Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Arcane / The MCs / Champion of Magic v2

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Arcane (Harry Potter) - Arc 1 - PL 11
Age: 18 / Height: 5' 9" / Weight: 172 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Olympian Remnant / Base of Operations: 12 Grimmauld Place, Mobile Sanctum
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -12/-8

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Attack, Defensive Roll 3, Diehard, Equipment 6, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Quick Draw, Second Chance: (Resisting Mental Control), Seize Initiative, Teamwork, Ultimate Effort 2: (Fortitude & Will Checks)

Enhanced Advantages
Luck 2, Second Chance: (Resisting Necromantic Effects)

Skills
Athletics 6 (+14), Close Combat: Grab 2 (+8), Expertise (AWE): Cooking 6 (+10), Expertise (PRE): Oratory 6 (+10), Expertise: Magic 10 (+15), Insight 6 (+10), Investigation 6 (+11), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Disciple of Dvine Magic: Array
. . Aid: Healing 10 (enchantment; Feature: Grants a +2 circumstance bonus on the targeted character's next Resistance check against Fear; Temporary, Unreliable (1 use))
. . Analyze Dweomer: Senses 5 (divination, Analytical: Detect Magical Auras, Counters Illusion: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Sustained; Distracting)
. . Arcane Eye: Remote Sensing 9 (divination, Affects: Visual Senses - Visual, Range: 2 miles; Simultaneous; Concentration, Feedback, Noticeable: Manifests as a small eye)
. . Dispel Magic: Nullify 10 (abjuration, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Not vs. Alteration Effects, Unreliable (1 use))
. . Protection from Evil: Immunity 10 (abjuration, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Sustained; Distracting, Limited: to Effects Generated by Malevolent Characters)
. . Telepathic Bond: Mental Communication 4 (divination; Subtle: encrypted; Concentration, Distracting, Limited: to Friends & Loved Ones, Notes: Range: Worldwide)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Limited Degree)
. . . . Divina Porta: Movement 2 (conjuration, Dimensional: Divine Realms 2: group, 50 lbs.; Portal)
. . . . Expecto Patronum: Concentration Burst Area Affliction 9 (conjuration, holy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 14 (evocation, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Greater Apparition: Teleport 14 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Reducto: Burst Area Weaken 9 (evocation, Affects: Toughness, Resisted by: Fortitude, DC 19; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Reparifors: Healing 14 (conjuration; Restorative; Tiring)
. . . . Revelio: Cone Area Nullify 9 (divination, Counters: Concealing or Illusory Effects, DC 19; Cone Area: 60 feet cone, DC 19, Simultaneous; Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 9 (transmutation, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Olympian Demigod Physiology
. . Deathless Spirit: Immunity 5 (racial trait, Damage Effect: Necrotic Damage, Advantages: Second Chance: (Resisting Necromantic Effects); Limited - Half Effect)
. . Divine Perception: Senses 2 (racial trait, Darkvision)
. . Eldritch Levitation: Flight 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
. . Force of Will: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Rare Descriptor: Fear Effects, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry isn’t technically from the dimension he primarily inhabits, he isn’t considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” beings. Thus, it is far more difficult to banish or influence him using magic)
. . Recuperation: Healing 6 (racial talent; Triggered: 1 use - After 8 hours of rest; Limited: Affects Self Only, Limited: to Triggering Condition)
Special Qualities
. . Divine Source: Feature 2 (divine talent, Notes: Harry can grant Clerics spells from the Good, Luck and Magic domains, as well as the Friendship, and Arcane subdomains)
. . Mage Strike: Damage 8 (acid, DC 23; Alternate Resistance: Fortitude; Tiring)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be Nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at a time, Passive)

Equipment
Communication Mirror, Grimmauld Place, Light Robes

Offense
Initiative +3
Confundo: Concentration Affliction 6 (DC Will 16)
Dispel Magic: Nullify 10, +8 (DC Will 20)
Expecto Patronum: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +8 (DC 29)
Grab, +8 (DC Spec 18)
Mage Strike: Damage 8, +6 (DC Fort 23)
Reducto: Burst Area Weaken 9 (DC Fort 19)
Revelio: Cone Area Nullify 9 (DC Will 19)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry needs to be able to move his hands (or wand) into the correct positions and speak the relevant incantations in order to perform his spells, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use his magic.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Ancient Greek, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/8, Will 14

Power Points
Abilities 82 + Powers 80 + Advantages 35 + Skills 37 (73 ranks) + Defenses 21 = 255

--------------------
Home Sweet Home
Grimmauld Place - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Deathtraps (DC 11, Thresh 5), Dual Size: (Medium), Floo Aperture, Library, Living Space, Movable, Mystic Locale, Personnel (Winky & Kreacher), Ritual Chamber, Sealed, Secret 3 (DC 30), Trophy Room (The Map, Elder Wand & Rez Stone), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
Last edited by DalkonCledwin on Tue May 03, 2022 1:17 pm, edited 1 time in total.
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Astoria / The MCs / Champion of Magic v2

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Astoria Nimue Greengrass - Arc 1 - PL 10
Age: 16 / Height: 5' 4" / Weight: 125 lbs / Hair Color: Brown / Eye Color: Brown
Group Affiliations: The Witch-Marked / Base of Operations: Greengrass Manor, Inverness, Scotland
Dowry Rank: +12 / Rep Rank: +10 / Knockback Mod: -10

Strength 0, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 4

General Advantages
Attractive 2, Beginner's Luck, Benefit, Dowry (Well-established), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Connected, Defensive Roll 3, Diehard, Eidetic Memory, Languages 2, Potion Brewing, Ritualist, Seize Initiative, Well-read

Enhanced Advantages
Assessment, Durable Lie, Luck 2

Skills
Deception 6 (+14/+10), Expertise (AWE): Research 8 (+14), Expertise: Antiquities 4 (+9), Expertise: Magic 8 (+13), Expertise: Politics 6 (+11), Insight 4 (+12/+10), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat: Magic 5 (+8)

Powers
Beech & Unicorn Hair Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Confundo: Concentration Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Limited Degree)
. . . . Depulso: Move Object 8 (transmutation, 6 tons; Limited Direction: Repulsion)
. . . . Episkey: Healing 12 (conjuration; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 12 (evocation, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacius: Cumulative Affliction 8 (conjuration, ice, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged, Precise)
. . . . Specialis Revelio: Senses 3 (divination, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Sustained)
Novice of Divine Magic: Array
. . Comprehend Languages: Comprehend 2 (divination, Languages - Read All, Languages - Understand All; Sustained; Distracting)
. . Detect Thoughts: Cumulative Mind Reading 10 (divination, DC 20; Cumulative; Distracting, Limited to Surface Thoughts)
. . Magic Circle Against Evil: Burst Area Immunity 10 (abjuration, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Distracting, Limited: to Effects Generated by Malevolent Characters)
Special Qualities
. . Divine Source: Feature 1 (divine talent, Notes: Astoria can grant Clerics spells from the Good and Knowledge domains)
. . Wild Arcana: Luck Control 1 (divine talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance checks vs. Astoria's magic)
Witch-Marked Human Physiology
. . Commune with Power: Senses 1 (racial talent, Communication Link: Hekate; Dimensional 2: group - Divine Realms, Feature 2: Directed Inspiration; Quirk: Can't be used during Combat Rounds)
. . Enduring Armor: Protection 5 (racial trait, +5 Toughness; Impervious)
. . Eye for Talent: Enhanced Trait 2 (racial talent, Insight +2 (+12), Advantages: Assessment; Quirk: Insight bonus is for Evaluation & Assessment only)
. . Recuperation: Healing 5 (racial talent; Triggered: 1 use - After 8 Hours of Rest; Limited: Affects Self Only, Limited: to Triggering Condition)
. . Silver-Tongued: Enhanced Trait 3 (racial talent, Deception +4 (+14), Advantages: Durable Lie; Quirk: Deception bonus is for Bluffing only)

Offense
Initiative +3
Confundo: Concentration Affliction 6 (DC Will 16)
Depulso: Move Object 8, +8 (DC 18)
Detect Thoughts: Cumulative Mind Reading 10 (DC Will 20)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Glacius: Cumulative Affliction 8, +8 (DC Fort 18)
Grab, +4 (DC Spec 10)
Throw, +3 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Guy Magnet: Astoria tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch in her year at Hogwarts.
- Honor: Astoria will always keep her word once he has given it to someone and strives to uphold the common good.
- Motivation: Thrills: Astoria is motivated by the thrills and excitement she can wring from out of life, especially if it involves being the center of someone's attention!
- Power Loss: Astoria needs to be able to move her hands (or wand) into the correct positions and speak the relevant incantations in order to perform her spells, meaning that effects which restrict her movement or prevent her from speaking could cost her the ability to use her magic.
- Relationship: Astoria is the younger sister of Heiress Daphne Greengrass, and therefore the youngest of two children belonging to Lady Elizabeth Greengrass (née Rosier) and her newly incarcerated husband, Cyrus.

