AEGIS Squad, Region 2 (OOC)

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kenseido
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Re: Recruiting - AEGIS Squad, Region 2

Post by kenseido »

Sakuro wrote: Fri Jun 18, 2021 9:20 pmHere is Evelyn Gracen. An AEGIS Captain who has been endowed with the abilities of an alien invader after a violent confrontation. Her powers are all about controlling metal.
Good build. For the record, the 2 ranks of Benefit given in the package was split between AEGIS officer and Security clearance. I just didn't list it that way. So you can either drop the Security Clearance you bought from the Benefit, or it can be a higher level of clearance (i.e. Top Secret level clearance vs Secret level).
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Sakuro
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Re: Recruiting - AEGIS Squad, Region 2

Post by Sakuro »

Since you are giving me the option, I'll go for Top Secret level clearance. I rearranged the Advantages as: Benefit 4 [AEGIS Officer 2 (Captain), Security Clearance 2 (Top Secret)].
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
FuzzyBoots
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Golem

Post by FuzzyBoots »

Golem
PL 10 / 150 PP

Age: 33
Hair: None
Eyes: Green, glowing

Strength 12, Stamina 12, Agility 0, Dexterity 0, Fighting 4, Intellect 4, Awareness 4, Presence 0

Advantages
Benefit 2: AEGIS, Diehard, Eidetic Memory, Equipment 3, Improved Disarm, Improved Smash, Improvised Weapon, Interpose, Well-informed

Skills
Athletics 2 (+14), Close Combat: Unarmed 4 (+8), Expertise: Alchemy 4 (+8), Expertise: Streetwise 2 (+6), Insight 4 (+8), Intimidation 5 (+7), Investigation 12 (+16), Perception 6 (+10), Persuasion 6 (+6), Ranged Combat: Guns 2 (+2), Technology 2 (+6), Treatment 1 (+5)

Powers
  • Enhanced Movement [8 PP]
    • Burrowing: Burrowing 4 (Speed: 1 mile/hour, 15 feet/round)
    • Leaping: Leaping 4 (Dynamic, Leap 120 feet at 30 miles/hour)
    • Speed: Speed 4 (Dynamic, Speed: 30 miles/hour, 500 feet/round)
  • Elongation: Elongation 1 (Elongation: 30 feet, +1 to grab) [1 PP]
  • Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Permanent) [8 PP]
  • Immunity: Immunity 12 (Critical Hits, Life Support) [12 PP]
  • Living Catalyst: Transform 2 (Affects: Broad > Broad - Liquids to Liquids, Transforms: 3 lbs., DC 12; Increased Duration: continuous) [10 PP]
  • Senses: Senses 8 (Accurate: Smell, Acute: Smell, Analytical: Smell, Analytical: Tactile, Danger Sense: Smell, Tracking: Smell 1: half speed, Ultravision) [8 PP]
Offense
Initiative +0
Grab, +4 (DC Spec 22/23)
Living Catalyst: Transform 2, +4 (DC Dodge 12)
Throw, +0 (DC 27)
Unarmed/Improvised Weapons, +8 (DC 27)
Blaster Pistol, +2 (DC 20)

Languages
English

Defense
Dodge 6, Parry 8, Fortitude 12, Toughness 12, Will 8

Equipment
Armored Uniform (Protection 2) [stored at HQ for formal occasions], Blaster Pistol (Ranged Damage 5), commlink, handcuffs
AEGIS package:
Skills: Athletics 2, Expertise: AEGIS Officer 2, Ranged Combat: Guns 2, Technology 2
Advantages: Benefit 2 (AEGIS), Equipment 3
AEGIS Gear: Armored Uniform (Protection 2), Blaster Pistol (Ranged Damage 5), commlink, handcuffs
Power Points
Abilities 56 + Powers 47 + Advantages 7 + Skills 22 (44 ranks) + Defenses 18 = 150

