Animals & Generic Mooks (2022 statblock format): Civilians

Where in all of your character write ups will go.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Boss's Car
Generic NPCs (Crime Lord, Gang Boss) · Vehicle
Power Level 4, 13 EP
Basics
Size Large
Strength +5 · load limit 1600 lb.
Movement: Ground Speed (60 mph or 900 ft/round)
Defenses
Defense -2 · (Default Defense DC 8)
Toughness +10
Other Features
· Alarm (DC 20) · Hidden Compartments (DC 20) · Nav System ·
Last edited by CaptainKaulu on Sun Jan 16, 2022 12:16 am, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Crime Lord
Generic NPCs · Underworld
Power Level 4, 75 PP · Minion Rank 5 · Sidekick Rank 15

A Crime Lord is no match for a superhero in a fight, but the shadowy strings they pull behind their curtain can be quite frustrating to superheroes all the same.
Complications
  • Motivation - Greed. Rising above the common ranks of crime has been a profitable venture for one of their talents.
Defenses & Offense

Dodge +3 · (Default Dodge DC 13)
Parry +3 · (Default Parry DC 13)
Toughness +1 · (+5 vs. ballistic with Armaments/Bulletproof Vest)
Fortitude +3
Will +5

Initiative +1.
  • Unarmed: Close Attack +2 · on a hit, bludgeoning Damage DC 15.
  • Grab: Close Attack +2 · on a hit, restrain opponent DC 10.
  • Armaments - Submachine Gun: Ranged (100/200/400 ft) Multiattack +4 · on a hit, ballistic/piercing Damage DC 19.
  • Armaments - Knife: Close Attack +6 · on a hit, piercing/slashing Damage DC 16, crit 19-20.
Abilities

Strength +0 · load limit 50 lb.
Stamina +1
Agility +1
Dexterity +0
Fighting +2
Intellect +3
Awareness +2
Presence +4
Skills

Deception +8
Expertise: Criminal +11
Expertise: Current Events +7
Expertise: Pop Culture +7
Expertise: Streetwise +9
Insight +6
Intimidation +10
Persuasion +8
Sleight of Hand +2
Technology +4
Vehicles +1
Active Advantages
Benefit (Status: crime lord) 1
Benefit (Wealth) 3 · millionaire
Connected
Well-Informed
Languages
native: varies · any other ·
Equipment
  • Crime Base
  • Boss's Car
  • Smartphone
Powers
Armaments · equipment power
  • "Bulletproof Vest"
  • Array: Once per turn as a Free Action, the Crime Lord can switch between access to its Submachine Gun or its Knife.
Submachine Gun

Knife
  • The Knife is DC 22 to find when concealed on the Crime Lord's person as a routine check.
Last edited by CaptainKaulu on Sun Jan 16, 2022 12:16 am, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

Crime Base
Generic NPCs (Crime Lord) · HQ
Power Level 4, 10 EP

Size: Large (mansion)
Location:
any
Fortifications
  • Toughness: +8
Other Features
· Fire Prevention System · Garage · Living Space · Personnel · Secret 1 (DC +10) · Security System 2 (DC 25) ·
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Mugger, Thief, Con Artist

Post by CaptainKaulu »

That is all I plan to do on Generic Mooks of the Underworld theme. Should be enough to run a pretty good street-level mook-thrashing Series.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Criminal Bosses

Post by CaptainKaulu »

Gray Wolf
Generic NPCs · Animals
Power Level 5, 58 PP · Minion Rank 4 · Sidekick Rank 12
Image

Dangerous in groups, even to superheroes, if they get riled up by something or sense potentially weak prey.
Complications
  • Motivation - Survival.
  • Disability. Wolves can't talk and don't have opposable thumbs.
  • Relationships. Wolves are very close to their family units, and follow a hierarchy within the Pack from Alpha to Omega. (They often make team checks for things such as Survival, Intimidation, and Trip Attacks.)
Defenses & Offense

Dodge +5 · (Default Dodge DC 15)
Parry +7 · (Default Parry DC 17)
Toughness +3
Fortitude +5
Will +4

Initiative +4.
  • Unarmed: Close Attack +4 · on a hit, bludgeoning Damage DC 17. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close Attack +4 · on a hit, restrain opponent DC 12.
  • Bite: Close Attack +6 · on a hit, bludgeoning/piercing/slashing Damage DC 19, crit 19-20. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +2 · load limit 200 lb.
Stamina +3
Agility +4
Dexterity -1
Fighting +4
Intellect -4
Awareness +2
Presence -2
Skills

