Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Orbis Non Sufficit Brainstorm & Notes

Post by DalkonCledwin »

Orbis Non Sufficit
Premise: At last, Albus Dumbledore and the Order of Kentucky Fried Chicken had managed to locate the True Chosen One, and in doing so, rekindled the hope of Wizarding Britain… or so they thought; but this young man has very little reason to help them, for you see, he is Prince Henrik von Doom of Latveria!
Required Inclusions:
- Henrik von Doom must be the twin half-brother of the so-called Boy Who Lived by way of a process known as Heteropaternal Superfecundation.
- James and Lily Potter must survive their fateful encounter with Voldemort, with Victor von Doom claiming Henrik as his son and heir shortly thereafter, due to the Potter’s negligence.
- Henrik must be Victor’s eldest child and the rightful heir to the Throne of Latveria, although the author is allowed to give Victor other children after Henrik, such as Valeria von Doom.
- Victor must genuinely care for his children, especially if they remain loyal to both their father and kingdom when faced with the likes of Albus Dumbledore or Reed Richards.
- Henrik’s primary romantic interest must be a character from the Marvel multiverse, although the author is free to choose which aspect of that multiverse the character is drawn from.
- Henrik must be at least sixteen years old when the Order of the Phoenix finally realizes that he is the true Chosen One and come before the Latverian Royals to “beg” for their help.
Preferred Inclusions:
- Like his father, Henrik should have an advanced suit of battle armor; however, Harry’s armor should be mystical in nature, which means it will be relatively streamlined.
- Henrik should be an example of what TV Tropes refers to as an Anti-Hero, while his father should be more of an Anti-Villain in this scenario.
- Victor should make arrangements for Susan Storm or Ben Grimm to act as his son’s godparent in the unlikely event that one of his enemies actually succeeds in killing him.
Optional Inclusions:
- Harry could be an “Enhanced Human” with the ability to use telekinesis as well as magic.
- This story could take place in either the MCU or one of the X-Men Universes, with Harry being romantically involved with either Natasha Romanoff, Wanda Maximoff or Rogue.
Forbidden Things:
- Harry being romantically interested in male characters.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Henrik / The MCs / Orbis Non Sufficit

Post by DalkonCledwin »

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Henrik von Doom - PL 11
Age: 16 / Height: 5' 9" / Weight: 194 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: The Latverian Royal Family / Base of Operations: Castle Doom, Doomstadt, Latveria

Strength 8/1, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 6, Awareness 5, Presence 5

General Advantages
All-out Attack, Assessment, Attractive, Benefit, Social Class 4 (Royalty), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Defensive Roll 2, Eidetic Memory, Enchantment, Fascinate (Persuasion), Inspire 2, Interpose, Inventor, Languages 4, Leadership, Move-by Action, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance, Well-informed

Enhanced Advantages
Improved Aim, Precise Attack 2 (Ranged, Concealment & Cover)

Skills
Athletics 6 (+14), Close Combat: Unarmed 6 (+14/+10), Expertise (AWE): Theology 6 (+11), Expertise: Magic 10 (+16), Expertise: The Sciences 8 (+14), Insight 6 (+11), Investigation 4 (+10), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 0 (+7/+3), Stealth 6 (+9), Technology 8 (+14)

Powers
Adept of Eclectic Magic: Array
. . Crimson Bands of Cyttorak: Affliction 10 (entreaty, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . Detect Thoughts: Cumulative Mind Reading 10 (divination, DC 20; Cumulative; Limited to Surface Thoughts)
. . Eldritch Beam: Line Area Damage 8 (eldritch magic, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18, Increased Duration: concentration; Distracting)
. . Eldritch Burst: Burst Area Damage 8 (eldritch magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Greater Invisibility: Concealment 4 (obfuscation, All Visual Senses; Affects Others)
. . Greater Teleport: Teleport 8 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Summon Monster: Summon 5 (summoning magic; Active, Mental Link)
. . Thought-Casting: Mental Area Communication 3 (mind magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or Across a Small Nation)
Mystical Armor (Removable)
. . Armor Plating: Protection 8 (armor, +8 Toughness; Feature 2: Commlink & GPS Tracking Device, Impervious)
. . Combat Enhancer: Enhanced Trait 7 (armor, Close Combat +4 (+14), Ranged Combat +4 (+7), Advantages: Improved Aim, Precise Attack 2 (Ranged, Concealment & Cover))
. . Environmental Suit: Immunity 5 (armor, Environmental Conditions (All); Limited - Half Effect)
. . Levitation: Flight 6 (magical travel, Speed: 120 miles/hour, 1800 feet/round)
. . Mystical Powers: Array
. . . . Antimagic Field: Burst Area Nullify 11 (security magic, Counters: Magical Effects, DC 21; Burst Area: 30 feet radius sphere, DC 21, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close)
. . . . Eldritch Bolts: Damage 12 (eldritch magic, DC 27; Increased Range: ranged, Multiattack)
. . . . Strength Actuators: Enhanced Trait 14 (armor, Strength +7 (+8))
Superior Magi Physiology
. . Expanded Awareness: Senses 9 (racial trait, Acute: Magic Awareness, Acute: Ranged Touch, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Ranged Touch 2: x100, Radius: Magic Awareness, Ranged: Touch)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 184 years); Quirk: Henrik is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Telekinetic Potential: Array
. . Cosmic Blast: Damage 16 (psychokinesis, DC 31; Increased Range: ranged; Tiring)
. . Force Constructs: Create 10 (metacreativity, Volume: 1000 cft., DC 20; Impervious, Movable; Proportional)
. . Kinetic Levitation: Burst Area Flight 4 (psychoportation, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Distracting)
. . Psychic Resistance: Impervious Will 13 (psychokinesis; Concentration)
. . Telekinesis: Move Object 10 (psychokinesis, 25 tons; Increased Range: perception)

Offense
Initiative +3
Antimagic Field: Burst Area Nullify 11 (DC Will 21)
Cosmic Blast: Damage 16, +6 (DC 31)
Crimson Bands of Cyttorak: Affliction 10, +10 (DC Fort/Will 20)
Detect Thoughts: Cumulative Mind Reading 10 (DC Will 20)
Eldritch Beam: Line Area Damage 8 (DC 23)
Eldritch Bolts: Damage 12, +10 (DC 27)
Eldritch Burst: Burst Area Damage 8 (DC 23)
Grab, +4 (DC Spec 18)
Telekinesis: Move Object 10 (DC 20)
Throw, +6 (DC 23)
Unarmed, +14 (DC 23)

Complications
- Destiny: It is Henrik's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Impulsive: Henrik is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Patriotism: Henrik is very proud to be the Prince of Latveria and will do whatever it takes in order to keep his people and his family safe, even if that means he has to occasionally play the part of a supervillain.
- Nemesis: Albus Dumbledore wishes to use Henrik as a sacrificial lamb that he can throw at Voldemort in hopes that the prince's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationship: Henrik is the son of Doctor Victor von Doom, the King of Latveria, as well as the older half-brother of Valeria von Doom. He has also recently discovered that his mother, Lily Potter, is still alive and has a family of her own, which means that he is the half-brother of Charles and Juniper Potter.
- Significant Other: Harry is romantically involved with a young Transian woman from Serbia who goes by the name of Wanda Maximoff. She is currently the frontrunner to become the future Queen of Latveria.

