Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Henry Peverell / The MCs / Sisterly Schemes

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Henry Ignotus Peverell - Arc 1 - PL 9
Age: 19 / Height: 5' 11" / Weight: 170 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: Peverell Manor, Godric's Hollow, England
Wealth Rank: +20 / Rep Rank: +9 / Knockback Mod: -8/-5

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 3, Awareness 6, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit 6: Social Class 3: [Magical Nobility], Wealth 3: [Millionaire]), Connected, Conviction, Defensive Roll 3, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aerial), Favored Foe: (Dark Wizards), Fighting Style: Jujutsu, Improved Grab, Inspire 2, Languages 3, Leadership, Natural Immunity, Potion brewing, Quick Draw, Second Chance: (Resisting Mental Control), Teamwork

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Improved Hold, Improved Trip

Skills
Athletics 4 (+5), Deception 4 (+10/+8), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Streetwise 4 (+10), Expertise (DEX): Broom Flight 8 (+11), Expertise: Magic 10 (+13), Insight 4 (+10), Investigation 4 (+7), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Magic 3 (+6), Sleight of Hand 4 (+9/+7), Stealth 8 (+11)

Powers
Familia Magica: Array
. . Chill Touch: Cumulative Affliction 10 (cold, family magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative)
. . False Life: Healing 8 (family magic; Action: move; Limited: Affects Self Only, Temporary)
. . Grasp of the Dead: Linked Effect
. . . . Grasping Claws: Burst Area Damage 6 (Linked; family magic, slashing, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (1 use))
. . . . Grasping Graves: Burst Area Affliction 6 (Linked; family magic, 1st degree: Hindered and Vulnerable, 2nd degree: Immobilized and Defenseless, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged; Limited Degree, Unreliable (1 use))
. . The Blood is the Life: Healing 5 (family magic; Limited: Affects Self Only, Source: Blood from a recently deceased corpse)
. . Vampiric Touch: Linked Effect
. . . . Necrotic Tending: Healing 6 (Linked; family magic; Limited: Affects Self Only)
. . . . Necrotic Touch: Damage 6 (Linked; family magic, DC 21; Alternate Resistance: Fortitude)
. . Waves of Fatigue: Cumulative Cone Area Affliction 6 (family magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative)
Feykin Physiology
. . Disappear: Concealment 4 (racial talent, All Visual Senses; Passive, Quirk: This power can’t be activated for 24 hours after Henry stops sustaining it)
. . Fey Perception: Senses 5 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Low-light Vision, Radius: Magic Awareness)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Skill Expertise: Enhanced Trait 2 (racial talent, Deception +2 (+10), Sleight of Hand +2 (+9))
. . Tough: Protection 3 (racial trait, +3 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Incendio: Damage 6 (fire magic, DC 21; Increased Range: ranged, Secondary Effect)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reducto: Linked Effect
. . . . . . Sundering Pulse: Damage 6 (Linked; curse, DC 21; Increased Range: ranged; Tiring)
. . . . . . Sundering Pulse: Weaken 6 (Linked; curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged; Tiring)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Special Qualities
. . Death's Gift I: Immunity 5 (family talent, Damage Effect: Cold Damage; Limited - Half Effect)
. . Death's Gift II: Impervious Toughness 5 (family talent)

Equipment
Peverell Manor, Signet Ring

Offense
Initiative +3
Chill Touch: Cumulative Affliction 10, +7 (DC Fort 20)
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +6 (DC 27)
Finite: Nullify 10, +6 (DC Will 20)
Grab, +7 (DC Spec 11)
Grasping Claws: Burst Area Damage 6 (DC 21)
Grasping Graves: Burst Area Affliction 6 (DC Fort/Will 16)
Incendio: Damage 6, +6 (DC 21)
Locomotor: Move Object 6 (DC 16)
Necrotic Touch: Damage 6, +7 (DC Fort 21)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Sundering Pulse: Damage 6, +6 (DC 21)
Sundering Pulse: Weaken 6, +6 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)
Waves of Fatigue: Cumulative Cone Area Affliction 6 (DC Fort 16)

Complications
- Fey Blood: Henry counts as both a Faery and a Human for purposes of effects that target one of those races over the other.
- Honor: Henry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Once someone questions Henry's courage, he'll never back down from the challenge they have posed to him, no matter how dangerous the situation may be.
- Motivation: Doing Good: Henry will do whatever it takes to prevent others from having to endure the hardships he had to deal with prior to arriving in the reality he now finds himself living in.
- Quirk: Henry believes that people who follow the rules (or laws) blindly are imprisoning themselves and strives to avoid falling into that very same trap.
- Secret Identity: Henry is actually the time displaced son of James Potter and his future schoolyard crush, Lily Evans. His name was originally Harry Potter, and he was once known as the Boy Who Lived, Savior of Wizarding Britain.
- Significant Others: All three daughters of the House of Black have taken a keen interest in Henry, and will be doing whatever it takes in order to seduce him into a marital bed.

Languages
English [Native], French, Latin, Welsh

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/5 (Imp. 5), Will 10

Power Points
Abilities 58 + Powers 68 + Advantages 38 + Skills 38 (75 ranks) + Defenses 18 = 220

--------------------
Home Sweet Home
Peverell Manor - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 9), Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Pool, Portrait Room, Ritual Chamber, Sealed, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
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DalkonCledwin
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Bellatrix Black / The MCs / Sisterly Schemes

Post by DalkonCledwin »

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Bellatrix Alya Black - Arc 1 - PL 9
Age: 18 / Height: 5' 8" / Weight: 127 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: Autonomous / Base of Operations: Black Manor, Trevena, Cornwall
Dowry Rank: +16 / Rep Rank: +11 / Knockback Mod: -7/-1

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Animal Empathy, Attractive 2, Benefit 5: (Dowry 2: [Moderately Wealthy], Renown, Social Class 2: [Aristocrat]), Connected, Contacts, Conviction, Daze (Intimidation), Defensive Roll 3, Equipment 2, Fascinate (Persuasion), Fighting Style: Fencing, Languages 3, Potion Brewing, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Trance, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt,

Skills
Acrobatics 6 (+8), Athletics 6 (+7), Close Combat: Sharp Weapons 2 (+8), Deception 4 (+9), Expertise (AWE): Pedagogy 8 (+13), Expertise (AWE): Popular Culture 4 (+9), Expertise: History 8 (+11), Expertise: Magic 10 (+13), Insight 4 (+17/+9), Intimidation 8 (+13), Investigation 4 (+7), Perception 4 (+9), Persuasion 8 (+13), Ranged Combat: Magic 4 (+6), Stealth 4 (+6)

Powers
Familia Magica: Array
. . Ego Whip: Affliction 6 (family magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Will, DC 16; Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited Degree)
. . Id Insinuation: Affliction 6 (family magic, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 16; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle: subtle; Limited Degree)
. . Intellect Fortress: Burst Area Immunity 6 (family magic, Emotion Effects, Rare Descriptor: Fear Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 16, Selective, Sustained; Distracting)
. . Mind Thrust: Affliction 6 (family magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Increased Range 2: perception, Subtle: subtle)
. . Psychic Strike: Damage 8 (family magic, DC 23; Alternate Resistance (no cost): Will, Increased Range 2: perception, Subtle: subtle)
Magical Human Physiology
. . Imposter Wary: Enhanced Trait 4 (racial talent, Insight +8 (+17); Quirk: Limited to Evaluation & Detecting Illusions)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Psychic Defense: Impervious Will 8 (racial trait; Permanent)
Special Qualities
. . Mental Resistance: Immunity 5 (family talent, Custom: Mental Control 5; Limited - Half Effect)
Walnut & Dragon Heartstring Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Crow, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Legilimens: Cumulative Mind Reading 8 (divination, DC 18; Cumulative)
. . . . Locomotor: Move Object 7 (charm, 3 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego Duo: Burst Area Deflect 8 (charm; Burst Area: 30 feet radius sphere, DC 18, Reflect, Selective; Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +6
Confundo: Concentration Affliction 7 (DC Will 17)
Ego Whip: Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +6 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Grab, +6 (DC Spec 11)
Id Insinuation: Affliction 6 (DC Will 16)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Locomotor: Move Object 7 (DC 17)
Mind Thrust: Affliction 6 (DC Will 16)
Psychic Strike: Damage 8 (DC Will 23)
Silver Dagger, +8 (DC 17)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +2 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Honor: In spite of her noble birth, Bella does not place herself above others, believing that everyone shares the same blood.
- Motivation: Responsibility: Bella believes that it is her noble obligation to protect and care for the people beneath her in terms of their respective social standings.
- Significant Others: In spite of everything else, Bella believes that nothing is more important than the happiness of her younger sisters.
- Temper: Bella's favor, once lost, is lost forever. She also has an unfortunate tendency to hear veiled insults and threats in the words of those around her, and is therefore incredibly quick to anger.

