Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Princess Ghia'ta / The MCs / Amor est Vitae Essentia

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Princess Ghia'ta of Zamaron - Arc 1 - PL 10
Age: Looks 17 / Height: 5' 2" / Weight: 112 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Zamaron Royal Family / Base of Operations: Potter Heights, Manhattan, New York
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -10/-8

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 7

General Advantages
Accurate Attack, Attractive 2, Benefit, Wealth 2 (Independently Wealthy), Charming, Chokehold, Connected, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aerial), Flirtation, Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Set-up, Teamwork, Well-informed

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Jack-of-all-trades

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Staves 2 (+10), Expertise (AWE): Cooking 6 (+10), Expertise: Politics 8 (+11), Expertise: Romantic Lore 8 (+11), Insight 6 (+10), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+15), Ranged Combat: Power Cosmic 5 (+8), Riding 4 (+9/+7), Technology 6 (+9), Treatment 6 (+9)

Powers
Cosmic Channeling
. . Cosmic Blast: Damage 12 (cosmic, DC 27; Increased Range: ranged)
. . Cosmic Bolts: Damage 8 (cosmic, DC 23; Increased Range: ranged, Multiattack)
. . Force Constructs: Create 8 (cosmic, Volume: 250 cft., DC 18; Impervious, Movable; Proportional)
. . Force Lifting: Move Object 10 (cosmic, 25 tons; Increased Range: perception, Precise; Concentration)
. . Stunning Blast: Cumulative Affliction 8 (cosmic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . True Flight: Flight 10 (cosmic, Speed: 2000 miles/hour, 4 miles/round; Precise)
Zamaron Energy Staff (Easily Removable)
. . Staff Weapon: Array
. . . . Energy Bolt: Damage 10 (energy, DC 25; Increased Range: ranged)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 25; Double)
Zamaron Physiology
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Quirk: Ghia'ta is only immune to mundane diseases & poisons)
. . Stealthy: Enhanced Trait 2 (racial talent, Riding +2 (+9), Stealth +2 (+5))
. . Superior Toughness: Impervious Toughness 8 (racial trait)
. . Universal Understanding: Comprehend 5 (racial talent, Languages - Read All, Languages - Speak All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Zamaron Perception: Senses 14 (racial trait, Acute: Cosmic Awareness, Awareness: Cosmic Effects [Mental], Darkvision, Extended: Cosmic Awareness 8: x100m, Extended: Visual Senses 1: x10, Radius: Cosmic Awareness)
Zamaron Power Ring (Removable)
. . Avarice Immunity: Feature 1 (cosmic, Notes: Zamaron Power Rings are immune to the Orange Light of Avarice. The Orange Light cannot take control of a Star Sapphire's Power Ring)
. . Cosmic Relay: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted, Notes: Range: Universe-wide)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Galaxy-wide)
. . Cosmic Shield: Protection 2 (cosmic, +2 Toughness; Impervious, Sustained)
. . Interface: Comprehend 2 (cosmic, Machines / Electronics)
. . Knowledge Database: Enhanced Trait 3 (cosmic, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades; Quirk: Jack-of-All-Trades & Beginner's Luck are limited to Intellect skills)
. . Soar the Spaceways: Movement 4 (cosmic, Environmental Adaptation: Space, Space Travel 3: other galaxies)
. . Violet Energy Powers: Array
. . . . Emotional Tether: Senses 34 ([0 active, 0/34 PP, 1/r], cosmic, Accurate: Detect Imperiled Love, Acute: Detect Imperiled Love, Detect: Imperiled Love [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Imperiled Love 20: x100000000tr, Penetrates Concealment: Detect Imperiled Love, Radius: Detect Imperiled Love, Tracking: Detect Imperiled Love 2: full speed; Sustained)
. . . . Heart's Connection: Healing 12 ([0 active, 0/34 PP, 2/r+1], cosmic; Increased Range: ranged, Persistent, Restorative, Resurrection; Limited: Affects Others Only, Source: The truest Love of the person to be healed, Tiring)
. . . . Scanning Beam: Senses 21 ([0 active, 0/34 PP, 1/2r], cosmic, Acute (Type): Mental Senses, Analytical (Type): Aural Senses, Analytical (Type): Chemical Senses, Analytical (Type): Visual Senses, Detect: Chemicals [Mental] 2: ranged, Detect: Love [Mental] 2: ranged, Extended: Visual Senses 3: x1k, Microscopic Vision 2: cell-size, Radius (Type): Mental Senses, Tracking: Detect Chemicals 1: -1 speed rank, Ultra-hearing; Concentration)
. . . . Violet Crystallization: Progressive Affliction 8 ([0 active, 0/34 PP, 4/r], cosmic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Transformed, Resisted by: Will, DC 18; Extra Condition, Increased Range: ranged, Progressive; Tiring)

Equipment
Advanced Commlink

Offense
Initiative +3
Cosmic Blast: Damage 12, +8 (DC 27)
Cosmic Bolts: Damage 8, +8 (DC 23)
Energy Bolt: Damage 10, +8 (DC 25)
Force Lifting: Move Object 10 (DC 20)
Grab, +8 (DC Spec 18)
Staff Strike: Strength-based Damage 2, +10 (DC 25)
Stunning Blast: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 23)
Unarmed, +8 (DC 23)
Violet Crystallization: Progressive Affliction 8, +8 (DC Will 18)

Complications
- Cultural Awkwardness: Ghia'ta is basically a space-elf, and thus has an incredibly hard time blending in on Earth, and doubly so when interacting with the magical societies of that world due to their xenophobia.
- Honor: Ghia'ta will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: Ghia'ta wishes to help make Harry's life easier in whatever way that she can, and one of those ways is by helping him to build the large family that he has always desired.
- Power Limiter: The Violet aspect of the Emotional Electromagnetic Spectrum is fueled by love, which equates to a person's Will Score. This means that the maximum rank of non-sensory effects within their Violet Energy Powers array are incapable of being any higher than the ring-bearer's current Will score. Effects which reduce that score will cause an equivalent reduction to the effect ranks of powers in the associated array.
- Relationships: Ghia'ta's aunt is the reigning Queen of the Zamaron people, which is an extraterrestrial culture that seems to have forgotten that it needs males for reproduction purposes, while simultaneously viewing romantic love as the most efficient way of achieving Nirvana.

Languages
English, French, Zamaron [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 10/8), Will 12

Power Points
Abilities 88 + Powers 152 + Advantages 25 + Skills 38 (75 ranks) + Defenses 17 = 320
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DalkonCledwin
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Fidelis Et Mortem Brainstorm & Notes

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Fidelis Et Mortem
Premise: Every family has their secrets, and one of the most closely guarded secrets of the House of Potter, is that Iolanthe Peverell’s mother was actually one of the Brides of Dracula, giving that entire lineage the potential to rise from the grave as a vampire whenever they die… And now, exactly that has occurred as a result of Harry’s actions during the Battle of Hogwarts!
Required Inclusions:
- Harry must prefer to incapacitate his enemies whenever possible, while also knowing that some of his foes will require more permanent solutions.
- When Harry Potter sacrifices his life during the Battle of Hogwarts, he unwittingly triggers a magical phenomena that transforms him into a Vampire Aristocrat.
- As a Vampire Aristocrat, Harry will be far more powerful than a typical Fledgling Vampire, since he will be part of the upper-class of vampiric society.
- What is more, Harry must receive the Blessing of the First, which is to say that he will effectively be the new King of vampire society. This is made possible by Dracula’s demise.
- With the exception of Blood Dependency, Harry must be immune to the typical weaknesses of other vampires, since he is the new King of the Vampires.
- In addition to his ability to command other vampires to do his bidding, Harry must have at least one power that has been lost to the vampire species for many centuries.
- Harry’s new looks, powers, emotions and personality must cause a rift to develop between himself and his old friends, though the extent of this rift will be up to the author.
- Harry must have at least three romantic partners that serve as his counterparts to the Brides of Dracula from the eponymous book by Bram Stoker. These partners do not need to be vampires.
Preferred Inclusions:
- This story should be a crossover with the Marvel Comics or Cinematic Universe, with Harry serving as the new King of the Vampires in said franchise.
- Dracula, himself, should be one of Harry’s ancestors, even if that means he has to be related to Harry on the maternal side of his family.
- Harry should have a true form that is far more monstrous in appearance, much like bat-hybrids from the Van Helsing movie, or the monstrous form of Dracula from the Blade trilogy.
- Harry should aid the Avengers in their attempts to hold off the Chitauri Invasion, though the extent to which he does this is up to the author & dependent on this being a Marvel crossover.
Optional Inclusions:
- Harry could have the ability to speak with the spirit of the First Vampire, which may or may not offer him guidance for his life in the modern era.
- If this is a crossover with Marvel, then Harry could have the occasional confrontation with Blade and his associates. How these encounters end up going is up to the author.
Forbidden Things:
- Harry being convinced to give up his new powers.
- Harry being involved in a male-slash pairing.
- Everyone accepting Harry’s new powers.
- Harry, the pathetic emo doormat.
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Harry Potter / The MCs / Fidelis Et Mortem

