction: Pushing Downwards)
. . Telepathic Probe: Cumulative Mind Reading 9 (telepathy, DC 19; Cumulative, Subtle: subtle)
White Martian Physiology
. . Invulnerabilities: Immunity 10 (racial trait, Life Support; Feature: Longevity (Up to 264 years); Quirk 2: M'gann is not immune to Environmental (Heat) or Starvation & Thirst)
. . Martian Durability: Protection 2 (racial trait, +2 Toughness; Impervious)
. . Martian Perception: Senses 14 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Minds [Mental] 2: ranged, Extended: Visual Senses 2: x100, Extended: Detect Minds 1: x10, Radius (Type): Mental Senses)
. . Spirit Whisperer: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)

Equipment
Cell Phone

Offense
Initiative +3
Dispel Psionics: Burst Area Nullify 9 (DC Will 19)
Fear Cascade: Burst Area Affliction 9 (DC Will 19)
Grab, +8 (DC Spec 16)
Mind Thrust: Damage 9 (DC Will 24)
Telekinesis: Move Object 11, +7 (DC 26)
Telekinetic Anchor: Burst Area Move Object 9 (DC 19)
Telepathic Probe: Cumulative Mind Reading 9 (DC Will 19)
Throw, +3 (DC 21)
Unarmed, +10 (DC 21)

Complications
- Honor: M'gann will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: M'gann is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Doing Good: M'gann wishes to use her powers to help make her new home a better place for everyone, but is currently having a difficult time making ends meet due to her young age and inexperience in the ways of the world.
- Power Loss: M'gann loses access to all of her powers, and suffers a Major (-5) Penalty to her Strength and Stamina when exposed to fire.
- Quirk: M'gann learned everything she knows about Earth from watching television. This means she is prone to using catch-phrases and thinking that life works like a sitcom.

Languages
English, Martian [Native]

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 9 (Imp. 9/2), Will 11

Power Points
Abilities 58 + Powers 116 + Advantages 17 + Skills 26 (52 ranks) + Defenses 17 = 234
Last edited by DalkonCledwin on Wed Dec 15, 2021 10:48 pm, edited 1 time in total.
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Rose / The MCs / We Are Giants

Post by DalkonCledwin »

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Rose Black - Arc 1 - PL 9
Age: 11 / Height: 4' 7" / Weight: 77 lbs / Hair Color: Blonde / Eye Color: Pink
Group Affiliations: Potter's Urchins / Base of Operations: An Abandoned Warehouse, London, England

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 4, Awareness 4, Presence 6

Advantages
Contacts, Daze (Deception), Defensive Attack, Defensive Roll 5, Disarming (DC 18), Eidetic Memory, Equipment 1, Leadership, Power Attack, Taunt, Well-informed

Skills
Deception 8 (+14), Expertise (PRE): Acting 6 (+12), Expertise: Magic 6 (+10), Insight 6 (+10), Investigation 4 (+8), Perception 4 (+8), Persuasion 6 (+12), Ranged Combat: Magic 2 (+5), Sleight of Hand 6 (+9), Stealth 4 (+7)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 157 years); Quirk: Delphi is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 3 (racial trait, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
Special Qualities
. . Levitation: Flight 4 (magical travel, Speed: 30 miles/hour, 500 feet/round)
Wandless Magic: Array
. . Colloportus: Transform 6 (charm, Affects: 1 Thing > 1 Thing - Unlocked to Locked, Transforms: 50 lbs., DC 16; Increased Duration: continuous, Increased Range: ranged; Diminished Range 3)
. . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . Incendio: Damage 8 (fire magic, DC 23; Increased Range: ranged, Secondary Effect)
. . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 24; Damaging, Improvised Weapon 3, Increased Range: perception, Subtle: subtle; Limited Direction: Up or Down)

Equipment
Cell Phone, Heavy Jacket

Offense
Initiative +3
Colloportus: Transform 6, +5 (DC Dog 16)
Expelliarmus: Damage 13, +5 (DC 28)
Grab, +2 (DC Spec 10)
Incendio: Damage 8, +5 (DC 23)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)
Wingardium Leviosa: Move Object 6 (DC 24)

Complications
- Enemies: Because of her heritage, there are those who wish to either exploit Rose for their own dark purposes, or else to eradicate her so that her father's dark legacy comes to an abrupt end with her untimely demise.
- Impulsive: Rose is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Acceptance: Rose wishes to be accepted for who she is, rather than being feared or reviled because of who her parents were.
- Secret of Pedigree: Rose is actually the daughter of the Dark Lord Voldemort and his favorite Death Eater, Bellatrix Lestrange. Furthermore, the name "Rose Black" is one she chose for herself, since she knows perfectly well what would happen if she introduced herself to people using the name on her magical birth certificate.
- Temper: Despite her normally cheerful attitude, Rose has a few triggers that will spark intense fits of anger and paranoia. For instance, she is known to be rather possessive of those she cares about, reacting rather extremely whenever they are in danger.

