The T-Verse [Earth 75]: Dragon Mandarin, Ninjas, & Naginatas, the Storms, Black Fox, Scorpion, Toad

Where in all of your character write ups will go.
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Tattooedman
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Re: Strikeback

Post by Tattooedman »

Ares wrote: Sat Aug 28, 2021 6:41 pm
Tattooedman wrote: Sat Aug 28, 2021 5:24 pm I'm unsure who the artist of the picture used is, but if anyone knows please let me know so I can them that person the proper credit.
That looks like a fan edit of Ronnie Thunderbolts art. I use that art a lot myself over in my own RT Art Edit thread. But I'm not sure who edited that particular image.
That's what I was thinking, but a lot of the art I have on my PC is years old & I have no clue who did most of them.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Gilliam
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Re: The T-Verse (Earth 75): Backdraft, Mistress Oblivion, Chokechain, Garrote & Strikeback

Post by Gilliam »

From memory a lot of Ronnie's artwork was on a site called superbuddies.net in the artists forum but that site has been dead for a long long time.
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Tattooedman
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Blackbright

Post by Tattooedman »

Image
Blackbright:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 0
Awareness 3
Presence 2

Skills: Athletics 3 (+5), Close Combat [Unarmed] 8 (+10), Insight 6 (+9), Intimidation 9 (+11), Perception 6 (+9)

Advantages: All-Out Attack, Daze [Intimidation], Improved Feint, Power Attack, Startle

Powers: Black Energy Form: (Move Action -1 pt)
Flight 12
Immunity 50 [Fortitude Effects, Radiation Energy Effects]
Insubstantial 4 [energy]
Protection 10
Black Energy Aura: Radiation Damage 10 (Extras: Affects Corporeal, Reaction [Being touched]); (Flaw: Quirk [3 ranks always active])

Offense: Initiative +2
Melee Attack +2 // Unarmed Attack +10
Ranged Attack +2

Defense: Dodge +8
Parry +8
Toughness +12*/+2 [*Negative Energy Form]
Fortitude +8
Will +8


Costs: Abilities 30+ Skills 12+ Advantages 5+ Powers 152+ Defenses 23= 222 pts.


Real Name: Allen DeSilva
Height: 6’
Weight: 177 lbs
Hair: None
Eye Color: Blue
Unusual Features: No body hair


Complications:
Power Loss: Blackbright’s powers have no effect on anything made of lead, and items made of it can also bypass his Insubstantial power while his ranks of Protection are cut in half against it.

Prejudice: Criminal Alpha.


Background: Allen DeSilva lived a normal quiet life until the Ahriman Wave washed over him, triggering his latent Alpha abilities. In the next confusing minutes Allen had accidentally killed several people who’d been in close proximity to him because of the radioactive energies his body could suddenly generate.

The trauma he experienced in that time caused to suffer from hyper-aggression, which combined with his powers made Allen a very dangerous person. It did not take long for him to become a feared super villain and he was a regular foe to the new Vanguard and a challenging one given the team’s lack of experience in working together. Luckily, Blackbright (as Allen was named) never could really work well with others and often times the teamwork of his opponents would be his undoing.

He has been incarcerated in New Alcatraz now for almost a decade, kept in Cold Sleep - a controversial form of imprisonment where the inmate is kept in a cryogenic chamber with their vital signs monitored for the duration of their sentence. But given the dangers of Allen’s powers, the powers that be see no other way to safely incarcerate him.


Art by phil-cho.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Dr. Beak

Post by Tattooedman »

Image
Dr. Beak:
PL:
10
Strength 3
Stamina 4
Agility 4
Dexterity 4
Fighting 4
Intellect 5
Awareness 4
Presence 2

Skills: Close Combat [Laced Weapon] 2 (+10), Deception 9 (+11), Expertise [Criminal] 3 (+8), Expertise [Medicine] 6 (+11), Expertise [Science] 6 (+11), Insight 6 (+10), Intimidation 3 (+4), Investigation 3 (+8), Perception 6 (+10), Persuasion 6 (+8), Ranged Combat [Chemical Weapons Array] 6 (+10), Technology 6 (+11), Treatment 3 (+8)

Advantages: Close Attack 4, Defensive Roll 2, Equipment 5, Improved Initiative, Jack-Of-All-Trades, Power Attack, Speed of Thought, Task Focus 2 [Expertise (Science): Chemistry], Task Focus 2 [Technology: Chemistry], Well-Informed

Powers: Chemical Weapons Array: (Easily Removable –14 pts) [22 pp]
Knockout Gas Bombs: Ranged Affliction 10 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extra: Area [Cloud] 2); (Flaw: Reduced Range)
-Acid Bombs: Ranged Damage 10 (Extra: Linked [Weaken]); (Flaw: Reduced Range) & Ranged Weaken Toughness 8 [resisted by Fortitude] (Extra: Affects Objects); (Flaws: Quirk [Doesn’t damage glass/silicates], Reduced Range)
-Flare Bomb: Ranged Affliction 10 [Visually Impaired, Visually Disabled, Visually Unaware; resisted by Fortitude] (Extra: Cumulative); (Flaws: Limited [1 Sense only (vision)], Reduced Range)
-Laced Weapon: Damage 10 (Feat: Variable Descriptor 2 [Any Chemical])
-Nerve Gas Bombs: Ranged Affliction 10 [Impaired, Disabled, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud], Cumulative); (Flaw: Reduced Range)
-Polymer Bombs: Ranged Affliction 10 [Hindered & Vulnerable, Immobile & Defenseless; resisted by Dodge/Damage] (Extras: Contagious, Extra Condition); (Flaws: Limited Degree, Reduced Range)
-Smoke Bombs: Concealment 4 [All Visual Senses] (Extras: Area [Cloud] 2, Attack); (Flaw: Reduced Range)