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Harry J. Potter-Black - Arc 1 - PL 11
Age: 18 / Height: 5' 11" / Weight: 186 lbs / Hair Color: Black / Eye Color: Red; Frm. Green
Group Affiliations: The Vampire Nation / Base of Operations: Potter Heights, Manhattan, New York
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12/-11

Strength 7, Stamina -, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Ace Pilot, All-out Attack, Assessment, Attractive, Benefit 5: (Renown, Vampiric Age: [Fledgling], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Roll, Equipment 7, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Ritualist, Second Chance: When Resisting Mental Control), Set-up, Tactical Training, Takedown, Teamwork

Skills
Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Tactics 6 (+10), Expertise: Magic 10 (+13), Expertise: Politics 4 (+7), Insight 6 (+10), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+11), Stealth 8 (+13), Vehicles 6 (+11)

Powers
Adept of the Mystic Arts: Array
. . Blood Drain: Concentration Weaken 10 (vampirism, Affects: Stamina, Resisted by: Fortitude, DC 20; Concentration; Grab-based, Limited: to one rank of lost stamina per combat round)
. . Children of the Night: Summon 4 (conjuration; Controlled, Horde, Multiple Minions 2: 4 minions, Type (Broad): Bats, Rats & Wolves; Self-Powered)
. . Expelliarmus: Damage 11 (evocation, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . Haemopyrokinesis: Damage 10 (blood magic, DC 25; Alternate Resistance: Fortitude, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Hypnotic Gaze: Cumulative Affliction 11 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative, Subtle: subtle)
. . Lord of the Damned: Concentration Cumulative Perception Area Affliction 11 (enchantment, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Affects Objects Only, Perception Area: DC 21 - Hearing, Concentration, Cumulative; Limited: Affects Vampires Only)
. . Stupefy: Cumulative Affliction 10 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Telepathic Link: Mental Area Communication 3 (divination; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or across a small nation)
. . Weather Control: Environment 11 (transmutation, Other: 3 points worth of effect 3, Radius: 4 miles; Selective; Build Up)
Man-Bat Form (Activation: Move Action)
. . Claws: Strength-based Damage 2 (slashing, DC 24; Dangerous)
. . Winged Flight: Flight 4 (morphic, Speed: 30 miles/hour, 500 feet/round; Wings)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand; Narrow Type: Serpents)
Vampiric Physiology
. . Blood Healing: Regeneration 10 (racial trait, Every 1 round; Source: Blood)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not if Decapitated, Incinerated, Staked through the Heart, or subjected to the Montesi Formula)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects; Feature: Harry can reproduce like a human up to two times; Custom: Harry's immunity to aging won't kick in until he is 24 years old)
. . Lightning Speed: Speed 7 (racial talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Shadowless: Concealment 4 (racial trait, All Visual Senses; Innate; Limited: to casting shadows, reflections in mirrors or appearing in video feeds, Permanent)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Protection 11 (racial trait, +11 Toughness; Impervious [5 ranks only])
. . Vampiric Perception: Senses 11 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Wall-Walker: Movement 2 (racial talent, Wall-crawling 2: full speed; Feature: Can walk upright across walls)

Equipment
Cell Phone (Smartphone), Potter Heights, Signet Ring

Offense
Initiative +9
Blood Drain: Concentration Weaken 10, +8 (DC Fort 20)
Claws: Strength-based Damage 2, +6 (DC 24)
Expelliarmus: Damage 11, +11 (DC 26)
Grab, +8 (DC Spec 17)
Haemopyrokinesis: Damage 10, +11 (DC Fort 25)
Hypnotic Gaze: Cumulative Affliction 11 (DC Will 21)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Lord of the Damned: Concentration Cumulative Perception Area Affliction 11 (DC Will 21)
Stupefy: Cumulative Affliction 10, +11 (DC Fort 20)
Throw, +5 (DC 22)
Unarmed, +6 (DC 22)

Complications
- Bloodthirst: Harry must consume blood once every 48 hours, with failure to do so resulting in the need to make a DC 21 Will Resistance check or else he'll enter a feeding frenzy that will not end until he's been incapacitated.
- Family Honor: Due to his upbringing, nothing is more important to Harry than the other members of the family he has made for himself over the past few years, and he will go to any lengths in order to keep his loved ones safe from harm.
- Hedonism: Harry has inherited his maternal ancestor's insatiable desire for carnal pleasures, and is quite glad that Astoria Greengrass chose to become one of his consorts, rather than continuing her education at Hogwarts.
- Motivation: Noblesse Oblige: Harry feels that it is his duty to protect and nurture the people beneath him, both in vampiric society, and in the world at large.
- Overconfident: Harry feels that no one could doubt, by looking at his regal bearing, that he is a cut above the unwashed masses.
- Power Loss: Harry loses access to his Impervious Toughness when defending himself from fire attacks and wooden, silver or holy weaponry.
- Temper: If you do Harry an injury, or hurt those that he cares about, then he will crush you, ruin your name, and salt your fields.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 10, Parry 10, Fortitude Immune, Toughness 12/11 (Imp. 5), Will 11

Power Points
Abilities 58 + Powers 143 + Advantages 38 + Skills 39 (78 ranks) + Defenses 16 = 294

--------------------
Home Sweet Home
Potter Heights - PL 11

Toughness 10, Size Gargantuan

Features:
Artificer's Lab, Communications, Computer, Concealed, Cosmetic 3 (DC 30), Defensive Enchantments (Blast 11), Dual Size: (Large), Fire Prevention System, Floo Aperture, Gym, Infirmary, Library, Living Space, Mystic Locale, Personnel (Winky), Power System, Ritual Chamber, Trophy Room, Vault 2 (DC 25), Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
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Astoria Greengrass / The MCs / Fidelis Et Mortem

Post by DalkonCledwin »

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Astoria Nimue Greengrass - Arc 1 - PL 10
Age: 16 / Height: 5' 4" / Weight: 118 lbs / Hair Color: Brown / Eye Color: Red
Group Affiliations: The Vampire Nation / Base of Operations: Potter Heights, Manhattan, New York
Wealth Rank: +12 / Rep Rank: +10 / Knockback Mod: -8/-5

Strength 2, Stamina -, Agility 6, Dexterity 6, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Agile Feint, Assessment, Attractive, Beautiful Voice: (Persuasion), Beginner's Luck, Benefit 2: (Vampiric Age: [Fledgling], Wealth: [Well-Off]), Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 1, Evasion, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 2, Leadership, Move-by Action, Potion Brewing, Ritualist, Second Chance: (When Resisting Mental Control), Taunt, Well-informed

Skills
Acrobatics 6 (+12), Athletics 4 (+6), Close Combat: Sharp Weapons 2 (+7), Deception 8 (+12), Expertise (PRE): Dancing 4 (+8), Expertise: Magic 8 (+10), Expertise: Politics 6 (+8), Insight 8 (+12), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 4 (+10), Stealth 4 (+10)

Powers
Daywalker Ring (Removable)
. . Daylight Amulet: Feature 1 (very rare object, Notes: This ring allows Astoria to move about during the day without suffering from the vampiric weakness to sunlight)
Disciple of the Mystic Arts: Array
. . Blood Drain: Concentration Weaken 6 (vampirism, Affects: Stamina, Resisted by: Fortitude, DC 16; Concentration; Grab-based, Limited: to one rank of lost stamina per combat round)
. . Children of the Night: Summon 4 (conjuration; Controlled, Horde, Multiple Minions: 2 minions, Type (Broad): Bats, Rats & Wolves; Self-Powered)
. . Expelliarmus: Damage 10 (evocation, force, DC 25; Disarming (No Damage), Increased Range: ranged)
. . Hypnotic Gaze: Cumulative Affliction 10 (mystic eyes, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Sense-dependent: Visual)
. . Locomotor: Move Object 6 (transmutation, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . Reparifors: Healing 10 (conjuration; Restorative; Unreliable (5 uses))
. . Stupefy: Cumulative Affliction 10 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
She-Bat Form (Activation: Move Action)
. . Strike: Strength-based Damage 2 (slashing, DC 19; Dangerous)
. . Winged Flight: Flight 4 (morphic, Speed: 30 miles/hour, 500 feet/round; Wings)
Special Qualities
. . Occlumens: Immunity 10 (magical talent, Common Descriptor: Mental Effects; Sustained; Distracting)
Vampiric Physiology
. . Blood Healing: Regeneration 5 (racial trait, Every 2 rounds; Source: Blood)
. . Deathless: Immortality 6 (racial trait, Return after 16 hours; Limited: Not if Decapitated, Incinerated, Staked through the Heart, or subjected to the Montesi Formula)
. . Invulnerabilities: Immunity 31 (racial trait, Aging, Fortitude Effects; Feature: Astoria can reproduce like a human up to two times; Custom: Astoria's immunity to aging won't kick in until she is 20 years old)
. . Lightning Speed: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)
. . Shadowless: Concealment 4 (racial trait, All Visual Senses; Innate; Limited: to casting shadows, reflections in mirrors or appearing in video feeds, Permanent)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superior Toughness: Protection 5 (racial trait, +5 Toughness; Impervious)
. . Vampiric Perception: Senses 11 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magical Effects [Mental], Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Wall-Walker: Movement 2 (racial talent, Wall-crawling 2: full speed; Feature: Can walk upright across walls)

