The Archetype Blendarama (Part 9 Complete! On Break!)

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EternalPhoenix
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Survivalist Animal Mimic - PL 10

Post by EternalPhoenix »

Survivalist Animal Mimic - PL 10

Strength 4, Stamina 4, Agility 4, Dexterity 2, Fighting 12, Intellect 4, Awareness 4, Presence 4

Advantages
Defensive Roll 4, Power Attack, Skill Mastery: Athletics, Skill Mastery: Expertise (AWE): Survival, Skill Mastery: Treatment, Takedown, Uncanny Dodge

Skills
Acrobatics 6 (+10), Athletics 1 (+5), Deception 1 (+5), Expertise (AWE): Survival 11 (+15), Expertise: History 6 (+10), Expertise: Medicine 6 (+10), Insight 6 (+10), Intimidation 6 (+10), Investigation 1 (+5), Perception 6 (+10), Persuasion 6 (+10), Treatment 6 (+10)

Powers
Animal Mimicry: Variable 2 (Limited: to traits possessed by animals)

Natural Weapon: Strength-based Damage 4 (DC 23; Variable Descriptor: close group - Bludgeoning/Piercing/Slashing)

Offense
Initiative +4
Grab, +12 (DC Spec 14)
Natural Weapon: Strength-based Damage 4, +12 (DC 23)
Throw, +2 (DC 19)
Unarmed, +12 (DC 19)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 8/4, Will 8

Power Points
Abilities 76 + Powers 17 + Advantages 10 + Skills 31 (62 ranks) + Defenses 16 = 150

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Inspo Art: http://misspinku.deviantart.com/art/Presence-526525884

Animal Mimicry doesn't need a huge Variable power, imo. Something like this can get away with a lot. 10 PP goes further than people think. A little Flight. Some Senses. Maybe Power Lifting. That's it.
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Re: The Archetype Blendarama (Part 6! Pixie Mage! Jewel Mage! Rain Controller! Spatial Displacer! Survivalist Animal Mim

Post by kenseido »

I am a big fan of doing shapeshift types as an array of the main forms. One offs can be a power stunt.
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Re: The Archetype Blendarama (Part 6! Pixie Mage! Jewel Mage! Rain Controller! Spatial Displacer! Survivalist Animal Mim

Post by EternalPhoenix »

kenseido wrote: Tue Apr 04, 2023 4:38 pm I am a big fan of doing shapeshift types as an array of the main forms. One offs can be a power stunt.
I agree. That's a good and valid way to do one. I wanted to do one that was more...newbie friendly, if you will. Simpler, with less moving parts. An array of alternate forms can leave some rookie players all confused with the different things they can do. These builds of mine at least attempt to be as simple and easy to use as possible.
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Re: The Archetype Blendarama (Part 6! Pixie Mage! Jewel Mage! Rain Controller! Spatial Displacer! Survivalist Animal Mim

Post by kenseido »

EternalPhoenix wrote: Tue Apr 04, 2023 8:58 pm
kenseido wrote: Tue Apr 04, 2023 4:38 pm I am a big fan of doing shapeshift types as an array of the main forms. One offs can be a power stunt.
I agree. That's a good and valid way to do one. I wanted to do one that was more...newbie friendly, if you will. Simpler, with less moving parts. An array of alternate forms can leave some rookie players all confused with the different things they can do. These builds of mine at least attempt to be as simple and easy to use as possible.
Experiences vary, but I have found people more confused with a Variable than a list of four or five forms.
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Re: The Archetype Blendarama (Part 6! Pixie Mage! Jewel Mage! Rain Controller! Spatial Displacer! Survivalist Animal Mim