Athletics +6
Expertise: Survival +6 · (based on Awareness)
Insight +4
Intimidation +4
Perception +8
Stealth +8
Active Advantages
All-Out Attack
Fast Grab
Improved Trip
Second Chance 1 (getting Tripped)
Set-Up 2
Startle
Teamwork
Powers
Predator · animal power
  • "Bite"
  • The Wolf has a Ground Speed of 8 mph or 120 ft/round.
  • The Wolf has an acute sense of smell that allows it to detect fine details, and follow trails/track using smell (at speed rank -1). It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Wolf can hear higher and lower frequencies of sound than humans. It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Wolf ignores penalties for dim lighting, as long as it is not completely dark.
Last edited by CaptainKaulu on Mon Jan 17, 2022 6:44 pm, edited 4 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Gray Wolf

Post by CaptainKaulu »

Might as well do the iconic trio of Lions and Tigers and Bears, oh my! next.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Gray Wolf

Post by CaptainKaulu »

Lioness
Generic NPCs · Animals
Power Level 7, 86 PP · Minion Rank 6 · Sidekick Rank 18
Image

Lionesses do most of the hunting for the pride, working in groups (especially with one lioness revealing herself to scare prey into an ambush).
Complications
  • Motivation - Survival.
  • Disability. Lions can't talk and don't have opposable thumbs.
  • Relationships. Lionesses generally defer to their male pride leader (with whom they mate).
  • Enemies. Poachers, hyenas, leopards, cheetahs.
Defenses & Offense

Dodge +6 · (Default Dodge DC 16)
Parry +8 · (Default Parry DC 18)
Toughness +6
Fortitude +7
Will +6

Initiative +8.
  • Unarmed: Close Attack +7 · on a hit, bludgeoning Damage DC 20. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close Attack +6 · on a hit, restrain opponent DC 15. · (After the initial resistance check, victims have a -5 circumstance penalty to escape.) · (While restrained, the target suffocates.)
  • Tooth & Claw: Close Attack +7 · on a hit, bludgeoning/piercing/slashing Damage DC 22, crit 19-20. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +5 · load limit 1600 lb.
Stamina +6
Agility +4
Dexterity +0
Fighting +6
Intellect -4
Awareness +2
Presence -2
Skills

Acrobatics +5
Athletics +9
Expertise: Survival +9 · (based on Awareness)
Intimidation +7
Perception +8
Stealth +6 · (+12 in grasslands with Tawny)
Active Advantages
Accurate Attack
Agile Feint
Chokehold
Fast Grab
Improved Trip
Prone Fighting
Second Chance 1 (getting Tripped)
Set-Up 2
Teamwork
Daze (Intimidation) · (from Roar)
Powers
Predator · animal power
  • "Tooth & Claw"
  • The Lioness has a Ground Speed of 16 mph or 250 ft/round.
  • The Lioness has an acute sense of smell that allows her to detect fine details. She suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Lioness can hear higher and lower frequencies of sound than humans. She suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Lioness ignores penalties for dim lighting, as long as it is not completely dark.
  • The Lioness can make prodigious leaps of up to 15 ft, moving at 4 mph while leaping.
Roar · animal power
Tawny · animal power
Last edited by CaptainKaulu on Mon Jan 17, 2022 9:12 pm, edited 2 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Lions & Tigers & Bears, Oh My!

Post by CaptainKaulu »

Lion (Male)
Generic NPCs · Animals
Power Level 8, 89 PP · Minion Rank 6 · Sidekick Rank 18
Image

Successful male lions have harems in their pride, and their job is to defend the pride (and their own mating rights) against other male lions, while the lionesses do the hunting for food.
Complications
  • Motivation - Survival.
  • Disability. Lions can't talk and don't have opposable thumbs.
  • Enemies. Poachers, hyenas, leopards, cheetahs. Oh, and other male lions. Most males only rule for 2-3 years before being driven away or (more likely) killed by a rival.
  • Infamous Laziness. The lion is reluctant to truly exert himself, especially by running at full speed, unless his life is in danger.
Defenses & Offense

Dodge +6 · (Default Dodge DC 16)
Parry +8 · (Default Parry DC 18)
Toughness +7
Fortitude +8
Will +6