Equipment
Cell Phone (Smartphone), Silver Dagger

Offense
Initiative +10
Blood Drain: Concentration Weaken 6, +5 (DC Fort 16)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +5 (DC Spec 12)
Hypnotic Gaze: Cumulative Affliction 10 (DC Will 20)
Locomotor: Move Object 6 (DC 16)
Silver Dagger, +7 (DC 18)
Strike: Strength-based Damage 2, +5 (DC 19)
Stupefy: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +6 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Bloodthirst: Tori must consume blood once every 48 hours, with failure to do so resulting in the need to make a DC 20 Will Resistance check or else she'll enter a feeding frenzy that will not end until she's been incapacitated.
- Honor: Astoria tries to be especially polite and disarming, so that the living won't be uncomfortable around her once they discover her true nature.
- Invitation Required: Tori can't cross into someone's home without an invitation (forced or willing) from one of the mortals who reside in that dwelling. Businesses, temporary housing (such as hotels) and unowned homes do not offer their occupants this protection.
- Motivation: Responsibility: Astoria treats the living people who are closest to her heart with love and respect. She also watches over them, and protects them from the shadows.
- Obsession: Astoria is determined to continue living her life, as though she had never died. This is also why she went to the considerable effort to procure a Daywalker Ring, since it is quite difficult to live a life when one is unable to move about during the daylight hours.
- Power Loss: Tori loses access to her Impervious Toughness when defending herself from fire attacks and wooden, silver or holy weaponry.
- Relationships: Astoria is the younger sister of Lady Daphne Greengrass, and also one of the women who have formed a mating bond with the new King of the Vampires, Harry Potter.
- Vampiric Aversions: Running water (as in a river, not a faucet), garlic or holy symbols can be used to hold Astoria at bay. If exposed to such things, she must make a DC 15 Will Resistance check or else be repulsed from the object in question as though being subjected to the Compulsion [Flee] condition.
- Weakness: Tori will become Impaired & Vulnerable when exposed to direct sunlight without her Daywalker Ring, then Disabled & Defenseless on the following round. If she remains in the sun for another round, she gains the Dying condition, and will be Destroyed on the fourth round of exposure to sunlight. Ultraviolet Bullets are also known to entirely bypass her Superior Toughness.

Languages
English [Native], Latin, Scots-Gaelic

Defense
Dodge 12, Parry 12, Fortitude Immune, Toughness 8/5 (Imp. 5), Will 10

Power Points
Abilities 48 + Powers 128 + Advantages 28 + Skills 37 (74 ranks) + Defenses 19 = 260
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Regia Atlantis Brainstorm & Notes

Post by DalkonCledwin »

Regia Atlantis
Premise: When Princess Mera turned up in Amnesty Bay, the last thing she expected to discover was that Queen Atlanna had a grandson that was known to the magical world as Harry Potter. To the world at large, however, he was known as Brineborn, the son of Aquaman.
Required Inclusions:
- Harry Potter must actually be the son of Lily Evans and Arthur Curry, which means he will most likely change his name both magically & legally to Harold Curry during the course of this story.
- Arthur must have been between sixteen and twenty-one years of age when Harry was born, which means Harry will be between twelve and seventeen during the Aquaman movie.
- Harry, like Arthur, must have an Atlantean physiology, despite being only one-quarter Atlantean. This is in addition to any magical prowess he inherited from his mother.
- Voldemort must still succeed in killing Lily during his attack on the Potter family, with Harry somehow ending up in Arthur’s care after Lily’s demise.
- Arthur must raise Harry, even if he has a significant amount of help from his father, Thomas Curry, while also teaching Harry about their responsibility to protect the sea.
- When the time comes, Harry must still attend Hogwarts, though the Curry family are allowed to make certain demands of whichever Professor comes to introduce Harry to magical society.
- Harry must have completed at least one year at Hogwarts when the events of the Aquaman movie are set into motion, with Harry accompanying Arthur & Mera on their journey.
Preferred Inclusions:
- Harry should make his amusement known with regards to his father’s apparent obsession with redheads, since Mera has almost the exact same hair color as his mother did.
- Harry should have a half-sibling who is James Potter’s child with Lily, and it should be this child that most wrongly believe is the Boy or Girl Who Lived instead of Harry.
- Arthur should procure a trident, harpoon or some other water-themed weapon from the Goblins that he bestows upon Harry, and which will become his preferred magical focus.
Optional Inclusions:
- Arthur could have been unaware that he was a father until Harry was left in his care.
- Lily could have been descended from either the Deserter Kingdom or Lost Kingdom of Atlantis, meaning that Harry could have more Atlantean blood than previously indicated.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the malevolent emo doormat.
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Brineborn / The MCs / Regia Atlantis

Post by DalkonCledwin »

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Harold Arthur Curry - Arc 1 - PL 10
Age: 16 / Height: 5' 11" / Weight: 191 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Atlantean Royal Family / Base of Operations: The Curry Lighthouse, Amnesty Bay, Maine
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -10/-7

Strength 10, Stamina 7, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit 3: (Alternate Identity: [Harry James Potter], Wealth 2: [Independently Wealthy]), Connected, Conviction, Defensive Roll, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Potion Brewing, Power Attack, Ranged Attack 5, Ritualist, Runesmith, Second Chance: (When Resisting Mental Control), Set-up, Strong Swimmer, Tactical Training, Teamwork

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Athletics 4 (+14), Expertise (AWE): Tactics 6 (+10), Expertise: Ancient Runes 4 (+6), Expertise: Demonology 4 (+6), Expertise: Magic 8 (+10), Expertise: Marine Biology 6 (+8), Intimidation 4 (+8), Investigation 4 (+6), Perception 6 (+10), Persuasion 8 (+12), Stealth 4 (+7), Technology 4 (+6), Vehicles 6 (+9)

Powers
Atlantean Hybrid Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 2: x100, Low-light Vision, Radius: Magic Awareness, Ultra-hearing, Ultravision)
. . Built for the Deep: Impervious Toughness 5 (racial trait)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning; Feature: Longevity (Up to 155 years); Quirk: Harry is only immune to mundane diseases & poisons)
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Cold Damage, Rare Descriptor: Fear Effects; Limited - Half Effect)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Unstoppable Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Magic)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Goblin-Wrought Harpoon (Easily Removable)
. . Battle-Ready Magical Focus: Array
. . . . Ebublio: Concentration Burst Area Affliction 5 (evocation, water, 1st degree: Hindered and Vulnerable, 2nd degree: Immobile and Defenseless, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength or Fortitude, DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Extra Condition, Increased Range: ranged; Distracting, Quirk: Third Degree doesn't work on creatures that are immune to Drowning)
. . . . Expelliarmus: Damage 11 (evocation, force, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Finite Incantatem: Burst Area Nullify 7 (abjuration, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius: Concentration Cone Area Affliction 7 (cold, evocation, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cone Area: 60 feet cone, DC 17, Concentration)
. . . . Harpoon Strike: Strength-based Damage 2 (piercing, DC 27; Dangerous, Reach (melee): 5 ft., Variable Descriptor 2: broad group - Any magical based on absorbed substances)
. . . . Harpoon Throw: Strength-based Damage 2 (piercing, DC 27; Dangerous, Increased Range: ranged, Variable Descriptor 2: broad group - Any magical based on absorbed substances; Side Effect 2: always - Harry must retrieve this Harpoon before he can continue to make use of it)
. . . . Nebulus: Environment 11 (conjuration, fog, Visibility (-5), Radius: 4 miles; Feature: This spell allows Lowborn Atlanteans to function on dry land without special equipment; Build Up)
. . . . Reparifors: Healing 11 (conjuration; Restorative; Tiring)
. . . . Tergeo: Move Object 10 (transmutation, 25 tons; Increased Range: perception; Limited Material: Water)
Incredible Moves: Array
. . Hyper-Running: Speed 3 (racial talent, Speed: 16 miles/hour, 250 feet/round)
. . Speed-Swimming: Swimming 10 (racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Super-Leaping: Leaping 3 (racial talent, Leap 60 feet at 16 miles/hour)
Special Qualities
. . Fociless Magic: Feature 1 (magical talent, Notes: Harry can use any of the spells attached to his Harpoon without said implement by expending a use of Extra Effort, as per the rules for a Power Stunt)
. . Marine Telepathy: Comprehend 2 (family talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Subtle: subtle; Broad Type: Aquatic Creatures)

