Harper again is able to get behind the robot that is now off-balance from its wild attack.
Yeah, we'll do with Defenseless again.
But this is an "Interlude only" rule.
Juggernaut unarmed attack: 1d20+6 21
Yeah, we'll do with Defenseless again.
But this is an "Interlude only" rule.
Juggernaut unarmed attack: 1d20+6 21
OOC wrote:Free Action to maintain hold on Feral's metal objects.
Ready Action to Aid in Kodiac's next attack: Aid Kodiac: 1D20+10 = [1]+10 = 11 One degree of success. That is +2 to Kodiac's next attack.
Metal Control wrote: [18] - Protection 10 [Flaws: Sustained Duration (+0/r), Quirk "Requires Adequate Quantity of Metal to Act As Armor" (-1 pp) ; Extras: Impervious 9]
[22] - Move Objects 10 [Flaws: Limited to "Metal" (-1/r), Close Range (-1/r) ; Extras: Precise (+1 pp), Subtle (+1 pp), Shapeable Area (+1/r)]
OOC wrote:I figured the robot condition was due to this being an interlude.
Phoenix’s Flowing Flame Claw Attack: _: 1D20+12 = [19]+12 = 31. And that's a critical to boot!
Jabroniville wrote: ↑Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" !?!
OOC wrote:
Kodiac Attack Muscle 1
Kodiac Attack: 1d20+8+2 16
If a hit DC27 Toughness and Kodiac will grab Muscle 1 using Fast Grab
OOC wrote:Free Action to maintain hold on Feral's metal objects.
Ready Action to Aid in Kodiac's next attack: Ready Action to Aid: 1D20+10 = [9]+10 = 19 Two degrees of success. Kodiac get's +2 to his next attack.
Metal Control wrote: [18] - Protection 10 [Flaws: Sustained Duration (+0/r), Quirk "Requires Adequate Quantity of Metal to Act As Armor" (-1 pp) ; Extras: Impervious 9]
[22] - Move Objects 10 [Flaws: Limited to "Metal" (-1/r), Close Range (-1/r) ; Extras: Precise (+1 pp), Subtle (+1 pp), Shapeable Area (+1/r)]
If there is anything else you want to do with your character, let me know. Otherwise, your interlude is wrapped up.