Languages
English [Native], Latin, Scots Gaelic

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 10/7 (Imp. 5), Will 12

Power Points
Abilities 54 + Powers 67 + Advantages 18 + Skills 25 (49 ranks) + Defenses 21 = 185
Last edited by DalkonCledwin on Tue May 03, 2022 12:23 pm, edited 2 times in total.
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Wonder Woman / The MCs / Champion of Magic v2

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Wonder Woman (Diana Prince) - Arc 1 - PL 12
Age: 27 (4,998) / Height: 6' 0" / Weight: 165 lbs / Hair Color: Black / Eye Color: Blue
Group Affiliations: The Witch-Marked / Base of Operations: The Louvre Museum, Paris, France
Wealth Rank: +12 / Rep Rank: +20 / Knockback Mod: -10

Strength 11, Stamina 10, Agility 6, Dexterity 6, Fighting 8, Intellect 4, Awareness 5, Presence 5

General Advantages
Accurate Attack, Agile Feint, All-out Attack, Animal Empathy, Attractive, Benefit, Renown 4, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (Well-Off), Close Attack 2, Connected, Conviction, Defensive Attack, Diehard, Equipment 1, Evasion, Fascinate (Persuasion), Improved Ranged Disarm, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 2, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Seize Initiative, Set-up, Takedown, Ultimate Effort 2: (Fortitude & Will Checks)

Enhanced Advantages
Luck 2

Skills
Acrobatics 8 (+14), Expertise: Antiquities 6 (+10), Expertise: Greek Mythology 8 (+12), Expertise: Magic 8 (+12), Handle Animal 6 (+11), Insight 8 (+13), Intimidation 4 (+9), Investigation 6 (+10), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Lassoes 5 (+11), Riding 6 (+12), Technology 4 (+8), Treatment 4 (+8), Vehicles 6 (+12)

Powers
Amazonian War Shield (Easily Removable (indestructible))
. . Shield Carry: Enhanced Trait 8 (very rare object, Dodge +4 (+14), Parry +4 (+14))
Bracelets of Submission (Removable (indestructible))
. . Bullet Blocking: Deflect 10 (legendary action; Redirection, Reflect; Limited: Affects Physical Projectiles Only, Reduced Range: close)
Disciple of Divine Magic: Array
. . Call Lightning Storm: Damage 6 (evocation, lightning, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack; Unreliable (1 use))
. . Call Lightning: Damage 10 (evocation, lightning, DC 25; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Unreliable (1 use))
. . Dream: Mental Communication 3 (illusionism; Subtle: encrypted; Concentration, Distracting, Limited: Affects Dreaming Characters Only, Notes: Range: Statewide or across a small nation)
. . Fog Cloud: Cloud Area Concealment Attack 4 (conjuration, fog, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged; Distracting, Partial)
. . Moonstruck: Progressive Affliction 6 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Increased Range 2: perception, Progressive; Limited: to Causing erratic or insane behavior, Unreliable (1 use))
. . Obscuring Mist: Environment 6 (conjuration, fog, Visibility (-5), Radius: 900 feet; Build Up, Distracting)
Hestia's Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 11 (Linked; legendary object, 50 tons; Concentration)
. . . . Speak the Truth: Concentration Affliction 11 (Linked; legendary object, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 21; Concentration, Extra Condition, Increased Range: ranged; Instant Recovery, Limited: Can only compel targets to answer questions truthfully, Limited Degree)
Incredible Moves: Array
. . Hyper-Running: Speed 9 (racial talent, Speed: 1000 miles/hour, 2 miles/round)
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 (racial talent, Speed: 16000 miles/hour, 30 miles/round)
Special Qualities
. . Divine Source: Feature 2 (divine talent, Notes: Diana can grant Clerics access to the Darkness, Good and Weather domains, as well as the Moon & Storms subdomains)
. . Draw Fire: Cumulative Affliction 10 (divine talent, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Compels the Target to Attack Diana only, Limited Degree, Sense-dependent: Auditory)
Sword of Athena (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 29; Dangerous, Penetrating 11)
Witch-Marked Demigod Physiology
. . Divine Perception: Senses 10 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Visual Senses 2: x100, Tracking: Visual Senses 1: -1 speed rank, Ultra-hearing)
. . Divine Tongue: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Sustained)
. . Impervious Body: Impervious Toughness 5 (racial trait)
. . Invulnerabilities: Immunity 11 (racial trait, Aging, Environmental Conditions (All), Rare Descriptor: Fear Effects, Rare Descriptor: Mundane Diseases, Rare Descriptor: Mundane Poisons, Suffocation (All))
. . Lightning Affinity: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Diana's Lightning Magic)
. . Might of Gaia: Enhanced Strength 7 (racial trait, +7 STR; Limited to Lifting, Notes: Max Lifting Strength 18: Up to 6,000 tons)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Diana isn’t technically from the dimension she primarily inhabits, she isn’t considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” beings. Thus, it is far more difficult to banish or influence her using magic)
. . Recuperation: Healing 6 (racial talent; Triggered: 1 use - After 8 Hours of Rest; Limited: Affects Self Only, Limited: to Triggering Condition)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Shocking Grasp: Cumulative Affliction 10 (lightning, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative; Unreliable (1 use))

Equipment
Commlink

Offense
Initiative +6
Call Lightning Storm: Damage 6, +8 (DC 21)
Call Lightning: Damage 10, +8 (DC 25)
Draw Fire: Cumulative Affliction 10 (DC Will 20)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Grab, +10 (DC Spec 21)
Lasso Snare: Move Object 11, +13 (DC 21)
Moonstruck: Progressive Affliction 6 (DC Will 16)
Shocking Grasp: Cumulative Affliction 10, +10 (DC Fort 20)
Speak the Truth: Concentration Affliction 11, +13 (DC Will 21)
Sword Strike: Strength-based Damage 3, +10 (DC 29)
Throw, +8 (DC 26)
Unarmed, +10 (DC 26)

Complications
- Enemies: Diana has been active as the hero since the height of World War I, and has made numerous enemies in her time as a superheroine. Some of these enemies are still active in the present day and age.
- Honor: Not only is Diana someone who strives to uphold the common good, but she is also the sort of person who will refrain from using her Moonstruck spell unless she has absolutely no other alternative.
- Motivation: Patriotism: Diana is the public face and voice for the people of Themyscira, and is therefore the person who would ultimately be held accountable if any of her sisters decide to become villains.
- Power Loss: Diana becomes Strength Debilitated and loses all of her superhuman powers whenever a male character succeeds in welding chains to her Bracelets of Submission.
- Temper: Diana will enter an uncontrollable rage if ever she were to take off her Bracelets of Submission. To counter this, the bracelets can morph into a pair of small silver bracelets whenever she is in her civilian persona.

Languages
Ancient Greek [Native], English, French, German, Latin

Defense
Dodge 14/10, Parry 14/10, Fortitude 14, Toughness 10 (Imp. 5), Will 10

Power Points
Abilities 110 + Powers 151 + Advantages 38 + Skills 46 (91 ranks) + Defenses 15 = 360
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Circe / The MCs / Champion of Magic v2

Post by DalkonCledwin »

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Circe of Aeaea - Arc 1 - PL 11
Age: 24 (8,929) / Height: 5' 8" / Weight: 137 lbs / Hair Color: Pink / Eye Color: Red
Group Affiliations: The Witch-Marked / Base of Operations: The Royal Palace at Aeaea, Aegean Sea
Wealth Rank: +20 / Rep Rank: +13 / Knockback Mod: -14/-13

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 4, Intellect 7, Awareness 4, Presence 8

General Advantages
Animal Empathy, Attractive 2, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Charming, Defensive Roll, Diehard, Eidetic Memory, Enchantment, Equipment 5, Fascinate (Persuasion), Flirtation, Improved Treatment, Languages 2, Ranged Attack 3, Ritualist, Seize Initiative, Skill Mastery: (Expertise (AWE): Nautical Navigation), Trance, Ultimate Effort 2: (Fortitude & Will Checks)

Enhanced Advantages
Luck 3

Skills
Deception 4 (+12), Expertise (AWE): Nautical Navigation 8 (+12), Expertise: Greek Mythology 6 (+13), Expertise: Magic 12 (+19), Insight 6 (+10), Perception 4 (+8), Persuasion 8 (+16), Ranged Combat: Magic 4 (+7), Sailing 6 (+10), Treatment 8 (+15)