Equipment
Light Armor

Offense
Initiative +3
Ebublio: Concentration Burst Area Affliction 5 (DC Fort/Will 15)
Expelliarmus: Damage 11, +8 (DC 26)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Glacius: Concentration Cone Area Affliction 7 (DC Fort 17)
Grab, +8 (DC Spec 20)
Harpoon Strike: Strength-based Damage 2, +8 (DC 27)
Harpoon Throw: Strength-based Damage 2, +8 (DC 27)
Tergeo: Move Object 10 (DC 20)
Throw, +8 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Destiny: It is Harry's destiny to be the one who ultimately defeats the man who is commonly known as both Voldemort and "You Know Who."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the son of Arthur Curry and the late Lily Potter (nee Evans), and through his mother he is the elder half-brother of Juniper Potter, the fabled Girl-Who-Lived.
- Weakness: Spending extended time away from water (about 24 hours) causes Harry to dehydrate and weaken, leading to a situation where he begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean, English [Native], Latin, Maori, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/7 (Imp. 5), Will 11

Power Points
Abilities 82 + Powers 72 + Advantages 34 + Skills 34 (68 ranks) + Defenses 18 = 240
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For The Glory Brainstorm & Notes

Post by DalkonCledwin »

For The Glory
Premise: Harry Potter had always known he was different, but little did he know that he was actually the son of two of the world’s most powerful superheroes, making him a member of the second generation in a powerful dynasty of heroes known to the cosmos as the Supermen of Earth!
Required Inclusions:
- In this scenario, Harry Potter was born as Hunter Kent, the son of Princess Diana of Themyscira (aka Wonder Woman) and Clark Kent (aka Superman).
- Unfortunately, he was abducted from his crib as an infant by the Headmaster of Hogwarts, Albus Dumbledore, who forced his Phoenix familiar to aid him in his efforts.
- It is worth noting that Dumbledore only succeeded in this stunt because Diana was still weak from her pregnancy, and because Clark was in another galaxy at the time.
- The problem, at least as far as the Justice League is concerned, is that the wizarding enclaves are so well hidden that not even the non-wizarding mystics know where they are located.
- Making matters worse is that the Cape community in England is still rather primitive, meaning that only a few heroes would be able to help the Justice League in searching for Harry.
- Years later, a twelve year old Harry will be fighting against both the Basilisk Venom and Dumbledore’s magical bindings, which will release a massive burst of power.
- As a result, the Watchtower will be able to triangulate his location and dispatch a team, headed by Superman or Wonder Woman, to his location, allowing for a family reunion.
- Since Harry is a boy, he must receive combat training from either Clark, Hercules, or Achilles Warkiller (aka The Olympian), rather than receiving training on Themyscira.
- While Harry will be quick to embrace the life of a superhero, he must be reluctant to wear the sort of costumes that other heroes are known for, preferring instead to wear a suit of armor.
Preferred Inclusions:
- Amazons should be about as powerful as a peak human, with the addition of a divine blessing that prevents them from aging, rather than being as powerful as they are in the DCEU.
- As such, Harry should be an example of a Peak Human crossed with a Kryptonian, so that he is not so overwhelmingly powerful that the addition of his magic makes him unbeatable.
- Harry should express confusion about why his newly rediscovered parents get mad on his behalf after learning what his life has been like, since caring adults is a foreign concept to him.
- Voldemort’s threat level should undergo a dramatic increase after he uses Harry’s blood during his resurrection ritual, since it will cause him to become a Kryptonian Abomination.
Optional Inclusions:
- Clark and Diana’s relationship could have fallen apart by the time that Harry is found by the Justice League, with Clark having moved on to his relationship with Lois by that point in time.
- Dumbledore could attempt to justify his actions to Clark and Diana by quoting Captain Spock’s famous line, “The needs of the many outweigh the needs of the few, or the one.”
Forbidden Things:
- Harry actively dating Kara, Cassie or Donna.
- Harry being involved in a male-slash pairing.
- Harry kowtowing to the Justice League.
- Harry being confined to the Kent Farm.
- Harry the malevolent emo doormat.
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Wonder Boy / The MCs / For The Glory

Post by DalkonCledwin »

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Harry James Potter - Arc 1 - PL 12
Age: 14 / Height: 5' 5" / Weight: 162 lbs / Hair Color: Black / Eye Color: Aqua
Group Affiliations: The Superman Dynasty / Base of Operations: The Kent Farm, Smallville, Kansas
Wealth Rank: +16 / Rep Rank: +14 / Knockback Mod: -14/-10

Strength 13, Stamina 10, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Benefit 4: (Alternate Identity: [Hunter Travis Kent], Renown, Wealth 2: [Independently Wealthy]), Connected, Conviction, Daze (Intimidation), Equipment 1, Fascinate (Persuasion), Fighting Style: Pankration, Improved Aim, Languages 3, Leadership, People Person, Potion Brewing, Ranged Attack 4, Ritualist, Second Chance: (When Resisting Mental Control), Set-up, Tactical Training, Teamwork, Withstand Damage

Fighting Style Advantages
All-out Attack, Assessment, Chokehold, Fast Grab, Improved Grab, Improved Hold, Power Attack, Prone Fighting

Enhanced Advantages
Animal Empathy, Evasion, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative

Skills
Close Combat: Pankration 4 (+8), Close Combat: Sharp Weapons 2 (+6), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Tactics 6 (+10), Expertise: Magic 8 (+11), Intimidation 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Technology 4 (+7), Vehicles 6 (+9)

Powers
Feats of Strength: Array
. . Gale Aura: Concentration Burst Area Affliction 8 (Alternate; wind, 1st degree: Hindered, Vulnerable, DC 18; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition; Instant Recovery, Limited Degree 2)
. . Heat Vision: Damage 12 (Alternate; heat, DC 27; Increased Range: ranged, Precise; Distracting)
. . Hyper-Breath: Cone Area Move Object 7 (Alternate; wind, 3 tons; Cone Area 2: 120 feet cone, DC 17; Concentration, Quirk: Limited to Attraction or Repulsion, Reduced Range: close)
. . Hyper-Fist: Damage 13 (Alternate; bludgeoning, DC 28; Multiattack; Distracting)
. . Storm Burst: Linked Effect
. . . . Blinding Blast: Affliction 5 (Linked; wind, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 15; Increased Range: ranged; Limited: Affects Visual Senses Only, Limited Degree)
. . . . Lightning Blast: Damage 5 (Linked; divine, lightning, DC 20; Increased Range: ranged)
Incredible Moves: Array
. . Hyper-Running: Speed 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Super-Leaping: Leaping 7 (racial talent, Leap 900 feet at 250 miles/hour)
Kryptonian Hybrid Physiology
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks; Limited to One Type: Physical Tasks)
. . Invulnerabilities: Immunity 8 (racial trait, Aging, Disease, Environmental Conditions (All), Poison; Custom: Immunity to Aging won't kick in until Harry is 22 years old)
. . Lightning Reflexes: Enhanced Trait 8 (racial talent, Advantages: Evasion, Improved Initiative 3, Instant Up, Interpose, Move-by Action, Seize Initiative)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Yellow Sunlight)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Superhuman Perception: Senses 16 (racial trait, Accurate (Type): Auditory Senses, Awareness: Magical Effects [Mental], Extended: Auditory Senses 5: x100k, Extended: Visual Senses 3: x1k, Infravision, Radius: Magic Awareness, Ultra-hearing)
. . Superhuman Strength: Enhanced Strength 5 (racial talent, +5 STR; Distracting, Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
. . Superior Toughness: Impervious Toughness 10 (racial trait)
Lorica Musculata (Removable)
. . Battle Armor: Protection 4 (armor, +4 Toughness; Impervious)
Special Qualities
. . Fociless Magic: Feature 1 (magical talent, Notes: Harry can use any of the spells attached to his Sword without said implement by expending a use of Extra Effort, as per the rules for a Power Stunt)
. . Hardened Mind: Impervious Will 11 (talent)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
Stormcaller (Easily Removable)
. . Herald of the Thunder King: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming (No Damage), Increased Range: ranged)
. . . . Fulgus: Damage 15 (charm, lightning, DC 30; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Inaccurate 2: -4, Tiring)
. . . . Fumos: Cloud Area Concealment Attack 7 (conjuration, fog, All Visual Senses, Extra Ranks 3, DC 17; Cloud Area 2: 30 feet radius sphere, DC 17, Attack: Fortitude, Increased Range: ranged; Concentration, Partial)
. . . . Nebulus: Environment 11 (conjuration, fog, Visibility (-5), Radius: 4 miles; Build Up)
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
. . . . Sword Strike: Strength-based Damage 4 (slashing, DC 32; Dangerous, Penetrating 4)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Quirk: Can only conceal a singel adult or up to three children at a time)

Equipment
Advanced Commlink

Offense
Initiative +15
Blinding Blast: Affliction 5, +7 (DC Fort 15)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +13 (DC 26)
Fulgus: Damage 15, +9 (DC 30)
Fumos: Cloud Area Concealment Attack 7 (DC Fort 17)
Gale Aura: Concentration Burst Area Affliction 8 (DC Dog/Fort/Will 18)
Grab, +8 (DC Spec 23)
Heat Vision: Damage 12, +7 (DC 27)
Hyper-Breath: Cone Area Move Object 7 (DC 17)
Hyper-Fist: Damage 13, +8 (DC 28)
Lightning Blast: Damage 5, +7 (DC 20)
Stupefy: Cumulative Affliction 7, +13 (DC Fort 17)
Sword Strike: Strength-based Damage 4, +6 (DC 32)
Throw, +7 (DC 28)
Unarmed, +8 (DC 28)

Complications
- Destiny: It is Harry's destiny to be the one who ultimately vanquishes the self-proclaimed "Dark Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Troubled Past: Harry was born the son of Princess Diana of Themyscira and her lover, Clark Kent, but he was stolen from his crib only a few days after his birth by Albus Dumbledore and given to the Potters in hopes that they could raise him as a shining beacon of the Light. Unfortunately, his foster parents were killed by Voldemort, which lead to him being raised (read: neglected and abused) by the despicable people known as Vernon and Petunia Dursley, while dodging regular attempts on his life by the very same dark lord that Harry is destined to vanquish one of these days.