Languages
English [Native], German, Hungarian, Latin, Latverian, Romani, Sanskrit

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 12/10 (Imp. 8), Will 13

Power Points
Abilities 58 + Powers 139 + Advantages 36 + Skills 37 (74 ranks) + Defenses 25 = 295

--------------------
Summonable Monster
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Art by Davidguyll on DeviantArt

Lemure - PL 5

Strength 2, Stamina 2, Agility 1, Dexterity 1, Fighting 2, Intellect -, Awareness 1, Presence 0

Advantages
Startle

Skills
Close Combat: Claws 2 (+4), Intimidation 2 (+2), Perception 2 (+3)

Powers
Fiendish Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 18)
. . Infernal Perception: Senses 8 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters All Concealment: Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 9 (racial trait, Aging, Damage Effect: Fire Damage, Poison, Sleep, Starvation & Thirst)
. . Protective Hide: Protection 1 (racial trait, +1 Toughness; Impervious [2 extra ranks])

Offense
Initiative +1
Claws: Strength-based Damage 1, +4 (DC 18)
Grab, +2 (DC Spec 12)
Throw, +1 (DC 17)
Unarmed, +2 (DC 17)

Complications
- Power Loss: A Lemure's Toughness score is not Impervious against Holy attacks or Silver weaponry.
- Weakness: A Lemure is Impaired while on holy ground or when presented with a holy symbol held by a person of faith.

Languages
Infernal [Native]

Defense
Dodge 1, Parry 5, Fortitude 5, Toughness 3 (Imp. 3), Will None

Power Points
Abilities 8 + Powers 22 + Advantages 1 + Skills 3 (6 ranks) + Defenses 6 = 40
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DalkonCledwin
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Wanda / The MCs / Orbis Non Sufficit

Post by DalkonCledwin »

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Wanda Django Maximoff - PL 10
Age: 16 / Height: 5' 4" / Weight: 120 lbs / Hair Color: Brown / Eye Color: Green (Red w/Powers)
Group Affiliations: The Royal Court of Latveria / Base of Operations: Castle Doom, Doomstadt, Latveria

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Social Class (Academic), Benefit, Wealth (Well-Off), Connected, Conviction, Defensive Attack, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Power Attack, Ritualist, Takedown, Teamwork, Trance, Untapped Potential

Enhanced Advantages
Luck 3

Skills
Athletics 4 (+5), Expertise (PRE): Dancing 8 (+12), Expertise: Magic 10 (+12), Insight 6 (+10), Investigation 4 (+6), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Magic 8 (+10), Stealth 4 (+6), Technology 4 (+6), Treatment 6 (+8), Vehicles 6 (+8)

Powers
External Sorcery: Array
. . Eldritch Bolts: Damage 10 (eldritch magic, DC 25; Increased Range: ranged, Multiattack)
. . Environmental Control: Environment 10 (chaos magic, Impede Movement (2 ranks), Radius: 2 miles; Selective)
. . Greater Teleport: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Limited to Extended, Tiring)
. . Hex Bolt: Cumulative Affliction 10 (chaos magic, 1st degree: Vulnerable, 2nd degree: Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . Reality Control: Variable 5 (chaos magic; Action 2: free; Unreliable (5 uses))
Internal Sorcery: Array
. . Shield & Flight: Grouped Effect
. . . . Levitation: Flight 4 (magical travel, Speed: 30 miles/hour, 500 feet/round)
. . . . Mystic Shield: Protection 8 (defensive magic, +8 Toughness; Impervious, Sustained)
. . Telekinesis: Move Object 10 (kinetic magic, 25 tons)
Special Qualities
. . Jinx: Luck Control 2 (chaos magic, Force a Re-roll, Negate Luck, Advantages: Luck 3)
Superior Magi Physiology
. . Expanded Awareness: Senses 8 (racial trait, Acute: Magic Awareness, Analytical: Detect Magical Auras, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Magical Auras [Vision] 2: ranged, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 154 years); Quirk: Wanda is only immune to Muggle diseases)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)

Power Settings
Immolation (Powers: Immolate: Damage 6)
. . Immolate: Damage 6 (fire, DC 21; Increased Duration: concentration, Increased Range 2: perception)
Shatterpoint (Powers: Shatter: Weaken 6)
. . Shatter: Weaken 6 (chaos magic, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Increased Range: ranged)
Tech Control (Powers: Control Technology: Cumulative Affliction 6)
. . Control Technology: Cumulative Affliction 6 (chaos magic, 3rd degree: Controlled, Resisted by: Fortitude, DC 16; Affects Objects Only, Cumulative, Increased Range 2: perception; Limited: Affects Technology Only, Limited Degree (third only))
Vertigo (Powers: Vertigo: Cumulative Affliction 6)
. . Vertigo: Cumulative Affliction 6 (chaos magic, 1st degree: Impaired, 2nd degree: Prone, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception)
Wind Blast (Powers: Wind Blast: Cone Area Move Object 6)
. . Wind Blast: Cone Area Move Object 6 (wind, 3200 lbs.; Cone Area 2: 120 feet cone, DC 16; Limited Direction: Repulsion, Reduced Range: close)

Offense
Initiative +2
Control Technology: Cumulative Affliction 6 (DC Fort 16)
Eldritch Bolts: Damage 10, +10 (DC 25)
Grab, +3 (DC Spec 11)
Hex Bolt: Cumulative Affliction 10, +10 (DC Will 20)
Immolate: Damage 6 (DC 21)
Shatter: Weaken 6, +10 (DC Fort 16)
Telekinesis: Move Object 10, +10 (DC 20)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)
Vertigo: Cumulative Affliction 6 (DC Will 16)
Wind Blast: Cone Area Move Object 6 (DC 16)

Complications
- Accidents: Wanda's Reality Manipulation powers sometimes go out of her ability to control. When this happens the results tend to be unpredictable and it is up to the Gamemaster how these phenomena will impact the scenario.
- Motivation: Doing Good: Wanda wants to help people with her powers, but her temper and the nature of her powers often gets in the way of her doing such a thing.
- Relationship: Wanda is the sister of Pietro Maximoff, otherwise known as Quicksilver, and the alleged eldest daughter of Erik Lehnsherr, who is also the mutant terrorist known to the world as Magneto.
- Significant Other: Wanda is actively dating the young Prince of Latveria, Henrik von Doom, who is also responsible for digging Wanda and Pietro out of the ruined shell they used to call their family home after they were buried alive with an unexploded Stark Industries missile staring them in the face.
- Temper: Wanda's temper is so infamous that the only person with worse anger management issues is the Phoenix Force itself. This is something she is trying to fix about herself, but it's not as easy as it might sound, especially since her Reality Manipulation is fueled by her emotions.