Complications
  • Prejudice: Monstrous - Golem no longer looks human, instead looking like a roughly hewn rock statue.
  • Prejudice: Former criminal, current LEO - Not all of Golem's colleagues are willing to give him the benefit of the doubt that he's turned over a new leaf. Many of his former colleagues hold a grudge over him turning to the other side of the law, and are convinced that he'll reveal some of their secrets.
  • Quirk: Secretive - Golem spent years acting like dumb muscle. Even though he disclosed his full capabilities to AEGIS, he still habitually avoids showing off his capabilities and will not suggest using them unless prompted.
  • Relationship: Family - Nicodemus was an only child, but his parents are still alive and living in Michigan City. When he first transformed, his civilian identity was declared missing, and he couldn't think of any way to prove to his family that he was who he was, lacking fingerprints or DNA to test against, so he resigned himself to his new identity, and his only contact with his parents was monitoring their Facebook pages, and sending an anonymous gift ever year for Christmas. After joining AEGIS, he learned there are protocols in place for just such a situation, and he's reunited with his parents, claiming amnesia for the period he was absent. The relationship is strained, in part because they spent over a decade thinking he was dead, and in part because he's spent that time as a common criminal. To this day, he doesn't know if his father is more disappointed that he turned to crime, or that he didn't attempt to rise above common labor.
  • Quirk: No Normal Identity - With his original civilian identity legally declared missing, and then dead, Nicodemus only has his cape persona. AEGIS makes it fairly painless, having created an official identity under which he can vote, keep a bank account, own property, etc, but he's keenly aware that this means they have potential power over him. He's considered undergoing the legal process to get his original identity reinstated, but for one, it would add another level of complication in his life and for two, he feels his family is safer without a formal record of his identity.
  • Quirk: Mildly Inhuman - Golem remembers being human, but it's been a long time since he's even been able to eat, drink, or breathe, coming up on a time where he's been inhuman longer than he was human. Sometimes, this leaks into his self-identity and what he assumes the experience of others is.
Background
Nicodemus Arnold was a middling Chemistry student at Freedom College when he came upon The Book. In his mind, he still capitalizes that title, in part because his brain fuzzes around the actual title. He remembers that it was mostly English, or at least it looked that way to him, but other parts were odd symbols and diagrams that seemed to change slightly every time he looked away and looked back. It purported itself to a treatise of alchemy, and Nicodemus was particularly interested in the section on creating a Philosopher's Stone because hey, free gold. His studies suffered a bit as he began attempting recipes from the book until one night, he embarked on creating the Stone and things get a little fuzzy there. He remembers going through all of the steps, pouring the final reagent into the bowl and then... there was a gas, and flames, and then an explosion, and he woke up several blocks away, hideously transfigured into a creature of rock. No longer recognizable as his former self, and initially unable to even speak or write cogently to explain himself, Nicodemus eventually turned to crime to finance the materials to research his condition, hiring himself out as muscle, whether it was to haul stolen goods, to provide cover for more squishy villains, or for the intimidation factor.

He never considered himself a terrible person, and he managed to avoid killing anyone that he knew of in his 13 year tenure as a crook, but he certainly created a lot of property damage, and he wasn't afraid to slug it out with the occasional hero. As he researched his condition, he grew more aware of his capabilities. He hadn't managed to create a Philosopher's Stone, but rather seems to have transformed himself into one, something that he finds darkly amusing given the modern view of alchemy as self-refinement more than transformation of materials. He has found that he can change any liquid to any other liquid he can conceive of, his sense of smell is off the charts, everything he's learned since is instantly able to be recalled, and he ceased to need any sort of scale, instead being able to judge weights and volumes innately of anything that he handles. He also now sees somewhere in the ultraviolet scale, not that that's really come up as often as he first thought it might. Moreover, he has proven to every extent he can find that he is now stone, through and through, no vital organs, no perceivable brain, and... well... there's no danger of him continuing his family line. On the plus side, he was able to relearn English, although he found that the less he talked on the job, the smoother it went.

Then, one day, the aliens attacked. At first, it was no different from any other job. He protected the guy who hired him, and tried to stay out of it all, but his moral center, neglected for years, started bugging him and he started spending his free time helping to fend off the aliens, then skiving off a bit from his duties. And, when his employer walked a little too close to a death ray, he started fighting the aliens full-time. No longer needing to eat or sleep, he was indefatigable, and even found some ways to use his hidden talents to fight them. And at the end of the invasion, when pardons were being offered, he stepped forward and turned himself in, and he has not regretted the decision since. Sure, it means he has to be a lot more forthcoming about his nature, but sometimes, it's nice to have people recognize him as an intelligent colleague rather than someone has dumb as the rock he's made out of.