Languages
Cornish, English [Native], French, Latin

Defense
Dodge 9, Parry 9, Fortitude 5, Toughness 7/1, Will 12 (Imp. 8)

Power Points
Abilities 50 + Powers 63 + Advantages 34 + Skills 42 (84 ranks) + Defenses 21 = 210
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DalkonCledwin
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Daemonicus Hereditas Brainstorm & Notes

Post by DalkonCledwin »

Daemonicus Hereditas
Premise: Trigon should have known that trying to escape from his cosmic prison using young Harry Potter as a vessel for his power would come back to bite him in the rear end. Unfortunately for the Archdemon, he never did have the ability to perceive any prophecies except for those pertaining to his own existence.
Required Inclusions:
- Harry Potter must have a Gray (Neutral) moral alignment, with Light (Good) tendencies; although, his Ethical alignment can be whatever the author prefers.
- Harry must be exceptionally powerful, possibly even to the point where he has god-tier powers, since he will be inheriting several of Trigon’s superhuman abilities.
- The story must begin with a prologue where Trigon attempts to escape from his prison by merging his existence with young Harry Potter.
- Trigon’s efforts will be partially unsuccessful because Voldemort will interrupt the process by hitting Harry with the Killing Curse, effectively severing the link and banishing Trigon’s spirit.
- In any case, Harry will be left with a significant portion of Trigon’s powers, even if he doesn’t realize this fact for several years.
- In order to claim Trigon’s full power, if that is something that Harry wishes to accomplish, he must complete a grand destiny which will culminate in a life or death battle with the archdemon.
- Because Harry was still a baby when this change occurred, no one will realize that he has Trigon’s powers until he begins to make active use of these abilities.
- Harry must be a member of one of the younger generations of superheroes since his birth will occur after Raven proves to be a “failure” as far as Trigon is concerned.
Optional Inclusions:
- Harry should possess all of the standard powers for half-demons, which includes superhuman strength, durability and a vastly extended lifespan that may even be unlimited.
- Instead of becoming a Horcrux, Harry’s new demonic powers should absorb Voldemort’s soul fragment and add both its powers and knowledge to his own.
- Harry should attempt to subvert, or gain control over, the Church of Blood, since he will likely claim all of Trigon’s powers at some point during the course of this story.
- Harry’s control over his emotions, and therefore his empathic powers, should be greatly diminished as a direct result of his involuntary Occlumency training with Severus Snape.
Optional Inclusions:
- Harry could accidentally infuse Ginny Weasley’s body with a Demonic Shadow, which will both save her from Diary Riddle’s clutches and transform her into his personal Demonic Thrall.
- If the last option is taken, then Ginny could undergo a personality shift that sees her subtly directing Harry towards the creation of a harem.
Forbidden Things:
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / Daemonicus Hereditas

Post by DalkonCledwin »

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Teenage Harry Art by Banzz on DeviantArt

Harry James Potter - Arc 1 - PL 9
Age: 11-13 / Height: 5' 3" / Weight: 114 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Noble & Ancient House of Potter / Base of Operations: Potter Manor, Stinchcombe, England
Wealth Rank: +16 / Rep Rank: +9 / Knockback Mod: -11/-8

Strength 10, Stamina 8, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 4

Advantages
Attractive, Benefit 3: (Status: [Scion of Skath], Wealth 2: [Independently Wealthy]), Connected, Conviction, Eidetic Memory, Equipment 5, Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Ritualist, Teamwork, Ultimate Effort: (Will Resistance Checks), Withstand Damage

Skills
Athletics 4 (+14), Close Combat: Grab 2 (+6), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise (AWE): Tactical Insight 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+13), Insight 4 (+8), Investigation 4 (+9), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9)

Powers
Disciple of Chaos Magic: Array
. . Dream Dementia: Cumulative Affliction 6 (empathic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception, Insidious, Variable Descriptor: close group - Emotions; Tiring)
. . Entropy Beam: Cumulative Affliction 6 (temporal magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged, Notes: Transformed: [Elderly])
. . Greater Teleport: Teleport 7 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended)
. . Psycho Blast: Affliction 6 (psychic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Increased Range 2: perception, Subtle: subtle)
. . Shadow Bolt: Damage 10 (shadow magic, DC 25; Increased Range: ranged)
. . Shadow Tendrils: Move Object 9 (shadow magic, 12 tons; Split 2: 3 targets)
. . Transmutation: Transform 3 (transfiguration, Affects: Anything, Transforms: 6 lbs., DC 13; Increased Duration: continuous)
Fiendish Human Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 26; Concealable, Dangerous)
. . Expanded Awareness: Senses 13 (racial trait, Awareness: Cosmic Effects [Mental], Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Cosmic Awareness 5: x100k, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Fiendish Durability: Impervious Toughness 8 (racial trait; Permanent)
. . Fiendish Levitation: Flight 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Disease, Poison; Custom: Immunity to Aging won't kick in until Harry reaches his physical prime)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Cold Damage, Damage Effect: Fire Damage; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Flipendo: Move Object 6 (jinx, 3200 lbs.; Limited Direction: Repulsion)
. . . . Petrificus Totalus: Affliction 6 (curse, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
Memento Mori
. . Horcrux Drain: Senses 2 (wild talent, Postcognition (Limited): Voldemort; Limited: Harry can only remember events up until Voldemort killed his parents, Uncontrolled)
. . Parseltongue: Comprehend 2 (wild talent, Animals - Speak To, Animals - Understand; Sustained; Narrow Type: Snakes)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at any given time)
The Marauder's Map (Easily Removable)
. . Aid to Magical Mischief-Makers: Remote Sensing 10 (unique object, Affects: 1 Type - Mental, Range: 4 miles; Feature 2: Password Protected (will insult people who get the password wrong), No Conduit, Simultaneous; Limited: to Hogwarts & the Surrounding Grounds, Quirk: Limited to showing occupant names & footsteps on a blueprint of the castle)

Equipment
Heavy Robes, Potter Manor

Offense
Initiative +3
Claws: Strength-based Damage 1, +4 (DC 26)
Dream Dementia: Cumulative Affliction 6 (DC Will 16)
Entropy Beam: Cumulative Affliction 6, +8 (DC Fort 16)
Expelliarmus: Move Object 10, +8 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Flipendo: Move Object 6, +8 (DC 16)
Grab, +6 (DC Spec 20)
Petrificus Totalus: Affliction 6, +8 (DC Fort/Will 16)
Psycho Blast: Affliction 6 (DC Will 16)
Shadow Bolt: Damage 10, +8 (DC 25)
Shadow Tendrils: Move Object 9, +8 (DC 19)
Throw, +3 (DC 25)
Transmutation: Transform 3, +4 (DC Dog 13)
Unarmed, +4 (DC 25)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry's Toughness is not Impervious against effects with the Holy descriptor or Wrought Iron weaponry.

Languages
Abyssal, English [Native], Latin

Defense
Dodge 7, Parry 7, Fortitude 8, Toughness 11/8 (Imp. 8), Will 10

Power Points
Abilities 82 + Powers 109 + Advantages 28 + Skills 34 (67 ranks) + Defenses 13 = 266

--------------------
Home Sweet Home
Potter Manor - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Defensive Enchantments (Blast 9), Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Portrait Hall, Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Sat Jul 16, 2022 7:21 am, edited 1 time in total.
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DalkonCledwin
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Ginny Weasley / The MCs / Daemonicus Hereditas

Post by DalkonCledwin »

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Teenage Ginny Art by Vu Nguyen (Hydestudio) on ArtStation

Ginevra Molly Weasley - Arc 1 - PL 8
Age: 10-12 / Height: 5' 0" / Weight: 110 lbs / Hair Color: Crimson / Eye Color: Red
Group Affiliations: The Weasley Family / Base of Operations: The Burrow, Ottery St. Catchpole, England
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -8/-6

Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 4, Presence 8

Advantages
Attractive 2, Charming, Connected, Daze (Deception), Defensive Roll 2, Evasion, Fascinate (Persuasion), Favored Environment: (Aerial), Flirtation, Grabbing Finesse, Inspire 2, Languages 2, Leadership, Lionheart 2, Potion Brewing, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Skill Mastery: (Persuasion)

Skills
Close Combat: Claws 2 (+6), Deception 8 (+16), Expertise: Journalism 4 (+9), Expertise: Magic 8 (+13), Insight 6 (+10), Intimidation 6 (+14), Investigation 6 (+11), Perception 8 (+12), Persuasion 10 (+18), Ranged Combat: Magic 3 (+6), Sleight of Hand 6 (+9), Stealth 6 (+9)