Powers
Master of Divine Magic: Array
. . Analyze Dweomer: Senses 5 (divination, Analytical: Detect Magical Auras, Counters Illusion: Detect Magical Auras, Detect: Magical Auras [Vision] 2: ranged; Sustained)
. . Arcane Eye: Remote Sensing 12 (divination, Affects: Visual Senses - Visual, Range: 16 miles; Simultaneous; Feedback, Noticeable: Manifests as a small eye)
. . Baleful Polymorph: Progressive Affliction 8 (transmutation, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Increased Range: ranged, Progressive)
. . Confusion: Affliction 8 (enchantment, 1st degree: Impaired, Vulnerable, 2nd degree: Defenseless, Disabled, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Indirect 4: any point, any direction, Insidious, Subtle 2: undetectable; Limited Degree)
. . Destruction: Damage 8 (death, necromantic, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged)
. . Dispel Magic: Nullify 8 (abjuration, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . Dominate: Cumulative Progressive Affliction 7 (enchantment, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Progressive; Tiring)
. . Entropic Shield: Concealment 4 (abjuration, All Visual Senses; Partial)
. . Farwalker: Movement 3 (conjuration, Dimensional 3: any dimension, 50 lbs.; Check Required 2: DC 11 - Perception, Quirk: Only While Moving)
. . Greater Teleport: Teleport 13 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 8000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Mind Blank: Immunity 10 (abjuration, Common Descriptor: Mental Effects; Subtle: subtle, Sustained)
. . Searing Light: Damage 12 (divine radiance, DC 27; Dangerous 4, Increased Range: ranged; Quirk: Dangerous only vs. Undead Targets)
. . Tangible Illusions: Create 11 (illusionism, Volume: 2000 cft., DC 21; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . Touch of Idiocy: Cumulative Affliction 12 (enchantment, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 22; Cumulative; Limited: to Intellect, Awareness & Presence Checks, Limited Degree)
. . Unstoppable: Healing 12 (conjuration; Restorative; Limited: Affects Self Only, Unreliable (5 uses))
Special Qualities
. . Arcane Surge (divine talent; Penetrating 10, Variable Descriptor: close group - Any spell effect that Circe wields; Quirk: Limited to the lower between the Spell or Extra's effect rank, Tiring)
. . Divine Source: Feature 3 (Notes: Circe can grant Clerics access to spells from the Chaos, Charm, Knowledge and Magic domains, as well as the Arcane, Entropy, Lust and Thought subdomains)
. . Many Forms: Morph 2 (morphic, +20 Deception checks to disguise; Narrow group, Notes: Any humanoid female)
Sunmetal Athame (Easily Removable (indestructible))
. . Athame Strike: Strength-based Damage 1 (piercing, DC 26; Aura: Divine Radiance [10 extra ranks], Dangerous)
Witch-Marked Demigod Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Discorporation; Limited: Not vs. Other Witch-Marked Characters or the Attacks of Divine Characters)
. . Divine Perception: Senses 2 (racial trait, Darkvision)
. . Divine Tongue: Comprehend 2 (racial trait, Languages - Speak All, Languages - Understand All; Sustained)
. . Enduring Armor: Impervious Toughness 8 (racial trait)
. . Immortality: Immunity 1 (racial trait, Aging)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Circe isn’t technically from the dimension she primarily inhabits, she isn’t considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” beings. Thus, it is far more difficult to banish or influence her using magic)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Radiant Damage; Limited - Half Effect)
. . Second Wind: Healing 8 (racial talent; Triggered: 1 use - After 8 Hours of Rest; Limited: Affects Self Only, Limited: to Triggering Condition)
. . Solar Affinity: Luck Control 1 (racial talent, Force a Re-roll, Advantages: Luck 3; Limited: to Resistance checks vs. Circe's Radiant spells)
. . Tough: Protection 3 (racial trait, +3 Toughness)

Equipment
The Aeaean Royal Palace

Offense
Initiative +3
Athame Strike: Strength-based Damage 1, +4 (DC 26)
Baleful Polymorph: Progressive Affliction 8, +10 (DC Fort 18)
Confusion: Affliction 8 (DC Will 18)
Destruction: Damage 8, +10 (DC Fort 23)
Dispel Magic: Nullify 8, +10 (DC Will 18)
Dominate: Cumulative Progressive Affliction 7 (DC Will 17)
Grab, +4 (DC Spec 20)
Searing Light: Damage 12, +10 (DC 27)
Throw, +6 (DC 25)
Touch of Idiocy: Cumulative Affliction 12, +4 (DC Will 22)
Unarmed, +4 (DC 25)

Complications
- Enemies: Circe has been alive and active in the world for countless centuries, and has also spurned just as many lovers, some of whom are still alive and would love nothing more than to see Circe suffer.
- Motivation: Dreamer: Circe wishes to create an idyllic utopia where women will never have to live in fear of men, and can be free to love whomever they desire in whatever way they please. The problem is that she actually likes men, and wants them to be a part of her utopia, so she'd never feel comfortable living on Themyscira.
- Power Loss: Circe needs to be able to move her hands into the correct positions and speak the relevant incantations in order to perform her spells, meaning that effects which restrict her movement or prevent her from speaking could cost her the ability to use her magic. Furthermore, she loses access to all of her spells, and becomes Strength Debilitated when exposed to the mystical herb known as Moly
- Reputation: Circe has acquired an unfortunate reputation as a malevolent seductress who is willing to lead both men and women to ruin for no better reason than the pleasure she feels while destroying their happiness. This, however, is hardly true, since her targets are usually terrible people to begin with.

Languages
Ancient Greek [Native], English, Latin

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 14/13 (Imp. 8), Will 12

Power Points
Abilities 98 + Powers 119 + Advantages 33 + Skills 33 (66 ranks) + Defenses 17 = 300

--------------------
Home Sweet Home
The Aeaean Royal Palace - PL 11

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 3 (DC 30), Deathtraps (DC 11, Thresh 5), Dimensional Portal (Olympus), Grounds (Awesome), Holding Cells (Null Powers 11), Isolated (The Aegean Sea), Library, Living Space, Mystic Locale, Personnel (Various Beastkin), Ritual Chamber, Sealed, Self-repairing 1, Sovereign, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Hekate / The SCs / Champion of Magic v2

Post by DalkonCledwin »

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Hekate Erototokeia - PL 14
Age: 30 (12,920,000) / Height: 5’ 5” (Human) / 70’ 0” (Titan) / Weight: 131 lbs (Human) / 20 tons (Titan) / Hair Color: Auburn / Eye Color: Green
Group Affiliations: The Olympian Remnant / Base of Operations: The Hekatesion, Olympus, Realm of the Gods
Wealth Rank: +28 / Rep Rank: +18 / Knockback Mod: -36/-8

Strength 14/0, Stamina 14/0, Agility 1, Dexterity 1, Fighting 10, Intellect 4, Awareness 6, Presence 6

Advantages
All-out Attack, Attractive, Benefit, Alternate Identity: (Lillian J. Potter, née Evans), Benefit, Renown 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 5 (Billionaire), Conviction, Diehard, Eidetic Memory, Enchantment, Fascinate (Persuasion), Fearless, Great Endurance, Improved Critical 4: (Grand Slam), Improved Initiative, Improved Smash, Languages 2, Move-by Action, Potion Brewing, Power Attack, Ranged Attack 3, Ritualist, Speed of Thought, Ultimate Effort: (Smash Maneuvers)

Skills
Deception 14 (+20), Expertise (PRE): Dancing 12 (+18), Expertise: Cosmology 14 (+18), Expertise: Engineering 12 (+16), Expertise: Magic 14 (+18), Expertise: Weaving 14 (+18), Insight 14 (+20), Intimidation 10 (+23), Perception 14 (+20), Persuasion 14 (+20), Ranged Combat: Magic 6 (+7), Technology 14 (+18)

Powers
Elysian Titan Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Discorporation; Limited: Not vs. Divine Constructs or While on Olympus)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Grand Slam: Strength-based Damage 4 (bludgeoning, DC 33; Reach (melee) 6: 30 ft.; Limited: Only while in Titanic form)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Custom: Death Effects 5, Rare Descriptor: Mundane Diseases)
. . Primordial Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Titanic Might: Enhanced Strength 9 (racial trait, +9 STR; Limited to Lifting, Notes: Max Lifting Strength 23: Up to 200,000 tons)
. . Titanic Perception: Senses 7 (racial trait, Counters All Concealment: Vision, Counters Illusion: Vision)
. . Titanic Resilience: Protection 8 (racial trait, +8 Toughness; Impervious)
Goddess of Magic: Array
. . Baleful Polymorph: Progressive Affliction 9 (transmutation, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive)
. . Bestow Curse: Progressive Affliction 10 (necromantic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive; Limited Degree, Slow: Daily)
. . Break Enchantment: Nullify 14 (abjuration, Counters: Magical Effects, DC 24; Broad, Effortless, Simultaneous; Limited: may only be used to nullify harmful magic affecting a living subject, Reduced Range: close)
. . Control Weather: Environment 10 (transmutation, weather, Other: 3 points worth of effect 3, Radius: 2 miles; Selective; Build Up)
. . Divination: Senses 4 (divination, Precognition; Sustained; Uncontrolled)
. . Divine Strike: Damage 18 (divine magic, DC 33; Increased Range: ranged)
. . Dominate: Cumulative Progressive Affliction 7 (enchantment, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Progressive; Tiring)
. . Freedom: Nullify 10 (abjuration, Counters: Entrapment Effects, DC 20; Simultaneous; Reduced Range: close)
. . Gate: Movement 3 (conjuration, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Greater Dispel: Nullify 10 (abjuration, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Greater Invisibility: Concealment 4 (illusionism, All Visual Senses)
. . Greater Teleport: Teleport 14 (conjuration, Carry 400 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Heal: Healing 9 (conjuration; Energizing, Restorative)
. . Mass Suggestion: Concentration Perception Area Affliction 10 (enchantment, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Meteor Swarm: Damage 11 (evocation, fire, DC 26; Extended Range 3, Increased Range: ranged, Multiattack)
. . Mind Blank: Immunity 10 (abjuration, Common Descriptor: Mental Effects; Sustained)
. . Scrying: Remote Sensing 14 (divination, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 60 miles; Dimensional 2: group - Divine Realms, Subtle: DC 20+rank; Concentration, Limited: Hekate is Defenseless while using this power)
. . Sending: Mental Communication 5 (evocation; Dimensional 2: group - Divine Realms, Subtle: encrypted; Concentration, Limited 2: to Short Messages of no more than 25 words in length, Notes: Range: Universal)
Hekatean Athame (Easily Removable (indestructible))
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 30; Affects Insubstantial 2: full rank, Dangerous 4; Bane: Benevolent Targets, Limited: Only while Hekate is the same size as a human)
Special Qualities
. . Air Walking: Flight 1 (divine talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle)
. . Commune with Witch-Mark: Senses 1 (divine talent, Communication Link: Astoria Greengrass; Dimensional 2: group - Divine Realms; Quirk: Can't be used during Combat Rounds)
. . Divine Source: Feature 3 (divine talent, Notes: Hekate can grant Clerics access to spells from the Darkness, Fire, Knowledge and Magic domains, as well as the Arcane, Night, Smoke and Thought subdomains)
. . Titanic Growth: Growth 14 (divine talent, +14 STR, +14 STA, +7 Intimidate, -14 Stealth, -7 active defenses, +3 size ranks, +14 mass ranks, +1 ; Increased Duration: continuous, Innate)