Languages
English, French, German, Greek, Russian, Serbian [Native]

Defense
Dodge 9, Parry 9, Fortitude 7, Toughness 11 (Imp. 8), Will 10

Power Points
Abilities 42 + Powers 89 + Advantages 23 + Skills 36 (72 ranks) + Defenses 23 = 213

--------------------
Build Comments
This is intended to be a cross between the MCU Wanda, pre-Baron von Strucker, and the Comic Book version of Wanda. So basically, this is an AU version of Wanda that exists in my own alternate reality.
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DalkonCledwin
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Legends Never Die v10 Brainstorm & Notes

Post by DalkonCledwin »

Legends Never Die
Premise: There had always been a perfectly logical reason why Harry Potter could survive so many near death encounters over the years. He used to wonder what that reason might be, but then he united the Deathly Hallows and survived being hit with the Killing Curse for a second time. «Godly Harry»
Required Inclusions:
- Harry Potter must actually be the reincarnation of the Celtic deity known as Manannan Mac Lir, having been born with both the Irish sea god’s divine core and a mortal’s magical core.
- Manannan must have used his powers as the ‘god who guards the river of the afterlife’ to ensure that he would be reborn after the Christian Invaders of Ireland killed him in c. 442 AD.
- Harry must finally discover his divine origins after he is struck by the Killing Curse for the second time in his life during the Battle of Hogwarts.
- Harry’s apotheosis must be gradual and take years to complete due to his subconscious desire to avoid losing himself to the transformation.
- Harry’s constitution must jump straight from that of a Magical Human all the way up to a Super Atlantean in a matter of days.
- Harry must eventually become romantically involved with a woman who will ultimately become his Queen Consort and rule alongside him in the Realm of Tir na nOg.
- Harry must possess the powers of Hydrokinesis and Spirit Manipulation, as well as the abilities you’d normally expect from an Atlantean / Human Hybrid.
- Harry must eventually reclaim the armor and weapons associated with Manannan Mac Lir, meaning that he will have access to Fragarach, the Gouging Sword of the War God.
Preferred Inclusions:
- Harry should become romantically involved with multiple girls, provided that each of these girls gains the approval of the woman who will become his Queen.
- The woman who ultimately becomes his queen should be none other than Lady Nuada of Thierna na Oge, with Harry even managing to save her from having her arm severed.
- Harry should sign an alliance with King Orin of Atlantis and Queen Nuada of Thierna na Oge, even if the latter isn’t part of his harem, that sees them defending each other in times of need.
- Harry’s divine powers could allow him to extend the Blessings of the Sea onto those who would ordinarily be unable to survive underwater, giving them the ability to inhabit the sea.
Optional Inclusions:
- Harry’s ability to speak Parseltongue could evolve to the point where it extends to all forms of sea life, including the creatures commonly referred to as Sea Serpents.
- Harry could have a severe case of wanderlust that regularly gets on the nerves of the girls he is romantically involved with since he tends to forget to tell them when he is leaving.
Forbidden Things:
- Harry continuing his romance with Ginny.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Manannan Mac Lir II / The MCs / Legends Never Die v10

Post by DalkonCledwin »

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Mac Lir II (Harry Potter) - PL 12
Age: 18 / Height: 5' 9" / Weight: 168 lbs / Hair Color: Brown / Eye Color: Kaleidoscopic
Group Affiliations: The Sea Gods of the World / Base of Operations: The Royal Palace of Tír na nÓg

Strength 14, Stamina 10, Agility 3, Dexterity 3, Fighting 8, Intellect 2, Awareness 5, Presence 5

Advantages
Accurate Attack, Attractive, Benefit, Status 3: (King of Tír na nÓg), Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Attack, Defensive Roll, Diehard, Equipment 11, Fascinate (Persuasion), Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Quick Draw, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Teamwork

Skills
Close Combat: Grab 2 (+10), Deception 4 (+9), Expertise (AWE): Cooking 6 (+11), Expertise: Magic 12 (+14), Expertise: Tactics 8 (+10), Insight 4 (+9), Investigation 6 (+8), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Ascended Human Physiology
. . Aquatic Telepathy: Mental Communication 1 (racial talent; Limited: Only while underwater)
. . Divine Durability: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 19 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Communication Link: Sguaba Tuinne, Counters Concealment: Spectral Bodies [Vision], Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Radius (Type): Mental Senses, Ultra-hearing)
. . Divine Speech: Comprehend 6 (racial talent, Animals - Speak To, Animals - Understand, Languages - Speak All, Languages - Understand All, Spirits - Communicate, Spirits - Medium; Sustained; Broad Type: Marine Creatures [2 ranks only])
. . Invulnerabilities: Immunity 7 (Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Environmental Condition: Radiation, Poison, Suffocation: Drowning)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial talent, Environmental Adaptation: Aquatic)
Fragarach (Easily Removable (indestructible))
. . Brotherhood: Feature 1 (legendary object, Notes: This sword works just as well underwater as it does on land due to being made out of solidified water)
. . Defensive Maneuvers: Enhanced Trait 3 (training, Parry +3 (+13))
. . Gouging Sword of the War God: Array
. . . . Answerer: Concentration Affliction 16 (legendary object, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 26; Concentration, Extra Condition; Instant Recovery, Limited: Compels target to answer questions truthfully only, Limited Degree)
. . . . Episkey: Healing 12 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expecto Patronum: Concentration Burst Area Affliction 8 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Eldritch Horrors Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 8 (charm, Counters: Magical Effects, DC 18; Burst Area: 30 feet radius sphere, DC 18, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Glacies Laqueis: Cumulative Affliction 8 (ice magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18; Cumulative, Reach (melee) 4: 20 ft.)
. . . . Gouging Sword: Strength-based Damage 2 (slashing, DC 31; Dangerous 4, Incurable, Penetrating 8)
. . . . Retaliator: Deflect 10 (legendary object; Reflect; Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Féth Fíada (Removable (indestructible))
. . Shrouded Veil of the War God: Array
. . . . Ceo Draíochta: Obscure 10 (legendary object, Affects: Two Sense Types - Visaul Senses, Area: 2 miles radius; Selective; Reduced Range: close, Tiring)
. . . . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Master of Tides: Array
. . Aqua Porta: Teleport 12 (magical travel, Carry 50 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Portal; Limited to Extended, Medium: Bodies of Water, Tiring)
. . Levitation: Flight 10 (magical travel, Speed: 2000 miles/hour, 4 miles/round; Aquatic, Notes: Water Speed: 500 mph, or 1 mile/round)
. . Lord of Souls: Concentration Cumulative Perception Area Affliction 9 (hypnosis magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Affects Objects, Perception Area: DC 19 - Auditory, Concentration, Cumulative; Limited: Affects Incorporeal Undead Only)
. . Tidal Control: Move Object 10 (water magic, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Material: Water)
. . Torrential Downpour: Environment 10 (weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Build Up)
. . Tsunami: Line Area Damage 6 (water magic, DC 21; Line - Width Area 3: 60 feet feet wide, Line Area 4: 5 feet wide by 250 feet long, DC 16, Increased Range: ranged; Limited: to Along Shorelines, Limited: Must originate from a large body of water, Tiring)
. . Walk on Water: Movement 1 (magical travel, Water Walking 1: you sink if you are prone)
Special Qualities
. . Incarnation Awareness: Senses 2 (wild talent, Postcognition (Limited): Manannan Mac Lir I; Uncontrolled)
. . Kaleidoscopic Eyes: Feature 1 (morphic, Notes: Harry’s eyes constantly cycle between the colors of violet, brown and green)

Equipment
Sguaba Tuinne, Tír na nÓg

Offense
Initiative +3
Answerer: Concentration Affliction 16, +8 (DC Will 26)
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +12 (DC 27)
Finite Incantatem: Burst Area Nullify 8 (DC Will 18)
Glacies Laqueis: Cumulative Affliction 8, +8 (DC Fort 18)
Gouging Sword: Strength-based Damage 2, +8 (DC 31)
Grab, +10 (DC Spec 24)
Lord of Souls: Concentration Cumulative Perception Area Affliction 9 (DC Will 19)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +6 (DC 29)
Tidal Control: Move Object 10 (DC 20)
Tsunami: Line Area Damage 6 (DC 21)
Unarmed, +8 (DC 29)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness: Harry suffers an additional degree of failure when resisting damage caused by cold-forged iron.