Powers
Demonic Possession
. . Fiendish Durability: Protection 5 (demonic, +5 Toughness; Impervious)
. . Fiendish Resistances: Immunity 6 (demonic, Damage Effect: Electricity Damage, Poison; Limited - Half Effect)
. . Profane Claws: Strength-based Damage 1 (demonic, slashing, DC 16; Concealable, Dangerous; Bane: Benevolent Targets)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Longevity: Feature 1 (racial trait, Notes: Ginny can expect to live for up to 131 years)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Novice of Chaos Magic: Array
. . Charm: Cumulative Affliction 8 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Ginny doesn't control the target's actions, they merely act friendly towards her, Sense-dependent: Visual)
. . Passion: Linked Effect
. . . . Draining Kiss: Weaken 8 (Linked; negative energy, Affects: Stamina, Resisted by: Will, DC 18; Insidious; Grab-based, Limited: to 1 rank of lost Stamina per "Kiss", Quirk: Has no effect on Harry Potter)
. . . . Kiss Me Again: Cumulative Affliction 8 (Linked; curse, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative; Grab-based, Limited Degree, Quirk: Has no effect on Harry Potter)
. . Suggestion: Concentration Affliction 6 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
Profane Chain (Easily Removable)
. . Demonic Weapon: Array
. . . . Chain Strike: Strength-based Damage 2 (piercing, DC 17; Disarming, Grabbing, Reach (melee): 5 ft.; Bane: Benevolent Targets)
. . . . Dancing Chain: Summon 4 (artifice; Heroic)
Yew & Dragon Heartstring Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Episkey: Healing 7 (healing magic; Action: move, Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Muco Volatilis: Progressive Affliction 6 (hex, 1st degree: Hindered and Vulnerable, 2nd degree: Immobile and Defenseless, 3rd degree: Paralyzed, Resisted by: Dodge, Overcome by Fortitude or Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Tiring)

Offense
Initiative +3
Chain Strike: Strength-based Damage 2, +4 (DC 17)
Charm: Cumulative Affliction 8 (DC Will 18)
Draining Kiss: Weaken 8, +4 (DC Will 18)
Expelliarmus: Move Object 10, +6 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +4 (DC Spec 13)
Kiss Me Again: Cumulative Affliction 8, +4 (DC Will 18)
Locomotor: Move Object 6 (DC 16)
Muco Volatilis: Progressive Affliction 6, +6 (DC Fort/Will 16)
Profane Claws: Strength-based Damage 1, +6 (DC 16)
Suggestion: Concentration Affliction 6 (DC Will 16)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Honor: Ginny owes a debt to Harry Potter for saving her life from Tom Riddle's diary that she feels she can never, ever repay, unless it is done by way of giving him the family he has never known.
- Motivation: Justice: Ginny believes that no one should get preferential treatment simply because of their Blood Status, and that no one is above the call of justice.
- Power Loss: Ginny will lose access to her Demonic Traits and Chaos Magic, and will also suffer a Minor (-2) Penalty to her Intellect & Awareness scores, as well as a Major (-5) Penalty to her Charisma score, whenever she fails a Resistance check against spells that banish Outsiders or negate Demonic Possession. These penalties normally last until the end of that Scene. Furthermore, her Toughness is not Impervious against effects with the Holy descriptor or Wrought Iron weapons.
- Temper: Too often, violence is Ginny's answer to the situations that she finds herself in.

Languages
Abyssal, English [Native], Latin

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 8/6 (Imp. 5), Will 10

Power Points
Abilities 56 + Powers 68 + Advantages 23 + Skills 37 (73 ranks) + Defenses 19 = 203

--------------------
Profane Chain
Dancing Chain - PL 4

Strength 0, Stamina -, Agility 0, Dexterity 0, Fighting 4, Intellect -, Awareness 0, Presence -

Skills
Close Combat: Chain Strike 2 (+6)

Powers
Construct Physiology
. . Armored Form: Protection 4 (racial trait, +4 Toughness)
. . Chain Strike: Damage 2 (piercing, DC 17; Disarming, Grabbing, Reach (melee): 5 ft.; Bane: Benevolent Targets)
. . Levitation: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Unliving: Immunity 30 (racial trait, Fortitude Effects)

Offense
Initiative +0
Chain Strike: Damage 2, +6 (DC 17)
Grab, +4 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Disability: Animated weapons cannot speak and have no hands.
- Weakness: This weapon will completely disappear, both as an animate construct and as an inanimate object, whenever Ginny is subjected to an effect which causes her to lose access to her demonic powers.

Languages
Not Applicable

Defense
Dodge 4, Parry 4, Fortitude Immune, Toughness 4, Will None

Power Points
Abilities -22 + Powers 40 + Advantages 0 + Skills 1 (2 ranks) + Defenses 4 = 23
Last edited by DalkonCledwin on Sat Jul 16, 2022 5:49 am, edited 1 time in total.
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DalkonCledwin
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Mist / The MCs / Daemonicus Hereditas

Post by DalkonCledwin »

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Art by Yaepie on DeviantArt

Mist (Andrea Murphy) - Arc 1 - PL 8
Age: 11-13 / Height: 5' 0" / Weight: 118 lbs / Hair Color: Blue / Eye Color: Amber
Group Affiliations: Branchwater Security Company / Base of Operations: Branchwater Security HQ, Los Angeles, California
Wealth Rank: +8 / Rep Rank: +8 / Knockback Mod: -6

Strength 1, Stamina 2, Agility 4, Dexterity 4, Fighting 4, Intellect 1, Awareness 3, Presence 3

Advantages
Agile Feint, All-out Attack, Attractive, Daze (Intimidation), Defensive Attack, Favored Environment: (While Insubstantial), Improved Initiative, Move-by Action, Power Attack, Startle, Takedown, Throwing Mastery 2

Skills
Acrobatics 6 (+10), Close Combat: Unarmed 2 (+6), Expertise: Chemistry 6 (+7), Insight 6 (+9), Intimidation 6 (+9), Investigation 4 (+5), Perception 4 (+7), Persuasion 4 (+7), Ranged Combat: Throwing 2 (+6), Sleight of Hand 6 (+10), Stealth 6 (+10)

Powers
Metahuman Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Longevity: Feature 1 (racial trait, Notes: Andy can expect to live for up to 137 years)
. . Sublimation: Insubstantial 2 (racial talent, Gaseous; Precise; Quirk: Andy's clothes do not transform with her, but Mad Hatter's Nano-Tech does)
. . Super Tough: Protection 4 (racial trait, +4 Toughness)

Offense
Initiative +8
Grab, +4 (DC Spec 11)
Throw, +6 (DC 18)
Unarmed, +6 (DC 16)

Complications
- Honor: Andy believes that no one else should ever have to suffer the indignities and hardships that she is still dealing with.
- I'm Alice!: Andy has been injected with some of the Mad Hatter’s Mind Control Nano-Tech that forces her to act in compliance with Simon Stagg’s orders, whether she wants to or not.
- Impulsive: Andy will usually point out exactly what other people are hinting at or hiding in the most blunt manner possible.
- Motivation: Aspiration: Andy is determined to prove that she is worthy of a better life.
- Quirk: Andy's had such a hard knock life that she tends to think anyone who is being nice to her is hiding evil intentions. She also believes that it's not stealing if she needs something more than whoever previously owned the item.

Languages
English [Native]

[y]Defense[/u]
Dodge 10, Parry 10, Fortitude 6, Toughness 6, Will 8

Power Points
Abilities 44 + Powers 16 + Advantages 13 + Skills 26 (52 ranks) + Defenses 21 = 120

--------------------
Build Comments
So, this is a character that I only just learned about, and her backstory and powers greatly interest me, so I thought I'd add her to the roster for this scenario.
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DalkonCledwin
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Queen Okrutez / The MCs / Daemonicus Hereditas

Post by DalkonCledwin »

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Queen Okrutez - Arc ? - PL 11
Age: 560+ / Height: 5' 6" / Weight: 125 lbs / Hair Color: Black / Eye Color: Milky White
Group Affiliations: The Dementors of Azkaban / Base of Operations: Azkaban Fortress, North Sea, England
Wealth Rank: +16 / Rep Rank: +17 / Knockback Mod: -11/-8

Strength 9, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 6, Presence 8

Advantages
Attractive, Benefit 6: (Renown 3, Status: [Queen of Azkaban's Dementors], Wealth 2: [Independently Wealthy]), Connected, Daze (Intimidation), Defensive Attack, Defensive Roll 3, Evasion, Fascinate (Intimidation), Fearless, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 1, Leadership, Precise Attack (Close, Concealment), Ranged Attack 3, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Startle, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 6 (+9), Athletics 4 (+13), Close Combat: Grab 2 (+8), Deception 6 (+14), Expertise: Cosmology 6 (+8), Expertise: Magic 10 (+12), Insight 6 (+12), Intimidation 8 (+16), Perception 8 (+14), Persuasion 6 (+14), Ranged Combat: Magic 4 (+7), Stealth 8 (+11), Treatment 6 (+8)