Languages
English [Native]

Defense
Dodge 10, Parry 8, Fortitude 5, Toughness 8/2, Will 13

Power Points
Abilities 48 + Powers 46 + Advantages 18 + Skills 26 (52 ranks) + Defenses 25 = 163
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Headmaster Dumbledore / The Order / We Are Giants

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Headmaster Albus Dumbledore - PL 12
Age: 125 / Height: 5' 11" / Weight: 168 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: Numerous / Base of Operations Hogwarts Castle, the Highlands, Scotland

Strength -2, Stamina -1, Agility -1, Dexterity 3, Fighting 6, Intellect 5, Awareness 3, Presence 4

General Advantages
Accurate Attack, Assessment, Benefit, Status: (Very Important Person), Benefit, Wealth (Well-Off), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll 3, Equipment 8, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 3, Leadership, Potion Brewing, Ritualist, Skill Mastery: (Expertise: Magic), Speed of Thought, Taunt, Well-informed

Enhanced Advantages
Luck 3

Skills
Deception 6 (+10), Expertise (AWE): Pedagogy 8 (+11), Expertise (DEX): Broom Flight 4 (+7), Expertise: Alchemy 8 (+13), Expertise: Magic 12 (+17), Expertise: Tactics 6 (+11), Insight 6 (+9), Intimidation 6 (+10), Investigation 6 (+11), Perception 4 (+7), Persuasion 8 (+12), Ranged Combat: Magic 7 (+10), Sleight of Hand 4 (+7), Stealth 8 (+7), Treatment 4 (+9)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 152 years); Quirk: Dumbledore is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 2 (racial talent, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [1 rank only])
The Deluminator (Easily Removable)
. . Pervy Old Man: Array
. . . . Deluminate: Nullify 4 (unique object, Counters: Light Sources, DC 14; Increased Range: perception, Reversible, Simultaneous)
. . . . Think About This for a Sec: Senses 15 (unique object, Accurate: Detect Harry Potter, Acute: Detect Harry Potter, Detect: Harry Potter [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Harry Potter 6: x1m, Tracking: Detect Harry Potter 2: full speed; Sustained)
The Elder Wand (Easily Removable (indestructible))
. . Best Wand Ever: Luck Control 1 (legendary object, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance Checks vs. Spells Cast with the Elder Wand)
. . Master of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Phoenix)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Ignis Furore: Cylinder Area Damage 7 (fire magic, DC 22; Cylinder Area 2: 60 feet cylinder, DC 17, Increased Duration: concentration, Increased Range: ranged, Selective; Distracting)
. . . . Ignis Laqueis: Cumulative Affliction 10 (fire magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Extra Condition, Reach (melee) 4: 20 ft.)
. . . . Pellucidi Pellis: Concealment 4 (charm, All Visual Senses; Affects Others; Blending)
. . . . Petrificus Totalus: Progressive Affliction 8 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 18; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Reparifors: Healing 14 (healing magic; Restorative; Tiring)
. . . . Spell Turning: Deflect 19 (talent; Redirection, Reflect; Limited: Affects Magical Attacks Only, Reduced Range: close)
Wandless Magic: Array
. . Arresto Momentum: Movement 1 (charm, Safe Fall; Affects Others, Increased Range 2: perception)
. . Confundo: Concentration Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 19; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Legilimens: Mind Reading 9 (divination, DC 19; Subtle: subtle; Limited to Surface Thoughts)
. . Nullum Effugium: Burst Area Nullify 6 (jinx, Counters: Teleportation & Dimension Travel Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Sustained; Distracting)

Equipment
Heavy Robes, Hogwarts Castle

Offense
Initiative +9
Confundo: Concentration Affliction 9 (DC Will 19)
Deluminate: Nullify 4 (DC Will 14)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Grab, +6 (DC Spec 8)
Ignis Furore: Cylinder Area Damage 7 (DC 22)
Ignis Laqueis: Cumulative Affliction 10, +6 (DC Will 20)
Legilimens: Mind Reading 9 (DC Will 19)
Nullum Effugium: Burst Area Nullify 6 (DC Will 16)
Petrificus Totalus: Progressive Affliction 8, +10 (DC Will 18)
Throw, +3 (DC 13)
Unarmed, +6 (DC 13)