Post by EternalPhoenix »

kenseido wrote: Tue Apr 04, 2023 10:00 pm
EternalPhoenix wrote: Tue Apr 04, 2023 8:58 pm I agree. That's a good and valid way to do one. I wanted to do one that was more...newbie friendly, if you will. Simpler, with less moving parts. An array of alternate forms can leave some rookie players all confused with the different things they can do. These builds of mine at least attempt to be as simple and easy to use as possible.
Experiences vary, but I have found people more confused with a Variable than a list of four or five forms.
Fair enough. Though that is why it's only two ranks of Variable. The build can function without using its Variable, though not at it's full potential. With that said, anyone who wants to can trade out the 12 PP the Variable uses for a small array of utility effects.
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Stage Magician - PL 10

Post by EternalPhoenix »

Stage Magician - PL 10

Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 12, Intellect 3, Awareness 5, Presence 5

Advantages
Defensive Roll 4, Equipment 4, Hide in Plain Sight, Improved Critical: Sword Cane, Improved Critical: Throwing Knives, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Sleight of Hand, Skill Mastery: Technology, Takedown, Uncanny Dodge

Skills
Acrobatics 10 (+15), Close Combat: Sword Cane 3 (+15), Deception 10 (+15), Expertise: Pop Culture 2 (+5), Expertise: Science 2 (+5), Insight 10 (+15), Investigation 7 (+10), Perception 10 (+15), Persuasion 10 (+15), Ranged Combat: Stage Magic Arsenal 10 (+15), Sleight of Hand 10 (+15), Stealth 10 (+15), Technology 12 (+15)

Powers
Discreet Body Armor: Protection 2 (+2 Toughness; Subtle: subtle)

Stage Magic Arsenal
. . Flashing Mirror: Cumulative Affliction 5 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 15; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Vision)
. . Magic Rope (as Bolos): Affliction 5 (1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 15; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged; Limited Degree)
. . Smoke Bomb: Burst Area Concealment Attack 4 (All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged; Fades)
. . Sword Cane: Strength-based Damage 3 (DC 20, Advantages: Improved Critical; Subtle: subtle)
. . Throwing Knives: Strength-based Damage 3 (DC 20, Advantages: Improved Critical; Increased Range: ranged [2 extra ranks], Subtle: subtle)

Equipment
Discreet Body Armor [Discreet Body Armor: Protection 2, +2 Toughness; Subtle: subtle], Stage Magic Arsenal [Stage Magic Arsenal]

Offense
Initiative +5
Flashing Mirror: Cumulative Affliction 5, +15 (DC Dog/Fort/Will 15)
Grab, +12 (DC Spec 12)
Magic Rope (as Bolos): Affliction 5, +15 (DC Dog/Fort/Will 15)
Smoke Bomb: Burst Area Concealment Attack 4 (DC Dog 14)
Sword Cane: Strength-based Damage 3, +15 (DC 20)
Throw, +5 (DC 17)
Throwing Knives: Strength-based Damage 3, +15 (DC 20)
Unarmed, +12 (DC 17)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 8/2, Will 8

Power Points
Abilities 78 + Powers 0 + Advantages 15 + Skills 53 (106 ranks) + Defenses 15 = 161

*****************************************************************************************************

Inspo Art: http://misspinku.deviantart.com/art/Showtime-479253927
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Smooth Talking Summoner - PL 10

Post by EternalPhoenix »

Smooth Talking Summoner - PL 10

Strength 3, Stamina 2, Agility 3, Dexterity 1, Fighting 8, Intellect 2, Awareness 3, Presence 3

Advantages
Chokehold, Defensive Roll 2, Equipment 1, Improved Hold, Luck 2, Skill Mastery: Deception, Skill Mastery: Insight, Skill Mastery: Persuasion, Takedown, Uncanny Dodge

Skills
Acrobatics 7 (+10), Close Combat: Sword 6 (+14), Deception 12 (+15), Expertise: Magic 3 (+5), Expertise: Streetwise 13 (+15), Expertise: Theology 3 (+5), Insight 12 (+15), Investigation 8 (+10), Perception 7 (+10), Persuasion 12 (+15), Stealth 7 (+10)