Initiative +7.
  • Unarmed: Close Attack +7 · on a hit, bludgeoning Damage DC 21. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close Attack +6 · on a hit, restrain opponent DC 16. · (After the initial resistance check, victims have a -5 circumstance penalty to escape.) · (While restrained, the target suffocates.)
  • Tooth & Claw: Close Attack +7 · on a hit, bludgeoning/piercing/slashing Damage DC 23, crit 18-20. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +6 · load limit 3200 lb.
Stamina +7
Agility +3
Dexterity -1
Fighting +6
Intellect -4
Awareness +1
Presence -2
Skills

Acrobatics +5
Athletics +9
Expertise: Survival +7 · (based on Awareness)
Intimidation +12 · (Ultimate Effort with Roar)
Perception +8
Stealth +5 · (+11 in grasslands with Tawny)
Active Advantages
Accurate Attack
All-Out Attack
Chokehold
Extraordinary Effort
Fast Grab
Fearless
Prone Fighting
Second Chance 1 (getting Tripped)
Startle
Daze (Intimidation) · (from Roar)
Second Chance 1 (choking Grabs) · (from Lion's Mane)
Powers
Predator · animal power
  • The Lion is Size Rank -2, but noticeably larger than a standard Size Rank -2 creature (mass rank 4). This cannot be Nullified.
  • "Tooth & Claw"
  • The Lion has a Ground Speed of 16 mph or 250 ft/round.
  • The Lion has an acute sense of smell that allows him to detect fine details. He suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Lion can hear higher and lower frequencies of sound than humans. He suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Lion ignores penalties for dim lighting, as long as it is not completely dark.
  • The Lion can make prodigious leaps of up to 15 ft, moving at 4 mph while leaping.
Roar · animal power
Lion's Mane · animal power
Tawny · animal power
Last edited by CaptainKaulu on Mon Jan 17, 2022 9:12 pm, edited 2 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Lions & Tigers & Bears, Oh My!

Post by CaptainKaulu »

Bengal Tiger
Generic NPCs · Animals
Power Level 8, 104 PP · Minion Rank 7 · Sidekick Rank 21
Image

The supreme carnivore of Asian animals.
Complications
  • Motivation - Survival.
  • Disability. Tigers can't talk and don't have opposable thumbs.
  • Enemies. Poachers, who want both their beautiful striped coats and their other parts for medicinal myths.
Defenses & Offense

Dodge +7 · (Default Dodge DC 17)
Parry +9 · (Default Parry DC 19)
Toughness +7
Fortitude +8
Will +7

Initiative +9.
  • Unarmed: Close Attack +7 · on a hit, bludgeoning Damage DC 22. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close Attack +6 · on a hit, restrain opponent DC 16. · (After the initial resistance check, victims have a -5 circumstance penalty to escape.) · (While restrained, the target suffocates.)
  • Tooth & Claw: Close Attack +7 · on a hit, bludgeoning/piercing/slashing Damage DC 24, crit 17-20. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +6 · load limit 3200 lb. · (+7 for dealing melee Damage with Predator/Sheer Power)
Stamina +7
Agility +5
Dexterity +0
Fighting +6
Intellect -4
Awareness +2
Presence -3
Skills

Acrobatics +7
Athletics +12
Expertise: Survival +9 · (based on Awareness)
Intimidation +10
Perception +10
Stealth +9 · (+12 dark, natural surroundings with Striped)
Active Advantages
Accurate Attack
All-Out Attack
Chokehold
Extraordinary Effort
Fast Grab
Improved Trip
Prone Fighting
Second Chance 1 (getting Tripped)
Daze (Intimidation) · (from Roar)
Startle · (from Roar)
Powers
Predator · animal power
  • The Tiger is Size Rank -2, but noticeably larger than a standard Size Rank -2 creature (mass rank 4). This cannot be Nullified.
  • "Tooth & Claw"
  • "Sheer Power"
  • The Tiger has a Ground Speed of 8 mph or 120 ft/round.
  • The Tiger has an acute sense of touch that allows it to discern fine details.
  • The Tiger has an acute sense of smell that allows it to discern fine details. It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Tiger can hear higher and lower frequencies of sound than humans. It can pinpoint objects' and creatures' exact locations by auditory means, allowing it to target them normally in combat. It suffers a -1 penalty with these senses for every 100 ft to the target, rather than every 10 ft.
  • The Tiger ignores penalties for dim lighting, as long as it is not completely dark.
  • The Tiger can make prodigious leaps of up to 15 ft, moving at 4 mph while leaping.
Roar · animal power
Striped · animal power
Cold Tolerance · animal power
  • Environmental Cold is reduced to half its normal Rank for the Tiger.
Last edited by CaptainKaulu on Mon Jan 17, 2022 9:13 pm, edited 2 times in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Lions & Tigers & Bears, Oh My!