Languages
Ancient Greek, English [Native], Kryptonian, Latin

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 14/10 (Imp. 14/10), Will 11 (Imp. 11)

Power Points
Abilities 88 + Powers 113 + Advantages 36 + Skills 33 (66 ranks) + Defenses 20 = 290
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DalkonCledwin
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Nephthys / The MCs / For The Glory

Post by DalkonCledwin »

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Karina Tomaz - Arc ? - PL 12
Age: 15 / Height: 5' 4" / Weight: 123 lbs / Hair Color: Purple / Eye Color: Heterochromatic
Group Affiliations: The Black Adam Family / Base of Operations: The Royal Palace, Shiruta, Kahndaq
Dowry Rank: +16 / Rep Rank: +12 / Knockback Mod: -14

Strength 14, Stamina 11, Agility 2, Dexterity 2, Fighting 5, Intellect 6, Awareness 4, Presence 4

General Advantages
Agile Feint, Assessment, Attractive, Benefit, Dowry 2 (Moderately Wealthy), Connected, Conviction, Daze (Intimidation), Fascinate (Persuasion), Favored Environment: (Aerial), Inspire 2, Languages 4, Leadership, Power Attack, Ritualist, Teamwork, Well-informed, Withstand Damage

Enhanced Advantages
Beginner's Luck, Eidetic Memory, Evasion, Improved Initiative 2, Instant Up, Interpose, Jack-of-all-trades, Move-by Action, Seize Initiative

Skills
Acrobatics 4 (+6), Athletics 4 (+18), Close Combat: Ankh Staff 3 (+8), Expertise (DEX): Sculpting 4 (+6), Expertise: Archaeology 4 (+10), Expertise: Magic 8 (+14), Expertise: Nature 6 (+12), Intimidation 4 (+8), Investigation 6 (+12), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 8 (+10)

Powers
Ankh Staff (Easily Removable)
. . Instrument of the Gods: Array
. . . . Revitalization: Healing 7 (divine; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . . . Searing Light: Damage 7 (divine, radiant, DC 22; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Undead Creatures)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 31; Reach (melee): 5 ft.; Bane: Undead Creatures)
Disciple of Divine Magic: Array
. . Cold Blast: Cumulative Affliction 8 (cold, divine, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Gale Aura: Concentration Burst Area Affliction 10 (divine, wind, 1st degree: Hindered, Vulnerable, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Concentration, Extra Condition; Instant Recovery, Limited Degree 2)
. . Gloom: Environment 10 (darkness, divine, Visibility (-5), Radius: 2 miles; Build Up)
. . Healing Hands: Healing 10 (blessing, divine; Restorative; Tiring)
. . Scorching Heat: Damage 8 (divine, heat, DC 23; Increased Range: ranged, Penetrating 8)
. . Telekinesis: Move Object 12 (divine, telekinetic, 100 tons; Increased Range: perception, Precise, Subtle: subtle; Concentration)
Divine Vestige Physiology
. . Divine Perception: Senses 6 (racial trait, Awareness: Divine Effects [Mental], Awareness: Magical Effects [Mental], Darkvision, Radius (Type): Mental Senses)
. . Divine Resilience: Protection 3 (racial trait, +3 Toughness; Impervious [11 extra ranks])
. . Fast Action: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks, Advantages: Evasion, Improved Initiative, Instant Up, Interpose, Move-by Action, Seize Initiative; Limited to One Type: Physical Tasks)
. . Gift of Babel: Comprehend 4 (racial trait, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All); Custom: Immunity to Aging won't kick in until Karina is 22 years old, Quirk: Karina is only immune to mundane diseases & poisons)
. . Total Recall: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks, Advantages: Beginner's Luck, Eidetic Memory, Jack-of-all-trades; Limited to One Type: Mental Tasks)
Incredible Moves: Array
. . Hyper-Running: Speed 7 (divine talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Soar the Spaceways: Movement 2 (divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 11 (divine talent, Speed: 4000 miles/hour, 8 miles/round; Precise)

Offense
Initiative +10
Cold Blast: Cumulative Affliction 8, +10 (DC Fort 18)
Gale Aura: Concentration Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Grab, +5 (DC Spec 24)
Scorching Heat: Damage 8, +10 (DC 23)
Searing Light: Damage 7, +10 (DC 22)
Staff Strike: Strength-based Damage 2, +8 (DC 31)
Telekinesis: Move Object 12 (DC 22)
Throw, +2 (DC 29)
Unarmed, +5 (DC 29)

Complications
- Enemy: The men and women who work for Intergang will stop at nothing in order to see Karina and the other members of her family killed since they are often responsible for bringing these gangsters to justice.
- Honor: Karina will judge other people based on their actions, rather than their words. She will also protect the people of Kahndaq, because they, more often than not, are incapable of protecting themselves.
- Motivation: Responsibility: Karina feels that nothing good can ever come from pretending to be something other than what she is.
- Obsession: When Karina sets her mind to something, she follows through no matter what gets in her way.
- Power Loss: Karina will assume a mortal form that lacks superhuman powers and which has a Strength and Stamina score of 0, with appropriate adjustments to her Skills and Defense values, whenever she says the words, "Oh Mighty Nephthys!"
- Weakness: Karina suffers an additional degree of damage from weapons made out of the substance known as Eternium. Such wounds are also treated as though they were Incurable. She is also Impaired on her Resistance checks against magical abilities.

Languages
Arabic [Native], Coptic Egyptian, Dynastic Egyptian, English, Gobbledegook, Greek, Italian

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 96 + Powers 121 + Advantages 22 + Skills 30 (59 ranks) + Defenses 21 = 290
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DalkonCledwin
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Goblin Prince Brainstorm & Notes

Post by DalkonCledwin »

Goblin Prince
Premise: The trouble with “wishing someone away” is that the wisher has to be willing to go on an epic quest in order to save the person that they’ve Wished Away. So what happens when that doesn’t happen? Well, Harry Potter is about to find out.
Required Inclusions:
- Dudley Dursley must, in his infinite wisdom, utter the fateful words “Harry, I wish the Goblins would come and take you away. Right now!” which is precisely what Jareth will do.
- Unfortunately, or perhaps it is fortunate, Dudley will be unwilling to go on the quest needed in order to rescue his cousin, preferring instead to claim the offered concession prize.
- As a result of this, Dudley and his immediate family will forget all about Harry’s existence, though other people will still remember him due to Trelawney’s prophecy.
- With that said, Harry will be far safer in the Goblin kingdom than he had ever been at the Dursley residence, and will grow up to be a powerful Sorcerer.
- Harry’s primary romantic interest must be a female goblin of the author’s choice, though other women are allowed to join the pairing at the author’s discretion.
- Harry’s presence in the Goblin kingdom must remain an undiscovered fact until the start of the Triwizard Tournament at the very earliest, though it can occur later on if the author prefers.
- Harry must be raised as a Prince in the Goblin Kingdom, though not everyone who resides in the Underground needs to be supportive of his placement as Jareth’s heir.
Preferred Inclusions:
- Harry and Dudley should be at least six years old by the time that Dudley makes his “ill-fated” wish, and they should also be no older than eight years of age when the wish is made.
- Harry should be taught how to use magic in the same way that Goblins do, which is why he is referred to as a Sorcerer instead of a Wizard.
- Jareth should blood adopt Harry, transforming him into a Half-Fae, which will allow Harry to rule the Goblins long after Jareth himself has retired to the Feywild.
- There should be some cultural awkwardness between Harry and those born and raised in both the wizarding world and muggle world, since he was raised by the Goblin King in this scenario.
Optional Inclusions:
- James & Lily Potter could still be alive, with Harry’s twin or younger sibling being the one who was heralded as the Child Who Lived.
- Like Jareth, Harry could have the ability to transform into an animal of the author’s choice, and it is suggested that the author use a Raven instead of an Owl for this purpose.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry, the malevolent emo doormat.
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Harry Starmantle / The MCs / Goblin Prince

Post by DalkonCledwin »