Appearance
Golem is about 12 feet tall, and looks a bit like a crudely hewn statue made out of reddish-brown stone with glowing green eyes and only suggestions of facial features. He habitually paints an emet on his forehead each morning, having initially played into the idea that he was an actual golem, and enjoying the occasional situation when he's been able to catch someone unaware because they assume that messing with that word will deactivate him. HR has had some quiet conversations with him about the possibility of it being seen as cultural appropriation, but he's been wearing the word for long enough that he's come to consider it a part of his identity as an individual, even though he feels no real draw to actually practicing that faith.

Due to the abrasive nature of his skin, he's found that uniforms, even the reinforced ones provided by AEGIS, wear down pretty quickly, and so he's reached a compromise that he carries a badge on a chain around his neck, and he wears a regulation color set of shorts with an equipment belt. Periodically, he wears a uniform peaked cap, simply because he feels it makes him look more "official", although the glue necessary to keep it on his head, and the annoyance of getting said glue off, means he seldom bothers.

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Last edited by FuzzyBoots on Thu Jun 24, 2021 5:55 pm, edited 4 times in total.
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kenseido
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Re: Golem

Post by kenseido »

FuzzyBoots wrote: Sat Jun 19, 2021 5:08 amGolem

Complications
Disability: Aphasia - Whether it's some aspect of his power, or a psychological block, Golem has difficulty expressing himself in an articulate fashion, with his words coming out in something closer to stereotypical caveman speak. He knows it could be worse... he's met people whose powers eliminated their ability to speak entirely.
The build is great except for this. My experience says this will get very tiring for the other players after the first adventure, if not sooner.

Most players don't enjoy playing it longer than that either.
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kenseido
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Re: Recruiting - AEGIS Squad, Region 2

Post by kenseido »

I would like to state for future submissions, I am not keen on having a team full of nothing but reformed villains.
mrdent12
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Re: Recruiting - AEGIS Squad, Region 2

Post by mrdent12 »

"Cool" Luke Barnes
PL 10
153pp 2 left
Age: 30

Image
Source from movie promotion

Background:

Mary Barnes was a super hero super fan who worked a low wage job at a Freedom City bar. One day, one of the heroes she idolized came into the bar for a pint. Pretty soon, he lured her into the bathroom and Luke was conceived. She never saw the super again. From the age of two, Luke was talking and by three he was trying to convince his mum to get him all sorts of toys or negotiating bed times. By four, his mum was at her wits end. Not at his talking, but the pressures of being a young single mum with no career prospects. So, she did what she thought was best for little Luke and dropped him near a police station telling him to give the desk sergeant a note. She never came back. The note simply asked to watch over her son while she looks into a super villain. Not that Luke remembers any of this or really cares anymore.

Linda Murphy, Chelsea Johal, Max Franks, and Jake Lau are his family. His guardians, if they could be called that, did the bare minimum to turn a profit on the support provided by the state to foster five kids. When Luke was put into their home, he made fast friends of Jake first and then the others. In elementary school, Luke used his gift for words to get out of all sorts of trouble playing on the sympathy afforded foster kids or any other card he could pull. If his siblings or him lacked clothing, he'd raid the lost and found convincing the school to give it to him. His foster parents didn't care. One less expense. First choice of school lunches other kids had was also his because of various favours either he or his siblings traded.

Luke came into his powers around the same time Jake did at 13. While Max was helping at the local church, Chelsea had her nose in a science book, and Linda was volunteering Fire and Ice were having fun with their new powers. At the time, they thought calling themselves Fire and Ice on account of Jakes fire powers and Lukes ice powers was pretty cool. Not cheesy at all. Again, Lukes gift for words got them out of more than a few scraps with the law. Nothing they did went further than pranks, but when pranks involved powers it registered on the radar of local law enforcement. Luke helped smooth it all out before it got to the report writing phase.