Post by CaptainKaulu »

Grizzly Bear
Generic NPCs · Animals
Power Level 8, 70 PP · Minion Rank 5 · Sidekick Rank 14
Image

Even bigger than the Eurasian variety of brown bear.
Complications
  • Motivation - Survival.
  • Disability. Bears can't talk and don't have opposable thumbs.
  • Responsibility. Momma Bears take their cubs' safety very seriously. With a vengeance.
Defenses & Offense

Dodge +3 · (Default Dodge DC 13)
Parry +6 · (Default Parry DC 16)
Toughness +10
Fortitude +10
Will +6

Initiative +5.
  • Unarmed: Close (+5 ft) Attack +6 · on a hit, bludgeoning Damage DC 23. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close (+5 ft) Attack +6 · on a hit, restrain opponent DC 18. · (After the initial resistance check, victims have a -5 circumstance penalty to escape.)
  • Tooth & Claw: Close (+5 ft) Attack +6 · on a hit, bludgeoning/piercing/slashing Damage DC 25, crit 18-20. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +8 · load limit 6 tons
Stamina +10
Agility +1
Dexterity -2
Fighting +6
Intellect -4
Awareness +1
Presence -3
Skills

Athletics +10
Expertise: Survival +9 · (based on Awareness)
Intimidation +12 · (based on pre-Growth Strength)
Perception +7
Stealth -1
Active Advantages
All-Out Attack
Diehard
Extraordinary Effort
Fast Grab
Improved Hold
Prone Fighting
Startle
Second Chance 1 (environmental cold) · (from Cold Tolerance)
Powers
Large Omnivore · animal power
  • The Grizzly is Size Rank -1 (mass rank 6). This cannot be Nullified.
  • "Tooth & Claw"
  • The Grizzly has a Ground Speed of 4 mph or 60 ft/round.
  • The Grizzly has an acute sense of smell that allows it to discern fine details, and follow trails/track using smell (at speed rank -1). It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Grizzly ignores penalties for dim lighting, as long as it is not completely dark.
Cold Tolerance · animal power
  • Environmental Cold is reduced to half its normal Rank for the Grizzly.
Last edited by CaptainKaulu on Mon May 30, 2022 8:52 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Lions & Tigers & Bears, Oh My!

Post by CaptainKaulu »

Police Dog
Generic NPCs · Animals
Power Level 4, 43 PP · Minion Rank 3 · Sidekick Rank 9
Image

Typically a German Shepherd breed. Sometimes trained specifically to "track" down smuggled drugs.
Complications
  • Motivation - Loyalty. Trained domestic dogs are intensely loyal to their masters, willing to defend them to the death.
  • Disability. Dogs can't talk and don't have opposable thumbs.
Defenses & Offense

Dodge +3 · (Default Dodge DC 13)
Parry +5 · (Default Parry DC 15)
Toughness +3
Fortitude +4
Will +4

Initiative +3.
  • Unarmed: Close Attack +4 · on a hit, bludgeoning Damage DC 17. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close Attack +4 · on a hit, restrain opponent DC 12.
  • Domestic Carnivore - Bite: Close Attack +5 · on a hit, bludgeoning/piercing/slashing Damage DC 18. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +2 · load limit 200 lb.
Stamina +3
Agility +3
Dexterity -1
Fighting +4
Intellect -4
Awareness +4
Presence -2
Skills

Athletics +6
Deception -6 · (-2 if Truthful is somehow nullified)
Intimidation +5
Perception +7
Stealth +4
Active Advantages
Fast Grab
Improved Trip
Second Chance 2 (fear, getting Tripped)
Powers
Domestic Carnivore · animal power
  • The Dog is Mass Rank -1 (mass rank 1 total). This cannot be Nullified.
  • "Bite"
  • The Dog has a Ground Speed of 8 mph or 120 ft/round.
  • The Dog has an acute sense of smell that allows it to discern fine details, and follow trails/track using smell (at speed rank -1). It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Dog can hear higher and lower frequencies of sound than humans. It suffers a -1 penalty with auditory senses for every 100 ft to the target, rather than every 10 ft.
  • The Dog ignores penalties for dim lighting, as long as it is not completely dark.
Truthful · talent power
Last edited by CaptainKaulu on Wed Jan 19, 2022 3:48 pm, edited 1 time in total.
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals and Generic Mooks (2022 statblock format): Lions & Tigers & Bears, Oh My!