Complications
- Enemies: Dumbledore is the self-proclaimed "Leader of the Light", which means he'll oppose the forces of darkness whenever and wherever he finds them. However, he also believes that it is important to try redeeming these poor lost souls, and as such, regularly imprisons them in places where they could escape before that redemption is found, and attempt to claim vengeance upon Dumbledore for his efforts to lock them up with Dementors as their guards.
- Honor: Dumbledore will always keep his word, strives uphold the Greater Good, and is never underhanded in his dealings.
- Motivation: Doing Good: Dumbledore seeks to perform good deeds wherever he goes. Generally his actions will be in service to the “Greater Good,” in spite of the fact that they will often seem rather cruel.
- Responsibility: And how... Under normal circumstances, Dumbledore holds the positions of Headmaster at Hogwarts, Supreme Mugwump for the International Confederation of Wizards, and Chief Warlock within the British Wizengamot. Any one of these offices would qualify as a full time job, and yet somehow he manages to simultaneously handle all three.

Languages
Gobbledegook, Latin, Mermish, New English [Native], Old English

Defense
Dodge 8, Parry 8, Fortitude 3, Toughness 5/-1, Will 13

Power Points
Abilities 34 + Powers 71 + Advantages 33 + Skills 49 (97 ranks) + Defenses 25 = 212

--------------------
A School to Live In
Hogwarts Castle - PL 12

Toughness 12, Size Awesome

Features:
Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Living Statues), Dock, Dual Size: (Gargantuan), Escape Tunnels 1 (DC 20), Fire Prevention Charms, Floo Aperture, Grounds (Awesome), Infirmary, Isolated (Scottish Highlands), Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Owlery, Personnel (House Elves, Teachers, Hagrid & Filch), Ritual Chamber, Room of Requirement, Staff Room, Trophy Room, Wards 3 (DC 30)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 26 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
--------------------
Build Comments
Even though I've adjusted the Potterverse timeline to account for the addition of the Young Justice stuff in this story, I've decided to leave Dumbledore's Date of Birth unchanged, so he'll be older in this story than in canon.
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Mad-Eye Moody / The Order / We Are Giants

Post by DalkonCledwin »

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Alastor 'Mad-Eye' Moody - PL 11
Age: 78 / Height: 6' 2" / Weight: 183 lbs / Hair Color: Gray / Eye Color: Dark / Electric Blue
Group Affiliations: The British Auror Force / Base of Operations: The British Ministry for Magic

Strength 0, Stamina 1, Agility -1, Dexterity 3, Fighting 6, Intellect 4, Awareness 4, Presence 4

Advantages
All-out Attack, Assessment, Benefit, Security Clearance 3: (British Auror Force), Connected, Contacts, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll 5, Dirty Fighting, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (When Fighting Favored Foes), Favored Foe: (Dark Witches & Wizards), Fearless, Improved Initiative, Inspire 2, Interpose, Leadership, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Startle, Tracking, Well-informed

Skills
Deception 8 (+12), Expertise (AWE): Pedagogy 6 (+10), Expertise (DEX): Broom Flight 4 (+7), Expertise: Law Enforcement 8 (+12), Expertise: Magic 10 (+14), Insight 6 (+10), Intimidation 10 (+14), Investigation 8 (+12), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Stealth 8 (+7), Treatment 4 (+8)