Powers
Armor (Removable)
. . Armor Plating: Protection 4 (+4 Toughness)
. . Armor Strength: Enhanced Strength 3 (+3 STR)

Summoned Creature: Move Object 12 (100 tons, DC 27, Advantages: Chokehold, Improved Hold; Damaging, Indirect 2: any point away or fixed point in fixed direction; Reduced Range: close)

Equipment
Sword

Offense
Initiative +3
Grab, +8 (DC Spec 13)
Summoned Creature: Move Object 12, +8 (DC 27)
Sword, +14 (DC 21)
Throw, +1 (DC 18)
Unarmed, +8 (DC 18)

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 8/6, Will 10

Power Points
Abilities 44 + Powers 36 + Advantages 10 + Skills 45 (90 ranks) + Defenses 23 = 158

*****************************************************************************************************

Inspo Art: http://raikoart.deviantart.com/art/Comm ... -586248647
Last edited by EternalPhoenix on Thu Apr 06, 2023 12:49 pm, edited 1 time in total.
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Re: Smooth Talking Summoner - PL 10

Post by JDRook »

EternalPhoenix wrote: Wed Apr 05, 2023 4:37 pm Smooth Talking Summoner - PL 10


Summoned Creature: Move Object 12 (100 tons, DC 27, Advantages: Chokehold, Improved Hold; Damaging, Indirect 2: any point away or fixed point in fixed direction; Reduced Range: close)

*****************************************************************************************************

Inspo Art: http://raikoart.deviantart.com/art/Comm ... -586248647
I like this design. I'd thought of using Move Object with a "Summoned Creature" before, but the Reduced Range and Indirect really make it work. As an MO Effect, it would use the Summoner's Standard Action to attack and would always move with the Summoner like a nimble bodyguard. Of course the creature is effectively untargetable, which could be described as too tough to be hurt, too fast to get hit, or some kind of mystical intangibility. OTOH, this also means you can't use it for cover, although you could power stunt Deflect or Create to block incoming attacks. Actually with a few AEs you could make those available as defensive actions, plus Speed or Flight to use the Summoned Creature as a mount.
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Re: Smooth Talking Summoner - PL 10

Post by EternalPhoenix »

JDRook wrote: Thu Apr 06, 2023 5:45 am
EternalPhoenix wrote: Wed Apr 05, 2023 4:37 pm Smooth Talking Summoner - PL 10


Summoned Creature: Move Object 12 (100 tons, DC 27, Advantages: Chokehold, Improved Hold; Damaging, Indirect 2: any point away or fixed point in fixed direction; Reduced Range: close)

*****************************************************************************************************

Inspo Art: http://raikoart.deviantart.com/art/Comm ... -586248647
I like this design. I'd thought of using Move Object with a "Summoned Creature" before, but the Reduced Range and Indirect really make it work. As an MO Effect, it would use the Summoner's Standard Action to attack and would always move with the Summoner like a nimble bodyguard. Of course the creature is effectively untargetable, which could be described as too tough to be hurt, too fast to get hit, or some kind of mystical intangibility. OTOH, this also means you can't use it for cover, although you could power stunt Deflect or Create to block incoming attacks. Actually with a few AEs you could make those available as defensive actions, plus Speed or Flight to use the Summoned Creature as a mount.
You. You get it. You could also link a Create to the Move Object for something to target and use as cover. Or hitting the summon could be one of the character's Complications. Force more reliance on the sword. Array works too, though I'll say to my last day on Earth that Deflect sucks. Yes, even in 3E. It's better, not good.
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Sci Fi Soldier - PL 10

Post by EternalPhoenix »

Sci Fi Soldier - PL 10

Strength 8, Stamina 4, Agility 4, Dexterity 2, Fighting 8, Intellect 2, Awareness 4, Presence 4

Advantages
Accurate Attack, All-out Attack, Defensive Attack, Improved Aim, Improved Initiative, Power Attack, Precise Attack (Ranged, Cover), Ranged Attack 6, Takedown 2, Uncanny Dodge