Powers
Adept of Infernal Magic: Array
. . Binding: Affliction 12 (binding magic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 22; Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . Black Tentacles: Burst Area Affliction 8 (binding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged; Limited Degree)
. . Greater Dispel: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Inflict Mass Wounds: Burst Area Damage 10 (negative energy, DC 25; Alternate Resistance (no cost): Will, Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Inflict Wounds: Damage 14 (negative energy, DC 29; Alternate Resistance (no cost): Will)
. . Plane Shift: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 3200 lbs.; Increased Mass 6)
. . Shadow Walk: Teleport 14 (magical travel, Carry 50 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Medium: Shadows , Tiring)
. . Telekinesis: Move Object 9 (kinetic magic, 12 tons; Increased Range: perception, Precise, Subtle: subtle)
. . Wall of Force: Create 10 (conjuration, Volume: 1000 cft., DC 20; Impervious, Stationary, Subtle 2: invisible; Limited: to Creating Walls)
Dementor Queen Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Okrutez to fall)
. . Chilling Aura: Environment 1 (racial talent, Cold, Impede Movement (1 rank), Radius: 30 feet; Permanent, Quirk: Has no effect on Demonic or Infernal characters)
. . Claws: Strength-based Damage 1 (slashing, DC 25; Dangerous)
. . Eldritch Durability: Impervious Toughness 8 (racial trait; Permanent)
. . Eldritch Perception: Senses 8 (racial trait, Accurate: Detect Emotions, Acute: Detect Emotions, Awareness: Magical Effects [Mental], Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses; Quirk: Detect Emotions only works on humanoid subjects)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Disease, Environmental Condition: Cold, Poison, Sleep, Uncommon Descriptor: Pain Effects)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Okrutez isn't originally from the dimension she primarily inhabits, she isn't considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” entities. Thus, it is more difficult to banish or influence her)
. . Resistances: Immunity 6 (racial trait, Damage Effect: Cold Damage, Starvation & Thirst; Limited - Half Effect)
Queen of the Damned: Array
. . Dementor's Kiss: Concentration Weaken 14 (soul magic, Affects: Awareness, Resisted by: Will, DC 24; Concentration; Grab-based, Slow: Minutes)
. . Pain: Cumulative Affliction 9 (necrotic magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 19; Cumulative, Custom: Linked to Strength Damage, Extra Condition; Limited Degree)
. . True Sight: Senses 7 (divination, Counters All Concealment: Vision, Counters Illusion: Vision; Sustained)
. . Unnerving Gaze: Affliction 11 (curse, 1st degree: Impaired, Vulnerable, Resisted by: Will, DC 21; Extra Condition, Increased Range 2: perception; Limited Degree 2, Sense-dependent: Vision)
Telepathy: Linked Effect
. . Telepathic Bond: Mental Communication 1 (Linked; wild talent; Subtle: encrypted)
. . Telepathic Translation: Comprehend 2 (Linked; wild talent, Languages - Understand All, Languages - You're Understood; Subtle: subtle)

Offense
Initiative +7
Binding: Affliction 12, +10 (DC Fort/Will 22)
Black Tentacles: Burst Area Affliction 8 (DC Fort/Will 18)
Claws: Strength-based Damage 1, +6 (DC 25)
Dementor's Kiss: Concentration Weaken 14, +8 (DC Will 24)
Grab, +8 (DC Spec 19)
Greater Dispel: Nullify 10, +10 (DC Will 20)
Inflict Mass Wounds: Burst Area Damage 10 (DC Will 25)
Inflict Wounds: Damage 14, +8 (DC Will 29)
Pain: Cumulative Affliction 9, +6 (DC Will 19)
Telekinesis: Move Object 9 (DC 19)
Throw, +6 (DC 24)
Unarmed, +6 (DC 24)
Unnerving Gaze: Affliction 11 (DC Will 21)

Complications
- Disability: Okrutez is completely blind, and unable to see things on a visual level unless she is using her True Sight ability.
- Monstrous: Even though she exhibits nominally attractive female features and has fully functioning female anatomy, the fact remains that Okrutez is surrounded by an aura of dread that can cause insanity in anyone who spends an extended amount of time in her presence, unless they happen to have a demonic or infernal nature, since her aura has no effect on such individuals.
- Motivation: Hunger: Dementors, such as Okrutez, subsist on the emotions of other creatures and gain the most nourishment from the souls of those whom they kiss.
- Power Loss: Okrutez’s Toughness is not Impervious against effects with the Holy descriptor or weapons forged from Goblin Silver; furthermore, her regeneration doesn’t work against the same effects.
- Prejudice: The British Ministry for Magic considers Dementors to be "Non-Beings" and therefore treats them like inanimate objects and government property, even though they are both sentient and sapient.
- Weakness: Despite being Fearless, Okrutez is still susceptible to the effects of a Patronus Charm, just like any other Dementor.

Languages
Infernal [Native], Old English

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 11/8 (Imp. 8), Will 13

Power Points
Abilities 90 + Powers 99 + Advantages 31 + Skills 40 (80 ranks) + Defenses 20 = 280
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DalkonCledwin
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Sister Sin / The MCs / Daemonicus Hereditas

Post by DalkonCledwin »

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Sister Cynthia Rathmore - Arc 1 - PL 8
Age: 16-18 / Height: 5' 4" / Weight: 121 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: The Church of Blood / Base of Operations: Rathmore Manor, Carlisle, England
Dowry Rank: +16 / Rep Rank: +8 / Knockback Mod: -6/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 6, Awareness 4, Presence 4

Advantages
Attractive 2, Benefit 3: (Dowry 2: [Moderately Wealthy], Status: [Priestess of Skath]), Charming, Connected, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 2, Fascinate (Persuasion), Improved Treatment, Inspire 2, Languages 2, Leadership, Potion Brewing, Sacred Rites, Taunt, Trance

Skills
Close Combat: Silver Dagger 2 (+9), Deception 6 (+10), Expertise: Cosmology 6 (+12), Expertise: Magic 10 (+16), Expertise: Religion 8 (+14), Insight 6 (+10), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Treatment 8 (+14)

Powers
Hawthorn & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6; Limited: Affects Objects Only)
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Diffindo: Damage 10 (charm, DC 25; Increased Range: ranged, Precise; Nonlethal)
. . . . Finite: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Nullum Effugium: Burst Area Nullify 6 (jinx, Counters: Magical Travel effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Increased Duration: concentration, Simultaneous; Reduced Range: close)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective; Reduced Range: close)
. . . . Silencio: Burst Area Concealment Attack 6 (charm, All Aural Senses, Extra Ranks 4, DC 16; Burst Area: 30 feet radius sphere, DC 16, Attack: Dodge, Increased Range: ranged)
. . . . Ventus: Cone Area Move Object 6 (wind magic, 3200 lbs., DC 21; Cone Area: 60 feet cone, DC 16, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease)
. . Longevity: Feature 1 (racial trait, Notes: Cynthia can expect to live for up to 124 years)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Novice of Blood Magic: Array
. . Blood Portal: Teleport 10 (blood magic, Carry 50 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Portal; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Source: Blood)
. . Dominate Person: Progressive Affliction 6 (blood magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive, Subtle: subtle; Source: Freshly spilled blood from the targeted character)
. . Healing Hands: Healing 8 (blood magic; Empathic)
. . Hemokinesis: Move Object 8 (blood magic, 6 tons, DC 23; Damaging, Increased Range: perception, Precise; Limited Material 2: Blood)

Equipment
Bible of Blood, Heavy Robes, Silver Dagger

Offense
Initiative +3
Bombarda: Burst Area Damage 6 (DC 21)
Confundo: Concentration Affliction 6 (DC Will 16)
Diffindo: Damage 10, +6 (DC 25)
Dominate Person: Progressive Affliction 6 (DC Will 16)
Finite: Nullify 10, +6 (DC Will 20)
Grab, +7 (DC Spec 11)
Hemokinesis: Move Object 8 (DC 23)
Nullum Effugium: Burst Area Nullify 6 (DC Will 16)
Silencio: Burst Area Concealment Attack 6 (DC Dog 16)
Silver Dagger, +9 (DC 17)
Throw, +3 (DC 16)
Unarmed, +7 (DC 16)
Ventus: Cone Area Move Object 6 (DC 21)

Complications
- Motivation: Might: Cynthia believes that history is written by the victors, and that only the strong have a right to lead the masses.
- Responsibility: Cynthia has pledged her loyalty to the Church of Blood and is therefore expected to uphold their ideals and also aid them in furthering their sovereign deity's agenda.
- Secret: Cynthia harbors a secret belief that the world would be better if she were a tyrant, ruling over everyone else.