Powers
Mad-Eye's Mad Eye (Removable)
. . Sees Through Everything: Senses 22 (legendary object, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Magical Auras [Vision] 2: ranged, Extended: Visual Senses 2: x100, Low-light Vision, Microscopic Vision 2: cell-size, Penetrates Concealment: Vision, Radius (Type): Visual Senses)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 158 years); Quirk: Moody is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
Rowan & Dragon Heartstring Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 500 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . . . Confringo: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Burst Area Move Object 8 (curse, 6 tons, DC 23; Burst Area: 30 feet radius sphere, DC 18, Damaging; Limited Direction: Away from Center of the Area of Effect)
. . . . Mimblewimble: Progressive Affliction 13 (curse, 3rd degree: Transformed, Resisted by: Fortitude, DC 23; Increased Range: ranged, Progressive; Limited: to Tying the Target's Tongue in a Knot, Limited Degree (third only))
. . . . Mustelafors: Cumulative Affliction 8 (transfiguration, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Notes: Transformed: [Into a ferret])
. . . . Nullum Effugium: Burst Area Nullify 8 (jinx, Counters: Teleportation & Dimension Travel Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Omnifracto: Nullify 8 (curse, Counters: Magical Effects, DC 18; Broad, Increased Range: perception, Simultaneous; Limited: Affects Defensive Magic Only)
. . . . Patronus Shield: Concentration Burst Area Affliction 11 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Burst Area: 30 feet radius sphere, DC 21, Concentration; Limited: to Dementors, Lethifolds & other similar creatures, Limited: for Holding Targets at Bay Only, Limited Degree)
. . . . Pellucidi Pellis: Concealment 4 (charm, All Visual Senses; Affects Others; Blending)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Protego Shield: Enhanced Trait 6 (charm, Dodge +3 (+13), Parry +3 (+13))
Special Qualities
. . Practical & Awesome: Feature 1 (talent, Notes: Moody can cast spells with his Walking Stick as easily as he can from his wand, meaning that you need to hit him with two Disarm maneuvers before you can consider him to be "disarmed")

Equipment
Badge, Handcuffs, Heavy Robes, Walking Stick (Club)

Offense
Initiative +3
Confringo: Burst Area Damage 6 (DC 21)
Expelliarmus: Damage 13, +9 (DC 28)
Expulso: Burst Area Move Object 8 (DC 23)
Grab, +6 (DC Spec 10)
Mimblewimble: Progressive Affliction 13, +9 (DC Fort 23)
Mustelafors: Cumulative Affliction 8, +9 (DC Fort 18)
Nullum Effugium: Burst Area Nullify 8 (DC Will 18)
Omnifracto: Nullify 8 (DC Will 18)
Patronus Shield: Concentration Burst Area Affliction 11 (DC Will 21)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +3 (DC 15)
Unarmed, +6 (DC 15)
Walking Stick, +6 (DC 17)

Complications
- Disability: Moody is missing one of his eyes and is therefore considered to be Vision Disabled when operating without the benefit of his Mad Eye. Furthermore, one of his legs has been replaced with a prosthesis, meaning that he is considered to be Hindered on a permanent basis.
- Enemies: Moody is personally responsible for arresting at least a third of all the Death Eaters who currently reside within Azkaban Prison. Needless to say, this man's got enemies!
- Honor: Moody often restrains himself from inflicting fatal injuries, as he prefers to try taking his opponents in alive, which is at least partially responsible for his multitudinous & permanent physical injuries.
- Motivation: Justice: Moody wants to see Voldemort and all of his Death Eaters locked up in Azkaban Prison, or better yet still, dead. Unfortunately, he is unlikely to see a difference between Rose and Voldemort, and would be just as quick to attack her with lethal intent as he is when facing off against her father.
- Reputation: Moody's reputation as a duelist is intimidating enough that Severus Snape, who is himself a master duelist, will usually run for the hills rather than exchange spellfire with this man. "Oi, why is this on my stat block?"
- Secret: Mad-Eye will at one point be impersonated by an escaped Azkaban convict known as Bartemius Crouch Jnr. This is a fact which Barty Jnr will do everything in his power to keep a secret, as it will be his job to ensure that Harry Potter reaches the graveyard in Little Hangleton.
- Temper: Attacking people from behind where Moody can see you doing it is liable to get you turned into a ferret!

Languages
English [Native]

Defense
Dodge 13/10, Parry 13/10, Fortitude 5, Toughness 9/1, Will 12

Power Points
Abilities 42 + Powers 53 + Advantages 36 + Skills 46 (92 ranks) + Defenses 27 = 204
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The Aurors & OotP / Magical Britain / We Are Giants

Post by DalkonCledwin »

The Aurors & Order of the Phoenix
Minion Ranks: 6 / Sidekick Ranks: 18
The Auror Force
British Aurors - PL 6

Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 1, Presence 2

Advantages
Benefit, Security Clearance: (British Auror Force), Equipment 1, Extraordinary Effort, Potion Brewing, Ritualist, Tracking

