Here my character idea that I'd like to put before the court:
Penitent (Alejandro Olavarría)
Power Level 10, 150 points
Hero Points: 1
Current Condition: Fine
Background
Alejandro Olavarría is the son of poor Puerto Rican immigrants to the USA. He grew up poor in the
East Tampa district of the city of
Tampa, Florida. His parents, Maria and Antonio, were poorly educated, worked minimum wage jobs, and were poor parents to him and his four siblings so they grew up in an unstable, violent environment.
Studious and intelligent, despite his best efforts to hide it, he was picked on and bullied by his less intelligent siblings and home, and through school, and he almost inevitably grew up bitter and angry.
But the local criminals had a use for someone intelligent, and he was willingly recruited to by the local drug lord to help with production. His intelligent let him make better and better drugs and so rise through the ranks until he became chief chemist for the gang, rich and powerful. And able to have revenge by doing his best to ruin everyone who had ever picked on him.
But it was not enough. He still felt vulnerable. And so turned his considerable intellect on the problem. Over time he expanded his knowledge of science, and magic, and developed his Smarts, Strength, Speed Formula (the
S3 Formula). Using it he gradually grew into a super-intelligent, super-strong speedster.
He took over the gang and began operating it for his own benefit. But uninterested in fighting he instead shifted what he made from pure drugs into a mercenary technology provider to fund his transhumanist experiments under the alias of
Doctor B. A. Betterman.
He was not
personally a murderer. But he did provide enhancements and equipment to those who were, regardless of who they were. All he cared about was whether they could pay.
But over time the enhancements he had given himself improved them – made him less psychologically damaged and more empathic - to the point where his conscience would not let him do any more harm.
He needed to repent, and get out of the criminal underworld. Make life better for others, not worse. He did not turn to religion; his enhanced intellect saw no benefit to doing so; only he could save himself.
So he secretly donated his riches to good causes, then handed himself, a fully documented confession, and all he knew over to the authorities. And as he wished, was punished with a life sentence of jail time in the Blackstone Federal Penitentiary for it.
Kept away from technology and in magically warded areas, his past still haunted him.
Truly penitent for what he had done, in jail he did his best to help other prisoners with advice, counselling and so on, and earned a number of degrees during his time there, in medicine, psychology and psychotherapy among other things. At the same time he did his best to avoid criminal retribution for his act of betrayal, something that still returns to bite him from time to time, and from which he still bears some scars.
Until the forces of the Star Khan invaded, and attacked the prison wanting to release the prisoners, both for the challenge of combat with them, and for possible recruitment. As they rampaged through Blackstone he feared for his life, but more he feared for the lives of the guard and other innocent members of staff in the place.
He did what he could to help, treating injuries and jury rigging technology to help people escape, until the power failed and the magical wards were dispelled by … something. Using a rushed magical ritual he was able to transform water into a crude copy of the S3 Formula, which allowed him to evacuate and rescue Warden Drummer and enough other staff to turn the tide against the attackers, at the cost of injuries to himself.
The attackers were beaten back out of the prison, at which point he felt the ersatz S3 Formula wearing off as he was jumping in front of an attack meant for a guard. Then there was pain and darkness.
Waking up in the prison infirmary some time later, he found that as a former criminal legitimately trying to reform, whose actions during the attack had spoken louder than words, and with a recommendation from Warden Drummer, he was a clear choice for one of the new AEGIS super-teams.
As such he was recruited out of jail to the Region 2 (Gulf Coast) team under his new nom de guerre of Penitent. AEGIS have provided him with a lab to produce more of the S3 Formula, but his supply is very much under the control of AEGIS, not him. He accepts this as part of his penitence.
Description
Penitent is a dark-skinned man apparently in his thirties, of average height and athletic but not exceptionally muscular build. His eyes are very dark brown, almost black, with a sad and regretful look to them. His greying hair is close cropped and he has a neatly-trimmed slightly greying beard. He has a few scars here and there, from both before and after his time in prison. He speaks with a Florida accent and does not smile much.
His costume is a black hooded coat with the AEGIS logo on the chest, over a grey top and trousers. He wears gold-tinted goggles over his eyes. On his belt are a number of pouches containing first aid supplies and other useful things.
He reads voraciously, mostly scientific textbooks and journals, but other non-fiction too, and a smattering of fiction in many genres.
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Points Expenditure:
PL10, 150 PP
ABILITIES
Strength 10, Stamina 10, Agility 0, Dexterity 0,
Fighting 0, Intellect 14, Awareness 10, Presence 0
Total: 88 points
SKILLS
Athletics 2 (+12),
Expertise: AEGIS Officer 2 (+16), Close Combat: Unarmed – 10 (+10), Expertise: Biological Enhancement 6 (+20),
Ranged Combat: Guns 2 (+2), Technology 4
+2 (+20)
Total: 10 points
ADVANTAGES
Benefit 2 (AEGIS), Eidetic Memory,
Equipment - 3, Improvised Tools, Improvised Weapon - 1, Interpose, Inventor, Jack of All Trades, Move By Attack, Ritualist, Well Informed
Total: 9 points
POWERS
Enhanced Physiology (9 points)
Immunity – 2 (Ageing, Sleep)
Protection – 2, Regeneration – 5
Speed Powers (18 points)
Speed – 10 (4 miles per round, 2000 mph)
Movement – 3 (Wall Crawling – 2, Water Walking – 1, Limited: Only While Moving)
Quickness – 5 (32 x faster)
Total: 27 points
DEFENCES
Dodge +8, Parry +8, Fortitude +10, Toughness +12, Will +10
Total: 16 points
OFFENCE
Initiative +0
Unarmed +10, Close, Damage 10, Critical 20, DC25 Toughness
Thrown +0, Ranged, Damage 10, Critical 20, DC25 Toughness
Blaster Pistol +2, Ranged, Damage 5, Critical 20, DC20 Toughness
COMPLICATIONS
Motivation: Doing Good: To atone for the bad he did – and the bad people he helped – he wants to do good to make up for it.
Power Loss: His powers mostly come from the Smarts, Strength, Speed Formula (the S3 Formula), a mixture of science and magic; without it every day his powers start to fade, with Strength, Stamina, Speed powers and Regeneration eventually dropping to zero; their Int drops no lower than 8 and they still do not sleep or age.
Enemies: People from his previous life still resent his turning hero, and may want new or repaired equipment. Or revenge!
Reputation: His past as a former criminal still haunts him from time to time.
POWER POINT TOTALS
Abilities 88 + Skills 10 + Advantages 9 + Powers 27+ Defences 16 = 150
Items in italics are free from the AEGIS package.
EQUIPMENT
First Aid Kit,
Armoured Uniform (Protection 2),
Blaster Pistol (Ranged Damage 5),
commlink,
handcuffs
Languages Spoken
English