Languages
Abyssal, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 60 + Powers 64 + Advantages 23 + Skills 31 (61 ranks) + Defenses 20 = 198
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DalkonCledwin
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Location: Gallifrey

Hogwarts Students / The Mooks / Daemonicus Hereditas

Post by DalkonCledwin »

1st to 3rd Years
1st to 3rd Year Students - PL 4
Minion Rank: 4 / Sidekick Rank: 12

Strength 0, Stamina 1, Agility 2, Dexterity 2, Fighting 1, Intellect 2, Awareness 2, Presence 1

Advantages
Connected, Equipment 2, Languages 1, Potion Brewing

Skills
Close Combat: Daggers 2 (+3), Deception 4 (+5), Expertise: History 4 (+6), Expertise: Magic 6 (+8), Insight 4 (+6), Persuasion 4 (+5), Ranged Combat: Magic 2 (+4)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Wizarding Wand (Easily Removable)
. . Magical Adept: Array
. . . . Alohomora: Nullify 4 (charm, Counters: Locking Mechanisms, DC 14; Simultaneous; Diminished Range 3)
. . . . Devicto: Damage 4 (hex, DC 19; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 4 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Wingardium Leviosa: Move Object 4 (800 lbs., DC 19; Damaging, Precise, Subtle: subtle; Limited Direction: Up or Down)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +2
Alohomora: Nullify 4, +4 (DC Will 14)
Devicto: Damage 4, +4 (DC 19)
Grab, +1 (DC Spec 10)
Silver Dagger, +3 (DC 16)
Throw, +2 (DC 15)
Unarmed, +1 (DC 15)
Wingardium Leviosa: Move Object 4, +4 (DC 19)

Languages
English [Native], Latin

Defense
Dodge 4, Parry 1, Fortitude 2, Toughness 4, Will 6

Power Points
Abilities 22 + Powers 13 + Advantages 5 + Skills 13 (26 ranks) + Defenses 7 = 60
--------------------
4th & 5th Years
4th to 5th Year Students - PL 6
Minion Rank: 6 / Sidekick Rank: 18

Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 2, Presence 1

Advantages
Connected, Defensive Attack, Defensive Roll, Equipment 2, Improved Aim, Languages 1, Potion Brewing, Power Attack, Quick Draw

Skills
Close Combat: Daggers 2 (+5), Deception 4 (+5), Expertise (DEX): Broom Flight 4 (+6), Expertise: History 4 (+6), Expertise: Magic 6 (+8), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+5), Ranged Combat: Magic 2 (+4), Stealth 4 (+6)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Wizarding Wand (Easily Removable)
. . Magical Adept: Array
. . . . Devicto: Damage 6 (hex, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 6 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Move Object 8 (charm, 6 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Reduced Range: close)
. . . . Flipendo: Move Object 6 (jinx, 3200 lbs.; Limited Direction: Repulsion)
. . . . Locomotor: Move Object 5 (charm, 1600 lbs.; Increased Range: perception, Precise, Subtle: subtle)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +2
Devicto: Damage 6, +4 (DC 21)
Expelliarmus: Move Object 8, +4 (DC 18)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Flipendo: Move Object 6, +4 (DC 16)
Grab, +3 (DC Spec 11)
Locomotor: Move Object 5 (DC 15)
Silver Dagger, +5 (DC 17)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)

Languages
English [Native], Latin

Defense
Dodge 6, Parry 4, Fortitude 4, Toughness 6/2, Will 8

Power Points
Abilities 30 + Powers 18 + Advantages 10 + Skills 19 (38 ranks) + Defenses 13 = 90
--------------------
6th & 7th Years
6th to 7th Year Students - PL 7
Minion Rank: 8 / Sidekick Rank: 24

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 2, Awareness 2, Presence 2

Advantages
Connected, Defensive Attack, Defensive Roll, Equipment 2, Improved Aim, Languages 1, Potion Brewing, Power Attack, Quick Draw

Skills
Close Combat: Daggers 2 (+6), Deception 6 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: History 6 (+8), Expertise: Magic 8 (+10), Insight 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Ranged Combat: Magic 2 (+5), Stealth 6 (+9)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Wizarding Wand (Easily Removable)
. . Magical Adept: Array
. . . . Devicto: Damage 6 (hex, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 6 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Move Object 9 (charm, 12 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Reduced Range: close)
. . . . Flipendo: Move Object 6 (jinx, 3200 lbs.; Limited Direction: Repulsion)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective; Reduced Range: close)
. . . . Reducto: Linked Effect
. . . . . . Sundering Bolt: Damage 6 (Linked; curse, DC 21; Increased Range: ranged; Tiring)
. . . . . . Weakening Bolt: Weaken 6 (Linked; curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged; Tiring)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +3
Devicto: Damage 6, +5 (DC 21)
Expelliarmus: Move Object 9, +5 (DC 19)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Flipendo: Move Object 6, +5 (DC 16)
Grab, +4 (DC Spec 12)
Locomotor: Move Object 6 (DC 16)
Silver Dagger, +6 (DC 18)
Sundering Bolt: Damage 6, +5 (DC 21)
Throw, +3 (DC 17)
Unarmed, +4 (DC 17)
Weakening Bolt: Weaken 6, +5 (DC Fort 16)

Languages
English [Native], Latin

Defense
Dodge 8, Parry 6, Fortitude 5, Toughness 6/2, Will 9

Power Points
Abilities 40 + Powers 22 + Advantages 10 + Skills 27 (54 ranks) + Defenses 17 = 116
Last edited by DalkonCledwin on Sat Jul 16, 2022 10:39 am, edited 1 time in total.
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Hogwarts Alumni / The Mooks / Daemonicus Hereditas

Post by DalkonCledwin »

The Black Hats
The Death Eaters - PL 8
Minion Rank: 10 / Sidekick Rank: 28

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 3

Advantages
Connected, Defensive Attack, Defensive Roll, Equipment 2, Improved Aim, Languages 1, Potion Brewing, Power Attack, Quick Draw, Ritualist

Skills
Close Combat: Daggers 4 (+9), Deception 8 (+11), Expertise (DEX): Broom Flight 8 (+11), Expertise: History 8 (+10), Expertise: Magic 10 (+12), Insight 8 (+11), Intimidation 6 (+9), Perception 8 (+11), Persuasion 6 (+9), Ranged Combat: Magic 2 (+5), Stealth 8 (+11)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Wizarding Wand (Easily Removable)
. . Magical Adept: Array
. . . . Crucio: Concentration Affliction 5 (dark curse, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Concentration, Extra Condition, Increased Range 2: perception; Distracting)
. . . . Devicto: Damage 6 (hex, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 6 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Reduced Range: close)
. . . . Flipendo: Move Object 6 (jinx, 3200 lbs.; Limited Direction: Repulsion)
. . . . Imperio: Progressive Affliction 5 (dark curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 15; Increased Range 2: perception, Insidious, Progressive; Tiring)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective; Reduced Range: close)
. . . . Reducto: Linked Effect
. . . . . . Sundering Bolt: Damage 6 (Linked; curse, DC 21; Increased Range: ranged; Tiring)
. . . . . . Weakening Bolt: Weaken 6 (Linked; curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged; Tiring)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +3
Crucio: Concentration Affliction 5 (DC Will 15)
Devicto: Damage 6, +5 (DC 21)
Expelliarmus: Move Object 10, +5 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Flipendo: Move Object 6, +5 (DC 16)
Grab, +5 (DC Spec 12)
Imperio: Progressive Affliction 5 (DC Will 15)
Locomotor: Move Object 6 (DC 16)
Silver Dagger, +9 (DC 18)
Sundering Bolt: Damage 6, +5 (DC 21)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)
Weakening Bolt: Weaken 6, +5 (DC Fort 16)

Languages
English [Native], Latin

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 46 + Powers 23 + Advantages 11 + Skills 38 (76 ranks) + Defenses 21 = 139
--------------------
The White Hats
The Order & Aurors - PL 8
Minion Rank: 10 / Sidekick Rank: 28

Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 3, Presence 3

Advantages
Connected, Defensive Attack, Defensive Roll, Equipment 2, Improved Aim, Languages 1, Potion Brewing, Power Attack, Quick Draw

Skills
Close Combat: Daggers 2 (+7), Deception 8 (+11), Expertise (DEX): Broom Flight 8 (+11), Expertise: History 8 (+10), Expertise: Magic 10 (+12), Insight 8 (+11), Investigation 4 (+6), Perception 8 (+11), Persuasion 8 (+11), Ranged Combat: Magic 2 (+5), Stealth 8 (+11)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Limited: to Natural Effects)
. . Magical Awareness: Senses 4 (racial trait, Awareness: Magical Effects [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
Wizarding Wand (Easily Removable)
. . Magical Adept: Array
. . . . Devicto: Damage 6 (hex, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Episkey: Healing 6 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Move Object 10 (charm, 25 tons; Precise; Concentration, Limited: to Disarm Maneuvers)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Reduced Range: close)
. . . . Flipendo: Move Object 6 (jinx, 3200 lbs.; Limited Direction: Repulsion)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Protego: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Selective; Reduced Range: close)
. . . . Reducto: Linked Effect
. . . . . . Sundering Bolt: Damage 6 (Linked; curse, DC 21; Increased Range: ranged; Tiring)
. . . . . . Weakening Bolt: Weaken 6 (Linked; curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)