Skills
Close Combat: Unarmed 4 (+6), Expertise: Law Enforcement 6 (+10), Expertise: Magic 6 (+10), Perception 6 (+7), Ranged Combat: Magic 4 (+6)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity; Quirk: Aurors are only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
Random Wands (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 3 (magical travel, 250 feet in a move action, carrying 400 lbs.; Change Direction, Extended: 8 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . . . Expelliarmus: Damage 6 (charm, DC 21; Disarming, Increased Range: ranged; Nonlethal)
. . . . Locomotor: Move Object 3 (charm, 400 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)
. . . . Stupefy: Cumulative Affliction 4 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Equipment
Badge, Handcuffs

Offense
Initiative +2
Expelliarmus: Damage 6, +6 (DC 21)
Grab, +2 (DC Spec 12)
Locomotor: Move Object 3 (DC 13)
Stupefy: Cumulative Affliction 4, +6 (DC Fort 14)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)

Languages
English [Native]

Defense
Dodge 8, Parry 7, Fortitude 4, Toughness 4, Will 6

Power Points
Abilities 38 + Powers 17 + Advantages 6 + Skills 13 (26 ranks) + Defenses 16 = 90
--------------------
The Order
The Order Members - PL 6

Strength 2, Stamina 4, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 1, Presence 2

Advantages
Connected, Extraordinary Effort, Potion Brewing, Ritualist

Skills
Close Combat: Unarmed 4 (+6), Expertise: Law Enforcement 6 (+10), Expertise: Magic 6 (+10), Perception 6 (+7), Ranged Combat: Magic 4 (+6), Treatment 4 (+8)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity; Quirk: Order Members are only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
Random Wands (Easily Removable)
. . Magical Aptitude: Array
. . . . Apparition: Teleport 3 (magical travel, 250 feet in a move action, carrying 400 lbs.; Change Direction, Extended: 8 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic)
. . . . Expelliarmus: Damage 6 (charm, DC 21; Disarming, Increased Range: ranged; Nonlethal)
. . . . Locomotor: Move Object 3 (charm, 400 lbs.; Increased Range: perception, Precise, Subtle 2: undetectable)
. . . . Stupefy: Cumulative Affliction 4 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cumulative, Increased Range: ranged)

Offense
Initiative +2
Expelliarmus: Damage 6, +6 (DC 21)
Grab, +2 (DC Spec 12)
Locomotor: Move Object 3 (DC 13)
Stupefy: Cumulative Affliction 4, +6 (DC Fort 14)
Throw, +2 (DC 17)
Unarmed, +6 (DC 17)

Languages
English [Native]

Defense
Dodge 8, Parry 7, Fortitude 4, Toughness 4, Will 6

Power Points
Abilities 38 + Powers 17 + Advantages 4 + Skills 15 (30 ranks) + Defenses 16 = 90
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Animal I Have Become Brainstorm & Notes

Post by DalkonCledwin »

Animal I Have Become
Premise: What if there was something about James and Lily Potter which allowed their son to inherit the ability to transform into a superhuman man-beast known as a Therianthrope, while also giving him the ability to use magic in ways that would defy the understanding of wand-wizards? How about we find out…
Required Inclusions:
- Harry Potter must be a second generation mutant, at the very least, with the powers of Therianthropy and Magical Energy Manipulation.
- Harry’s animalistic features must be derived from a lion, which is what will allow him to be distinguished from Rahne Sinclair.
- Harry must also have the ability to shift back into a normal human appearance, which is what will act as a distinguishing feature between him and Hank McCoy.
- The Therianthrope aspect of Harry’s mutation must activate during the course of his third, fourth, or fifth years at Hogwarts, author’s choice as to which one is chosen.
- Harry must eventually come to the attention of the X-Men, with either Jean Grey or Ororo Munroe serving as his primary romantic interest.
- Harry must be one of a very select number of mutants with magic-related abilities, meaning that his powers will be highly desired by both Xavier and Magneto.
Preferred Inclusions:
- Harry’s ability to manipulate magical energy should be powerful enough to where he’s on even footing with the version of Wanda Maximoff that appears in X-Men: Evolution.
- Harry should have difficulties controlling his animalistic impulses, and could even enter a berserk fury after being exposed to specific triggering stimuli, much like Logan and X-23.
- Naturally, Dolores Umbridge should make a nuisance of herself by trying to get Harry’s wand snapped because he is “obviously a half-breed.” Not that he needs a wand, though.
Optional Inclusions:
- Harry could come to the attention of the Black Panther (T’Challa of Wakanda), who may decide to adopt the boy due to his apparent connection to the Mother Goddess of Wakanda.
- This story could be set within the universe of X-Men: Evolution.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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