AEGIS Squad, Region 2 (OOC)

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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

They weight 25 tons each.
Flynnarrel
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Re: AEGIS Squad, Region 2 (OOC)

Post by Flynnarrel »

You're the GM.

After this chapter I'm retiring Zyzzak. He was never a fit for this campaign. It's been a long time since I've enjoyed playing him, if I'm being honest.

I'll have Zyzzak shoot the firing controls. Using that roll with his attack is 18. There shouldn't be much armor on the inside of the tank but, as always, your call.
"Something pithy this way comes."
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

My router got fried in a thunderstorm last night. I’m posting this from my phone. I’m calling to get a new one, but it might not arrive for a few days. Fortunately, I’m going to visit family on Thursday. They have a computer that I can use, so I’ll be able to post Thursday evening. Sorry for the inconvenience.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Thanks for letting us know
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

In Mass Combat rules, Takedown is not in play. But these guys are so weak, it doesn't take much as already shown.
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Tattooedman
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Re: AEGIS Squad, Region 2 (OOC)

Post by Tattooedman »

Fair enough. I wasn't sure.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Yeah, well I am not running it correctly. These guys are just a minor obstruction that could be more challenging is you hadn't snuck up on them.

With the added bonus of punching Nazis.

Everyone loves punching Nazis.
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Tattooedman
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Re: AEGIS Squad, Region 2 (OOC)

Post by Tattooedman »

I get that. And you're not wrong - punches Nazis is fun.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Supernaturalist, you only took a Move action - not even that actually since Bulwark hasn't moved down to the ground level yet.

Did you want to finish your round?
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

kenseido wrote: Sat Jul 09, 2022 1:18 am Supernaturalist, you only took a Move action - not even that actually since Bulwark hasn't moved down to the ground level yet.

Did you want to finish your round?
Would it be unreasonable for Elizabeth to power stunt her main "Magic Array" effect into a sensory power, a sort of "Detect Magic" spell, that could locate the epicenter of the ritual?

Of she can do that, then that would be her primary action.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

There is no power stunt required. It's very obviously in the building.

It's probably a good idea to by some general mystic senses when this story is over. To be honest, Elizabeth only sensed this for the story. Bulwark likely would have resisted doing anything in the past if something huge wasn't going down.
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Sakuro
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Re: AEGIS Squad, Region 2 (OOC)

Post by Sakuro »

Supernaturalist is probably looking for a more precise location than the castle keep in general. That is a large building and could take hours to search.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Its not that big.
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

Sorry for my limited posting. Not only am I visiting relatives, but it's my birthday today. I'm going to be a little squeezed for time until this evening.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

That's fine. Thanks for letting us know.
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