Offense
Initiative +8
Baleful Polymorph: Progressive Affliction 9, +10 (DC Fort 19)
Bestow Curse: Progressive Affliction 10 (DC Will 20)
Break Enchantment: Nullify 14, +10 (DC Will 24)
Dagger Strike: Strength-based Damage 1, +10 (DC 16)
Divine Strike: Damage 18, +10 (DC 33)
Dominate: Cumulative Progressive Affliction 7 (DC Will 17)
Freedom: Nullify 10, +10 (DC Will 20)
Grab, +10 (DC Spec 24/10)
Grand Slam: Strength-based Damage 4, +10 (DC 33)
Greater Dispel: Nullify 10, +10 (DC Will 20)
Mass Suggestion: Concentration Perception Area Affliction 10 (DC Will 20)
Meteor Swarm: Damage 11, +10 (DC 26)
Throw, +4 (DC 29/15)
Unarmed, +10 (DC 29/15)

Complications
- Circumspect: Between the edicts left behind by Zeus, and numerous occult pacts, Circe is prevented from acting openly on Earth. Instead, she must work through proxies and willing mortals who call upon her power, though those who do call on her power without going through the Witch-Marked, are liable to incur her wrath.
- Jealousy: Hekate was the first wife and Queen Consort to Hades Chthonia, and as such, she is greatly jealous of his second wife, Lady Persephone, since she feels that the younger goddess took her rightful place as Queen of the Underworld. This jealousy persists even now that most of the other gods, including Persephone, have faded into the mists of time.
- Motivation: Thrills: Hekate takes no sides, and generally does whatever the heck she wants. Occasionally, this means she'll side with the world's heroes, and sometimes it means she'll be aiding their enemies. Though, usually she'll side with her son if given a choice in the matter.
- Outsider: Hekate is not a part of the mortal world, and is therefore susceptible to effects which would banish, summon or bind entities from other dimensions, even if you’d have to be exceptionally foolish to use those effects on a Titan.
- Quirk: Hekate is someone who believes that stagnation is a bad thing, and that anything which shakes up the status quo should be applauded. This is why she was very interested in mucking about in Wizarding Britain over the past few decades, since her actions led to the birth of a young man that could revolutionize that society, if not the world as a whole.

Languages
Ancient Greek [Native], English, Latin

Base Defense
Dodge 13, Parry 13, Fortitude 0, Toughness 8 (Imp. 8), Will 14

Titanic Defense
Dodge 6, Parry 6, Fortitude 14, Toughness 22 (Imp. 8), Will 14

Power Points
Abilities 56 + Powers 169 + Advantages 36 + Skills 76 (152 ranks) + Defenses 23 = 360
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A VERY Close Friend Brainstorm & Notes

Post by DalkonCledwin »

A VERY Close Friend
Premise: Everyone thought Harry didn't have any friends in the Muggle world, but they were wrong! Harry did have a friend; one who protects, provides and doesn't switch sides on a whim just because of bias or belief. As if that's not enough, this friend is so close to Harry that it’s literally a second skin for the boy! Why? Because this friend is a Symbiote from Klyntar!
Required Inclusions:
- Harry and his Symbiote are allowed to have any moral or ethical alignment that the author prefers, so long as they aren’t outright evil.
- Harry must be rather powerful, as is typical for someone who has formed a bond with a Symbiote from the planet of Klyntar.
- The story must begin with Harry’s symbiote revealing itself to the boy, whether that means it does so as part of the bonding process, or something else, is up to the author.
- The symbiote can use male, female or genderless pronouns at the author’s discretion, but whichever pronouns it uses must be consistent throughout the story.
- Unless the Symbiote chooses to reveal itself, usually by extending a tentacular face, it must remain attached to Harry’s body as though it were a second skin or pseudo-clothing.
- The symbiote must remain attached to Harry for most, if not all, of the story, since these creatures must bond with a host in order to survive.
- Harry’s bond with the Symbiote must give him the ability to use the power known as Biokinesis, even if it doesn’t necessarily give him access to Spider-Man’s abilities.
- If the Symbiote has always been attached to Harry, then it must defend him from the Dursley family even before it ultimately reveals its presence to the boy.
- The Symbiote could teach Harry how to manipulate the Biomatter associated with the other Symbiotes, giving him a distinct advantage when facing other bonded hosts.
- While at Hogwarts, Harry’s Symbiote should be seen as a friend and protector by some, and a Dark Creature by others, depending on their affiliation or opposition with the Light Faction.
Preferred Inclusions:
- This fic should be a crossover with Marvel Comics in general, and the Venom movies, or Spider-Man animated television series as a more specific focus.
- Harry could discover a way by which he can channel his magical powers through the Symbiote, giving him an even more diverse arsenal than he would already possess.
- There should be others, either attending Hogwarts, in the magical world, or else out in the muggle world, who possess their own Symbiotes and who act as friends or foes for Harry.
- Harry’s Symbiote should consume the Horcrux in Harry’s scar, freeing the boy from that part of his rather unfortunate destiny.
Optional Inclusions:
- Unlike Venom, Harry could have the ability to form weapons out of his Symbiote’s biomass, giving him a far more lethal edge in combat situations.
- Harry could become romantically involved with several young women, with there being a possibility that he needs a bride for each noble title that falls under his aegis.
- One of Harry’s brides could be the Host of another Symbiote. Bonus points if it’s Gwen Stacy.
Forbidden Things:
- Anyone severing the bond between Harry and his Symbiote.
- Harry and his Symbiote, the Pathetic Emo Doormats.
- The Symbiote being out to manipulate or hurt Harry.
- Harry and his Symbiote siding with Voldemort.
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Shadow / The MCs / A VERY Close Friend

Post by DalkonCledwin »

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Shadow (Harry Potter) - Arc 1 - PL 10
Age: 11 / Height: 4' 7" / Weight: 85 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: Hufflepuff House / Base of Operations: Hogwarts Castle, Cairngorms, Scotland
Wealth Rank: +16 / Rep Rank: +10 / Knockback Mod: -9

Strength 6, Stamina 8, Agility 9, Dexterity 6, Fighting 6, Intellect 3, Awareness 4, Presence 2

General Advantages
Agile Feint, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Disarming (DC 14), Fascinate (Persuasion), Great Endurance, Languages 3, Potion Brewing, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Evasion, Favored Environment: (Crowded Areas), Move-by Action, Takedown, Uncanny Dodge

Skills
Acrobatics 0 (+13/+9), Athletics 0 (+6), Close Combat: Grab 2 (+10/+8), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 4 (+12/+8), Expertise (DEX): Broom Flight 6 (+12), Expertise (PRE): Oratory 4 (+6), Expertise: Magic 6 (+9), Insight 4 (+8), Intimidation 0 (+2), Investigation 4 (+7), Perception 8 (+12), Persuasion 6 (+8), Ranged Combat: Webbing 4 (+10), Sleight of Hand 4 (+12/+10), Stealth 2 (+13/+11)

Powers
Cellular Morphing: Array
. . Fangs: Strength-based Damage 2 (bio-sculpting, edge, DC 23)
. . Mimicry: Morph 2 (bio-sculpting, +20 Deception checks to disguise; Narrow group; Feature: Quick Change, Notes: Any male humanoid of roughly the same size as Harry)
. . Shadow Meld: Concealment 2 (bio-sculpting, Sense - Sight; Blending, Limited: to areas of shadow or darkness)
. . Stretching: Elongation 1 (bio-sculpting, Elongation: 15 feet, +1 to grab)
. . Web Swinging: Movement 1 (bio-sculpting, Swinging)
Does Whatever a Spider Can: Array
. . Running Speed: Speed 5 (symbiosis, Speed: 60 miles/hour, 900 feet/round; Limited: The last four ranks only apply while using the Web Swinging power [4 ranks only])
. . Vaulting: Leaping 2 (symbiosis, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Gutter Rat Physiology
. . Heart of the Slums: Enhanced Trait 4 (racial trait, Sleight of Hand +2 (+12), Stealth +2 (+13), Expertise (AWE) +4 (+12); Limited: Expertise: Survival bonus applies to Urban and Underground environments only [2 ranks only])
. . Heart of the Streets: Movement 2 (racial trait, Sure-footed 2, Advantages: Favored Environment: (Crowded Areas); Quirk: Limited to Urban Environments)
. . Invulnerabilities: Immunity 1 (racial trait, Rare Descriptor: Mundane Diseases; Feature: Longevity (Up to 167 years))
. . Tough: Protection 1 (racial trait, +1 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Novice of Wizarding Magic: Array
. . . . Diffindo: Damage 10 (charm, DC 25; Increased Range: ranged, Precise; Nonlethal)
. . . . Lumos: Environment 1 (charm, Light, Radius: 30 feet)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle; Limited Direction: Upwards / Downwards)
Organic Webbing: Array
. . Web in the Eyes: Cumulative Affliction 10 (bio-sculpting, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited: Affects Visual Senses Only)
. . Web Slinging: Cumulative Affliction 10 (bio-sculpting, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cumulative, Extra Condition, Increased Range: ranged, Split: 2 targets; Diminished Range, Limited Degree)
. . Web Spinning: Create 10 (bio-sculpting, Volume: 1000 cft., DC 20; Stationary, Tether; Diminished Range, Permanent, Quirk 3: No complex objects, Stationary requires anchor, Disolves after an hour)
. . Web Throwing: Move Object 10 (bio-sculpting, 25 tons; Split: 2 targets; Diminished Range)
The Shadow Symbiote
. . Accelerated Healing: Regeneration 2 (symbiosis, Every 5 rounds; Persistent)
. . Multifaceted Vision: Senses 6 (symbiosis, Danger Sense: Vision, Darkvision, Extended: Visual Senses 1: x10, Radius (Type): Visual Senses)
. . Spider-Crawl: Movement 2 (symbiosis, Wall-crawling 2: full speed)
. . Spider-Sense Immunity: Concealment 1 (symbiosis, Other Sense: Spider-Sense; Increased Duration: continuous)
. . Symbiotic Reflexes: Enhanced Trait 9 (symbiosis, Acrobatics +4 (+13), Close Combat +2 (+10), Dodge +1 (+11), Parry +1 (+11), Advantages: Evasion, Move-by Action, Takedown, Uncanny Dodge)
. . Symbiotic Resilience: Impervious Toughness 6 (symbiosis)