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Harry Starmantle - Arc 1 - PL 8
Age: 14 / Height: 5' 6" / Weight: 165 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Goblin Nation / Base of Operations: Jareth’s Palace, Goblin City, Central Labyrinth
Wealth Rank: +16 / Rep Rank: +8 / Knockback Mod: -8/-2

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 3, Awareness 4, Presence 6

General Advantages
Attractive, Benefit 7: (Alternate Identity: [Harry James Potter], Social Class 4: [Royalty], Wealth 2: [Independently Wealthy]), Charming, Connected, Daze (Deception), Defensive Roll 3, Dual-Casting, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Trip, Languages 2, People Person, Ritualist, Second Chance: (When Resisting Mental Control), Taunt, Woodland Stride

Enhanced Advantages
Animal Empathy

Skills
Close Combat: Grab 2 (+5), Deception 6 (+13/+12), Expertise (AWE): Survival 6 (+10), Expertise (PRE): Wind Instruments 4 (+10), Expertise: Business & Finance 6 (+9), Expertise: Magic 8 (+11), Intimidation 4 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 2 (+10/+8), Ranged Combat: Magic 3 (+6), Stealth 6 (+10/+9)

Powers
Disciple of Faery Magic: Array
. . Entangle: Burst Area Affliction 6 (plant, transmutation, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Hideous Laughter: Concentration Affliction 6 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception; Limited: Affects Humanoids Only)
. . Laughing Touch: Cumulative Affliction 10 (enchantment, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Cumulative; Grab-based, Limited Degree)
. . Lightning Bolt: Line Area Damage 6 (electricity, evocation, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Pilfering Hand: Move Object 10 (evocation, force, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . Scorching Ray: Damage 6 (evocation, fire, DC 21; Increased Range: ranged, Multiattack)
Goblin Signet Ring (Removable)
. . Detection Charm: Senses 4 (unique object, Acute (Type): Mental Senses, Detect: Potions [Mental] 1, Detect: Poisons [Mental] 1)
. . Goblin Prince: Feature 2 (unique object, Notes: Harry is a representative of the Goblin King, which gives him recognition and regard in certain circles (but may earn him Enemy and Rivalry complications in others). This Feature is good for a circumstance bonus when appropriate and may provide access to other social Features or Benefits, such as the fact that this ring also acts as a signet ring for the purposes of sealing letters)
. . Mind Shield: Impervious Will 10 (unique object)
Half-Fey Physiology
. . Fey Perception: Senses 3 (racial trait, Awareness: Magical Effects [Mental], Low-light Vision, Radius: Magic Awareness)
. . Fey Step: Teleport 3 (racial talent, 250 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
. . Fey Thoughts: Enhanced Trait 1 (racial talent, Deception +1 (+13), Stealth +1 (+10))
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Quirk: Harry is only immune to mundane diseases & poisons)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 812 years; he'll reach middle age at 263 years, old age at 395 years, and become venerable at 525 years)
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
. . Sociable: Enhanced Trait 1 (racial talent, Persuasion +2 (+10); Limited: to Improving Attitudes)
. . Spirit Medium: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
Special Qualities
. . Animagus Form: Morph 1 (magical talent, +20 Deception checks to disguise; Single form; Feature: Harry can morph clothing and other light, non-living items in contact with his body when he morphs, Metamorph, Notes: Allows Harry to assume the form of a raven)
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)

Equipment
Bone Dagger, Heavy Robes

Offense
Initiative +3
Bone Dagger, +3 (DC 18)
Entangle: Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +5 (DC Spec 12)
Hideous Laughter: Concentration Affliction 6 (DC Will 16)
Laughing Touch: Cumulative Affliction 10, +5 (DC Will 20)
Lightning Bolt: Line Area Damage 6 (DC 21)
Pilfering Hand: Move Object 10, +6 (DC 20)
Scorching Ray: Damage 6, +6 (DC 21)
Throw, +3 (DC 17)
Unarmed, +3 (DC 17)

Complications
- Cultural Awkwardness: Harry's mannerisms seem strange and uncouth by the standards of Wizarding society, since he was as a part of the Goblin Nation, which is a society that has never really gotten along with the wand-wavers.
- Honor: Harry believes that what is said is said, and what is done is done. In other words, you cannot change the course of events once they have come to fruition, and so he is very careful in choosing his words and actions.
- Motivation: Doing Good: Harry wishes to allow each person in his father's kingdom to live their lives in the best way that they know how, even while still requiring them to uphold the laws and traditions of the Goblin Nation.
- Mythic Weakness: Harry counts as both a member of the Fair Folk and a Human for effects which target one species over the other. Furthermore, he suffers an additional degree of damage from wrought iron weaponry and is unable to use his magical abilities in order to manipulate such objects.
- Relationships: Harry was raised by Jareth, the Goblin King, who was a kind and nurturing caregiver who taught Harry the value of his subjects and also how to care for those who have been "Wished Away." He is also betrothed to a beautiful Goblin maiden by the name of Jesa Meadowbreath.
- Temper: Harry feels that he is a true part of the Goblin Nation, and will not tolerate anyone who insinuates otherwise!

Languages
English [Native], Gobbledegook, Sylvan

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/2, Will 10 (Imp. 10/0)

Power Points
Abilities 52 + Powers 71 + Advantages 28 + Skills 29 (57 ranks) + Defenses 20 = 200
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DalkonCledwin
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Jesa Meadowbreath / The MCs / Goblin Prince

Post by DalkonCledwin »

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Art by SamuraiCat65 on DeviantArt

Jesa Meadowbreath - Arc 1 - PL 8
Age: 47 / Height: 4' 1" / Weight: 98 lbs / Hair Color: Green / Eye Color: Green
Group Affiliations: The Goblin Nation / Base of Operations: Jareth’s Palace, Goblin City, Central Labyrinth
Dowry Rank: +12 / Rep Rank: +8 / Knockback Mod: -7/-3

Strength 2, Stamina 3, Agility 6, Dexterity 6, Fighting 5, Intellect 7, Awareness 3, Presence 3

Advantages
All-out Attack, Ancestral Enmity: (Monstrous Humanoids), Attractive 2, Benefit 4: (Ambidexterity, Dowry: [Well-Established], Social Class 2: [Aristocrat]), Charming, Connected, Conviction, Dual-Wielding 2, Eidetic Memory, Fascinate (Persuasion), Improved Disarm, Languages 4, Leadership, Power Attack, Quick Draw, Ritualist, Second Chance: (Perception checks to notice unusual stonework or hidden doors), Teamwork, Weapon Bind

Skills
Athletics 4 (+6), Close Combat: Swords 4 (+10/+9), Expertise: Business & Finance 4 (+13/+11), Expertise: History 6 (+13), Expertise: Magic 8 (+15), Insight 6 (+9), Intimidation 4 (+6), Investigation 2 (+9), Perception 4 (+7), Persuasion 8 (+11), Ranged Combat: Goblinvine Oil 2 (+9/+8), Stealth 4 (+14/+12)

Powers
Disciple of Goblin Magic: Array
. . Bladed Dash: Teleport 3 (transmutation, 250 feet in a move action, carrying 50 lbs.; Change Velocity; Limited: Must be used as part of a Charge Maneuver)
. . Dispel Magic: Burst Area Nullify 6 (abjuration, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . Invisibility: Concealment 4 (illusion, All Visual Senses; Affects Others; Passive)
. . Ray of Enfeeblement: Weaken 10 (necromantic, Affects: Strength, Resisted by: Fortitude, DC 20; Increased Range: ranged)
. . Shocking Grasp: Cumulative Affliction 6 (electricity, evocation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Custom: Linked to Strength-based Damage)
Enchanted Shortsword (Easily Removable)
. . Sword Strike: Strength-based Damage 2 (edge, DC 19; Dangerous, Penetrating 2)
Goblin Courtesan Physiology
. . Greed: Enhanced Trait 1 (racial talent, Expertise +2 (+13); Limited: to appraising the value of material goods)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Mundane Diseases)
. . Longevity: Feature 1 (racial trait, Notes: Jesa can expect to live for up to 310 years; she'll reach middle age at 125 years, old age at 188 years, and become venerable at 250 years)
. . Resistances: Immunity 21 (racial trait, Poison, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Small Stature: Shrinking 2 (racial trait, -1 Intimidate, +2 Stealth, +1 active defenses; Innate; Permanent)
. . Sneaky: Enhanced Trait 1 (racial talent, Stealth +2 (+14))
. . Warren Sight: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Darkvision, Radius: Magic Awareness)
. . Weapon Familiarity: Enhanced Trait 1 (racial talent, Close Combat +1 (+10), Ranged Combat +1 (+9))
Special Qualities
. . Arcane Scent: Senses 9 (magical talent, Accurate: Detect Magic Users, Acute: Detect Magic Users, Detect: Magic Users [Olfactory] 2: ranged, Extended: Detect Magic Users 2: x100, Tracking: Detect Magic Users 2: full speed)
. . Knowledge Pool: Variable 4 (magical talent; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: 20 pts of Traits; Magical Descriptors)
. . Spell Shield: Protection 4 (magical talent, +4 Toughness; Impervious [3 extra ranks], Sustained)