Post by CaptainKaulu »

Attack Dog
Generic NPCs · Animals
Power Level 5, 44 PP · Minion Rank 3 · Sidekick Rank 9
Image

Any of a number of breeds that is bred for fighting. Pit Bulls being the most infamous in the USA.
Complications
  • Motivation - Loyalty. Trained domestic dogs are intensely loyal to their masters, willing to defend them to the death.
  • Disability. Dogs can't talk and don't have opposable thumbs.
Defenses & Offense

Dodge +4 · (Default Dodge DC 14)
Parry +6 · (Default Parry DC 16)
Toughness +4
Fortitude +5
Will +4

Initiative +6.
  • Unarmed: Close Attack +5 · on a hit, bludgeoning Damage DC 18. · (A hit allows immediately Grabbing target as a Free Action.)
  • Grab: Close Attack +5 · on a hit, restrain opponent DC 13.
  • Domestic Carnivore - Bite: Close Attack +5 · on a hit, bludgeoning/piercing/slashing Damage DC 20, crit 19-20. · (A hit allows immediately Grabbing target as a Free Action.)
Abilities

Strength +2 · load limit 200 lb. · (+3 for dealing melee Damage with Domestic Carnivore/Sheer Aggression)
Stamina +4
Agility +2
Dexterity -2
Fighting +5
Intellect -4
Awareness +1
Presence -2
Skills

Athletics +6
Deception -6 · (-2 if Truthful is somehow nullified)
Expertise: Survival +4 · (based on Awareness)
Intimidation +8
Perception +5
Active Advantages
Fast Grab
Fearless
Improved Trip
Second Chance 1 (getting Tripped)
Startle
Powers
Domestic Carnivore · animal power
  • "Sheer Aggression"
  • "Bite"
  • The Dog has a Ground Speed of 4 mph or 60 ft/round.
  • The Dog has an acute sense of smell that allows it to discern fine details. It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Dog can hear higher and lower frequencies of sound than humans. It suffers a -1 penalty with this sense for every 100 ft to the target, rather than every 10 ft.
  • The Dog ignores penalties for dim lighting, as long as it is not completely dark.
Truthful · talent power
CaptainKaulu
Posts: 547
Joined: Wed Aug 01, 2018 3:03 pm

Re: Animals & Generic Mooks (2022 statblock format): some Dogs

Post by CaptainKaulu »

Bystander
Generic NPCs · Civilians
Power Level 0, 7 PP · Minion Rank 1 · Sidekick Rank 2

No one is this generic, so this is for when you need stats for a large crowd or you're caught completely unprepared with a new character. Even when you resort to using this stat block, at least consider whether its Native Language and its primary Expertise specialty should be changed.
Complications
  • Relationships. Family and friends.
Defenses & Offense

Dodge +0 · (Default Dodge DC 10)
Parry +0 · (Default Parry DC 10)
Toughness +0
Fortitude +0
Will +0

Initiative +0.
  • Unarmed: Close Attack +0 · on a hit, bludgeoning Damage DC 15.
  • Grab: Close Attack +0 · on a hit, restrain opponent DC 10.
Abilities

Strength +0 · load limit 50 lb.
Stamina +0
Agility +0
Dexterity +0
Fighting +0
Intellect +0
Awareness +0
Presence +0
Skills

Expertise: Current Events +2
Expertise: Factory Laborer +6
Expertise: Pop Culture +4
Active Advantages
Languages
native: Mandarin ·
Equipment
  • Smartphone
  • Bystander has a share in a Shared HQ equipment.
User avatar
catsi563
Posts: 4126
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Animals and Generic Mooks (2022 statblock format): Lions & Tigers & Bears, Oh My!

Post by catsi563 »

Lions
CaptainKaulu wrote: Mon Jan 17, 2022 6:56 pm Lion (Male)
Generic NPCs · Animals
Power Level 8, 89 PP · Minion Rank 6 · Sidekick Rank 18
Image

Tigers
CaptainKaulu wrote: Mon Jan 17, 2022 7:35 pm Bengal Tiger
Generic NPCs · Animals
Power Level 8, 104 PP · Minion Rank 7 · Sidekick Rank 21
Image
And Bears
CaptainKaulu wrote: Mon Jan 17, 2022 9:09 pm Grizzly Bear
Generic NPCs · Animals
Power Level 8, 70 PP · Minion Rank 5 · Sidekick Rank 14
Image
Oh my :D
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
Post Reply