Offense
Initiative +9
Diffindo: Damage 10, +6 (DC 25)
Fangs: Strength-based Damage 2, +6 (DC 23)
Grab, +11 (DC Spec 17)
Throw, +6 (DC 21)
Unarmed, +6 (DC 21)
Web in the Eyes: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Web Slinging: Cumulative Affliction 10, +10 (DC Fort/Will 20)
Web Throwing: Move Object 10, +10 (DC 20)
Wingardium Leviosa: Move Object 6, +6 (DC 21)

Complications
- Addiction: Symbiotes in general are known for their love of chocolate, and Shadow in particular is addicted to Chocolate Frogs due to his ability to actually hunt for the sugary confections!
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Without his Symbiote, Harry's primary abilities are modified so that his Strength is 0, Stamina 1, Agility & Dexterity are 4 each, and his Fighting is 3. He also loses all powers with the Symbiosis or Bio-Sculpting descriptors.
- Weakness: Shadow is particularly vulnerable to fire and sonic effects. Both he and Harry will take one additional degree of effect against fire, and two degrees against sonic effects. Since Shadow’s webbing is derived from it's own biomass, excessive use can weaken the symbiote, rendering his webbing-related abilities Impaired, Disabled, and finally Powerless.

Languages
English [Native], Latin, Up to 2 additional languages

Defense
Dodge 11/10, Parry 11/10, Fortitude 8, Toughness 9 (Imp. 6), Will 10

Power Points
Abilities 88 + Powers 108 + Advantages 18 + Skills 30 (60 ranks) + Defenses 11 = 255
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Dreamcatcher Brainstorm & Notes

Post by DalkonCledwin »

Dreamcatcher
Premise: Harry Potter hoped to have a nice and quiet life after Voldemort was defeated. And for a time he got what he wanted. Sure he had to deal with the occasional stalker or pesky journalist, but it wasn’t all bad. Then one day out of the blue, he awoke with an intricate tattoo on his right arm and everything went sideways from there! At least he no longer needed a broom to fly!
Required Inclusions:
- A few years after Voldemort’s final demise, Harry Potter must awaken as the newest Air Elemental in service to the Parliament of Vapors and the White.
- As an Air Elemental, Harry’s physiology must undergo a drastic change that will accompany his new suite of powers, and also provide him with a slightly different appearance.
- While Harry will now be working for the Parliament of Vapors, which is the “ruling body” of Air Elementals, his iron will & strong personality will permit him to resist their decrees to an extent.
- While traveling the globe on various assignments, Harry must find himself in Gotham City with the goal of explaining the true nature of her existence as an Envoy of the Green to Poison Ivy.
- Harry’s new whimsical nature, combined with his impulsiveness, must land him in trouble with Superman due to his decision to flirt with the Man of Steel’s beautiful cousin.
- While Harry won’t go out of his way to mess with Batman, he must be less afraid of the Caped Crusader than the average Gothamite. He’s just a man after all.
- The primary pairing in this scenario will be a three-way relationship between Harry Potter, Kara Kent and Pamela Isley. Other girls are permissible if they obtain Pam and Kara’s blessings.
- While Harry won’t have his own personal Rogue gallery, he must still enter into conflict with villains from various Rogue galleries depending on his current location.
Preferred Inclusions:
- It is very recommended that Harry avoid physical confrontations with Superman. Big Blue has too much experience under his belt for Harry to win if it comes down to a fight.
- Harry should have a confrontation with another Air Elemental, with Harry disadvantaged due to his care for innocent lives. The result could see Harry being named the Champion of the White.
- Magic of all kinds should still affect Harry, even in his empowered state, unless he manages to dodge the hostile spellfire.
- Harry should take the time to visit Arkham Asylum so that he can introduce himself to Pamela, since she is likely to be incarcerated when he first arrives in Gotham City.
Optional Inclusions:
- Harry’s catchphrase, «You're a slow learner aren’t you? You can’t catch the wind!» could be something he often says in a mocking tone.
- Harry could make the executive decision to get rid of the Joker by sending him through the Veil of Death, ending the threat he poses once and for all.
Forbidden Things:
- Harry taking Clark seriously when the man delivers a shovel speech on Kara’s behalf.
- Harry being capable of, or willing to, abandon(ing) his new powers.
- Harry being romantically interested in men.
- Harry officially joining the Justice League.
- Harry the Malevolent Emo Doormat.
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Tailwind / The MCs / Dreamcatcher

Post by DalkonCledwin »

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Tailwind (Harry Potter) - Arc 1 - PL 10
Age: 19 / Height: 5' 8" / Weight: 167 lbs / Hair Color: Green / Eye Color: Yellow
Group Affiliations: The White / Base of Operations: Lillise Island, Mobile Sky Fortress
Wealth Rank: +20 / Rep Rank: +14 (Wizarding) / +10 (Muggle) / Knockback Mod: -9/-8

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 7, Intellect 4, Awareness 3, Presence 3

Advantages
Attractive, Benefit, Renown 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Daze (Intimidation), Defensive Attack, Defensive Roll, Equipment 5, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Grab, Inspire 2, Languages 4, Leadership, Lionheart, Move-by Action, Potion Brewing, Ranged Attack 3, Second Chance: (Resisting Mental Control), Startle

Skills
Acrobatics 6 (+11), Close Combat: Grab 2 (+9), Expertise (AWE): Cooking 8 (+11), Expertise: Magic 10 (+14), Expertise: Meteorology 4 (+8), Insight 4 (+7), Intimidation 6 (+9), Investigation 6 (+10), Perception 8 (+11), Persuasion 6 (+9), Stealth 6 (+15/+11), Vehicles 6 (+11)

Powers
Air Elemental Physiology
. . Darkvision: Senses 2 (racial trait, Counters Concealment: Darkness)
. . Elemental Resilience: Impervious Toughness 5 (racial trait)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Suffocation (All), Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All))
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry is no longer a true part of the dimension he primarily inhabits, he isn’t actually considered “foreign” to that dimension when it comes to effects targeting “outsiders” or “extradimensional” entities. Thus, it is far more difficult to banish or influence him using magic)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Storm in the Blood: Regeneration 2 (racial trait, Every 5 rounds; Source: Electricity)
. . Whispering Wind: Enhanced Trait 2 (racial trait, Stealth +4 (+15))
Envoy of the White: Array
. . Aerokinesis: Move Object 12 (aerokinesis, 100 tons; Indirect 4: any point, any direction)
. . Air Blast: Move Object 12 (aerokinesis, 100 tons, DC 27; Damaging; Limited Direction: Repulsion)
. . Air Burst: Burst Area Affliction 8 (aerokinesis, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Call Lightning Storm: Damage 8 (lightning, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack)
. . Call Lightning: Damage 12 (lightning, DC 27; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Solid Air: Create 8 (aerokinesis, Volume: 250 cft., DC 18; Impervious, Movable, Subtle 2: invisible; Proportional)
. . Wind Conditions: Environment 10 (aerokinesis, Impede Movement (2 ranks), Radius: 2 miles; Feature 2: Applies a Major (-5) penalty to movement related skills, Selective; Build Up)
Gaseous Form (Activation: Move Action)
. . Gaeous Resilience: Immunity 7 (morphic, Critical Hits, Starvation & Thirst, Uncommon Descriptor: Paralyzation Effects, Uncommon Descriptor: Stunning Effects; Increased Duration: continuous)
. . Gaseous Body: Insubstantial 2 (morphic, Gaseous; Increased Duration: continuous, Innate)
. . Slam: Damage 4 (force, DC 19; Affects Corporeal 4)
. . Wind-Riding: Flight 6 (wind magic, Speed: 120 miles/hour, 1800 feet/round)
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Aqua Eructo: Concentration Cumulative Line Area Affliction 8 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 18, Concentration, Cumulative; Instant Recovery, Limited Degree)
. . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Affects Objects, Concentration, Increased Range 2: perception, Insidious; Distracting, Limited Degree)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Greater Apparition: Teleport 12 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 4000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . . . Incendio: Damage 8 (fire magic, DC 23; Increased Range: ranged, Secondary Effect)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Communication Mirror, Lillise Island

Offense
Initiative +5
Aerokinesis: Move Object 12, +8 (DC 22)
Air Blast: Move Object 12, +8 (DC 27)
Air Burst: Burst Area Affliction 8 (DC Fort 18)
Aqua Eructo: Concentration Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Call Lightning Storm: Damage 8, +8 (DC 23)
Call Lightning: Damage 12, +8 (DC 27)
Confundo: Concentration Affliction 8 (DC Will 18)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Finite: Nullify 12, +8 (DC Will 22)
Grab, +9 (DC Spec 18)
Incendio: Damage 8, +8 (DC 23)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Slam: Damage 4, +7 (DC 19)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Fame: Harry is famous within Wizarding Britain for the part he played in vanquishing the dark wizard who liked to claim that his name was "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry is unable to use his wand for spellcasting purposes while in his Gaseous Form. He must also be able to perform the necessary wand gestures, if not speak the associated incantations, in order to cast those spells, meaning that effects which prevent him from moving could also deprive him of the ability to use magic, even if only temporarily.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Auran, Chinese (Mandarin), English [Native], French, Latin, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/8 (Imp. 5), Will 12

