AEGIS Squad, Region 2 (OOC)

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Tattooedman
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Re: AEGIS Squad, Region 2 (OOC)

Post by Tattooedman »

Happy birthday Supernaturalist!
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

Tattooedman wrote: Sun Jul 10, 2022 7:51 pm Happy birthday Supernaturalist!
Thankee! :D
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

Sakuro wrote: Sat Jul 09, 2022 4:42 am Supernaturalist is probably looking for a more precise location than the castle keep in general. That is a large building and could take hours to search.
Yes, I was hoping to actually pinpoint the exact floor-level and room where the ritual was taking place. This was to avoid having to spread out and search the whole compound.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

It's a small enough structure and its obviously coming from the ground floor, which Shield would know historically is only comprised of a great hall.
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

Ok, so how many enemy units are left? Elizabeth has an AoE attack. Normally it would be lethal. If there are soldier units left, she could teleport into their midst and used a much weakened version of the attack to incapacitate them.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

All that's left are three tanks. There are technically 4 but Zyzzak went into one of them, so it's easy to assume that it's been disabled.
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Sakuro
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Re: AEGIS Squad, Region 2 (OOC)

Post by Sakuro »

Do the tanks have an open slit at the front for the driver to peer through? I'm not a tank expert, but in movies have seen older tanks with those.
Evelyn Gracen, in AEGIS Squad
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

There is technically one but it is very small and shielded on the top and sides. There is a way to shutter it from the inside.

Here is a link to an image of a model.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Also remember, none of them are started yet, as the Germans haven't had a turn yet, and two of them are over by the gate and not even able to fire on anyone.
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

Ok, if the tanks are sealed with their crews safely inside, then Elizabeth would have to try and attack the tanks directly. Here powers as initially devised are more effective against living things, but she still has the Hexfire Amulet which allows her to change the descriptor (and flaw) of her primary array effect. Are all of the tank-crews sealed up inside the armor?
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

No, is at least one person outside each tank. There is at least one person inside each tank, with each tank crew being 3 people.

And thinking about it, none of the hatches would be sealed, as they aren't actively expecting an attack.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

This game doesn't use lethal damage, so you don't need to worry about that.

Is Elizabeth teleporting onto the other tank near the building or one of the two by the entrance?
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Supernaturalist
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Re: AEGIS Squad, Region 2 (OOC)

Post by Supernaturalist »

kenseido wrote: Mon Jul 11, 2022 11:39 pm This game doesn't use lethal damage, so you don't need to worry about that.

Is Elizabeth teleporting onto the other tank near the building or one of the two by the entrance?
Near the building.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

I forgot to post the tanks' actions.

They went after Luke. They all jumped in their tanks and the man inside started them up. That doesn't change Zyzzak's results, but he might get attacked by the crew next round as they go before him.
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Re: AEGIS Squad, Region 2 (OOC)

Post by Flynnarrel »

Understood.
"Something pithy this way comes."
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