Languages
Ancient Irish, English [Native], Latin

Defense
Dodge 13, Parry 13/10, Fortitude 10, Toughness 11/10 (Imp. 6), Will 12

Power Points
Abilities 100 + Powers 127 + Advantages 45 + Skills 39 (78 ranks) + Defenses 19 = 330

--------------------
Otherworld Ferry
Sguaba Tuinne - PL 12

Strength 8, Defense -2, Toughness 9, Size Huge

Features:
Affects Insubstantial 2, Autopilot 1 (+4), Remote Piloting

Powers
Magical Boat: Flight 6 (legendary object, Speed: 120 miles/hour, 1800 feet/round; Aquatic, Notes: Water Speed: 30 mph or 500 feet/round)
Otherworld Ferry: Movement 3 (legendary object, Dimensional 3: any dimension, 50 lbs.; Portal)

Power Points
Abilities 2 + Powers 25 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 33
--------------------
Home Sweet Home
Tír na nÓg - PL 12

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Dock, Grounds (Awesome), Gym, Holding Cells (Null Powers 12), Infirmary, Isolated (The Celtic Otherworld), Library, Living Space, Mystic Locale, Personnel (Various Fairies), Ritual Chamber, Trophy Room

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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Ex Unitate Vires Brainstorm & Notes

Post by DalkonCledwin »

Ex Unitate Vires
Premise: Kal-El and Kara Zor-El weren’t the only extraterrestrial children who were sent to Earth at an incredibly young age. Another child was born whose origins lay far away from the fertile green and blue planet he calls home. This child would come to be known as both Harry Potter and Power Boy!
Required Inclusions:
- Harry must prefer to incapacitate his enemies, but also be willing to use lethal force when he comes up against those enemies who are truly irredeemable.
- Harry must originally be from the extradimensional world known as Apokolips, which means that he was likely sent to Earth with the intent of having him conquer that world as an adult.
- As such, Harry must be on equal footing with the likes of Miss Martian & Superboy in terms of how strong he actually is so that he can live up to his self-chosen heroic moniker of Power Boy.
- Obviously, Harry will be found and adopted by James and Lily Potter shortly after his arrival on Earth, which will in turn allow him to inherit their estate after their untimely demise.
- Harry must be capable of utilizing both his Apokoliptian superpowers and the magic which is inherent to the magical humans who inhabit the Earth.
- At least one trusted friend of the senior Potters must be aware of Harry’s otherworldly origins and be on hand when he discovers this fact in order to explain what they know to the boy.
- Harry must discover his otherworldly origins at some point between his 3rd and 5th years of attendance at Hogwarts School of Witchcraft and Wizardry.
- Harry’s Father Box must be contained within the Potter family’s Ancestral Vault; furthermore, Harry must use the Box to establish his own version of the Fortress of Solitude.
- Harry must eventually return to Apokolips, although he need not do so as an ally to the tyrannical ruler of Apokolips, as it is quite likely that Harry will side with the people of Earth.
Preferred Inclusions:
- Harry should have at least one physical feature which gives away his otherworldly heritage, with there being a distinct preference for two-toned hair as the feature in question.
- Harry should be vulnerable to the supernatural element known as Radion, much like every other New God who has made an appearance in DC Comics.
- Harry’s primary romantic pairing in this scenario should be Kara Zor-El, with Harry being the one who ultimately saves her from one of Darkseid’s attempts to brainwash the girl.
- If this story is set in the Smallville universe, then Jor-El (the Artificial Intelligence) should contact Harry in an attempt to get the boy to break off ties with Kara and Clark.
Optional Inclusions:
- Harry could ultimately end up with multiple girls vying for his affection, with the British Ministry for Magic even endorsing a plural relationship for one reason or another.
- Harry could end up with a mentor who is portrayed by none other than the late, great, Christopher Reeve, since he will always be a legend in the Superman fandom.
Forbidden Things:
- Harry being romantically interested in men.
- Harry ignoring his otherworldly heritage.
- Harry the Malevolent Emo Doormat.
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Power Boy / The MCs / Ex Unitate Vires

Post by DalkonCledwin »

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Power Boy (Harry Potter) - Arc 1 - PL 12
Age: 16 / Height: 5' 11" / Weight: 190 lbs / Hair Color: Black w/Blond Bangs / Eye Color: Green
Group Affiliations: Autonomous / Base of Operations: The Fortress of Might, Black Resort, Off the Coast of Kenya

Strength 14, Stamina 11, Agility 3, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Defensive Attack, Equipment 6, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 2, Leadership, Potion Brewing, Power Attack, Ranged Attack 4, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown

Skills
Close Combat: Sharp Weapons 2 (+7), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 10 (+12), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Technology 4 (+6), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Adept of Wizarding Magic: Array
. . . . Aethra Porta: Movement 4 (magical travel, Dimensional: The Fourth World 1: one dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Activation 2: standard action)
. . . . Bombarda: Burst Area Damage 7 (curse, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Confundo: Concentration Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . . . Expecto Patronum: Concentration Burst Area Affliction 7 (light of creation, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Eldritch Horrors Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 7 (charm, Counters: Magical Effects, DC 17; Burst Area: 30 feet radius sphere, DC 17, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Reparifors: Healing 11 (healing magic; Restorative; Tiring)
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Hyper-Fist: Strength Array (bludgeoning; Multiattack)
. . Empathic Blast: Damage 13 (Alternate; empathic magic, DC 28; Increased Range: ranged, Variable Descriptor: close group - Blast color is based on "absorbed" emotions)
. . Empathic Bolts: Damage 9 (Alternate; empathic magic, DC 24; Increased Range: ranged, Multiattack, Variable Descriptor: close group - Bolt color is based on "absorbed" emotions)
. . Empathic Constructs: Create 8 (Alternate; empathic magic, Volume: 250 cft., DC 18; Increased Duration: continuous, Precise, Variable Descriptor: close group - Construct color is based on "absorbed" emotions)
. . Empathic Energy Field: Burst Area Deflect 9 (Alternate; empathic magic; Burst Area: 30 feet radius sphere, DC 19, Selective, Variable Descriptor: close group - Field color is based on "absorbed" emotions)
Incredible Moves: Array
. . Hyper-Running: Speed 10 (divine talent, Speed: 2000 miles/hour, 4 miles/round)
. . Soar the Spaceways: Movement 2 (divine talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 14 (divine talent, Speed: 32000 miles/hour, 60 miles/round; Precise)
New God Physiology
. . Divine Durability: Impervious Toughness 14 (racial trait)
. . Divine Perception: Senses 10 (racial trait, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Emotions [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Lightning Reflexes: Enhanced Trait 6 (racial talent, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained; Narrow Type: Snakes [2 ranks only])
. . Tough: Protection 3 (racial trait, +3 Toughness)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 6 (legendary object, All Visual Senses, Other Sense Type: Empathic Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
The Fortress of Might

Offense
Initiative +11
Bombarda: Burst Area Damage 7 (DC 22)
Confundo: Concentration Affliction 10 (DC Will 20)
Empathic Blast: Damage 13, +7 (DC 28)
Empathic Bolts: Damage 9, +7 (DC 24)
Expecto Patronum: Concentration Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 11, +13 (DC 26)
Finite Incantatem: Burst Area Nullify 7 (DC Will 17)
Grab, +5 (DC Spec 24)
Stupefy: Cumulative Affliction 7, +13 (DC Fort 17)
Throw, +7 (DC 29)
Unarmed, +5 (DC 29)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Weakness: Harry's Toughness is not Impervious against attacks made with Radion weaponry, and he suffers an automatic degree of effect when defending himself from such attacks.

