The Merge: Agents & Powers (OOC for chapter 2)

For all of your Play-By-Post games.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I was actually thinking of a pair of short-swords, one silvered, one iron, with an enchantment that shrinks/expands them from knife to sword size and both blessed. They'll be devices of course, but not too expensive I think. Something to aim for when we get power points.
I think, considering the state of affairs on earth is in and what they usually encounter, the swords would be more practical than lightsabers. :lol:

Or in Amy's words "A: not a Jedi and B: These aren't as likely to burn a hole in me if I make a little mistake like resting it against my leg or something."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Could you have a single sword that changes descriptor (silver, Iron, etc.) as well as size, rather than two separate blades? Fair point about the risk of injuring yourself with a light saber though!
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Maybe. It would depend on how many power points we get. Although one that switches descriptors might be cheaper!😁

I just think a short sword or longer knife would fit her small size and build better than a longsword or axe. I was picturing something along the likes of a gladius maybe.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

After this battle, I would give you all 2 more power points. Enjoy!
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Thanks! So what do you think about the sword idea Neo if I can make it work point wise? Can't quite make it work point wise though.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
Posts: 3349
Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Sure, sounds okay.
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Wow, it's been a year according to herolab since PP. Though the last time was 5 when we finished the motherbox adventure.
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

A year?! Crikey!
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

If it's OK with you, Lilly will upgrade this:
Senses - 4 (Hearing Penetrates Concealment, Concentration, Distracting)
Costing 1 point, into a new Dynamic array slot as follows, for +1 point (2 total):
4) Senses - 12 (Hearing Counters All Concealment, Hearing Counters Illusion, Hearing Penetrates Concealment, Extended Hearing - 1), Dynamic
+ Quickness - 3 (Wide Area Searching using Hearing Only) (13 points)
And taking Amy's words into account:
Luck - 1
Last edited by Tony Jones on Tue Aug 09, 2022 8:57 pm, edited 1 time in total.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Luck is always good... As is maxing out your defenses. 😈
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Lilly's defences are at the limit for her PL of 6...
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Alright, I shifted out some stuff on Amy's build, taking away a couple of feats (defensive attack and power attack), adding All out attack instead and equipment 1 for her critters. That left me with 3 points to play with and came up with the sword. It's very pared down from what I wanted, but I think it fits her character and build fairly well. She'll keep the knives as clutch pieces.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
Posts: 3815
Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

No decisions made about the extra 2 PP. I might make the stunt she did with pulling stuff underground a standard feature, I might not.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I also had Ren and Alma switch out one of their attacks for Iron Tail.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Oh yes, do we get any Hero Points back too?
Post Reply