The Merge: Agents & Powers (OOC for chapter 2)

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Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Yes, you all get 2
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Sweet! Thanks!
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

I should be back on-line by Monday
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Cool!
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I took the plunge and added MGS to Amy's complications. I am going with the premise that her issues are as appropriately well managed as she can get, but they still do affect her in certain situations.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

I'll look over my sheet and make my improvements in the next day or two.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

How many werewolves got away? I know two were killed (the alpha and the one Beowulf shot), but were there any more or did four escape?
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Four, yes.
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

And how many of them will the sniper dude take out?
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

You don't know that yet 😉
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Lol. So. Amy is kinda hedging her bets by letting Viv handle that part. U know better judgement and all. 😁
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Lilly is also happy for Viv, as the responsible adult of the team, to do that stuff!
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Lol. What can you do? Amy tends to defer to ones with the actual badge more often than not. It's part of her pokemon trainer training.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I hope you like her lines of reasoning. Just trying to show how she's actually thinking things through and going with a realistic approach to self defense. ^_^
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Oh yes, would you be OK with Lilly's new sensory array slot also including Acute and Extended - 1 on her Divine Awareness? There's room in the array for it.
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