Languages
Celestial, English [Native], Latin

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 14), Will 13

Power Points
Abilities 92 + Powers 125 + Advantages 29 + Skills 30 (60 ranks) + Defenses 21 = 297

--------------------
Home Sweet Home
The Fortress of Might - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Communications, Computer, Concealed 3 (DC 30), Defensive Enchantments, Dimensional Portal (The Fourth World), Dock, Grounds, Hangar, Holding Cells (Power Null 12), Infirmary, Intelligent (Int 6, Awe 4, Pre 2), Isolated, Library, Living Space, Power System, Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Wizard of Pendragon Brainstorm & Notes

Post by DalkonCledwin »

Wizard of Pendragon
Premise: Once there existed a force of good in the world that was so powerful even Death could not cause its spirit to pass on; instead, it found itself bound to a young hero of magic. Who knows what could happen next?
Required Inclusions:
- Harry is allowed to have any moral or ethical alignment provided that it is within “one step” of the moral and ethical alignment of the spirit which has bonded with him.
- The spirit in question must feel as though being bonded with Harry offers it a second chance at life, since the spirit's original life likely ended in a particularly brutal manner.
- When Harry accesses the spirit’s powers, something about him changes, the favored option, given the spirit in question, is that one of his arms turns into a silver construct.
- Harry and the spirit he is bonded to must get along as equal partners, even if the spirit might find Harry’s tendency to rush headlong into danger particularly irksome.
- The spirit, who is none other than Sir Bedivere, must do everything in his power in order to teach Harry how to access all of their shared powers, as well as the decorum of a young lord.
- Bedivere must either consume, or otherwise destroy, the Horcrux which is located inside of the curse scar on Harry’s forehead.
- Several individuals must find Harry’s new powers to be particularly intimidating and/or irksome, since they will make him far more powerful and independent than the average witch or wizard.
Preferred Inclusions:
- This story should be a crossover with Marvel Comics, particularly in relation to Captain Britain, Excalibur and the Knights of Pendragon.
- Bedivere should eventually figure out a way to project himself as a spectral figure, possibly by inhabiting Harry’s Patronus Charm.
- Bedivere should be able to automatically assume control of Harry’s body in situations where the young man is too exhausted to continue fighting, or in too much pain to do so.
Optional Inclusions:
- Harry could learn how to tap into Bedivere’s powers without going into a full transformation.
- This story could also contain elements borrowed from Fate/Stay Night and the surrounding media, particularly in relation to Bedivere’s powers.
Forbidden Things:
- Others convincing Harry to ignore the Bedivere’s powers.
- Harry being romantically interested in men.
- Harry ridding himself of Bedivere’s spirit.
- Harry the Pathetic Emo Doormat.
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Bedivere II / The MCs / Wizard of Pendragon

Post by DalkonCledwin »

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Bedivere II (Harry Potter) - Arc 1 - PL 10
Age: 15 / Height: 5' 10" / Weight: 177 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Excalibur / Base of Operations: The Braddock Lighthouse, Cornwall, England

Strength 8/1, Stamina 8/2, Agility 3, Dexterity 3, Fighting 6/3, Intellect 2, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Social Class 3 (Wizarding Nobility), Benefit, Status: (The Golden Boy of Gryffindor House), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potion Brewing, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Accurate Attack, Defensive Attack, Improved Disarm, Interpose, Move-by Action, Power Attack, Trance

Skills
Athletics 4 (+12), Close Combat: Grab 4 (+10), Expertise (AWE): Cooking 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+12), Expertise: Tactics 2 (+8/+4), Handle Animal 6 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 5 (+8), Riding 2 (+9/+5), Stealth 6 (+9)

Powers
Magical Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 277 years))
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
Novice of Wandless Magic: Array
. . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Feature: Teleport Memory (Braddock Lighthouse), Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Distracting)
. . Expecto Patronum: Concentration Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Feature: Untapped Potential for +3 effect ranks, Increased Range: ranged; Distracting, Limited: Affects Eldritch Horrors Only, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag)
. . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . Reparifors: Healing 12 (healing magic; Restorative; Tiring)
Pendragon Empowerment (Activation: Move Action)
. . Alter Ego: Enhanced Trait 46 (morphic, Strength +7 (+8), Stamina +6 (+8), Fighting +3 (+6), Dodge +3 (+10), Riding +4 (+9), Expertise +4 (+8), Advantages: Accurate Attack, Defensive Attack, Improved Disarm, Interpose, Move-by Action, Power Attack, Trance)
. . Expanded Awareness: Senses 16 (morphic, Accurate: Detect Bane, Acute (Type): Mental Senses, Awareness: Nature [Mental], Detect: Bane [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Bane 3: x1k, Radius (Type): Mental Senses, Tracking: Detect Bane 2: full speed)
. . Magic Resistance: Immunity 10 (morphic, Common Descriptor: Magical Damage; Limited: to Harry's Right Arm, Limited - Half Effect)
. . Run, Harry! Run!: Speed 4 (morphic, Speed: 30 miles/hour, 500 feet/round)
. . Silver Arm: Impervious Toughness 6 (morphic; Limited: to Harry's Right Arm)
. . Switch On - Airgetlám: Strength-based Damage 3 (slashing, DC 26; Penetrating 11; Tiring)
. . Zoopathy: Comprehend 2 (Animals - Speak To, Animals - Understand)
Special Qualities
. . Pendragon Visions: Senses 2 (soul magic, Postcognition (Limited): Sir Bedivere; Feature 3: Prophetic Foresight (Directed Inspiration))
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 4 (legendary object, All Visual Senses; Affects Others, Feature: Can't be nullified by Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Commlink

Offense
Initiative +3
Expecto Patronum: Concentration Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +10 (DC Spec 18)
Switch On - Airgetlám: Strength-based Damage 3, +6 (DC 26)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort." In addition to this, he is also destined to aid the other Knights of Pendragon in defeating the demonic creatures known as the Bane.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry's closest, and thus most exploitable, relationships are with his friends, Hermione Granger and Ron Weasley, as well as his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
English [Native], Latin, Parseltongue (Secret)

Base Defense
Dodge 7, Parry 7, Fortitude 2, Toughness 4/2, Will 12

Pendragon Defense
Dodge 10/7, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 6), Will 12

Power Points
Abilities 44 + Powers 134 + Advantages 24 + Skills 36 (71 ranks) + Defenses 16 = 254
Last edited by DalkonCledwin on Wed Jan 12, 2022 2:54 pm, edited 2 times in total.
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Psylocke / The MCs / Wizard of Pendragon

Post by DalkonCledwin »

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Psylocke (Betsy Braddock) - Arc 1 - PL 10
Age: 18 / Height: 5' 8" / Weight: 112 lbs / Hair Color: Purple / Eye Color: Blue
Group Affiliations: S.T.R.I.K.E. Psi Division, Excalibur Oversight
Base of Operations: The Braddock Lighthouse, Cornwall, England

Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 3, Intellect 2, Awareness 5, Presence 5

General Advantages
Agile Feint, All-out Attack, Attractive 2, Attunement, Benefit, Dowry 2 (Moderately Wealthy), Benefit, Security Clearance 2: (S.T.R.I.K.E. Psi Division), Benefit, Social Class 2 (Muggle Aristocrat), Connected, Conviction, Defensive Attack, Defensive Roll 5, Equipment 1, Fascinate (Persuasion), Improved Grab, Improved Hold, Languages 1, Power Attack, Second Chance: (Acrobatics Check for Tumbling), Set-up, Takedown, Teamwork, Ultimate Effort: (Will Resistance Checks), Well-informed

