Let's Go, Kamen Rider (Hiroshi Fujioka ver.)
"Takeshi Hongo is a cyborg, Kamen Rider. He was remodeled by Shocker, an evil organization bent on ruling the world. Kamen Rider stands against them for the sake of all humanity."
"Rider.....Henshin!"
Kamen Rider 1 (Hongo Takeshi/Kamen Rider Ichigo/Rider 1)
Role: The Hero, The Big Good, Series Mascot, Blue Oni
(to Rider 2's Red), Greatest of All Time
First Appearance: Kamen Rider (1971) Ep 1:
"The Eerie Man-Spider"
PL 12 (324 PP)
Identity: Hongo Takeshi
(Secret)
Gender: Male
Age: 22
(1971, Birth Year 1949)
Height: 180 cm
(5'9")
Weight: 70 kg
(154 lbs)
Eyes: Black
Hair: Black
Group Affiliation: Kamen Riders
(De-Facto Leader), Tachibana Racing Club
(Formerly)
Base Of Operations: Mobile
(Worldwide)
Abilities
Strength 5/8, Stamina 5/7, Agility 5/7, Dexterity 2
Fighting 12/14, Intellect 8, Awareness 5, Presence 5
Powers
Shocker Cybernetics: Immunity 10 (Aging, Disease, Poison, Suffocation 2, Fatigue Effects 5), Leaping 1 (15-ft). Total: 11
Typhoon: Alt. Form 1 (
"Rider...Henshin!"). Total: 88.5
New 1: (O-Signal: Subtle 2 Mental Communication Link 2 (Showa Riders)), Enhanced Abilities 9 (Strength 3, Stamina 2, Agility 2, Fighting 2), Enhanced Advantages 9 (Agile Feint, Evasion 1 (Total 2), Extraordinary Effort, Improved Grab, Improved Hold, Improved Initiative 1 (Total 2), Seize Initiative, Takedown 1 (Total 2), Uncanny Dodge), Enhanced Skills 5 (Acrobatics 3, Athletics 2), Immunity 5 (Environmental Conditions 5), Leaping 3 (120-ft), Movement 1 (Safe Fall), Impervious 9 Protection 3, Speed 4 (500-fpr/30 mph). Total: 59.5
Rider Senses: Senses 12
(C-Eye: (Visual 4 (Extended 2 (-1/1,000) Infravision 1 Low-Light Vision 1))),
(Super Auditory: (Hearing 3 (Extended 2 (-1/1,000) Ultra-Hearing 1))),
(O-Signal: (Radar 5 (Accurate 2 Danger Sense 1 Extended 1 (-1/100) Radio 1))). Total: 12
Rider Punch/Kick: Dangerous 4 Inaccurate 1 Lethal Penetrating 10 Strength-Based Strike 4 (Force, DC 27), Linked Feature 1 (Subjects Killed by this Technique Explode Upon Death). Total: 18
Advantages
Accurate Attack,
Agile Feint, All-Out Attack, Assessment, Benefit 1 (Legendary Rider), Contacts, Cunning Fighter, Defensive Attack, Diehard, Equipment 15
(New Cyclone), Evasion 2, Extraordinary Effort, Favored Foe (Shocker), Fearless, Improved Aim, Improved Critical (Unarmed) 3, Improved Defense, Improved Disarm,
Improved Grab, Improved Hold, Improved Initiative 2, Improved Trip, Inspire 2, Interpose, Inventor, Jack-Of-All-Trades, Languages 2
(Japanese (Base), Assorted Others (Very Well Traveled)), Last Stand, Leadership, Luck 2, Move-By Action, Power Attack, Prone Fighting, Ranged Attack 8, Redirect,
Seize Initiative, Set-Up 2, Skill Mastery (Vehicles),
Takedown 2, Teamwork, Tracking (Visual),
Uncanny Dodge, Weapon Bind, Well-Informed
Equipment
New Cyclone (PL10 (15PP/73EP))
Medium
Strength 4
Speed 7 (1/2-mpr/250 mph)
Defense +10
(DC20)
Toughness 10
Features 4 (Appearance Change, Navigation System, Remote Control 2 (Subtle))
Powers:
Cyclone Attack: Immunity 2 (Own Slam Damage), Inaccurate 1, Penetrating 8, +3 Damage, Slashing to Slam Damage
Cyclone Rainbow: Cloud Area 2 Visual/Radio Concealment 3 (Normal Visual/Radio, 30-ft cloud)
- A.E: Cyclone Hurricane: Cone Area .5 Close Move Object 7 (Air, 30-ft cone, Limited 2 (Behind User, Away))
Electromagnetic Spring: Leaping 5 (250-ft)
Infrared Headlight: Environment 1 (Light, 30-ft), Senses 2 (Visual 2 (Counters Invisibility 2))
Magnetic Fiber Tires & Cyclone Surfing: Movement 2 (Wall-Crawling 1, Water-Walking 1, Limited (While Moving))
Radar: Senses 6 (Radar 6 (Accurate 2 Extended 3 (-1/10,000) Radio 1))
Skills
Acrobatics 5 (+10/15 Total)
Athletics 5 (+10/15 Total)
Close Combat: Unarmed 2 (+14/16 Total)
Deception 7 (+12 Total)
Expertise: Current Events (AWE) 5 (+10 Total)
Expertise: Science 12* (+20 Total, 2 Ranks Limited to Cybernetics)
Insight 8 (+13 Total)
Intimidation 5 (+10 Total)
Investigation 5 (+13 Total)
Perception 8 (+13 Total)
Persuasion 3 (+8 Total)
Stealth 5 (+10/12 Total)
Technology 10 (+18 Total)
Treatment 2 (+10 Total)
Vehicles 14* (+16 Total, 4 Ranks Limited to Motorcycles)
Offense
Initiative +9/15
Unarmed +14/16 | Close, Damage 5/8, Crit 17-20
Rider Punch/Kick +12 | Lethal Penetrating 10 Strength-Based Strike 12, Crit 16-20
Cyclone Attack! +12 | Penetrating 8 Vehicle's Speed-Based Strike 11
(12 at Full Speed)
Cyclone Hurricane! (DC17) | Cone Area .5 Close Move Object 7, Limited 2 (Behind User, Away)
Defense
Dodge 12/14, Parry 12/14, Fortitude 10/12, Toughness 5/10
(Impervious +5), Will 12
(+17 Fearless)
Complications
Personality - Takeshi is a natural hero, selfless and kind. He's dedicated to stopping anyone else from suffering at the hands of Shocker the way he has.