Power Points
Abilities 86 + Powers 121 + Advantages 36 + Skills 36 (72 ranks) + Defenses 19 = 298

--------------------
Home Sweet Home
Lillise Island - PL 10

Toughness 12, Size Huge

Features:
Artificer's Lab, Concealed 3 (Cloud Camouflage, DC 30), Defensive Enchantments (Blast 10), Hangar, Infirmary, Isolated (Up in the Sky), Library, Living Space, Movable, Mystic Locale, Ritual Chamber, Trophy Room (The Cloak, Map, Wand & Stone), Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 22
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DalkonCledwin
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A Hazy Shade of Winter Brainstorm & Notes

Post by DalkonCledwin »

A Hazy Shade of Winter
Premise: Fire is seen as the most destructive element for a reason, since wherever it goes it leaves ruin in its wake; but people often forget about the most silent killer of all. A winter’s chill so cold that it creeps into your bones and kills you before you can even respond. This is what Voldemort and Dumbledore now faced with young Harry Potter, the Godling of Winter Storms!
Required Inclusions:
- Harry must prefer to incapacitate his enemies whenever possible, while also acknowledging that some enemies are too dangerous to leave alive.
- Harry must be at least as powerful as the Warriors Three, who are regular adventuring companions of Thor Odinson, the Crown Prince of Asgard.
- Harry must be an atmokinetic, with a strong leaning towards winter weather, in fact, his primary weapon will be a shard of ice that takes the form of a sword.
- The story must begin at some point following Harry’s encounter with the Basilisk so that he can infuse his sword with the creature’s venom, making it far more deadly than any normal blade.
- Harry must have control over Aerokinesis, Thermokinesis, Cryokinesis, Hydrokinesis, and limited Electrokinesis, all of which contribute to his primary power of Atmokinesis.
- Harry must use his powers in order to make things easier for his friends and allies at least once during the story, and also for his own pleasure at least once during the story.
- Because his ability to manipulate the weather is natural, and requires no wand, there must be those who are suspicious or even hateful of Harry for these superhuman powers.
- Harry must have the ability to manipulate the enchanted ceiling at Hogwarts, even if only indirectly, since it is designed to match the weather outside the castle, which he can affect.
Preferred Inclusions:
- This story should be a crossover with Marvel Comics, with Harry being the son of Lady Kelda, the Asgardian goddess of winter storms.
- Hedwig could reveal herself to be some manner of snow or ice phoenix, instead of simply being an owl like Harry was initially led to believe.
- Harry, like his proposed mother, should be capable of flight without the assistance of a broom, since he can use the wind itself as a form of propulsion.
- Harry should end up being involved in a plural relationship, with at least one of the girls involved being an Asgardian of the author’s choosing.
Optional Inclusions:
- Harry could occasionally conjure a storm or blizzard in prelude to a battle, which could work off of some sort of mystical danger sense.
- Harry could use his limited control over electricity to find a way to get muggle technology to work even while in areas of extreme magical density, such as Hogwarts Castle.
Forbidden Things:
- Other characters convincing Harry to give up on his powers.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Haraldr Kelduson / The MCs / A Hazy Shade of Winter

Post by DalkonCledwin »

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Art by Zarory on DeviantArt

Haraldr Kelduson - Arc 1 - PL 9
Age: 15 / Height: 5' 7" / Weight: 425 lbs / Hair Color: Usually Blue / Eye Color: Usually Green
Group Affiliations: Autonomous / Base of Operations: Mobile
Wealth Rank: +16 / Rep Rank: +9 / Knockback Mod: -13/-10

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit, Alternate Identity: (Harry James Potter), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Attack, Diehard, Enchantment, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Luck 2

Skills
Close Combat: Grab 4 (+9), Close Combat: Swords 2 (+7), Expertise (AWE): Cooking 6 (+10), Expertise (AWE): Survival 6 (+10), Expertise: Magic 8 (+10), Handle Animal 6 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 3 (+6), Stealth 4 (+7), Vehicles 6 (+9)

Powers
Frostbrand (Easily Removable)
. . Conferred Resistance: Immunity 5 (very rare object, Damage Effect: Fire Damage; Limited - Half Effect)
. . Frostlight: Environment 1 (luminous magic, Light (Bright), Radius: 30 feet; Source: Extreme Cold Environments)
. . Sword of the Arctic Wastes: Array
. . . . Convection: Burst Area Nullify 9 (ice magic, Counters: Fire Effects, DC 19; Burst Area: 30 feet radius sphere, DC 19, Simultaneous; Limited: Affects Mundane Fires Only, Reduced Range: close)
. . . . Frost Strike: Linked Effect
. . . . . . Frost Bite: Cumulative Affliction 6 (Linked; ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative)
. . . . . . Sword Strike: Strength-based Damage 3 (Linked; slashing, DC 26; Dangerous)
. . . . . . Vile Venom: Progressive Weaken 6 (Linked; venom, Affects: Strength, Resisted by: Fortitude, DC 16; Progressive, Variable Descriptor: close group - Weakens Stamina after Strength reaches 0)
. . The Holly & Phoenix Feather Wand (Alternate; Easily Removable)
. . . . Adept of Wizarding Magic: Array
. . . . . . Confundo: Concentration Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . . . Reparifors: Healing 10 (healing magic; Restorative; Tiring)
. . . . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
Godling of Winter Storms: Array
. . Call Lightning: Damage 12 (lightning magic, DC 27; Enhanced Knockback 2, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Control Water: Move Object 9 (water magic, 12 tons; Increased Range: perception; Limited Material: Water)
. . Fog Cloud: Cloud Area Concealment Attack 6 (fog magic, All Visual Senses, Extra Ranks 2, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged; Partial)
. . Gust of Wind: Line Area Move Object 6 (wind magic, 3200 lbs.; Line Area 2: 5 feet wide by 60 feet long, DC 16; Limited Direction: Repulsion, Reduced Range: close)
. . Ice Storm: Environment 10 (ice magic, Cold, Impede Movement (1 rank), Visibility (-5), Radius: 2 miles; Custom: Affects Hearing Instead of Vision, Feature 9: Liberated (1 Hour); Build Up - Surge)
. . Storm Burst: Linked Effect
. . . . Lightning Jolt: Damage 6 (Linked; lightning magic, DC 21; Increased Range: ranged; Nonlethal, Tiring)
. . . . Thunder Shock: Cumulative Affliction 6 (Linked; lightning magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged; Limited Degree, Quirk: Affects the Target's Attack Checks Only, Tiring)
Half-Aesir Physiology
. . Aesir Resilience: Impervious Toughness 4 (racial trait)
. . Aesir's Might: Enhanced Trait 2 (racial talent, Athletics +4 (+12))
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 6 (racial trait, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Natural Weather Phenomena, Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 6,182 years))
. . Minor Metamorphosis: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as his hair and eye color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks made to impress or intimidate others under the right circumstances.)
. . Powerful Build: Enhanced Strength 3 (racial trait, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 11: Up to 50 tons)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Cold Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
Special Qualities
. . Destructive Wrath: Luck Control 1 (channel energy, Force a Re-roll, Advantages: Luck 2; Limited: to Resistance Checks vs. Lightning Magic)
. . Divine Strike: Enhanced Extra 6 (talent; Secondary Effect, Variable Descriptor: close group - Any Close Attack Harry Wields; Quirk: Limited to the lower value between the Attack or Extra's effect rank)
. . Frost Armor: Damage 3 (ice magic, DC 18; Reaction 3: reaction; Unreliable (5 uses), Notes: Reaction Trigger: When Harry is struck by an enemy's Close Range attack)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Passive, Quirk: Can only conceal a single adult or up to three children at any given point in time)

Equipment
Heavy Robes

Offense
Initiative +3
Call Lightning: Damage 12, +6 (DC 27)
Confundo: Concentration Affliction 8 (DC Will 18)
Control Water: Move Object 9 (DC 19)
Convection: Burst Area Nullify 9 (DC Will 19)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Fog Cloud: Cloud Area Concealment Attack 6 (DC Fort 16)
Frost Armor: Damage 3, +5 (DC 18)
Frost Bite: Cumulative Affliction 6, +7 (DC Fort 16)
Grab, +9 (DC Spec 18)
Gust of Wind: Line Area Move Object 6 (DC 16)
Lightning Jolt: Damage 6, +6 (DC 21)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Stupefy: Cumulative Affliction 6, +6 (DC Fort 16)
Sword Strike: Strength-based Damage 3, +7 (DC 26)
Throw, +3 (DC 23)
Thunder Shock: Cumulative Affliction 6, +6 (DC Fort 16)
Unarmed, +5 (DC 23)
Vile Venom: Progressive Weaken 6, +7 (DC Fort 16)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry needs to be able to move his wand into the correct positions and speak the relevant incantations in order to perform wizarding magic, meaning that effects which restrict his movement or prevent him from speaking could cost him the ability to use that form of spellcasting.