Skills
Close Combat: Unarmed 4 (+12), Deception 6 (+10), Expertise: ???? 8 (+10), Insight 6 (+10), Intimidation 6 (+10), Investigation 3 (+5), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Battle Rifle 4 (+6), Stealth 6 (+10), Technology 3 (+5)

Powers
Battle Rifle (Easily Removable)
. . Autoblaster: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
. . . . Energy Grenade Launcher: Burst Area Damage 8 (Alternate; DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)

Combat Armor (Removable)
. . Armor Plating: Protection 8 (+8 Toughness)
. . Armor's Might: Enhanced Strength 2 (+2 STR; Limited to Lifting)
. . Armor's Strength: Enhanced Strength 4 (+4 STR)

Offense
Initiative +8
Autoblaster: Damage 8, +12 (DC 23)
Energy Grenade Launcher: Burst Area Damage 8 (DC 23)
Grab, +8 (DC Spec 18)
Throw, +8 (DC 23)
Unarmed, +12 (DC 23)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12, Will 8

Power Points
Abilities 64 + Powers 29 + Advantages 16 + Skills 29 (58 ranks) + Defenses 12 = 150

*****************************************************************************************************

Inspo Art: http://raikoart.deviantart.com/art/Thin ... -579138798
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Warrior Angel - PL 10

Post by EternalPhoenix »

Warrior Angel - PL 10

Strength 7, Stamina 7, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 7, Presence 5

Advantages
Accurate Attack, Fearless, Improved Critical 2: Heavenly Sword, Power Attack, Skill Mastery: Expertise: Theology, Skill Mastery: Insight, Skill Mastery: Persuasion, Skill Mastery: Treatment, Takedown 2, Uncanny Dodge

Skills
Close Combat: Heavenly Sword 2 (+10), Expertise: Theology 13 (+15), Insight 8 (+15), Intimidation 5 (+10), Perception 3 (+10), Persuasion 10 (+15)

Powers
Angel Wings: Flight 5 (Speed: 60 miles/hour, 900 feet/round; Wings)

Direct To Heaven: Movement 1 (Dimensional: Heaven 1: one dimension, 50 lbs.)

Heavenly Armor (Removable)
. . Armor Plating: Protection 5 (+5 Toughness)
. . Restricted: Feature 1 (Notes: to Angels)

Heavenly Sword (Removable)
. . Restricted: Feature 1 (Notes: to Angels)
. . Sword Strike: Strength-based Damage 3 (DC 25, Advantages: Improved Critical 2; Penetrating 5)

Holy Light: Environment 3 (Light (Bright), Radius: 120 feet)

Offense
Initiative +2
Grab, +8 (DC Spec 17)
Sword Strike: Strength-based Damage 3, +10 (DC 25)
Throw, +2 (DC 22)
Unarmed, +8 (DC 22)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12, Will 10

Power Points
Abilities 80 + Powers 27 + Advantages 10 + Skills 21 (41 ranks) + Defenses 12 = 150

*****************************************************************************************************

Inspo Art: http://raikoart.deviantart.com/art/Asur ... -561000684

Next time is the last two of Part 6, and then a break.
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Powerhouse Speedster - PL 10

Post by EternalPhoenix »

Powerhouse Speedster - PL 10

Strength 12, Stamina 12, Agility 3, Dexterity 1, Fighting 8, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Attractive 2, Improved Initiative 4, Power Attack, Startle, Takedown, Uncanny Dodge

Skills
Acrobatics 2 (+5), Deception 3 (+5), Expertise: Streetwise 10 (+10), Insight 8 (+10), Intimidation 8 (+10), Perception 8 (+10), Persuasion 3 (+5)

Powers
Powerhouse Powers
. . Super Stamina: Enhanced Stamina 10 (+10 STA)
. . Super Strength: Enhanced Strength 10 (+10 STR)
. . Super Toughness: Impervious Toughness 10