Offense
Initiative +6
Dispel Magic: Burst Area Nullify 6 (DC Will 16)
Grab, +5 (DC Spec 12)
Ray of Enfeeblement: Weaken 10, +6 (DC Fort 20)
Shocking Grasp: Cumulative Affliction 6, +10 (DC Fort 16)
Sword Strike: Strength-based Damage 2, +10 (DC 19)
Throw, +6 (DC 17)
Unarmed, +5 (DC 17)

Complications
- Hatred: Jesa absolutely despises the wand-wavers who dwell on the surface world, since she feels they are keeping her people shackled in a way that is truly unfair. You might ask the form of these chains? Well, it just so happens to be an international law that prevents Goblins from using wands. Prince Harry and King Jareth are notable exceptions to this animosity, since they, like Goblins, don't use wands to perform their magic.
- Motivation: Patriotism: Jesa believes it is the duty of every Goblin in existence to strengthen the bonds of their community and the security of the Goblin Nation.
- Quirk: Jesa believes that anything worth doing is worth doing right. She can't help it – She's a perfectionist!
- Responsibility: Jesa isn't one who will part with money or Goblin-Wrought trinkets easily, and will always haggle tirelessly in order to get the best deal possible on any exchange of goods.
- Significant Other: Jesa is involved in a betrothal to young Harry Starmantle, the Prince of the Goblin Nation.

Languages
Arabic, Coptic Egyptian, Dynastic Egyptian, English, Gobbledegook [Native], Latin, Sylvan

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/3 (Imp. 7/0), Will 10

Power Points
Abilities 70 + Powers 91 + Advantages 27 + Skills 28 (56 ranks) + Defenses 14 = 230
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DalkonCledwin
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The Endless Wizard Brainstorm & Notes

Post by DalkonCledwin »

The Endless Wizard
Premise: Death was a constant in the known multiverse... So what happens when it suddenly retires? Without any to claim the souls of the living, chaos runs amok in the universe. A new avatar of Death is required, one that can slay even those who refuse to go back to the depths. Who better to be the new Death than the Master of the preceding Death?
Required Inclusions:
- Harry Potter must be the new Death, or more specifically, he is the successor to Death of the Endless, which means that he is himself, now an Endless.
- Since he was once the Master of Death by uniting the Deathly Hallows, he will have power over all of the other Incarnations of Death, such as Mistress Death from the Marvel universe.
- Harry must be capable of both giving life to those who have already passed onto the next great adventure, and taking life from those who are yet still alive.
- Harry must meet Mistress Death at least once throughout the course of this story, what happens as a result of this encounter will be up to the author.
- He must be more powerful than Mistress Death, since Death of the Endless has never been killed in the way that Mistress Death was at the hands of the Beyonder.
- Unlike the other Endless, Harry must have the freedom to interact with the living world due to the fact that he was once a human being.
Preferred Inclusions:
- Harry’s actual level of power should be restricted to a fraction of his full might while interacting with the living world so that he doesn’t upset the cosmic balance.
- Harry should be highly confused by the new world he finds himself in, since the last thing he remembers is that the world’s heroes were the Justice League, not the Avengers.
- Because it would be funny, Harry’s primary romantic interest should be Jean Grey, the Avatar of the cosmic embodiment of Life.
Optional Inclusions:
- Harry, and not the Avengers, could be responsible for putting a stop to Thanos’ mad plan to eradicate half the life in the universe, cause that would definitely overturn the cosmic scales.
- Harry could be immune to effects targeting a person’s life force, since he’s Death incarnate.
Forbidden Things:
- Harry being involved in a male-slash pairing.
- Harry the pathetic emo doormat.
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DalkonCledwin
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Enmesharra / The MCs / The Endless Wizard

Post by DalkonCledwin »

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Art by Xiirenity on DeviantArt; Edit by Ares

Enmesharra - Arc 1 - PL 12
Age: Looks 26 / Height: 6' 1" / Weight: 196 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Abstract Entities / Base of Operations: The Graymalkin Estate, Westchester, New York
Wealth Rank: +28 / Rep Rank: +12 / Knockback Mod: -14

Strength 2, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 7, Awareness 9, Presence 4

Advantages
All-out Attack, Assessment, Attractive, Benefit 9: (Alternate Identity: [Harry J. Potter-Black], Avatar Rank 3: [Greater Aspect], Wealth 5: [Billionaire]), Charming, Conviction, Eidetic Memory, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 4, Leadership, People Person, Potion Brewing, Power Attack, Ritualist, Runesmith, Second Chance: (When Resisting Mental Control), Set-up, Skill Mastery: (Expertise: History), Tactical Training, Takedown, Teamwork

Enhanced Advantages
Animal Empathy, Luck 2

Skills
Close Combat: Grab 2 (+7), Expertise (AWE): Tactics 6 (+15), Expertise: Ancient Runes 8 (+15), Expertise: History 8 (+15), Expertise: Magic 12 (+19), Expertise: Politics 6 (+13), Insight 4 (+13), Investigation 6 (+13), Perception 8 (+17), Persuasion 8 (+12), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Treatment 4 (+11), Vehicles 6 (+9)

Powers
Cosmic Avatar Physiology
. . Allspeak: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Cosmic Awareness: Senses 30 (racial trait, Acute (Type): Mental Senses, Awareness: Cosmic Effects [Mental], Awareness: Magical Effects [Mental], Detect: Dying [Mental] 2: ranged, Extended: Cosmic Awareness 6: x1m, Extended: Detect Dying 12: x1tr, Precognition, Radius (Type): Mental Senses; Limited: Precognition of a given subject's fated demise only [4 ranks only])
. . Deathless: Immortality 11 (racial trait, Return after 30 minutes; Discorporation; Limited: Harry will truly die if he is killed in the Dreamlands, Notes: Harry is also far more powerful in the Dreamlands than this statblock implies)
. . Deep Magic: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Harry's Magic)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds; Persistent)
. . Invulnerabilities: Immunity 16 (racial trait, Aging, Custom: Death Effects 5, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All), Notes: Harry can still eat and drink if he so chooses)
. . Resistances: Immunity 8 (racial trait, Custom: Mental Control 5, Rare Descriptor: Fear Effects, Uncommon Descriptor: Petrification Effects; Limited - Half Effect)
. . Superior Toughness: Protection 6 (racial trait, +6 Toughness; Impervious [2 extra ranks])
Death's Cloak of Invisibility (Removable (indestructible))
. . Veil of Invisibility: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others; Distracting, Quirk: Can only conceal a single adult or up to three children at a time)
Phenomenal Cosmic Power: Array
. . Dimension Walk: Movement 3 (cosmic, Dimensional 3: any dimension, 50 lbs.; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)
. . Slay Living: Damage 16 (cosmic, necrotic, DC 31; Alternate Resistance: Fortitude; Limited: to Targets that are Fated to Die)
. . Thought-Casting: Mental Cosmic Communication 5 (cosmic; Dimensional 3: any dimension, Subtle: encrypted; Concentration, Notes: Range: Universe-wide)
. . True Resurrection: Healing 12 (cosmic, life; Persistent, Restorative, Resurrection; Limited: Can only be used on deceased targets, Tiring)
Special Qualities
. . Parseltongue: Comprehend 2 (magical talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Narrow Type: Serpents)
The Resurrection Stone (Removable (indestructible))
. . Speak With the Dead: Senses 4 (legendary object, Postcognition; Custom: Uses an Interaction skill check instead of Perception; Limited: to knowledge possessed by summoned spirit(s))
. . The Peverell Signet: Feature 1 (legendary object, Notes: This ring has an embossed design, in this case the Peverell Family Crest, which Harry can press into softened wax to leave an impression of the symbol, which will then act in a manner similar to his written signature)
The Wand of Destiny (Easily Removable (indestructible))
. . Master of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 10 (curse, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Confundo Maxima: Concentration Perception Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Insidious, Selective; Limited Degree)
. . . . Devicto: Damage 10 (hex, DC 25; Increased Range: ranged, Multiattack; Limited: Doesn't work on targets wearing heavy armor, like Iron Man, Nonlethal)
. . . . Episkey: Healing 16 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 16 (charm, DC 31; Disarming (No Damage), Increased Range: ranged)
. . . . Finite: Nullify 16 (charm, Counters: Magical Effects, DC 26; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 14 (magical travel, Carry 200 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 2; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative)
. . . . Locomotor: Move Object 10 (charm, 25 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Obliviate Maxima: Concentration Perception Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 20; Perception Area: DC 20 - Hearing, Concentration, Insidious, Selective; Limited: to Blanking Out Recent Memories)
. . . . Petrificus Totalus: Progressive Affliction 10 (curse, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree, Tiring)
. . . . Protego Maxima: Create 12 (charm, Volume: 4000 cft., DC 22; Impervious, Stationary, Subtle 2: invisible; Ablative)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Protego: Enhanced Trait 4 (charm, Dodge +2 (+10), Parry +2 (+10))
. . Ultimate Wand: Affliction 5 (exalted wand, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 15; Increased Range 2: perception, Reaction 3: reaction; Limited: Only while engaging an enemy in combat, Limited Degree)