Entering adulthood, the siblings stayed close. Linda went off and got married having two kids. Max was never going to have kids because he became a priest. Chelsea was too involved in lab work on some new break through therapeutic for any serious relationships. Jake and Luke, Fire and Ice, kept the closest. Over the years, they'd all write or call each other with the three more responsible siblings constantly reminding Jake and Luke about the responsibility that went along with their powers. Neither cared too much. Luke could sweet talk anyone into anything and Jake was a brilliant scrapper. The world was theirs.

Every night was a party and they were never at a loss for lodging. Luke made friends with everyone from city councilmen, feds, and some criminal families. Jake sometimes went into the illegal territory, but never too far. Luke stayed on the legal side, but not always moral. During his time playing people, Luke helped the mob with some bagman work. Strictly being the courier and never asking more than who to deliver it. Some cops also came to him for info on various going ons at the street level plus help with the small time super villain. When Luke went off to "talk" the small time villains out of messing up the city as a favour to the cops, Jake would just laugh it off knowing full well the favour was to help him. Linda, Chelsea, and Max knew it was to help Jake, but reminded Luke he was a good person without needing to help Jake or the other siblings out as a reason.

When the invasion started, Luke and Jake were partying up in New Orleans staying at a flat belonging to some Irish twin sisters straight out of a Victoria Secret ad. The topic came up to have a party, so the sisters and Fire and Ice trolled the bars finding two other girls. Luke did his thing smiling just the right way, saying just enough compliments, and pulling back at just the right time to pique the girls interest into going back to the flat for "drinks".

Explosions rocked the street outside the bar as they left drinks in hand. A dozen armoured aliens rifles in hands started blasting the street. A taxed Aegis unit in power suits came up behind the aliens, but previous battles had worn the unit down. Jake and Luke knew the Aegis unit wasn't going to last. The girls had already ran. Jake didn't hesitate, he went straight for the nearest bank vault that had a gaping hole in it. Luke stopped. Responsibility. You are good. All the things his siblings had told him in calls and letters repeated themselves in his head. Instead of going with Jake, Luke created a thick wall of ice between the aliens and Aegis unit. Relief ran over the Aegis unit faces. Unbeknownst to Luke, the power cells in the suits were running low and needed time to recharge. Luke made walls as quick as he could. Wall after all fell to the onslaught of the rifles. It was enough time for the unit to power up just enough.

Between Lukes blasts of ice and the Aegis units assault, the aliens went down. Afterward, when the action in the area had died down, Mallory, Bernard, and Jose survived mostly unscathed. There was times Luke thought he would die. New Orleans was saved. The surviving Aegis members couldn't thank Luke enough for his help, but Luke would hear nothing of it.

Over the next few weeks, word spread among Aegis units in the gulf coast about Luke and his phone would get a ring for back up on some op unofficially. Luke would help if he was close by and after a few weeks every time at the urging of Max. Jake helped as well, even getting a pardon, but his heart wasn't in it. With fewer heroes and dwindling agents, Jake got the pardon and did the work solely to wipe out some pending charges. After the dust of the battles had settled, Jake jumped right back into a life of crime for the thrill of it.

One night, while chatting up three college girls coming to New Orleans for a good time, Jose joined the group looking serious. It broke the spell Luke was casting when Jose flashed his badge. It was official business. Jose had been told to extend Luke a proper job offer. At first, Luke said no. That was when Jose pulled out his phone and dialed Chelsea. She was consulting for the science division of Aegis. She told him to sign up. Still Luke said it wasn't for him. Chelsea played dirty and brought Max and Linda into the call. With two screaming kids in the background, Luke relented. He was already helping the crippled Aegis out as a civilian, might as well get paid something for it.