Enhanced Advantages
Evasion 2, Improved Defense, Improved Initiative

Skills
Acrobatics 8 (+10), Close Combat: CQC 2 (+5), Deception 4 (+9), Expertise (AWE): Popular Culture 6 (+11), Expertise: Nature 4 (+6), Expertise: Psychic 8 (+10), Insight 6 (+11), Investigation 4 (+6), Perception 4 (+9), Persuasion 6 (+11), Stealth 6 (+8), Technology 4 (+6), Vehicles 6 (+8)

Powers
Special Qualities
. . Astral Projection: Remote Sensing 12 (psychoportation, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 16 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Precognitive Dreams: Senses 4 (wild talent, Precognition; Limited: Only while Betsy is dreaming, Uncontrolled)
. . Precognitive Reactions: Enhanced Trait 20 (wild talent, Defensive Roll 5 +4 (+5), Dodge +6 (+11), Parry +6 (+11), Advantages: Evasion 2, Improved Defense, Improved Initiative)
Superior Human Physiology
. . Expanded Awareness: Senses 14 (racial trait, Accurate: Detect Minds, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Minds [Mental] 2: ranged, Extended: Detect Minds 2: x100, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 166 years); Quirk: Betsy is only immune to Muggle diseases)
. . Spirit Medium: Comprehend 2 (racial talent, Spirits - Communicate, Spirits - Medium; Sustained)
Telepathic Potential: Array
. . Mind Control: Concentration Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Instant Recovery)
. . Mind Thrust: Damage 8 (DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Telepathic Amnesia: Concentration Burst Area Affliction 8 (telepathy, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Increased Range 2: perception, Insidious, Selective, Subtle: subtle; Distracting, Limited: to Blanking Out Recent Memories)
. . Telepathic Invisibility: Concealment 10 (telepathy, All Senses; Limited to Minds, Resistible: Will)
. . Telepathic Link: Mental Communication 4 (telepathy; Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Telepathic Paralysis: Cumulative Affliction 8 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Telepathic Probe: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative, Insidious, Subtle: subtle)
. . Telepathic Projection: Illusion 8 (telepathy, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Limited to One Subject, Resistible: Will)

Equipment
Commlink

Offense
Initiative +6
Grab, +5 (DC Spec 11)
Mind Control: Concentration Cumulative Affliction 8 (DC Will 18)
Mind Thrust: Damage 8 (DC Will 23)
Telepathic Amnesia: Concentration Burst Area Affliction 8 (DC Will 18)
Telepathic Paralysis: Cumulative Affliction 8 (DC Will 18)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Enemies: Not only does Betsy regularly encounter her brother's enemies, but she also has her own personal villains in the form of the Shadow King and Matsu'o Tsurayaba.
- Motivation: Thrills: One of Betsy's character defining traits, regardless of what body she is inhabiting at any given time, is her addiction to adrenaline highs. She doesn't really care what causes a spike in her adrenal levels, so long as she gets to enjoy the after effects.
- Quirk: Betsy is infamous for over-describing her powers, and will even begin using the phrase "the focused totality of my telepathic powers" to describe her Psychic Energy Blades once she figures out how to manifest the things.
- Relationships: Betsy is the twin sister of the man commonly known as Captain Britain (aka Brian Braddock), as well as being the younger sister of the current King of Avalon, James Braddock.

Languages
English [Native], Welsh

Defense
Dodge 11/5, Parry 11/5, Fortitude 7, Toughness 9/4, Will 12

Power Points
Abilities 48 + Powers 96 + Advantages 26 + Skills 34 (68 ranks) + Defenses 15 = 219
Last edited by DalkonCledwin on Wed Jan 12, 2022 4:53 pm, edited 1 time in total.
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Ivory / The MCs / Wizard of Pendragon

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Ivory (Susan Bones) - Arc 1 - PL 10
Age: 15 / Height: 5' 6" / Weight: 133 lbs / Hair Color: Red / Eye Color: Brown
Group Affiliations: Hufflepuff House / Base of Operations: The Ossuary, Kent, England

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 6, Presence 6

Advantages
Animal Empathy, Attractive, Beginner's Luck, Benefit, Social Class 3 (Wizarding Nobility), Benefit, Status: (The Deredere of Hufflepuff House), Benefit, Wealth 3 (Millionaire), Connected, Defensive Attack, Defensive Roll 3, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 1, Luck, Move-by Action, People Person, Potion Brewing, Power Attack, Ritualist, Takedown, Uncanny Dodge, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+5), Close Combat: Bone Spikes 4 (+8), Deception 4 (+10), Expertise: Magic 8 (+11), Expertise: Magical Law 4 (+7), Expertise: Magizoology 6 (+9), Handle Animal 6 (+12), Insight 6 (+12), Intimidation 4 (+10), Perception 4 (+10), Persuasion 10 (+16), Ranged Combat: Magic 8 (+10)

Powers
Ash & Dragon Heartstring Wand (Easily Removable)
. . Disciple of Wizarding Magic: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Burst Area Nullify 6 (charm, Counters: Magical Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Broad, Simultaneous; Limited: Not vs. Alteration Effects)
. . . . Incarcerous: Cumulative Affliction 6 (conjuration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Mimblewimble: Progressive Affliction 6 (curse, 3rd degree: Transformed, DC 16; Alternate Resistance (Dodge), Increased Range: ranged, Progressive; Limited: to tying the target's tongue in a knot, Limited Degree (third only))
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Protego: Enhanced Trait 6 (charm, Dodge +3 (+11), Parry +3 (+11))
Familiae Magica: Array
. . Bone Constructs: Create 6 (osteokinesis, Volume: 60 cft., DC 16; Impervious, Increased Duration: continuous, Movable; Proportional, Reduced Range: close)
. . Bone Projection: Damage 6 (piercing, DC 21; Increased Range: ranged, Multiattack)
. . Bone Scrying: Remote Sensing 10 (divination, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 4 miles; Subtle: DC 20+rank; Source: Bones, Notes: Built with the Source modifier instead of the Medium, because she needs access to bones to use the power, rather than requiring bones at the target location as an enabler)
. . Bone Spikes: Strength-based Damage 3 (piercing, DC 19; Dangerous)
. . Bonelessness: Affliction 10 (osteokinesis, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, Resisted by: Fortitude, DC 20; Extra Condition; Limited Degree)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 146 years); Quirk: Susan is only immune to Muggle diseases)
. . Magical Awareness: Senses 5 (racial trait, Acute: Magic Awareness, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Radius: Magic Awareness)
. . Magical Speech: Comprehend 1 (racial trait, Spirits - Communicate; Sustained)
. . Tough: Protection 3 (racial talent, +3 Toughness)
Special Qualities
. . Internal Reinforcement: Impervious Toughness 5 (family talent; Limited: Not vs. Piercing Attacks)
. . Osteo-Regeneration: Regeneration 5 (family talent, Every 2 rounds; Limited: to Bone Related Injuries)

Offense
Initiative +6
Bone Projection: Damage 6, +10 (DC 21)
Bone Spikes: Strength-based Damage 3, +8 (DC 19)
Bonelessness: Affliction 10, +4 (DC Fort 20)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Burst Area Nullify 6 (DC Will 16)
Grab, +4 (DC Spec 11)
Incarcerous: Cumulative Affliction 6, +10 (DC Fort/Will 16)
Mimblewimble: Progressive Affliction 6, +10 (DC Dog/Fort/Will 16)
Stupefy: Cumulative Affliction 6, +10 (DC Fort 16)
Throw, +2 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Guy Magnet: Susan is constantly falling over, giving boys tantalizing peaks up her skirt or down her blouse. As such, it is little wonder that she is one of the more desirable girls in attendance at Hogwarts.
- Honor: Susan will always keep her word of honor, tries her best to uphold the Greater Good, and is never underhanded in her dealings.
- Motivation: Protector: Susan feels it is her duty to protect those who are weaker or younger than herself from anything which might want to hurt them, even if that means ignoring her own safety to achieve that goal.
- Relationship: Susan is the niece of Madame Amelia Bones, who is simultaneously the Regent for the House of Bones and also the Director for the Department of Magical Law Enforcement in Great Britain.

