That could work.FuzzyBoots wrote: ↑Sat Jun 19, 2021 1:50 pm That's fair. If it's alright by you, I'll probably still keep the idea that he had a period when he had to relearn everything, because I think it helps play into one of the reasons he became a villain, because they'd give him work without caring if they could understand him.
I have dozens (hundreds) of characters in a folder on my Google Drive. I make random characters, multiple versions of submissions, and NPCs all the time. Constantly going in and referencing them for future builds. It actually helped get into a game that filled in under 12 hours.FuzzyBoots wrote: ↑Sat Jun 19, 2021 1:50 pm^_^ What, people don't obsessively stat up characters they never get around to using? For me, I've gotten good at quickly roughing out a character, especially if I use Hero Lab to check my math as I go (incidentally, coaching a new player through this is probably one of the most frustrating M&M experiences, to the point where I think the next time I volunteer to help someone, I tell them it's running a archetype or other prebuilt, or nothing). Writing up the backstory is the part that takes the longest, even when I know what I want to put in there.
I get that. It's not a concept that fits into every campaign. I have seen too many "Suicide Squad" games fall apart because that's what happens when you put a lot of villains together and force them to do stuff. That is why I put the limitations. PCs have to want to be here and do good. Even the ex-villains.FuzzyBoots wrote: ↑Sat Jun 19, 2021 1:50 pmHeh, it's a storyline that I think a lot of people like, and it lets you play a "bad boy" without actually having to be bad.