Next up, the Saurian Scientist Supreme...
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Cerebrus Rex (Sssethas Ruul)
PL 12 (348.5 PP)
Identity: Sssethas Ruul
Gender: Male
Age: Unknown
Height: Unknown
(Huge)
Weight: Unknown
(Huge)
Eyes: Yellow
Hair: None
(Exposed Brain)
Group Affiliation: Saurians
(Self-Proclaimed Leader)
Base of Operations: Mobile throughout Freedomverse, Usually on Earth-Prime
Abilities
Strength 6, Stamina 7, Agility 1, Dexterity 3
Fighting 5, Intellect 10, Awareness 5, Presence 3
Powers
Natural Weapons - Jaws & Claws: Grabbing Reach 1 (5-ft) Strength-Damage +3 (Crushing/Piercing/Slashing). Total: 5
Neural Implants: Enhanced Advantages 7 (Assessment, Eidetic Memory, Improved Initiative 1, Jack-Of-All-Trades, Move-By Action, Ultimate Effort 2 (Expertise: Science, Technology)), Enhanced Will 4, Limited (vs Mental Effects), Mental Quickness 4 (2 minutes - 6 seconds). Total: 11
Saurian Physiology: Innate Permanent Growth 2 (10-ft), Increased Mass 3 (1,600 lbs), Senses 4 (Visual 1 (Low-Light Vision 1)), (Scent 3 (Acute 1 Extended 1 (-1/100) Tracking 1)). Total: 12
Exo-Suit: Device (Removable). Total: 173
Deflector Field: Enhanced Defenses 11 (Dodge 6/Parry 5), Sustained Immunity 7 (Suffocation 2, Environmental Conditions 5), Impervious 13 Force Field 6. Total: 37
Dimensional Control Gauntlet: Dynamic Array 179 (7 Alternate Effects)
- Dimensional Cascade (Area): Indirect 4 (Any Point) Variable Descriptor 1 (Environmental) Cone Area 1 Blast 12 (Environmental, DC 27, 60-ft cone)
- Dimensional Cascade (Blast): Indirect 4 (Any Point) Variable Descriptor 1 (Environmental) Blast 13 (Environmental, DC 28)
- Dimensional Shunt: Reflect Redirect Deflect 11
- Robosaurs: Active Controlled Continuous Horde Multiple Minions 4 (x16) Sacrifice Variable Type 2 (Dinosaurs) Summon 10 (16 up to PL 10 Robosaurs)
- Spatial Shock (Area): Burst Area 2 Cumulative Affliction 12 (Spatial, DC 22 Fortitude, 60-ft burst, (Dazed/Stunned/Incapacitated))
- Spatial Shock (Perception): Perception Ranged Cumulative Affliction 12 (Spatial, DC 22 Fortitude, (Dazed/Stunned/Incapacitated))
- Teleportals: Portal 3 Movement 2 (Dimension Travel 2 (Alien Dimensions), 30-ft), Accurate Extended Portal 3 Teleport 15 (32,000 miles, 30-ft, Limited (Extended Only))
Advantages
Assessment, Eidetic Memory, Equipment 20
(Underground Lair, Assorted Items), Improved Initiative 1, Improved Trip, Improvised Tools, Inventor,
Jack-Of-All-Trades, Move-By Action, Ranged Attack 4, Startle,
Ultimate Effort 2 (Expertise: Science, Technology)
Equipment
Underground Lair (PL 12): Huge, Toughness 14, Features 18 (Communications 2 (Audio-Visual, Dimensional), Computer, Concealed 2 (DC 25), Deathtraps, Dual Size (Small/Huge), Fire Prevention System, Garage, Holding Cells (Toughness), Isolated, Laboratory, Living Space, Power System (Extradimensional Energies), Security System 3 (DC 30), Workshop). Total: 25
*75 points for assorted items/weapons/vehicles
Skills
Athletics 3 (+9 Total)
Close Combat: Unarmed 2 (+7 Total)
Deception 8 (+11 Total)
Expertise: Science 11 (+21 Total)
Insight 6 (+11 Total)
Intimidation 7 (+10 (+11 w/Size))
Investigation 3 (+13 Total)
Perception 5 (+10 Total)
Persuasion 4 (+7 Total)
Ranged Combat: Own Inventions 4 (+11 Total)
Stealth 0 (-1 (-3 w/Size))
Technology 11 (+21 Total)
Treatment 3 (+13 Total)
Vehicles 2 (+5 Total)
Offense
Initiative +5
Unarmed +7 | Close, Damage 6
(9, Grabbing, Reach 1 w/Natural Weapons)
Dimensional Cascade (Area) (DC22) | Indirect 4 (Any Point) Variable Descriptor 1 (Environmental) Cone Area 1 Blast 12
Dimensional Cascade (Blast) +11 | Indirect 4 (Any Point) Variable Descriptor 1 (Environmental) Blast 13
Spatial Shock (DC22) | Burst Area 2/Perception Ranged Cumulative Affliction 12 (Dazed/Stunned/Incapacitated)
Defense
Dodge 5/11, Parry 5/10, Fortitude 9, Toughness 7/13
(Impervious +7), Will 10
(+14 vs Mental)
Abilities 72, Powers 201, Advantages 28, Skills 34.5, Defenses 13 = 348.5 PP
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Complications
Personality - Sssethas is an exceedingly arrogant, somewhat megalomaniacal scientist. He seeks to secure a future for his people and to place himself as their leader.