Languages
English [Native], Latin, Parseltongue (Secret)

Defense
Dodge 7, Parry 7, Fortitude 8, Toughness 11/8 (Imp. 4), Will 10

Power Points
Abilities 66 + Powers 109 + Advantages 26 + Skills 34 (67 ranks) + Defenses 12 = 247
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DalkonCledwin
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Fleur Delacour / The MCs / A Hazy Shade of Winter

Post by DalkonCledwin »

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Art by Wunaart on DeviantArt

Fleur Isabelle Delacour - Arc 1 - PL 9
Age: 18 / Height: 5' 9" / Weight: 130 lbs / Hair Color: Silver / Eye Color: Blue
Group Affiliations: The Order of the Phoenix / Base of Operations: Fleur's Flat, London, England
Wealth Rank: +12 / Rep Rank: +9 / Knockback Mod: -8/-6

Strength 2, Stamina 3, Agility 4, Dexterity 4, Fighting 5, Intellect 4, Awareness 3, Presence 6

General Advantages
Attractive 2, Beautiful Voice: (Expertise (PRE): Singin), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (Well-Off), Connected, Contacts, Defensive Attack, Defensive Roll 2, Evasion, Fascinate (Persuasion), Flirtation, Great Endurance, Improved Grab, Improved Treatment, Inspire 2, Languages 4, Potion Brewing, Quick Draw, Ritualist, Set-up, Teamwork

Enhanced Advantages
Daze (Intimidation), Startle

Skills
Close Combat: Talons 2 (+7), Deception 4 (+10), Expertise (AWE): Survival 8 (+11), Expertise (PRE): Dancing 8 (+14), Expertise (PRE): Singing 4 (+12/+10), Expertise: Magic 10 (+14), Insight 8 (+11), Investigation 8 (+12), Perception 4 (+7), Persuasion 8 (+14), Ranged Combat: Magic 3 (+7), Stealth 4 (+8), Treatment 6 (+10)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Anapneo: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2, Limited: Affects Dying Subjects Only)
. . . . Episkey: Healing 11 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Concentration; Limited: to Dementors, Lethifolds & other similar creatures, Limited: For Holding the Targets at Bay Only, Limited Degree)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 5 (security magic, Affects: Magic, Resisted by: Will, DC 15; Affects Objects, Burst Area: 30 feet radius sphere, DC 15, Broad: Magic, Concentration, Simultaneous; Distracting, Side Effect: on failure - Psychic Backlash)
. . . . Reducto: Burst Area Weaken 7 (curse, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Silencio: Burst Area Concealment Attack 5 (charm, All Aural Senses, Extra Ranks 3, DC 15; Burst Area: 30 feet radius sphere, DC 15, Attack: Fortitude, Increased Range: ranged)
. . . . Specialis Revelio: Senses 3 (divination, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Sustained)
Veela Battle Form (Activation: Move Action)
. . Eagle-Eyed: Senses 1 (morphic, Extended: Visual Senses 1: x10)
. . Harpy Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Wings)
. . PassionFyre: Damage 10 (passionfyre, DC 25; Increased Range: ranged, Split: 2 targets)
. . Protective Hide: Impervious Toughness 6 (morphic)
. . Talons: Strength-based Damage 2 (slashing, DC 19; Split: 2 targets)
. . Terrifying Shriek: Enhanced Trait 5 (morphic, Intimidation +6 (+12), Advantages: Daze (Intimidation), Startle)
Veela Physiology
. . Enchanting Song: Enhanced Trait 1 (racial talent, Expertise (PRE) +2 (+12))
. . Faery Perception: Senses 7 (racial trait, Counters Illusion: Vision, Low-light Vision, Precognition; Limited: Precognition of Natural Weather Phenomena Only [4 ranks only])
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Fire Damage, Environmental Condition: Heat, Rare Descriptor: Mundane Diseases, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 1,207 years))
. . Resistances: Immunity 6 (racial trait, Custom: Mental Control 5, Sleep; Limited - Half Effect)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . Veela Charm: Concentration Burst Area Affliction 9 (allure, 1st degree: Entranced, Impaired, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Concentration, Extra Condition; Limited: The last four ranks apply only to characters who are normally attracted to women [4 ranks only], Limited Degree 2, Sense-dependent: Visual, Notes: DC 15 Will Resistance when used on someone who isn't attracted to women)

Offense
Initiative +4
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +7 (DC 26)
Finite: Nullify 11, +7 (DC Will 21)
Grab, +5 (DC Spec 12)
Locomotor: Move Object 6 (DC 16)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 5 (DC Will 15)
PassionFyre: Damage 10, +7 (DC 25)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Silencio: Burst Area Concealment Attack 5 (DC Fort 15)
Talons: Strength-based Damage 2, +7 (DC 19)
Throw, +4 (DC 17)
Unarmed, +5 (DC 17)
Veela Charm: Concentration Burst Area Affliction 9 (DC Will 19)

Complications
- Aerophobia: Fleur experiences intense fear whenever she thinks about getting on a magical broomstick and flying about in the air. However, this fear doesn't seem to bother her if she is riding as a passenger on a magical beast, such as a hippogriff, or when using her Battle Form's wings.
- Honor: Fleur will always keep her word once she has given it to someone and strives to uphold the common good. That said, she is like any real seductress and willing to manipulate people in order to get her way.
- Motivation: Dreamer: Fleur has been inspired by the likes of Madame Maxime and Albus Dumbledore to fight the good fight and help herald in a future of equality for all the citizens of the Magical World.
- Power Loss: Fleur is unable to benefit from her Attractive, Fascinate (Persuasion) and Flirtation advantages, or her Veela Charm power while her Battle Form is active due to how terrifying she looks while in that altered state.
- Significant Other: Fleur is highly protective of her little sister, and quite willing to maim anyone who dares to harm even a single hair on her head. Of course, for those of you who know anything about Veela, this is a statement with an incredibly profound meaning. There is a reason Fleur's wand contains a lock of her grandmother's hair, after all.
- Weakness: Fleur suffers an additional degree of effect from cold-based attacks and wrought iron weaponry.

Languages
Dynastic Egyptian, English, French [Native], Gobbledegook, Latin, Veelish

Defense
Dodge 10, Parry 8, Fortitude 7, Toughness 8/6 (Imp. 6/0), Will 11

Power Points
Abilities 62 + Powers 87 + Advantages 28 + Skills 39 (77 ranks) + Defenses 21 = 237
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DalkonCledwin
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Son of the Godkiller Brainstorm & Notes

Post by DalkonCledwin »

Son of the Godkiller
Premise: What if Steve Trever and Diana Prince conceived a child during the Dream Stone debacle? And what if Diana opted to foster her newborn son with her good friend, Lily Potter (née Evans) in hopes that it would protect the boy from her enemies? This is that young man’s story.
Required Inclusions:
- Harry must prefer to incapacitate his enemies whenever he possibly can, though he’ll also be aware that some enemies are too dangerous for anything short of lethal force.
- Harry must operate on the same level of power as Cassandra Sandsmark, since they are both grandchildren of the late King of Olympus, even if they did have different parents.
- The story must begin with Harry’s successful summoning of a Corporeal Patronus, since the Patronus will be a form of Divine Magic that will awaken his true maternal heritage.
- In this story, Harry will be the son of Diana Prince (aka Wonder Woman), who was fostered with the Potter family in order to avoid having him fall victim to Diana’s enemies.
- Unfortunately, what Diana didn’t count on, was that Voldemort would decide to target the Potters and her son after hearing a prophecy that implied Harry could end his days.
- Making matters worse, is that Dumbledore will convince Diana that her son died with the Potters, because he thought she was merely Harry’s godmother.
- As a result, Diana will leave Britain and be unwilling to return until after she is made aware of her son’s survival, though it is up to the author how this occurs.
Preferred Inclusions:
- This story should be a full crossover with one of the various DC Universe franchises, though it is preferred that the author use the DC Cinematic Universe for this purpose.
- Harry should seek to establish a new Olympian Council, since he will be largely unwelcome on Themyscira due to having been born as a man.
- Harry could end up drawing the romantic interest of Lady Aphrodite, since it is highly unlikely that Ares would actually kill the Goddess of Love during his war against Olympus.
Optional Inclusions:
- Diana could commission a suit of armor and weapons to be forged by the Cyclops for her son.
- Another demigod could exist who will act as Harry’s primary opponent once his conflict with Voldemort has finally been resolved.
Forbidden Things:
- Harry giving up his quasi-divine mantle.
- Harry the Malevolent Emo Doormat.
- Harry siding with Voldemort.
- Diana as Harry’s enemy.
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DalkonCledwin
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Wonder Boy / The MCs / Son of the Godkiller

Post by DalkonCledwin »

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Wonder Boy (Harry Potter) - Arc 1 - PL 11
Age: 14 / Height: 5' 5" / Weight: 159 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Teen Titans / Base of Operations: Titans Tower, San Francisco, California
Wealth Rank: +16 / Rep Rank: +11 / Knockback Mod: -12/-8

Strength 13, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Defensive Attack, Diehard, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown

