Deadknight:
PL: 13
Strength 10 (0/16 - Lifting)
Stamina 8 (0)
Agility 1
Dexterity 1
Fighting 4
Intellect 1
Awareness 3
Presence 3
Skills: Athletics 3 (+13), Close Combat [Bonereaver Axe] 5 (+13), Deception 6 (+9), Insight 9 (+12), Intimidation 11 (+14), Perception 9 (+12), Ranged Combat [Bonereaver Array] 12 (+13), Stealth 6 (+7)
Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Diehard, Improved Demoralize, Improved Initiative, Improved Startle, Power Attack, Startle
Powers: Call Back To Wielder: Feature 1 [Deadknight can teleport Bonreaver to his hands as a Move Action]
Wielder Enhancements:
Enhanced Strength 16 (Flaw: Limited [6 Ranks For Lifting Only])
Enhanced Stamina 8
Immunity 10 [All Environmental Conditions, Disease, Poison, Starvation & Thirst, Suffocation]
Bonereaver Axe: (Easily Removable –24 pts) [38 pp]
Artifact Weapon: Feature 1 [Indestructible]
Bonded Weapon: Feature 1 [Only Deadknight can use]
Dead Knight Armor:
Feature 1 [Makes wielder appear as undead-like creature]
Protection 5 (Extra: Impervious 12)
Mystic Missiles: Ranged Mystical Kinetic Damage 13 (Extra: Multiattack)
-Axe Strike: Mystical Slashing Damage 13 (Extra: Penetrating 12); (Feats: Improved Critical 4, Improved Smash)
-Soul Slice: Mystical Will Damage 13 (Extra: Alternate Resistance [Will]); (Feat: Improved Critical 4)
-Thrown Axe: Ranged Mystical Damage 13 (Extra: Penetrating 12); (Feats: Improved Critical 2, Improved Sunder, Ricochet 2)
Offense: Initiative +5
Melee Attack +8 // Bonereaver Attack +13
Ranged Attack +2 // Bonereaver Array Attack +13
Defense: Dodge +13
Parry +13
Toughness +13* [*Impervious rank 12]
Fortitude +12
Will +8
Costs: Abilities 26+ Skills 21+ Advantages 12+ Powers 91+ Defenses 30= 180 pts.
Real Name: George Gains
Height: 6’ 6”
Weight: 340 lbs
Hair: Brown
Eye Color: Brown
Complications:
Fighting Is His Business: Deadknight seems to wholly enjoy fighting and will sometimes “play” with his opponents simply to prolong their conflict.
More Than Just Another Magical Weapon: Members of the Lodge recognize the axe named Bonereaver as part of a set of artifact weapons forged during the Magi Wars. There seems to be a presence held within the weapon that has a long reaching goal that is a mystery at the moment, but the Lodge elders are sure the other artifact weapons are set upon the same goal.
Not In Control: George Gains has been completely taken over by the spirit that inhabits Bonereaver.
Temper: Deadknight has a short fuse and is easily angered.
Background: George Gains, a prison guard at New Alcatraz took possession of the mystical axe, Bonereaver, from the storage locker at New Alcatraz. Within a few days the supervillain Deadknight was fighting with Draco of the Vanguard and while it was a short fight thanks to Deadknight’s inexperience, he did manage to retain his freedom. From there Deadknight has traveled across the country doing random acts of destruction which brought him into conflicts with various heroes over the years. Deadknight seems to enjoy the fighting more than anything and it is considered by criminal psychologists to be a major reason for his committing criminal acts.
However, the Lodge knows otherwise, and they have been discreetly keeping tabs on George as they know some of the history of Bonereaver - it is one of the legendary artifacts made during the Magi War centuries ago. The Seventh Circle, the leaders of the Lodge, know that Bonereaver has taken over George to pursue some secret agenda and want to take possession of Bonereaver and lock it away where it can do no harm.
Art by RobertMacQuarrie1.