Equipment
Heavy Robes, Silver Dagger

Offense
Initiative +3
Devicto: Damage 6, +5 (DC 21)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Move Object 10, +5 (DC 20)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Flipendo: Move Object 6, +5 (DC 16)
Grab, +5 (DC Spec 12)
Locomotor: Move Object 6 (DC 16)
Silver Dagger, +7 (DC 18)
Stupefy: Cumulative Affliction 6, +5 (DC Fort 16)
Sundering Bolt: Damage 6, +5 (DC 21)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)
Weakening Bolt: Weaken 6, +5 (DC Fort 16)

Languages
English [Native], Latin

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6/2, Will 10

Power Points
Abilities 46 + Powers 22 + Advantages 10 + Skills 37 (74 ranks) + Defenses 21 = 136
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Time and Souls Brainstorm & Notes

Post by DalkonCledwin »

Time and Souls
Premise: Voldemort and Alexia Potter were quite shocked to find themselves in Limbo after the Dark Lord struck the last Potter with the Killing Curse. They were even more astounded when Mistress Death informed them that most of what they knew was a lie and that they were soulmates where were destined to bring forth an age of unity between Dark and Light magic!
Required Inclusions:
- The alleged horcrux in Alexia’s scar must be a ruse created by Albus Dumbledore to cover up the fact that he was already aware of her soulbond with the self-proclaimed Dark Lord.
- The story must begin either during the battle in the graveyard of Little Hangleton, the battle in the Department of Mysteries, or the confrontation in the Forbidden Forest.
- Alexia and Voldemort must be shunted into the past during the time when the Marauders and Lily are still attending Hogwarts, with Alexia being forced to attend her fifth year at the school.
- Lily and the Marauders must be in either the year below or above Alexia when she “transfers” into Hogwarts at the start of the next school year.
- Alexia must befriend Lily, regardless of what Houses they are in, and have absolutely no issues with calling the Marauders out on their bullying behavior.
- Tom must regain the sanity that he lost when creating the Horcruxes, as well as his youthful good looks and charisma, and he must also refuse to continue on his path of destruction.
- Dumbledore isn’t evil, per say, but he is highly intolerant to change, believes he knows what is best for everyone, and fears how seductive Dark Magic seems to be.
- Dumbledore must also be of the belief that anyone who learns too much about Dark Magic is destined to become as destructive and malevolent as his old lover, Gellert Grindelwald.
Preferred Inclusions:
- Tom and Alexia should have some difficulties in getting along with one another during the first couple chapters of this story, since they have been enemies for so long.
- The author and his betas are encouraged to read HERMIT532’s Riddle and the Ancient Contract and Potter In Forks stories in order to get inspiration for this sort of story.
- There should be a real distinction between Light and Dark Magic in this story that goes beyond the Patronus Charm (Light) and the Unforgivables (Dark).
- If Tom is considered to be a Dark Lord, then Alexia should be considered a Light Lady, or whatever the appropriate title would actually be for the purposes of this story.
Optional Inclusions:
- Tom and Alexia could end up completely naked, and in their idealized forms, when they arrive in Limbo because Mistress Death is either a troll or completely uncaring as to how they appear.
- While in Limbo, Tom and Alexia could meet James and Lily, whose younger selves somehow get their memories from the time up until Voldemort attacked their cottage.
Forbidden Things:
- Tom being romantically interested in men.
- Soulmates being able to kill one another.
- Alexia the malevolent emo doormat.
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Alexia Peverell / The MCs / Time and Souls

Post by DalkonCledwin »

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Alexia Rosalind Peverell - Arc 1 - PL 8
Age: 15 / Height: 5' 3" / Weight: 116 lbs / Hair Color: Brown / Eye Color: Green
Magical Bloodlines: Peverell & Hufflepuff / Base of Operations: Peverell Manor, Godric's Hollow, England
Wealth Rank: +20 / Rep Rank: +8 / Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

General Advantages
Ace Pilot, Agile Feint, Animal Empathy, Attractive, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Defensive Roll 3, Equipment 6, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Move-by Action, Potion Brewing, Power Attack, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Luck 2

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Close Combat: Grab 2 (+7), Expertise (AWE): Tactical Intuition 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+11), Insight 4 (+8), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 6 (+9)

Powers
Cherry & Unicorn Hair Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Doe, Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Daughter of Hufflepuff
. . Celestial Resistance: Immunity 10 (magical bloodline, Damage Effect: Acid Damage, Damage Effect: Cold Damage; Limited - Half Effect)
Lady Peverell Ring (Removable)
. . Detection Charm: Senses 2 (unique object, Acute: Detect Potions, Detect: Potions [Mental] 1)
. . Family Signet: Feature 2 (unique object, Notes: This ring has an embossed design, in this case the Peverell Family Crest, which Alexia can press into softened wax to leave an impression of the symbol, which will then act in a manner similar to her written signature. The ring can also shift to display the Signet for the Head of the Royal and Most Ancient House of Hufflepuff, which can be used in the same way as the Peverell Crest)
. . Mind Shield: Immunity 2 (unique object, Uncommon Descriptor: Mind Reading)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 259 years))
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Spirit Whisperer: Comprehend 1 (racial trait, Spirits - Communicate)
Magical Soulbond
. . Bond Link: Senses 1 (soul magic, Communication Link: Tom Riddle)
. . Locate Riddle: Senses 10 (soul magic, Detect: Tom Riddle [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Tom Riddle 6: x1m)
. . Serpentfriend: Comprehend 2 (soul magic, Animals - Speak To, Animals - Understand; Sustained; Narrow Type: Snakes)
Novice of White Magic: Array
. . Bless: Burst Area Luck Control 1 (white magic, Bestow Luck, Advantages: Luck 2; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Heavenly Fire: Linked Effect
. . . . Healing Flames: Healing 6 (Linked; holy fire; Increased Range: ranged; Limited: to Benevolent Targets)
. . . . Scorching Flames: Damage 6 (Linked; holy fire, DC 21; Increased Range: ranged; Limited: to Malevolent Targets)
. . Magic Circle Against Evil: Burst Area Immunity 10 (white magic, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Distracting, Limited: to Effects Generated by Malevolent Characters)

Equipment
Heavy Robes, Peverell Manor

Offense
Initiative +3
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +7 (DC Spec 11)
Locomotor: Move Object 6 (DC 16)
Scorching Flames: Damage 6, +6 (DC 21)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Impulsive: The best way to get Alexia to do something is to tell her that it will be impossible for her to accomplish.
- Lifelinked: Alexia can't attack Tom Riddle without suffering an equivalent amount of Will Damage, and should Tom die, then she must make an immediate DC 25 Will Resistance check or else suffer the same fate.
- Motivation: Protector: Alexia is loyal to her friends and loved ones; she also feels that anyone else can go soak their heads. Furthermore, she believes that those who fight beside her are worth dying for.
- Temper: Alexia's hatred of her enemies tends to be blind and unreasoning. Unfortunately, this has made her new status as the Soulmate of "Lord Voldemort" rather uncomfortable for them both.