Skills
Acrobatics 4 (+7), Athletics 0 (+13), Close Combat: Grab 2 (+7), Deception 0 (+4), Expertise (AWE): Cooking 6 (+10), Expertise: Greek Mythology 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+8), Intimidation 0 (+4), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Cyclopean Armor (Removable (indestructible))
. . Lorica Musculata: Protection 4 (very rare object, +4 Toughness; Impervious)
Cyclopean Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 31; Dangerous, Penetrating 6)
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 6 (legendary object, All Visual Senses, Other Sense Type: Empathic Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Concealment from Empathic Senses is Limited to the senses of Dementors, Black Lanterns & Lethifolds [2 ranks only], Passive, Quirk: Can only conceal a single adult or up to three children at a time)
Greek Demigod Physiology
. . Divine Durability: Impervious Toughness 5 (racial trait)
. . Divine Might: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 17: Up to 3,200 tons)
. . Divine Perception: Senses 7 (racial trait, Accurate (Type): Auditory Senses, Extended: Visual Senses 2: x100, Ultra-hearing)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks; Limited to One Type: Physical Tasks)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 7 (racial trait, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Uncommon Descriptor: Diseases (All), Uncommon Descriptor: Poisons (All); Feature: Longevity (Up to 5,952,000 years))
. . Lightning Reflexes: Enhanced Trait 6 (racial talent, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Electricity Damage; Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Expecto Patronum: Concentration Burst Area Affliction 6 (divine radiance, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Black Lantern Corpsemen, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Locomotor: Move Object 6 (charm, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Distracting, Limited Degree)
. . . . Reparifors: Healing 10 (charm; Restorative; Tiring)
Legacy of Olympus: Dynamic Array
. . Call Lightning: Damage 12 ([0 active, 0/27 PP, 2/r+3], divine lightning, DC 27; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Divine Speed: Speed 8 ([0 active, 0/27 PP, 1/r], divine talent, Speed: 500 miles/hour, 1 mile/round)
. . Gust of Wind: Line Area Move Object 10 ([0 active, 0/27 PP, 2/r], divine wind, 25 tons; Line Area 2: 5 feet wide by 60 feet long, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Torrential Downpower: Environment 10 ([0 active, 0/27 PP, 2/r], weather magic, Other: Rain 1, Visibility (-5), Radius: 2 miles; Build Up)
. . Wind-Riding: Flight 12 ([0 active, 0/27 PP, 2/r], divine wind, Speed: 8000 miles/hour, 16 miles/round)

Equipment
Commlink

Offense
Initiative +11
Call Lightning: Damage 12, +10 (DC 27)
Expecto Patronum: Concentration Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +7 (DC Spec 23)
Gust of Wind: Line Area Move Object 10 (DC 20)
Locomotor: Move Object 6 (DC 16)
Petrificus Totalus: Progressive Affliction 6, +10 (DC Fort/Will 16)
Sword Strike: Strength-based Damage 3, +5 (DC 31)
Throw, +6 (DC 28)
Unarmed, +5 (DC 28)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word once he has given it to someone, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry is, biologically, the son of Diana Prince, the Crown Princess of the Amazons, and through her, the grandson of Queen Hippolyta of Themyscira and the late Zeus Panhellenios. He is also the foster son of James and Lily Potter, as well as the newly recognized Head of House Potter. Lastly, he is the godson of Sirius Orion Black, and will inherit the man's estate upon his death, unless a close relative of the Marauder chooses to contest the matter.

Languages
English [Native], Latin, Mycenaean Greek, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/8 (Imp. 9/5), Will 10

Power Points
Abilities 84 + Powers 107 + Advantages 27 + Skills 31 (62 ranks) + Defenses 18 = 267
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Love / The MCs / Son of the Godkiller

Post by DalkonCledwin »

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Art by TUREwindwalker on DeviantArt

Love (Aphrodite Ourania) - Arc 1 - PL 12
Age: 21 (4.5 Billion Years) / Height: 5' 6" / Weight: 120 lbs / Hair Color: Blonde / Eye Color: Lavender
Group Affiliations: The Olympian Remnant / Base of Operations: Kythira, Attica, Greece
Wealth Rank: +28 / Rep Rank: +24 / Knockback Mod: -18/-8

Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 2, Intellect 2, Awareness 6, Presence 10

Advantages
Attractive 2, Beautiful Voice: Persuasion, Beauty's Never Tarnished, Benefit, Renown 6, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Greek Goddess of Love & Beauty), Benefit, Wealth 5 (Billionaire), Charming, Connected, Daze (Deception), Diehard, Fascinate (Persuasion), Flirtation, Great Endurance, Inspire 3, Languages 2, Ritualist, Second Chance: (Persuasion Checks for Seduction), Skill Mastery: (Persuasion)

Skills
Close Combat: Daggers 6 (+8), Deception 8 (+18), Expertise: Magic 10 (+12), Expertise: Romantic Lore 12 (+14), Insight 6 (+12), Intimidation 4 (+14), Perception 4 (+10), Persuasion 8 (+18), Stealth 6 (+10), Treatment 8 (+10)

Powers
Dagger of Aphrodite (Easily Removable (indestructible))
. . Implement of Love: Linked Effect
. . . . Charm Person: Cumulative Affliction 7 (Linked; hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Cumulative; Limited: Affects Humanoid Targets Only, Limited: Aphrodite doesn't control the subject, they merely act friendly towards her)
. . . . Dagger Strike: Strength-based Damage 1 (Linked; piercing, DC 24; Dangerous)
Elysian Titan Physiology
. . Deathless: Immortality 2 (racial trait, Return after 1 week; Limited: Not vs. Divine Characters or while on Olympus)
. . Divine Perception: Senses 16 (racial trait, Acute: Detect Emotions, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Emotions [Mental] 2: ranged, Extended: Detect Emotions 6: x1m)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 7 (racial trait, Aging, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation: Drowning, Uncommon Descriptor: Diseases (All); Feature: Aphrodite has complete and voluntary control over her fertility cycle)
. . Primal Tongue: Comprehend 2 (racial talent, Languages - Understand All, Languages - You're Understood; Sustained)
. . Resistances: Immunity 5 (racial trait, Custom: Mental Control 5; Limited - Half Effect)
. . Soaring: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round; Aquatic, Subtle: subtle)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Goddess of Love: Array
. . Curse of Inadequacy: Progressive Affliction 7 (divine curse, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Increased Range 2: perception, Insidious, Progressive, Notes: Compelled: [Not to be aroused]; Transformed: [Can never be aroused])
. . Divine Metamorphosis: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Quirk: Limited to Female Forms)
. . Greater Teleport: Teleport 14 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 16000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . Inspire Greatness: Perception Area Healing 12 (allure; Perception Area: DC 22 - Visual, Selective; Temporary)
. . Matchmaker: Progressive Affliction 10 (hypnosis magic, 3rd degree: Controlled, Resisted by: Will, DC 20; Increased Range 2: perception, Progressive, Split: 2 targets; Limited: Only works if used on two characters simultaneously, Limited Degree (third only), Notes: Causes the subjects to fall hopelessly in love with one another)
. . Move Unseen: Concealment 10 (obfuscation, All Senses)
. . Olympian Gate: Movement 2 (magical travel, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Painful Love: Cumulative Affliction 7 (hypnosis magic, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cumulative, Extra Condition, Increased Range 2: perception, Subtle: subtle; Limited: to Characters that are actively trying to hurt Aphrodite)
. . Swords to Plowshares: Transform 10 (transfiguration, Affects: 1 Thing > 1 Thing - Weapons into Objects of Peace, Transforms: 800 lbs., DC 20; Accurate 2: +4, Increased Duration: continuous)
. . Waves of Ecstasy: Concentration Cone Area Affliction 10 (hypnosis magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Cone Area: 60 feet cone, DC 20, Concentration; Limited Degree)
Special Qualities
. . Unearthly Grace: Protection 10 (allure, +10 Toughness; Impervious; Limited: Only while scantily clad)
. . You Love Me! You Really, Really Love Me!: Perception Area Affliction 7 (allure, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 17; Perception Area: DC 17 - Visual, Reaction 3: reaction; Limited: Affects Male Targets Only, Limited: to Preventing Attacks Against Aphrodite by the Afflicted Subjects, Limited Degree)

Offense
Initiative +4
Charm Person: Cumulative Affliction 7, +8 (DC Will 17)
Curse of Inadequacy: Progressive Affliction 7 (DC Will 17)
Dagger Strike: Strength-based Damage 1, +8 (DC 24)
Grab, +2 (DC Spec 18)
Matchmaker: Progressive Affliction 10 (DC Will 20)
Painful Love: Cumulative Affliction 7 (DC Will 17)
Swords to Plowshares: Transform 10, +6 (DC Dog 20)
Throw, +4 (DC 23)
Unarmed, +2 (DC 23)
Waves of Ecstasy: Concentration Cone Area Affliction 10 (DC Will 20)
You Love Me! You Really, Really Love Me!: Perception Area Affliction 7 (DC Will 17)

Complications
- Fame: Aphrodite is arguably the single most famous deity to survive into the modern era, and therefore one of the more powerful entities to dwell upon the Earth or within the surrounding dimensions. The power she uses on a day to day basis (as represented by this stat block) is not indicative of her true potential.
- Guy Magnet: Aphrodite suffers a Major (-5) Penalty on the effect ranks of her powers whenever she attempts to use them against a female character. The exception to this is the Matchmaker spell, which works at the normal ranks for a Split power regardless of the affected characters' genders.
- Motivation: Hedonism: Aphrodite is a hedonist who prefers to be fawned over, but will also occasionally take an interest in helping forlorn lovers find happiness. One incredibly famous instance where she provided aid to such an individual is in the case of Pygmalion, who created a statue of the goddess that was so beautiful he couldn't help but to fall in love with her likeness.
- Power Loss: The Gods of Olympus, as well as their Quasi-Divine descendants, are known to be immune to Aphrodite's ability to manipulate emotions. That doesn't mean she won't try to seduce them, rather it means she just has to go about it the old fashioned way.
- Reputation: Aphrodite is known for being vain and selfish, with a tendency to take or leave lovers without a second thought for their feelings.

Languages
English, French, Mycenaean Greek [Native]

Defense
Dodge 6, Parry 6, Fortitude 12, Toughness 18/8 (Imp. 10/0), Will 10

Power Points
Abilities 88 + Powers 129 + Advantages 33 + Skills 36 (72 ranks) + Defenses 14 = 300
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