Character Sheet:

Abilities[48pp]
Strength 2, Stamina 3/8*, Agility 4/7*, Dexterity 2, Fighting 6, Intellect 2, Awareness 4, Presence 1
* with powers

Skills[19pp]
Deception 4(+5), Expertise Streetwise 8(+10), Insight 8(+12), Perception 6(+10), Persuasion 14(+1)

Advantages[13pp]
Benefits 2(Aegis)*, Equipment 3*, Ranged Attack 4, Power Attack, Contacts, Connected, Fascinate(Persuasion), Takedown 1, Well Informed, Languages(Spanish, Japanese, French, Russian) 3
*Free

Powers[64pp]

Tough Skin and Quick: Enhanced Abilities 8 (Stamina 5, Agility 3) 8pp
Ice Armour: Protection 4(Sustained +0/rank) 4pp
Strong Constitution and Slippery: Enhanced Defenses 4(Fortitude 4) 4pp

Ice Sculptures: Create 10(Extras: Innate +1/flat, Precise +1/flat; Flaws: Permanent +0/rank) 22pp
AE: Ice Blast: Damage 10(Extras: Ranged +1/rank, Accurate +2/flat) 1pp(22pp)
AE: Freezing Fists: Damage 8(Strength Based; Extras: Accurate 2) Linked Weaken 10(Toughness, Fort save; Extras: Accurate +2/flat, Extras: Effects Objects Only +0/rank) 1pp(22pp)
AE: Freezing Touch: Weaken 10(Toughness, Fortitude; Extras: Effects Objects +1/rank; Accurate +2/flat) 1pp(22pp)
AE: Ice Slick: Affliction 10(Resisted and Overcome by Dodge; Vulnerable, Defenseless; Extras: Burst Area +1/rank, Ranged +1/rank; Flaws: Limited Degree -1/rank)
AE: Projected Halstorm: Damage 10(Extras: Area Cone +1) 1pp(20pp)

Cold Immunity: Immunity 10(Cold Effects) 10pp
Ice Slides: Flight 5(Flaws: Platform -1/rank) 4pp

Offense
Initiative +7
Ranged +6
Close +6
Guns +10 DC 20 Toughness
Ice Blast +10 DC 25 toughness
Freezing Fists +10 DC 20 Fortitude, DC 25 toughness
Freezing Touch +10 DC 20 Fortitude

Defense[7pp]
Dodge 8
Fortitude 12
Parry 8
Toughness 12
Will 8

Abilities 48 + Skills 19 + Advantages 13 + Powers 63 + Defenses 7 = 150

Equipment
Armored Uniform (Protection 2), Blaster Pistol (Ranged Damage 5), Commlink, Handcuffs

Complications

Motivation(Doing Good): Luke has always been not bad or good really. He's just sort of been Luke. The alien invasion and taste of being a hero changed all that. Encouragement from his chosen family helped as well.
Rival("Firey" Jake Lau): Jake and Luke were best mates for a while until Luke decided to become good and Jake broke bad. While not enemies, there is a rivalry now and each tries to get the other to change.
Enemies(Former business associates): Luke is still well liked, but some of the elements he used to deal don't take kindly to him joining up with Aegis.
Relationship(Foster Siblings): Lukes siblings in his foster home are near and dear to him. They kept him from going full con artist getting him to help law enforcement from time to time. Now, they intend to keep him on the up and up.
Addiction(The Game): No doubt, Lukes a good talker. It's a daily struggle for him not to play it up like he used to do for fun now that he works for Aegis.

Personality

Luke, generally known as Cool Luke, can talk an eskimo into buying ice in the middle of a snow storm. He once did for fun as well. Behind all his smooth talk and manipulation is a deep seated desire to do good. It's what held him back from being a better liar. He's just now admitting it to himself that he wants to be good, but the lure of sweet talking his way into things and "social hacking" if you will still pulls at him. No one can say though he is a bad guy. Everyone would admit, he's the sort you would go have a beer with and end up staying until the bar closes bsing. The jury is still out if he can truly be good.

Family

Linda Murphy: Stay at home mother to two young children and active in the Pittsburgh community.
Chelsea Johal: Cancer researcher who made a major chemo break through and now consults for Aegis on treatments for agents who took ill during the war with the aliens. based out of Jacksonville.
Max Franks: Priest based out of Saint Mathhews parish in Miami.
Jake Lau: Closest step sibling who is also a fire controller. Unlike Luke, he started using his powers for personal gain. He is a mid level criminal, but doesn't go too far. so he is high on Aegis's list.
Last edited by mrdent12 on Tue Oct 11, 2022 5:35 am, edited 4 times in total.
jmucchiello
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Re: Recruiting - AEGIS Squad, Region 2

Post by jmucchiello »

Where do people have so much time to put up submissions already?