Power Loss (Typhoon) - While Rider 1 lacks true vulnerabilities in combat, they can be caught vulnerable pre-transformation. In their earlier state, they required outside wind pressure to power their belt, while in their current state, their belt can be negated before transformation by sub-zero temperatures, leaving them unable to transform.
Weakness (In-Between Transformation) - Rider 1 has a brief period of time in the midst of their transformation where they are neither Takeshi Hongo or Kamen Rider. They are vulnerable during this time, though it is so brief that it could only be exploited by someone with a Readied Action.
Legacy - Takeshi has been fighting for humanity for half a century, and began the modern legacy of the "Kamen Rider". Takeshi, in recent years, has grown a bit jaded in his never-ending war against Shocker and has even come into conflict with his Heisei Era successors in an attempt to prove their worth.
Tokusatsu Hero - As a Tokusatsu Hero, Takeshi occasionally falls victim to certain tropes. Striking poses (resulting in wasted Move Actions), announcing specific attacks (potentially ruining Surprise Attacks), the inverse law of ninjutsu (in regards to other Riders), etc.
Power Loss (Finishers) - Kamen Riders can't just...throw out their finishers repeatedly.
Abilities 94, Powers 99.5, Advantages 65, Skills 46.5, Defenses 19 = 324 PP
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Background: Takeshi Hongo, the first Kamen Rider, is a strange story. A genius biochemistry student and motorcyclist, with a supposed 600 IQ, he was the perfect candidate to undergo the cyborg surgery of the evil organization Shocker. Freed from Shocker's grasp before their brainwashing by a kidnapped scientist, and with his humanity taken away from him, Takeshi dedicated his life to defending humanity from Shocker's schemes. It wasn't long before he was joined in his crusade by another, Hayato Ichimonji, Kamen Rider 2, who took his place in Japan while Takeshi went to battle Shocker forces across the world. Coming together again a year later, the Double Riders became Shocker's worst nightmare, and eventually, their end. Shocker's Great Leader, refusing to give in, continued his schemes with various other organizations, only to be defeated again, and again, and again. This battle continues into the modern day, with an older, grizzled Takeshi slowly growing wearier and wearier of the never-ending conflict.
Notes: This build of Kamen Rider 1 is a beast, and even then, only levels out as a mid-tier Rider. As originally a single hero, and now part of a 2-man team, Takeshi is a monster of capability. An incredibly skilled combatant
(I mean, seriously, +16 with +8 Damage? AND access to pretty much all the attack advantages? Wild.), with solid durability and active defenses
(I argued with myself over raising it to +15 in Dodge and Parry, but they get tagged by minions just enough for me to see this as accurate, and they can always go with Defensive Attack if necessary.), equally good Fortitude/Will saves, and incredible intellect
(I don't even know how someone gets to 600 IQ on their test, but Intellect 8 is enough, about on par with someone like Tony Stark in terms of pure intellect, but not quite as skilled in those fields), which he's used to, with some assistance, create new Rider Machines, disable Shocker systems, and even perform the dreaded "Shocker Cyberization" with Rider 2 to alter Shiro Kazami into Kamen Rider V3. Besides this intellect, his actual skills are also incredible, one of the highest Vehicles ranks I've ever seen on any build
(though Limited to Motorcycles, and just being pretty good otherwise), high Acrobatics and Athletics, decent Deception
(which he's even used to perform the rarely used Disguise feature a few times), etc, etc. All this leads to Takeshi costing well over 100+ more points over his PL, just a terrifying warrior to fight against. And, again, he's only
Mid-Tier in terms of Riders.