Fractured: Heroes of All Time against the Darkness IC

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Vivid
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Vivid »

Neo-Paladin wrote: Mon Jun 07, 2021 9:56 am //Sorry, forgot to mention it...Haru's turn now that we're in regular initiative order
I was just queueing up what Jig would do on her turn. Or did you want us to not post until called for? (Diff GMs do diff things.)
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Neo-Paladin »

No, that's okay. It was my bad for not mentioning it's Haru's turn.
jmucchiello
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by jmucchiello »

(ooc: Did something happen between my post Monday on the bottom of page 17 and now?)
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Neo-Paladin »

Your attack hits the clown-thing, making it stagger back as a crimson stain spreads across its garish costume. Theatrically, it clutches at its chest before finally stumbling and falling.

Gusto gets hit twice, bouncing between strikes as if his body was made of rubber. Still, he remains standing.

Rikolf, meanwhile, decides to charge one of the two clowns who are slow-running towards the group.However, once he is within melee range, the clown appears to move much more quickly, dodging both axe-strikes!

His retaliation is quick and brutal, pummeling the paladin with several lightning-fast fist strikes...

Gusto now tries to use his elongated neck like a lasso, trying to entangle Jig!

//If a 20 hits, please resist with either Athletics or Acrobatics against his Strength check of 15

The final clown turns to Haru and reaches into his baggy green-blue pants....to pull out a round, black object with a burning fuse attached to it - a bomb!
Giggling, he throws it at Haru!

//Dexterity saving throw for Haru against 14 for half damage, otherwise full damage of 20 points(fire).
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Vivid
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Vivid »

Jig sheet
HP: 46/46 | AC:20 | Pass.Perc:14 | Spells; 2x1st, 2x2nd
[A 20 just hits!]
Jig activates her armor's ability to use the strength of her mind rather than the strength of her body.
But it's for naught as the Clown's neck entangles her!
[I'll wait til Haru goes before posting her actions as to avoid confusion.]
jmucchiello
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by jmucchiello »

Hashiji Haru
AC: 16; HP: 28/38; HD: 5/5; Passive Per/Ins: 18/17; Lang: Common, Japanese, Latin, Portuguese, Thieves Cant, English
Initiative: 22

Haru realizes she should not be surprised there's a lit bomb in what she hopes a pants pocket a second before she's jumping out of the way with stunning grace. And as the smoke clears, she vanishes from sight. (Bonus action hide.) She then suddenly appears on the other side of the clown and attacks.


Dex save DC 14 vs Bomb: 1D20+7 = [20]+7 = 27
Rapier strike at clown: 1D20+7 = [17]+7 = 24
1D8+4 = [1]+4 = 5

If sneak attack applies: 3D6 = [1, 1, 4] = 6(3 ones on 4 damage dice. Ouch)
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Vivid
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Vivid »

Jig sheet
HP: 46/46 | AC:20 | Pass.Perc:14 | Spells; 1/2x1st, 2x2nd

Jig martialed her breath as the elongated clown wrapped her "Initiate Spatial distortion" She requested of her gadgets. In barely a moment a crackling portal spread over her and she was relocated 30ft to the other side of the hole from Gusto.

Her hand lashed out and a barbed cable extended from her wrist lashing the crazy clown. She dropped her weight and the motorized winch retracted the ensnaring cable.
[Bonus Action Misty Step (Using her free casting from Feytouched). Action to cast Thorn Whip Cantrip
attack: 1D20+7 = [14]+7 = 21
If that hits, only dmg: 2D6 = [5, 5] = 10
plus mark dmg: 1D6 = [6] = 6
, so 16 piercing damage but, I believe, there's no roll to resist the 10ft movement toward Jig and into the hole.
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Neo-Paladin »

//Haru, since you were hidden, you do have advantage on your attack roll...
jmucchiello
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by jmucchiello »

Neo-Paladin wrote: Tue Jun 22, 2021 5:27 pm //Haru, since you were hidden, you do have advantage on your attack roll...
Advantage: 1D20+7 = [13]+7 = 20 No big deal.
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Neo-Paladin »

Haru's attack does hit the clown by surprise, but is not nearly enough to put it down. " Owie!" the creature makes.

Jig's cable strikes Gusto just as the clown is frantically looking around to see where she has gone. With a loud " Yipe!" he gets dragged over the edge of the pit, hanging there, apparently trying his best not to look down...

Rikolf strikes the other clown again, this time sinking both axe-blades into the weirdly malleable form of the thing, sending the inhuman creature reeling, although it is not downed yet.

Haru's enemy turns to her. " Uhm...I'm not feeling so good...", he says...before releasing a huge belch in her direction, the stench making her eyes water!
Please resist with a Constitution Save against DC 14 for half damage. Failure means 16 poison damage
Rikolf's enemy reaches into his pants and pulls out a balloon. Within mere seconds, he has somehow managed to tie it into the shape of a fearsome wolf and thrown it at Rikolf!
The creature comes to life, all rainbow-coloured limbs and slavering balloon-fangs and actually manages to wound the warrior!

Meanwhile, Gusto is...closing his eyes and pantomiming walking on an invisible tightrope...towards solid ground...albeit moving veeeery slowly..

//Haru's turn
jmucchiello
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by jmucchiello »

Hashiji Haru
AC: 16; HP: 22/38; HD: 5/5; Passive Per/Ins: 18/17; Lang: Common, Japanese, Latin, Portuguese, Thieves Cant, English
Initiative: 22

CON Save DC 14: 1D20+2 = [11]+2 = 13

Haru stabs at the clown again. As the creature dies (I hope), she gets the attention of the tight rope walker by bending down and pretending to pick up a heavy thing, "Hey, clown, catch." She pantomimes tossing the heavy thing at the clown.

Rapier attack: 1D20+7 = [18]+7 = 25
1D8+4 = [7]+4 = 11
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Vivid
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Vivid »

Jig sheet
HP: 46/46 | AC:20 | Pass.Perc:14 | Spells; 1/2x1st, 2x2nd

Jig frowned at the antics of the physics-defying clown. In an instant her helmet retracted. She almost hated herself for playing along with this farce, but when in in the land of the People-Who-Wear-Pants-On-Their-Head (an actual tribe in the Wastelands), then you swallowed your pride and put your pants on your head.

"Heeey mister," she called loudly to the suspended clown, tightening her throat to higher pitch. It was annoyingly easy for her to do, she just hoped she was convincing enough. "Can I have a Bawoon Aminal?"
She then moved to circumnavigate the pit an be ready for when he finally reaches his destination.
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Neo-Paladin »

//Hm...Haru, make a Deception check against the clown to see if your " heavy object" trick works.
jmucchiello
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by jmucchiello »

//I was afraid of that. LOL
Deception: 1D20+0 = [5]+0 = 5
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Re: Fractured: Heroes of All Time against the Darkness IC

Post by Neo-Paladin »

//Is Jig readying an action for when Gusto reaches solid ground?
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