Languages
English [Native], Latin

Defense
Dodge 11/8, Parry 11/8, Fortitude 7, Toughness 9/6 (Imp. 5), Will 10

Power Points
Abilities 54 + Powers 61 + Advantages 29 + Skills 36 (72 ranks) + Defenses 18 = 198
Last edited by DalkonCledwin on Wed Jan 12, 2022 4:28 pm, edited 1 time in total.
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Knights of Pendragon / The SCs / Wizard of Pendragon

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The Knights of Pendragon - PL 8
Minion Rank: 13 / Sidekick Rank: 39

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 5, Intellect 2, Awareness 4, Presence 4

Advantages
Assessment, Diehard, Equipment 1, Fascinate (Persuasion), Improved Defense, Improved Disarm, Improved Initiative, Inspire 3, Leadership, Quick Draw, Teamwork, Weapon Break

Skills
Athletics 4 (+12), Deception 4 (+8), Expertise (AWE): Philosophy 6 (+10), Expertise: Civics 4 (+6), Expertise: Tactics 10 (+12), Handle Animal 6 (+10), Insight 4 (+8), Intimidation 6 (+10), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Energy Attacks 5 (+8), Riding 6 (+9)

Powers
Battle Armor (Removable)
. . Armor Plating: Impervious Toughness 4 (very rare object)
Energy Generation: Array
. . Energy Blast: Damage 8 (energy, DC 23; Increased Range: ranged)
. . Energy Bolts: Damage 5 (energy, DC 20; Increased Range: ranged, Multiattack)
. . Energy Burst: Burst Area Damage 5 (energy, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
Mystic Champion Physiology
. . Expanded Awareness: Senses 20 (racial trait, Accurate: Detect Bane, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Nature [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Bane [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Bane 4: x10k, Radius (Type): Mental Senses, Tracking: Detect Bane 2: full speed)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Quirk: The Knights are only immune to Muggle diseases)
. . Magical Speech: Comprehend 3 (racial talent, Animals - Speak To, Animals - Understand, Spirits - Communicate; Sustained)
. . Pendragon Visions: Feature 3 (racial trait, Notes: The Knights have access to “the Akashic Records”, which is also know as "the Collective Unconsciousness." This provides them with limited insight into future or past events, functioning similarly to Inspiration via Hero Points (see Deluxe Hero’s Handbook, page 21).)
. . Running Speed: Speed 4 (racial talent, Speed: 30 miles/hour, 500 feet/round)

Equipment
Sword

Offense
Initiative +9
Energy Blast: Damage 8, +8 (DC 23)
Energy Bolts: Damage 5, +8 (DC 20)
Energy Burst: Burst Area Damage 5 (DC 20)
Grab, +5 (DC Spec 18)
Sword, +5 (DC 26)
Throw, +3 (DC 23)
Unarmed, +5 (DC 23)

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 8 (Imp. 4), Will 6

Power Points
Abilities 78 + Powers 56 + Advantages 14 + Skills 33 (65 ranks) + Defenses 10 = 191
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Captain Britain / The SCs / Wizard of Pendragon

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Art by Toni Solanes on ArtStation

Captain Britain (Brian Braddock) - PL 11
Age: 18 / Height: 6' 3" / Weight: 245 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: Excalibur (Founder) / Base of Operations: The Braddock Lighthouse, Cornwall, England

Strength 12/6, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 2, Awareness 5, Presence 5

Advantages
Agile Feint, Assessment, Benefit, Social Class 2 (Aristocrat), Benefit, Wealth (Well-Off), Connected, Diehard, Eidetic Memory, Equipment 5, Evasion, Fascinate (Persuasion), Great Endurance, Improved Initiative, Inspire 3, Interpose, Languages 3, Leadership, Move-by Action, Power Attack, Quick Draw, Ranged Attack 6, Second Chance: (Acrobatics Checks for Tumbling), Skill Mastery: (Expertise: The Sciences), Takedown 2, Teamwork, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 8 (+12), Athletics 4 (+16), Deception 4 (+9), Expertise: British Folklore 6 (+8), Expertise: History 6 (+8), Expertise: Nature 4 (+6), Expertise: The Sciences 10 (+12), Insight 4 (+9), Intimidation 6 (+11), Investigation 6 (+8), Perception 4 (+9), Persuasion 6 (+11), Stealth 4 (+8), Technology 8 (+10), Treatment 4 (+6), Vehicles 6 (+10)

Powers
Battle Suit (Removable)
. . Force Field Generation: Array
. . . . Kinetic Bolts: Damage 6 (force, DC 21; Increased Range: ranged, Multiattack)
. . . . Personal Shield: Impervious Toughness 11 (force; Sustained)
. . Mystic Might: Enhanced Strength 6 (strengthening magic, +6 STR)
. . Padded Armor: Protection 3 (unique object, +3 Toughness)
Mystic Champion Physiology
. . Expanded Awareness: Senses 13 (racial trait, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Extended: Auditory Senses 2: x100, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 2: x100, Low-light Vision, Radius: Magic Awareness)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 292 years))
. . Magical Speech: Comprehend 1 (racial talent, Spirits - Communicate; Sustained)
. . True Flight: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round; Precise)

Equipment
Braddock Lighthouse, Commlink

Offense
Initiative +8
Grab, +8 (DC Spec 22)
Kinetic Bolts: Damage 6, +10 (DC 21)
Throw, +10 (DC 27)
Unarmed, +8 (DC 27)

Complications
- Honor: Brian will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Patriotism: Brian's code name is "Captain Britain" and most versions of his costume will have the Union Jack emblazoned on his chest, so obviously he is a very, very patriotic individual.
- Relationships: Brian is the twin brother of the seemingly deceased Elizabeth Braddock, as well as the younger brother of James Braddock, Jnr.
- Significant Others: Brian has made it his mission to be the surrogate older brother for Rachel Grey and Katherine Pryde, and will happily deliver one heck of a shovel speech to anyone who dares to date either young woman. The same also goes for anyone who dares to date his actual sister.

Languages
English [Native], Japanese, Russian, Welsh

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 11/8 (Imp. 11/0), Will 12

Power Points
Abilities 84 + Powers 65 + Advantages 40 + Skills 45 (90 ranks) + Defenses 17 = 251

--------------------
Home Sweet Home
Braddock Lighthouse - PL 11

Toughness 10, Size Large

Features:
Communications, Computer, Defensive Enchantments (Blast 11), Dock, Isolated (On an Island), Kitchen & Mess Hall, Library, Living Space, Mystic Locale, Power System, Sealed, Wards 3 (DC 30), Warning Beacon, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 16 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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Gloriana / The SCs / Wizard of Pendragon

Post by DalkonCledwin »

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Art by an Unknown Artist

Gloriana (Meggan Puceanu) - Arc 1 - PL 9
Age: 19 / Height: 5' 7" / Weight: 120 lbs / Hair Color: Blonde / Eye Color: Green
Group Affiliations: Excalibur / Base of Operations: The Braddock Lighthouse, Cornwall, England

Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 3, Intellect 1, Awareness 3, Presence 3

Advantages
Animal Empathy, Attractive, Benefit, Social Class (Blue Collar), Benefit, Wealth (Well-Off), Chronal Bulwark, Connected, Conviction, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Television Junkie