Languages
English [Native], French, Latin, Welsh

Defense
Dodge 8, Parry 8, Fortitude 6, Toughness 8/2, Will 10

Power Points
Abilities 50 + Powers 70 + Advantages 36 + Skills 31 (61 ranks) + Defenses 18 = 205

--------------------
Home Sweet Home
Peverell Manor - PL 8

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 8), Floo Aperture, Grounds (Colossal), Gym, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Pool, Portrait Hall, Ritual Chamber, Sealed, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 24
Last edited by DalkonCledwin on Thu Jul 21, 2022 2:57 pm, edited 3 times in total.
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Tom Riddle / The MCs / Time and Souls

Post by DalkonCledwin »

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Tom Marvolo Riddle - Arc 1 - PL 11
Age: 22 (48) / Height: 6' 1" / Weight: 191 lbs / Hair Color: Black / Eye Color: Blue
Magical Bloodlines: Gaunt & Slytherin / Base of Operations: Slytherin Manor, Perth, Scotland
Wealth Rank: +16 / Rep Rank: +13 / Knockback Mod: -10/-6

Strength 2, Stamina 3, Agility 1, Dexterity 1, Fighting 7, Intellect 5, Awareness 4, Presence 8

Advantages
Alchemist, Animal Empathy, Attractive, Benefit 4: (Renown, Status: [The Dark Lord Voldemort], Wealth 2: [Independently Wealthy]), Connected, Conviction, Daze (Intimidation), Defensive Attack, Equipment 6, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Languages 4, Leadership, Potion Brewing, Quick Draw, Ranged Attack 3, Ritualist, Startle, Takedown, Trance, Ultimate Effort: (Will Resistance Checks)

Skills
Athletics 6 (+8), Close Combat: Grab 2 (+9), Deception 6 (+14), Expertise (DEX): Broom Flight 4 (+5), Expertise: Alchemy 10 (+15), Expertise: Magic 12 (+17), Insight 6 (+10), Intimidation 8 (+16), Investigation 4 (+9), Perception 6 (+10), Persuasion 8 (+16), Ranged Combat: Magic 6 (+7), Sleight of Hand 4 (+5), Stealth 6 (+7)

Powers
Disciple of Dark Magic: Array
. . Dark Flight: Flight 6 (black magic, Speed: 120 miles/hour, 1800 feet/round)
. . Delay Poison: Healing 12 (healing magic; Restorative; Limited: to Curing Poison, Temporary)
. . Hypnotism: Concentration Burst Area Affliction 7 (enchantment, 1st degree: Entranced, Impaired, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration, Extra Condition, Increased Range: ranged; Limited Degree 2)
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Sustained)
. . Poison: Affliction 8 (toxic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Secondary Effect)
. . Serpent's Fang: Linked Effect
. . . . Fangs: Strength-based Damage 1 (Linked; piercing, DC 18)
. . . . Serpent's Venom: Progressive Weaken 7 (Linked; toxic magic, Affects: Stamina, Resisted by: Fortitude, DC 17; Progressive)
Lord Slytherin Ring (Removable)
. . Detection Charm: Senses 2 (unique object, Acute: Detect Potions, Detect: Potions [Mental] 1)
. . Family Signet: Feature 1 (unique object, Notes: This ring has an embossed design, in this case the Slytherin Family Crest, which Tom can press into softened wax to leave an impression of the symbol, which will then act in a manner similar to his written signature)
. . Mind Shield: Immunity 2 (unique object, Uncommon Descriptor: Mind Reading)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease, Poison; Feature: Longevity (Up to 244 more years); Limited: to Natural Effects)
. . Magical Awareness: Senses 2 (racial trait, Awareness: Magical Effects [Mental], Radius: Magic Awareness)
. . Spirit Whisperer: Comprehend 1 (Spirits - Communicate)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Robe of the Archmagi (Removable)
. . Enchanted Cloth: Protection 4 (legendary object, +4 Toughness; Impervious [6 extra ranks])
. . Great Fortitude: Impervious Fortitude 4 (legendary object)
. . Iron Will: Impervious Will 4 (legendary object)
. . Unstoppable Magic: Enhanced Extra 4 (legendary object; Penetrating 4, Variable Descriptor: close group - Any spell effect that Tom wields; Quirk: Limited to the lower value between the Spell or Extra's effect rank)
Scion of Slytherin
. . Serpentfriend: Comprehend 2 (magical bloodline, Animals - Speak To, Animals - Understand; Sustained; Narrow Type: Snakes)
Soulbound
. . Bond Link: Senses 1 (soul magic, Communication Link: Alexia Peverell)
. . Celestial Resistance: Immunity 10 (soul magic, Damage Effect: Acid Damage, Damage Effect: Cold Damage; Limited - Half Effect)
. . Locate Alexia: Senses 10 (soul magic, Detect: Alexia Peverell [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Alexia Peverell 6: x1m)
Yew & Phoenix Feather Wand (Easily Removable)
. . Master of Wizarding Magic: Array
. . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 400 lbs.; Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . . . Confringo: Burst Area Damage 8 (dark curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Penetrating 8)
. . . . Crucio: Concentration Affliction 8 (dark curse, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Extra Condition, Increased Range: ranged; Distracting)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Imperio: Progressive Affliction 6 (dark curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range 2: perception, Insidious, Progressive; Tiring)
. . . . Legilimens: Cumulative Mind Reading 10 (divination, DC 20; Cumulative, Feature: Tom can cast this wandlessly at half-rank)
. . . . Locomotor: Move Object 8 (charm, 6 tons; Increased Range: perception, Precise, Subtle: subtle)
. . . . Obliviate: Concentration Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Protego Totalum: Burst Area Immunity 30 (charm, Custom: Magical Effects 30; Affects Others, Burst Area: 30 feet radius sphere, DC 40, Selective; Concentration, Distracting, Limited: to spells with an Effect Rank of 8 or less)
. . . . Serpensortia: Summon 5 (conjuration; Active, Horde, Mental Link, Multiple Minions: 2 minions)

Equipment
Slytherin Manor

Offense
Initiative +5
Confringo: Burst Area Damage 8 (DC 23)
Crucio: Concentration Affliction 8, +10 (DC Will 18)
Expelliarmus: Damage 12, +10 (DC 27)
Fangs: Strength-based Damage 1, +9 (DC 18)
Finite: Nullify 12, +10 (DC Will 22)
Grab, +9 (DC Spec 12)
Hypnotism: Concentration Burst Area Affliction 7 (DC Will 17)
Imperio: Progressive Affliction 6 (DC Will 16)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Locomotor: Move Object 8 (DC 18)
Obliviate: Concentration Burst Area Affliction 8 (DC Will 18)
Poison: Affliction 8, +7 (DC Fort 18)
Serpent's Venom: Progressive Weaken 7, +9 (DC Fort 17)
Throw, +4 (DC 17)
Unarmed, +7 (DC 17)

Complications
- Flashbacks: Tom is haunted by the memories of his life as Voldemort, and only ever seems to be at peace when he has Alexia by his side.
- Lifelinked: Tom can’t attack Alexia Peverell without suffering an equivalent amount of Will Damage, and should Alexia die, then he must make an immediate DC 25 Will Resistance check or else suffer the same fate.
- Motivation: Patriotism: Now that he has regained his sanity, it is Tom's desire to make the world more accepting of both those with a darker nature, and also of those who bring new blood, and therefore new life, into the magical world. Unfortunately, he realizes that not everything these newbloods bring with them is helpful to magical society, and thus strives to teach them about the world they seek to join.
- Significant Other: Nothing is more important to Tom than protecting his soulmate, even while knowing that she has yet to accept him for who he is now, rather than hating him for who he was in the timeline they have now left behind.
- Temper: Tom holds very little respect for those who refuse to stand up for what is right, rather than pursuing the path that is easy, and is willing to make them aware of his ire.

Languages
Albanian, Bulgarian, English [Native], French, Gobbledegook, Latin

Defense
Dodge 10, Parry 12, Fortitude 7 (Imp. 4/0), Toughness 10/6 (Imp. 10/0), Will 12 (Imp. 4/0)

Power Points
Abilities 62 + Powers 105 + Advantages 38 + Skills 44 (88 ranks) + Defenses 26 = 275

--------------------
Home Sweet Home
Slytherin Manor - PL 11

Toughness 12, Size Gargantuan

Features:
Armory (110 ep), Artificer's Lab, Concealed 3 (DC 30), Deathtraps (DC 11, Thresh 5), Floo Aperture, Grounds (Awesome), Gym, Holding Cells (Null Powers 11), Infirmary, Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Personnel (House Elves & Death Eaters), Pool, Portrait Hall, Ritual Chamber, Sealed, Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 23 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Cerauno Brainstorm & Notes

Post by DalkonCledwin »