And fear not, my submission is not a reformed villain, if I ever get done making it.
mrdent12
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Re: Recruiting - AEGIS Squad, Region 2

Post by mrdent12 »

I don't really. The idea just came to me and screamed to be wrote down. By all rights I should be sleeping now.
pathfinderq1
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Re: Recruiting - AEGIS Squad, Region 2

Post by pathfinderq1 »

Okay, so here is what I'm thinking about so far:

As usual, I have a bucketful of potential ideas kicking around in my head. For right now, I am focusing mostly on backgrounds, as all of my ideas can adapt to whatever power-set I end up with (or what is left by the time I actually get a build together). As is usual, let me know if any of these look particularly good (or particularly bad)- in the meantime I will try to narrow things from my end, and start fine-tuning some builds for the next pass.

Sort of in order:
>1. Almost literally "Team Mom": When she was much younger, Heather was an up-and-coming young heroine- if Claremont had been open in those days, she would likely have been part of their NextGen team. But something happened, something bad (very possibly the Terminus Invasion, in 1993 in the Freedom City timeline). She was badly hurt, despite her powers, and developed a psychological block which prevented her from using her abilities. So she settled down to a normal life in a small town, with a husband and in due time a young daughter. She helped out when she could, but her remaining abilities were not all that impressive- but she did instill in her daughter a number of superhuman virtues (and, they quickly discovered, superpowers of her own). Fast forward to recent events: her daughter was packed off to Claremont, where she joined the NextGen team. Heather was so proud of her, and even started a bit of a scrapbook (though of course she didn't tell the girl). When the NextGen joined the other superteams to fight the invasion, Heather knew something was wrong before the news started to filter out- and she felt her daughter's disappearance (along with the rest of the heroes) as if a knife had cut away one of her own limbs. When the news did filter out, Heather had flashbacks to her own past, and lapsed into a coma for three days. But when she woke up, the trauma had broken the mental blocks that had held her powers in check for so long. Whether it was a desperate need for vengeance, a drive to carry out whatever good her daughter might have accomplished, or simply a calling to make up for all that lost time, Heather was one of the first volunteers when AEGIS announced their new plan...

>2. Not quite reformed, because she was never really a villain: Ariel was a middle-class girl from Midwestern middle-class family- or so she always thought. As it turned out, her father was mixed up in some business with the Labyrinth, and when Ariel's superpowers began to manifest, she was "selected" for the Elysian Academy, the shadowy antithesis of Claremont. But Ariel wasn't a villain at heart, and she was resistant to much of the manipulation employed to "motivate" her in that direction. And in a number of clashes with the NextGen team, Ariel managed to forge a more personal connection with one of the budding heroes, who had a similar power-set which often placed them in competition. Unknown to either of their respective teams (or their handlers), they became friends, or more than that. When the invasion happened, and the NExtGen team was lost with so many others, Ariel went, well, kind of crazy. Her powers spiked to a level they had never reached before (essentially she had a breakout akin to the Holding Back Advantage, and her powers have stabilized somewhere between that and where she had been, thus at PL10), and she fought her former Elysian teammates to a standstill before she was finally forced to flee. She fled, of course, to Claremont, where she confessed everything (well, everything she could- she found that something amde her unable to spill the Elysian Academy's darker secrets). The Claremont faculty helped her hold off attempts for her former allies to recapture her, and she made friends with other Claremont students who had known her "friend". When AEGIS announced the new initiative, she signed up.

>3. Class ties: In her time at Claremont, Rosa was nothing special. Sure, she had powers, but she didn't really want to be a full-time heroine, and she was never really motivated enough to join the NextGEn squad. She made a bunch of friends at school, even among the younger students. And then she graduated and went out into the world- but she didn't go far, enrolling at FCU. She kept up her practice, but she wasn't "Out" as a superhuman- it was more like an occasional hobby. When the invasion happened, she wasn't anywhere near the list of those called to join the Freedom League, Sentinels, and current NextGen team (though she knew them, of course). But she helped defend her little patch of ground, and in the aftermath she helped the local AEGIS resources deal with the "leftovers". During the conflict, she had a change of heart regarding her responsibilities and her future plans- she couldn't ignore her abilities and coast through life. She had to help. So when AEGIS announced their new plan, she signed up. (

>Other: I had been thinking of the "Empowered AEGIS agent" (possibly not even a field agent, just a functionary or support team member), but it looks like that is already covered.