Skills
Close Combat: Unarmed 4 (+7), Deception 6 (+9), Expertise (AWE): Popular Culture 6 (+9), Expertise: Magic 8 (+9), Insight 6 (+9), Intimidation 4 (+7), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Magic 4 (+8), Sleight of Hand 6 (+10), Treatment 4 (+5)

Powers
Disciple of Faery Magic: Array
. . Elemental Blast: Damage 10 (elemental molding, DC 25; Increased Range: ranged, Variable Descriptor: close group - Air, Earth, Fire, Water)
. . Elemental Bolts: Damage 6 (elemental molding, DC 21; Increased Range: ranged, Multiattack, Variable Descriptor: close group - Air, Earth, Fire, Water)
. . Elemental Control: Move Object 8 (elemental molding, 6 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Levitation: Flight 5 (magical travel, Speed: 60 miles/hour, 900 feet/round)
. . Spell Turning: Deflect 6 (defensive magic; Reflect; Limited: Affects Magical Attacks Only, Reduced Range: close)
. . Suggestion: Concentration Affliction 6 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
Special Qualities
. . Metamorphosis: Variable 6 (mutation; Increased Duration: continuous)
Superior Changeling Physiology
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition will cause Meggan to fall)
. . Expanded Awareness: Senses 13 (racial trait, Acute (Type): Mental Senses, Analytical: Detect Energy Fields, Awareness: Magic [Mental], Counters Concealment: Spectral Bodies [Vision], Detect: Emotions [Mental] 2: ranged, Detect: Energy Fields [Visual] 2: ranged, Low-light Vision, Radius (Type): Mental Senses)
. . Fey Resilience: Impervious Toughness 5 (racial trait)
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 248 years); Quirk: Meggan is only immune to Muggle diseases)
. . Magical Speech: Comprehend 4 (racial trait, Animals - Speak To, Animals - Understand, Spirits - Communicate, Spirits - Medium)
. . Resistances: Immunity 1 (racial trait, Environmental Condition: Cold; Limited - Half Effect)

Power Settings
Earth Mother Form (Powers: Strength of Danu: Enhanced Strength 25)
. . Strength of Danu: Enhanced Strength 25 (morphic, +25 STR; Limited to Lifting [18 ranks only], Quirk 2: Only applies while Meggan is touching the ground, Notes: Max Lifting Strength 26: Up to 1,600,000 tons)
True Form (Powers: Enlarge Self: Growth 2, Protective Hide: Protection 1, Strength of Danu: Enhanced Strength 3, Strength +7 (+10))
. . Enlarge Self: Growth 2 (morphic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Increased Duration: continuous)
. . Protective Hide: Protection 1 (morphic, +1 Toughness; Impervious [5 extra ranks])
. . Strength of Danu: Enhanced Strength 3 (morphic, +3 STR; Limited to Lifting, Notes: Max Lifting Strength 13: Up to 200 tons)
Werewolf Form (Powers: Animal Senses: Senses 5, Claws: Strength-based Damage 2, Fast Healing: Regeneration 5, Fast: Speed 2, Lycanthropic Empathy: Enhanced Trait 4, Expertise (AWE) +8 (+11), Intimidation +4 (+11), Perception +4 (+13))
. . Animal Senses: Senses 5 (morphic, Acute (Type): Olfactory Senses, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Tracking: Olfactory Senses 1: -1 speed rank)
. . Claws: Strength-based Damage 2 (slashing, DC 18; Choking, Dangerous, Grabbing)
. . Fast Healing: Regeneration 5 (morphic, Every 2 rounds)
. . Fast: Speed 2 (morphic, Speed: 8 miles/hour, 120 feet/round)
. . Lycanthropic Empathy: Enhanced Trait 4 (morphic, Persuasion +8 (+17); Limited: to Improving the Attitudes of Wolves)

Equipment
Commlink

Offense
Initiative +4
Claws: Strength-based Damage 2, +3 (DC 25)
Elemental Blast: Damage 10, +8 (DC 25)
Elemental Bolts: Damage 6, +8 (DC 21)
Elemental Control: Move Object 8 (DC 18)
Grab, +3 (DC Spec 18)
Suggestion: Concentration Affliction 6 (DC Will 16)
Throw, +4 (DC 23)
Unarmed, +7 (DC 23)

Complications
- Honor: Meggan dislikes using her powers for the purpose of imitating other people because she finds such behavior to be morally offensive.
- Impulsive: Meggan's mind doesn't have the same level of psychic 'blocks' that most humans and especially beings with psionic power do. This can make her impulsive and impressionable; often acting on the present with little concern for the past or future.
- Mixed Blood: Meggan counts as both a Fey and a Human for purposes of effects which target one of those two species.
- Motivation: Doing Good: Meggan wishes to use her powers in order to make the world a better place.
- Power Loss: Meggan does not benefit from her Fey Resilience when resisting the effects of weapons made from cold-forged iron.
- Quirk: Megan didn't learn how to read until she was an adult, and even after learning she still struggles and will occasionally come across words she doesn't know how to say aloud. She's also known for altering her appearance to match what she thinks her current crush will find most attractive in a prospective romantic partner.
- Temper: Meggan is one of the nicest people you could ever hope to meet, but Heaven help you if you hurt or threaten her friends!

Languages
English, Romani [Native]

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 8 (Imp. 5), Will 8

Power Points
Abilities 54 + Powers 109 + Advantages 18 + Skills 30 (60 ranks) + Defenses 14 = 225
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Prince of Tamaran Brainstorm & Notes

Post by DalkonCledwin »

Prince of Tamaran
Premise: Harry Potter has always lived in the moment so when he's reborn as Princess Starfire's younger brother on the world of Tamaran, what does he do? Why, enjoy it of course!
Required Inclusions:
- After dying, Harry Potter must be reborn into the world of DC Comics. In this case, he will be reborn as the Tamaranean known as Ryand’r, younger brother to Koriand’r and Komand’r.
- Harry must be at least somewhat familiar with the world he has found himself stuck within, though the exact way in which he gains this familiarity is up to the author.
- Harry must use his familiarity with this new reality to his advantage regardless of how he managed to acquire said familiarity.
- Harry must still be capable of using the magic of his original world, but will likely need to put in some serious training to figure out how to employ his spells without a wand.
- Harry will require a romantic interest who can rule alongside him once he eventually ascends to the Throne of Tamaran, since Koriand’r doesn’t want it, and Komand’r is unfit to rule.
- Komand’r is their older half-sister from their father’s first marriage. Her being born without the inborn ability of flight is what led him to divorce her and marry Koriand’r and Ryand’r’s mother.
Preferred Inclusions:
- Harry’s romantic interest should be none other than the Green Lantern known as Laira Omoto, with their romance working as a salve that keeps her from becoming a Red Lantern.
- If Blackfire is redeemed, then she should be placed in command of the Tamaranean military, with the added responsibility of training their warriors in the style of combat used by Okara.
- Harry is not melancholic about his new life but willing to embrace it wholeheartedly. This is supported by Tamaranean culture which embraces happy emotions and living in the moment.
Optional Inclusions:
- Harry actually has a contract for a political marriage with Princess Maxima of Almerac.
- There should be a local version of the world Harry left behind, complete with its own version of the Child Who Lived and Voldemort, with Tamaran becoming a refuge for dissatisfied magicals.
Forbidden Things:
- Harry being romantically involved with Komand’r or Koriand’r.
- Harry being romantically interested in men.
- Harry the Malevolent Emo Doormat.
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