Cerauno
Premise: Batman wasn’t the only Hero to send their irksome family members to Starfire’s Teen Titans. One day out of the blue, a rather irritated Wonder Woman came by to drop off a thunderous white-haired kid, and boy was he a handful! But Starfire had a gift for breaking through anyone’s walls, no matter how thick; and Raven’s quiet presence seemed to help calm his nerves…
Required Inclusions:
- Zeus, King of Olympus, impersonated James Potter for a night and conceived a new demigod child with the man’s wife.
- Of course, Zeus covered his tracks pretty well and neither James nor Lily ever found out the truth before their untimely demise.
- Harry’s quasi-divine powers and nature will have a violent awakening after Dumbledore tells him the truth about why Voldemort is after him at the end of his fifth year of magical schooling.
- With Sirius dead, and determined to do something for his own sake for once before dying, Harry will not return to the Dursley residence after the end of the School year.
- Even with such cool new powers, Harry still won’t believe he’ll live long enough to reach adulthood, meaning he’ll temporarily discard his morals and care for polite behavior.
- Of course, a super-powered teenager on an extremely long bender will attract a lot of attention, not all of it being the good sort.
- Harry will eventually be accosted by a superhero and given a lesson that he won’t soon forget after ignoring the hero’s demands to “stand down.”
- After recovering, Harry will be given one of two choices, either a lengthy stay in Juvie with the appropriate record, or to be remanded into the care of his elder half-sister, Diana Prince.
- While Harry will no longer be as destructive as he was prior to his “correction”, he won’t be all that cooperative either, no matter what Diana tries.
- After Harry angrily retorts that he wants to enjoy life before his death sentence, and refusing to elaborate, an exasperated Diana will bring Harry to the Titans Tower to be trained by Starfire.
- While Harry will gladly participate in training sessions, he won’t try to bond with the other Titans, and won’t be willing to go on missions team; at least initially.
- The young female who answers only to the pseudonym of Raven must intrigue Harry, since she is obviously magical, but requires no wand or incantations for her spellcasting.
- After talking shop with the girl, Harry and Raven will find themselves bonding as friends and eventually lovers. However, other girls are permissible if they have Raven’s blessing.
- Raven must eventually succeed in convincing Harry to become a hero once again, and with that done, he must begin to join in on the Titan’s heroic activities.
Preferred Inclusions:
- Harry’s quasi-divine awakening should have destroyed the Horcrux in his scar, since it would involve a near complete overhaul of his body. This of course assumes the Horcrux exists.
- Harry should either find a way to use Divine Lightning in a manner similar to the Raikage’s Lightning Armor, or in order to manifest a sword made out of Divine Lightning.
- The hero who pounds some sense into Harry should be a member of the Flash family, who uses their superhuman speed to accelerate their punches to levels that can actually hurt him.
- The awakening of Harry’s true nature should include the latent partial metamorphmagus genes he inherited from his Black Family ancestors.
- Harry’s post-owl, Hedwig. should have been a gift from his divine older half-sister. Athena; meaning that she is actually a form of Divine Beast.
- The prophecy linking Harry and Voldemort together should have either been false or self fulfilling, meaning that Harry need not lay down his life in order to complete the prophecy.
- Harry should have inherited Zeus’ almighty libido, which might be why Raven needs several harem sisters to truly satiate his sexual appetite.
Optional Inclusions:
- Starfire could be the one who ultimately decides to bring Harry to his parent’s grave.
- Voldemort could meet his final demise by trying to interfere in a fight between the Demon Etrigan and whatever abomination convinced Jason Blood to let his tenant out to play.
- During the fight against Trigon, Harry could facetiously ask the Elder Demon’s permission to court his daughter. Bonus points if Trigon says he’ll give his blessings should the Titans win.
- Damian could try to stoke a rivalry between Harry and him, only for it to be one-sided since Harry couldn’t care less about Robin and his ego.
Forbidden Things:
- Harry returning to Hogwarts for his sixth year.
- Harry being romantically interested in men.
- Harry repeating his initially foolish actions.
- Harry the truly malevolent emo doormat.
- Harry siding with Trigon or Voldemort.
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Cerauno

Post by DalkonCledwin »

Image
Art by Zarory on DeviantArt

Harry J. Potter-Black - Arc 1 - PL 11
Age: 16 / Height: 5' 7" / Weight: 164 lbs / Hair Color: Shock White / Eye Color: Green
Group Affiliations: The Teen Titans Reserve / Base of Operations: Titans Tower, San Francisco, California
Wealth Rank: +20 / Rep Rank: +11 / Knockback Mod: -12/-9

Strength 14, Stamina 9, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Diehard, Equipment 1, Evasion, Fascinate (Persuasion), Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Potion Brewing, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork, Uncanny Dodge

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown

Skills
Athletics 4 (+18), Close Combat: Grab 2 (+7), Close Combat: Lightning Blade 4 (+9), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 6 (+8), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Technology 4 (+6)

Powers
Greek Demigod Physiology
. . Divine Durability: Impervious Toughness 5 (racial trait; Permanent)
. . Divine Perception: Senses 6 (racial trait, Awareness: Magical Effects [Mental], Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Radius: Magic Awareness, Ultra-hearing)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks; Limited to One Type: Physical Tasks)
. . Ghost Whisperer: Comprehend 1 (racial trait, Spirits - Communicate)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison)
. . Lightning Reflexes: Enhanced Trait 7 (racial talent, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown)
. . Lightning Rod: Regeneration 5 (racial trait, Every 2 rounds; Source: Electricity)
. . Longevity: Feature 1 (racial trait, Notes: Harry can expect to live for up to 22,464 years; he'll reach middle age at 7,560 years, old age at 11,448 years, and become venerable at 15,120 years)
. . Minor Metamorphosis: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as his hair and eye color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances.)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
Hades's Cap of Invisibility (Removable (indestructible))
. . Cloth of Invisibility: Array
. . . . Helmet Form: Protection 3 (legendary object, +3 Toughness; Impervious, Sustained; Quirk: Harry's vision is Impaired while the cloak is in this form)
. . . . That's an Invisibility Cloak!: Concealment 7 (legendary object, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Can't be Nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at a time)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Colovaria: Transform 6 (charm, Affects: 1 Thing > 1 Thing - Any object, from one color to another, Transforms: 50 lbs., DC 16; Increased Duration: continuous, Reach (ranged): 5 ft.)
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Custom: Manifests as a glowing silvery Stag, Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Reducto: Linked Effect
. . . . . . Sundering Blast: Damage 5 (Linked; curse, DC 20; Increased Range: ranged, Secondary Effect; Tiring)
. . . . . . Withering Blast: Weaken 5 (Linked; curse, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects, Increased Range: ranged, Secondary Effect; Tiring)
. . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
Incredible Moves: Array
. . Hyper-Running: Speed 13 (divine talent, Speed: 16000 miles/hour, 30 miles/round)
. . Soaring: Flight 9 (divine talent, Speed: 1000 miles/hour, 2 miles/round)
Son of Zeus: Array
. . Divine Presence: Burst Area Deflect 6 (aura; Burst Area: 30 feet radius sphere, DC 16, Selective; Limited: Attacker may "Redirect" their attack to another available target if they fail the Opposed Check, Reduced Range: close)
. . Healing Wave: Burst Area Healing 8 (positive energy; Burst Area: 30 feet radius sphere, DC 18, Selective; Tiring)
. . Holy Smite: Linked Effect
. . . . Holy Burst: Burst Area Damage 6 (Linked; holy magic, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Limited: Affects Supernaturally Evil Targets Only)
. . . . Holy Dazzle: Cumulative Burst Area Affliction 6 (Linked; holy radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only, Limited: Affects Supernaturally Evil Targets Only)
. . Lightning Arc: Cumulative Affliction 8 (divine lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . Lightning Blade: Damage 8 (divine lightning, DC 23; Penetrating 8)
. . Lightning Bolt: Line Area Damage 6 (divine lightning, DC 21; Line Area 3: 5 feet wide by 120 feet long, DC 16, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Shocking Grasp: Cumulative Affliction 6 (divine lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Custom: Linked to Strength Damage)
. . Touch of Glory: Enhanced Trait 8 (divine blessing, Presence +4 (+8); Affects Others Only)

Equipment
Advanced Commlink, Dumbledore's Army Coin, Goggles

Offense
Initiative +15
Colovaria: Transform 6, +10 (DC Dog 16)
Confundo: Concentration Affliction 6 (DC Will 16)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +7 (DC Spec 24)
Holy Burst: Burst Area Damage 6 (DC 21)
Holy Dazzle: Cumulative Burst Area Affliction 6 (DC Fort 16)
Lightning Arc: Cumulative Affliction 8, +10 (DC Fort 18)
Lightning Blade: Damage 8, +9 (DC 23)
Lightning Bolt: Line Area Damage 6 (DC 21)
Locomotor: Move Object 6 (DC 16)
Shocking Grasp: Cumulative Affliction 6, +5 (DC Fort 16)
Sundering Blast: Damage 5, +10 (DC 20)
Throw, +6 (DC 29)
Unarmed, +5 (DC 29)
Withering Blast: Weaken 5, +10 (DC Fort 15)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Impulsive: Once someone questions Harry's courage, he'll never back down from the challenge they've posed to him, no matter how dangerous the situation may be.
- Motivation: Protector: Harry's trust is incredibly hard to earn, since he has been betrayed or abused by several people who should have been looking out for him. However, once someone does earn his trust, he'll move Heaven and Earth in order to keep them safe!
- Quirk: Harry believes that people who follow the rules (or laws) blindly are imprisoning themselves and strives to avoid falling into that very same trap.
- Relationships: Harry is the youngest son of Zeus Panhellenios, which means he is the younger half-brother of several deities and demigods, which includes the likes of Pallas Athena, Diana Prince and a man known as Lennox, the latter of whom has also made Harry the uncle of a young woman known as Cassandra 'Cassie' Sandsmark.

Languages
Ancient Greek, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/9 (Imp. 8/5), Will 10

Power Points
Abilities 88 + Powers 111 + Advantages 30 + Skills 33 (66 ranks) + Defenses 18 = 280
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