Appearance - Sssethas is a whole-ass dinosaur-man; standing at a huge size and with both a t-rex head and exposed brain, his appearance is...uncommon to say the least.
Otherworldly - Sssethas isn't from Earth-Prime, and thus doesn't know that much about the world around him.
Saurian Supremacist - Sssethas is, if anything, a speciesist. He sees all other life forms as beneath the Saurian race, with specific enmity for the "Simians" (equivalents to humans in his world).
Motivation (Survival of the Species) - Sssethas' main goal in this world is to gain a secure foothold from which to discover a new home for his people.
Background: Cerebrus Rex, the Saurian Scientist Supreme. Originating from another universe, where dinosaurs managed to endure past their near-extinction, evolving alongside mammalians into intelligent creatures; the Saurians and the Simians respectively. The Saurians' culture quickly turned imperialistic and destructive, and they went to war with the comparatively less-advanced Simians, using them as slaves to build their civilization. This violence, between both their "racial inferiors" and neighboring Saurian civilizations, continued for thousands of years, driving their technological advancements further and further. Sssethas Ruul, a Tyrannosaurid scientist and one of their greatest minds, put his great intellect into patriotic duty; developing devastating weaponry for the Allien Saurian Republic, working to bring victory in the "Final War". These weapons would DEVASTATE their world, and while the Saurians had finally won, their civilization was all but destroyed. Sssethas would then dedicate himself to the survival of his species. Utilizing his advancements in cybernetics and biosphere alteration, he successfully sheltered his surviving people from the hellworld he had created while he prepared for the next stage; breaching the veil of the multiverse, hoping to locate a new home for the Saurian civilization. This too would prove successful, as he made contact with another world, only to discover that its' civilization was full of Simians! Securing this connection, and "manipulating" the Simian scientist Zed, Sssethas learned how to travel the multiverse, setting up shop in Earth-Prime and working to secure a future for the Saurian race.
Notes: Cerebrus Rex's power comes in multiple grades. First off, he's a 10-ft tall humanoid T-Rex, with the bite-force to boot. This alone would make him a, like, PL 8 melee combatant able to absolutely devastate any human-tier opponent. But he avoids sullying his teeth on the Simians, and instead uses his great intellect to construct an incredible technological powerset. With his Neural Implants advancing his natural-born intellect to superhuman degrees, and his Exo-Suit providing a high-grade Force Field, he's incredibly survivable for an intellect-leaning build. His true offensive capabilities come through his Dimensional Control Gauntlet, providing several Dimensional Damage and Affliction options, the ability to cross space and dimensions, and allowing him to summon his hordes of robotic minions; the Robosaurs. Luckily, you won't have to fight this bastard. He'll rarely engage in direct combat. It's beneath him. Especially against dirty Simians. Honestly, not that many differences from the official version, other than shifting around the Defenses a bit, shortening him, and tossing the Robosaurs into the Array. Also MASSIVELY raising the costs of the Teleportals (y'know, to fit his giant ass). I think my variation makes him a lot more elite, an actual potential world-conqueror, if he plays his cards right.
And here, just a little side-piece, Rex's primary Robosaur unit type...
Robo-Raptors
PL 7 (105 PP)
Abilities
Strength 3, Stamina N/A, Agility 4, Dexterity 0
Fighting 7, Intellect -4, Awareness 2, Presence -3
Powers
Deinonychus Robosaur Physiology: Digital Communication Link 1 (Cerebrus Rex), Immunity 40 (Mental Effects 10, Fortitude Effects 30), Leaping 1 (15-ft), Impervious 7 Protection 7, Senses 5 (Visual 2 (Infravision 1 Low-Light Vision 1)), (Scent 3 (Acute 1 Extended 1 (-1/100) Tracking 1)), Speed 3 (250-fpr/16 mph). Total: 64
Natural Weapons - Claws & Jaws: Dangerous 2 Strength-Damage +4 (Slashing/Piercing/Crushing, DC 22). Total: 6
Advantages
Fast Grab, Improved Hold, Improved Initiative 1, Move-By Action, Set-Up 1, Startle, Teamwork
Skills
Acrobatics 3 (+7 Total)
Athletics 5 (+8 Total)
Expertise: Survival (AWE) 5 (+7 Total)
Intimidation 10 (+7 Total)
Perception 6 (+8 Total)
Stealth 3 (+7 Total)
Offense
Initiative +8
Unarmed +7 | Close, Damage 3 (7, Crit 18-20 w/Natural Weapons)
Defense
Dodge 7, Parry 7, Fortitude N/A, Toughness 7 (Impervious +4), Will 3
Abilities 8, Powers 70, Advantages 7, Skills 16, Defenses 4 = 105 PP
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Complications
Disabled (Animal) - Dinosaurs cannot speak to humans, nor use their limbs to easily manipulate objects.
Loyalty (Cerebrus Rex) - All Robosaurs follow the commands of their creator, Cerebrus Rex.