I am mostly focusing on the backgrounds for now, but in terms of power-set, these are some of the first-stage possibilities (I realize some of them tread a bit close to other ideas already pitched, but hopefully I can make them distinct enough):
1. Powerhouse- fairly vanilla strength/durability build
2. Form-shifter: Think along the lines of Elastigirl rather than Mystique or Beast Boy. Would a level or two of Variable be permitted to emcompass a range of shifting tricks?
3. Super-scrapper: Either a combat teleporter or a super-agile, bouncy type.

(A Starfire-esque solar blaster and telekinetic are also on the list, for now, since I'm trying to see where I can get an effective build in- I've been building too many unusual PL/point sets to have many 'standard' builds, and most of the normal builds I DO have are 8/120).
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Tony Jones
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Re: Recruiting - AEGIS Squad, Region 2

Post by Tony Jones »

jmucchiello wrote: Sat Jun 19, 2021 7:00 am Where do people have so much time to put up submissions already?
I already had the bones of Penitent as a character idea, so it was just a matter of fleshing them out.
RainOnTheSun
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Re: Recruiting - AEGIS Squad, Region 2

Post by RainOnTheSun »

I'm most interested in the idea of someone from Anti-Earth, since it's something unique to the Freedom City universe, but I'm still thinking about what powers to give her. We seem pretty well set for super-strength, and I don't want to step on anyone's toes.
FuzzyBoots
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Re: Golem

Post by FuzzyBoots »

kenseido wrote: Sat Jun 19, 2021 5:17 am The build is great except for this. My experience says this will get very tiring for the other players after the first adventure, if not sooner.

Most players don't enjoy playing it longer than that either.
That's fair. If it's alright by you, I'll probably still keep the idea that he had a period when he had to relearn everything, because I think it helps play into one of the reasons he became a villain, because they'd give him work without caring if they could understand him.
jmucchiello wrote: Sat Jun 19, 2021 7:00 am Where do people have so much time to put up submissions already?
^_^ What, people don't obsessively stat up characters they never get around to using? For me, I've gotten good at quickly roughing out a character, especially if I use Hero Lab to check my math as I go (incidentally, coaching a new player through this is probably one of the most frustrating M&M experiences, to the point where I think the next time I volunteer to help someone, I tell them it's running a archetype or other prebuilt, or nothing). Writing up the backstory is the part that takes the longest, even when I know what I want to put in there.
kenseido wrote: Sat Jun 19, 2021 5:25 am I would like to state for future submissions, I am not keen on having a team full of nothing but reformed villains.
Heh, it's a storyline that I think a lot of people like, and it lets you play a "bad boy" without actually having to be bad.
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kenseido
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Re: Recruiting - AEGIS Squad, Region 2

Post by kenseido »

pathfinderq1 wrote: Sat Jun 19, 2021 12:10 pmOkay, so here is what I'm thinking about so far:
Any of these backgrounds would be fine. I don't consider #2 a "reformed villain" either. It's similar to the Firestar origin in the comics.
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kenseido
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Re: Recruiting - AEGIS Squad, Region 2

Post by kenseido »

RainOnTheSun wrote: Sat Jun 19, 2021 1:22 pmI'm most interested in the idea of someone from Anti-Earth, since it's something unique to the Freedom City universe, but I'm still thinking about what powers to give her. We seem pretty well set for super-strength, and I don't want to step on anyone's toes.
This is definitely an interesting concept I have seen played before in one of my games. A hero on anti-earth comes here to escape only to find out her counterpart was a villain and has to deal with it.
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Arkrite
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Re: Recruiting - AEGIS Squad, Region 2

Post by Arkrite »

I was thinking about throwing my hat in with an old character I had made, The Canadian Shield.
Would be at least one character who isn't a reformed villain ;~)

Just need to trim the gigantic history down to something a person would actually read... :oops:
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