Super Speed
. . Fast Action: Quickness 8 (Perform routine tasks in -8 time ranks)
. . Lightning Reflexes: Enhanced Trait 4 (Advantages: Improved Initiative 4)
. . Running Speed: Speed 8 (Speed: 500 miles/hour, 1 mile/round)

Offense
Initiative +19
Grab, +8 (DC Spec 22)
Throw, +1 (DC 27)
Unarmed, +8 (DC 27)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8

Power Points
Abilities 40 + Powers 70 + Advantages 8 + Skills 21 (42 ranks) + Defenses 11 = 150

****************************************************************************************************

Inspo Art: http://wickedalucard.deviantart.com/art ... -597776158

I admit, I could probably do a little better with this these days, but it hits the basic spot of "run fast, punch hard, be tough".
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Solar Mage - PL 10

Post by EternalPhoenix »

Solar Mage - PL 10

Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness 5, Presence 2

Advantages
Artificer, Improved Critical 2: Sword, Luck, Ritualist, Uncanny Dodge

Skills
Acrobatics 3 (+5), Close Combat: Sword 7 (+15), Deception 8 (+10), Expertise: Magic 13 (+15), Expertise: Theology 13 (+15), Insight 5 (+10), Intimidation 8 (+10), Investigation 8 (+10), Perception 5 (+10), Persuasion 8 (+10)

Powers
Solar Magic
. . Purge The Darkness: Burst Area Nullify 10 (Counters: Darkness/Shadow, DC 20; Burst Area: 30 feet radius sphere, DC 20, Simultaneous; Reduced Range: close)
. . Solar Beam: Line Area Damage 10 (DC 25; Line Area: 5 feet wide by 30 feet long, DC 20)
. . Solar Bomb: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Unreliable (5 uses))
. . Solar Flash: Cumulative Perception Area Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Perception Area: DC 20 - Visual, Cumulative; Limited: to Vision)
. . Sun's Light: Environment 6 (Light (Bright), Radius: 900 feet; Selective)

Sun Gem (Removable)
. . Blessed Of The Sun: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Radiation)
. . Mystic Force Field: Protection 10 (+10 Toughness; Sustained)
. . Solar Flight: Flight 1 (Speed: 4 miles/hour, 60 feet/round)
. . Solar Resistance: Immunity 20 (Common Descriptor: Fire/Heat, Common Descriptor: Light; Limited - Half Effect)

Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 3 (DC 20, Advantages: Improved Critical 2; Penetrating 5)

Offense
Initiative +2
Grab, +8 (DC Spec 12)
Purge The Darkness: Burst Area Nullify 10 (DC Will 20)
Solar Beam: Line Area Damage 10 (DC 25)
Solar Bomb: Burst Area Damage 10 (DC 25)
Solar Flash: Cumulative Perception Area Affliction 10 (DC Dog/Fort/Will 20)
Sword Strike: Strength-based Damage 3, +15 (DC 20)
Throw, +2 (DC 17)
Unarmed, +8 (DC 17)

Languages
Native Language

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12, Will 10

Power Points
Abilities 50 + Powers 50 + Advantages 4 + Skills 39 (78 ranks) + Defenses 16 = 159

***************************************************************************************************

Inspo Art: http://wickedalucard.deviantart.com/art ... -591353095

Last one. The trouble here (aside from going over points as is now common) is the loss of the Action flaw being able to reduce from Standard to Full. This was how Solar Bomb worked before, and using Unreliable is...not ideal. Nothing to be done about it, though. Otherwise, attack array+defense/utility device+weapon. Simply enough, yeah?
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Part 6 Complete! On Break!

Post by EternalPhoenix »

Take a bit of time for myself, you know? A week, two, maybe three. We'll see. Happy Easter if you celebrate.
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Re: The Archetype Blendarama (Part 6! Sci Fi Soldier! Warrior Angel! Powerhouse Speedster! Solar Mage! Complete! On Brea

Post by Davies »

Same to you, and enjoy your rest.
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