Offense
Initiative +3
Bombarda: Burst Area Damage 10 (DC 25)
Confundo Maxima: Concentration Perception Area Affliction 10 (DC Will 20)
Devicto: Damage 10, +8 (DC 25)
Expelliarmus: Damage 16, +8 (DC 31)
Finite: Nullify 16, +8 (DC Will 26)
Grab, +7 (DC Spec 12)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Locomotor: Move Object 10 (DC 20)
Obliviate Maxima: Concentration Perception Area Affliction 10 (DC Will 20)
Petrificus Totalus: Progressive Affliction 10, +8 (DC Fort/Will 20)
Slay Living: Damage 16, +7 (DC Fort 31)
Stupefy: Cumulative Affliction 10, +8 (DC Fort 20)
Throw, +3 (DC 17)
Ultimate Wand: Affliction 5 (DC Will 15)
Unarmed, +5 (DC 17)

Complications
- Foreigner: Harry is wracked by homesickness for a place that the mortals of this world would be unable to comprehend. He is also trying hard to learn what he can about this new world so that he can fit in while he's here.
- Impulsive: Harry has a tendency to rush in where angels would fear to tread, all in hopes that he can save even one life, which is a fact that stands in direct opposition to the concept which he embodies.
- Motivation: Protector: Harry feels that it is his duty as a greater being to care for those who are less powerful and less wise.
- Responsibility: There is a specific place known as the Xavier Institute for Gifted Youngsters, which reminds Harry of his world of origin. As long as he is in this reality, he'll do anything to protect it.

Languages
Akkadian, English [Native], French, Greek, Italian, Latin, R'lyehian, Sumerian

Defense
Dodge 10/8, Parry 10/8, Fortitude 8, Toughness 14 (Imp. 8), Will 16

Power Points
Abilities 82 + Powers 181 + Advantages 37 + Skills 45 (89 ranks) + Defenses 15 = 360
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DalkonCledwin
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Phoenix / The MCs / The Endless Wizard

Post by DalkonCledwin »

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Art by ShuraKRGT on DeviantArt

Phoenix (Jean Grey) - Arc 1 - PL 12
Age: 20 / Height: 5' 6" / Weight: 130 lbs / Hair Color: Crimson / Eye Color: Green
Group Affiliations: The X-Men / Base of Operations: The Graymalkin Estate, Westchester, New York
Wealth Rank: +8 / Rep Rank: +12 / Knockback Mod: -15/-13

Strength 1, Stamina 13, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 4, Presence 6

Advantages
Assessment, Attractive 2, Beginner's Luck, Benefit, Avatar Rank 3 (Greater Aspect), Charming, Connected, Conviction, Dazzling Performance (Expertise: Modeling), Equipment 1, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Trip, Languages 3, Leadership, Ranged Attack 3, Second Chance: (When Resisting Mental Control), Teamwork, Untapped Potential

Skills
Athletics 4 (+5), Deception 4 (+10), Expertise (AWE): Civil Rights 6 (+10), Expertise (AWE): Fashion Trends 6 (+10), Expertise (DEX): Fashion Design 6 (+8), Expertise (PRE): Modeling 6 (+12), Expertise: Astrogation 4 (+6), Expertise: Psychology 8 (+10), Insight 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 4 (+12/+10), Ranged Combat: Power Cosmic 4 (+6), Stealth 4 (+6), Technology 4 (+6), Vehicles 4 (+6)

Powers
Cosmic Avatar Physiology
. . Allspeak: Comprehend 4 (racial talent, Languages - Understand All, Languages - You're Understood, Spirits - Communicate, Spirits - Medium; Sustained)
. . Cosmic Awareness: Senses 22 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Cosmic Effects [Mental], Awareness: Psychic Effects [Mental], Detect: Minds [Mental] 2: ranged, Extended: Cosmic Awareness 6: x1m, Extended: Detect Minds 2: x100, Penetrates Concealment: Detect Minds, Radius (Type): Mental Senses)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Limited: Jean can truly be killed while in the White Hot Room)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Invulnerabilities: Immunity 11 (Aging, Disease, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All), Notes: Jean can still eat & drink if she chooses to do so)
. . Kinetic Shield: Impervious Toughness 13 (racial talent; Sustained)
. . Resistances: Immunity 15 (racial trait, Common Descriptor: Mental Effects, Damage Effect: Fire Damage; Limited - Half Effect)
. . Social Ties: Enhanced Trait 1 (racial talent, Persuasion +2 (+12); Limited: to Persuasion checks for Recruitment)
Phenomenal Cosmic Power: Dynamic Array
. . Cosmic Levitation: Flight 11 ([0 active, 0/36 PP, 2/r], cosmic, Speed: 4000 miles/hour, 8 miles/round)
. . Cosmic Transmutation: Transform 7 ([0 active, 0/36 PP, 5/r], cosmic, Affects: Anything, Transforms: 100 lbs., DC 17; Permanent)
. . Energy Absorption: Burst Area Nullify 12 ([0 active, 0/36 PP, 3/r], cosmic, Counters: Non-Technological Superhuman Powers, DC 22; Burst Area: 30 feet radius sphere, DC 22, Broad, Increased Duration: concentration, Simultaneous; Limited: Has no effect on magic, Reduced Range: close)
. . Force Constructs: Create 11 ([0 active, 0/36 PP, 3/r+2], telekinetic, Volume: 2000 cft., DC 21; Impervious, Movable, Subtle 2: invisible; Ablative)
. . Gateway: Movement 3 ([0 active, 0/36 PP, 4/r], cosmic, Space Travel 3: other galaxies; Portal)
. . Kinetic Blast: Damage 15 ([0 active, 0/36 PP, 2/r], force, telekinetic, DC 30; Increased Range: ranged)
. . Phoenix Fire: Damage 12 ([0 active, 0/36 PP, 3/r], cosmic, fire, DC 27; Increased Range: ranged, Secondary Effect)
. . Psychic Screen: Immunity 10 ([0 active, 0/36 PP, 1/r], telepathy, Common Descriptor: Mental Effects; Affects Others; Concentration)
. . Soar the Spaceways: Movement 2 ([0 active, 0/36 PP, 2/r], cosmic, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Telekinesis: Move Object 12 ([0 active, 0/36 PP, 2/r+2], telekinetic, 100 tons; Increased Range: perception, Precise, Subtle: subtle; Concentration)
. . Telepathy: Mental Area Cosmic Communication 5 ([0 active, 0/36 PP, 5/r+1], telepathy; Area, Selective, Subtle: encrypted; Concentration)
. . Weather Control: Environment 12 ([0 active, 0/36 PP, 3/r], cosmic, weather, Other: 3 points worth of effect 3, Radius: 8 miles; Selective; Build Up)
Special Qualities
. . Phoenix Aura: Damage 3 (cosmic, fire, DC 18; Reaction 3: reaction; Activation: move action, Noticeable: Manifests as a Phoenix Raptor)

Equipment
Advanced Commlink, Light Armor

Offense
Initiative +2
Cosmic Transmutation: Transform 7, +4 (DC Dog 17)
Energy Absorption: Burst Area Nullify 12 (DC Will 22)
Grab, +4 (DC Spec 11)
Kinetic Blast: Damage 15, +9 (DC 30)
Phoenix Aura: Damage 3, +4 (DC 18)
Phoenix Fire: Damage 12, +9 (DC 27)
Telekinesis: Move Object 12 (DC 22)
Throw, +5 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Cosmic Accident: When Jean uses her Untapped Potential advantage on an effect with the Cosmic descriptor, she risks unleashing the Dark Phoenix, and must make a Will resistance check against a DC of 21 or be consumed by her darker impulses, effectively raising her Power Level to 16 (with appropriate modifications to her stats) until she is stopped. Unfortunately, she will usually go on a mindless rampage while in that state.
- Honor: Jean will always keep her word once she has given it to someone, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Dreamer: Jean believes in the ideal of humans and mutants living together in peaceful harmony, and is working towards making that world a reality.
- Prejudice: Jean is a known mutant, and as such, suffers from the prejudiced hatred of mundane humans for people with powers like her own.
- Relationship: Jean is in an on-again, off-again romantic relationship with Scott Summers, and has recently begun to develop romantic feelings for her new History Professor, Harry Potter.
- Rivalry: Although she is currently unaware of this fact, Jean is involved in a romantic rivalry with Emma Frost over the affections of Scott Summers.
- Weakness: Jean is Disabled on her Resistance checks against magical effects.

Languages
Civilian Sign, English [Native], Japanese, Russian

Defense
Dodge 9, Parry 9, Fortitude 13, Toughness 15/13 (Imp. 13/0), Will 11

Power Points
Abilities 68 + Powers 138 + Advantages 26 + Skills 39 (78 ranks) + Defenses 19 = 290
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