Mask: (Removable –2 pts) [7 pp]
Environmental Seals: Immunity 2 [Disease, Poison, Suffocation (Hazardous Atmosphere), Suffocation (Gases/Eye and Lung Irritants [20 Rounds of Oxygen]), Suffocation (Flaw: Limited 20 Rounds of Oxygen)]
Eye Lenses: Senses 3 [Darkvision, Low-Light Vision]

Offense: Initiative +9
Melee Attack +8 // Laced
Ranged Attack +4 // Chemical Bombs Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+8**/+4 [*Armored Costume & Defensive Roll/**Armored Costume]
Fortitude +8
Will +8

Equipment: Armored Costume: Protection 4 (Feat: Subtle)

Hidden Headquarters (20 pts): Size: Huge Toughness: 14 Features: Communications, Computer, Concealed 2 [DC +15], Death Traps, Garage, Holding Cells, Laboratory, Library, Living Space, Power System, Security System, Workshop


Costs: Abilities 60+ Skills 28+ Advantages 20+ Powers 29+ Defenses 20= 157 pts.


Real Name: Jack Girard
Height: 6’1”
Weight: 202 lbs
Hair: Black
Eye Color: Green


Complications:
Mentally Unstable: Dr. Beak is a bit touched in the head.

Motivation ~Revenge: Dr. Beak seeks to make Argus pay for initially interfering in his scientific research.

Prejudice: Criminal Alpha.

Secret Identity: The general public is unaware that Dr. Beak is really Jack Girard.


Background: Jack Girard was highly intelligent and skilled in the field of chemistry, which allowed him to work in various R&D departments of defense contractors. Over the years his exposure to various experimental chemical compounds altered Girard’s brain chemistry, and he developed an amoral attitude that left him with a lessening concern for potential side effects his chemical creations could have on possible bystanders.

Girard also became more and more focused with testing his work before deeming it “ready for presentation” to his employers. This led him to testing out his compounds and formulas on “test subjects” he secretly gathered from the homeless community. These kidnappings led to the heroic vigilante Argus discovering Girard’s work and confronting the increasingly mentally unhinged scientist. However, Girard had been prepared for some kind of interference, having made several custom chemical weapons he expertly used to hold off the dark clad hero and escaping from his lab after activating a self-destruct program he had readied which forced Argus to focus his efforts on saving the remaining victims instead of apprehending the demented scientist.

Further unhinged by the conflict, Girard further refined his weapons and equipment, determined to avenge himself upon Argus for interfering with his all-important work. Calling himself Dr. Beak, inspired by the stories of plague doctors, Girard dove headfirst into the life of Alpha criminals. In the years since he has been incarcerated several times in prison as well as various mental institutions but has managed to escape all of them thanks to his impressive intellect and resumed his rivalry with Argus.


I am unsure of who the artist responsible for the art used above, so if anyone does know please let me know (via PM) so I can give proper credit.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Thunderball

Post by Tattooedman »

Image
Thunderball
PL:
10
Strength 0
Stamina 2
Agility 3
Dexterity 4
Fighting 3
Intellect 2
Awareness 3
Presence 0

Skills: Expertise [Criminal] 6 (+8), Insight 5 (+8), Intimidation 8 (+8), Perception 5 (+8), Stealth 6 (+9)

Advantages: All-Out Attack, Daze [Intimidation], Improved Feint, Power Attack, Startle

Powers: Enhanced Hearing:
Enhanced Skill 2 [Perception +6] (Flaw: Limited [Hearing based checks])
Senses 5 [Hearing (Acute, Analytical, Extended 2, Radius)]

Internal Reinforcement: Protection 6

Sonar: Senses 2 [Hearing (Accurate, Ultra-hearing)]

Sphere Of Silence: Concealment 1 [Hearing]

Sound Proof: Immunity 10 [Sonic Effects]

Sonic Generation Array:
Thundering Scream: Affliction 10 [Dazed & Impaired, Disabled & Stunned, Incapacitated & Unaware; resisted by Fortitude] (Extras: Area [Cone] 2, Extra Condition)
-Thundering Blast: Sonic Damage 10 (Extras: Area [Line] 2, Penetrating)
-Thundering Rattle: Weaken Toughness 10 [resisted by Fortitude/Toughness] (Extras: Affects Objects, Area [Cone] 2)

Offense: Initiative +3
Melee Attack +3
Ranged Attack +4

Defense: Dodge +12
Parry +12
Toughness +8
Fortitude +8
Will +8


Costs: Abilities 34+ Skills 10+ Advantages 5+ Powers 63+ Defenses 29= 141 pts.


Real Name: Claire Sullivan
Height: 5’6”
Weight: 216 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Collateral Damage: Thunderball frequently damages delicate materials and causes microfractures in the terrain around where she uses her powers.

Hatred: Dr. Prometheus.

Puppet With Strings: Thunderball can be controlled by a remote device Dr. Prometheus has possession of.

Power Loss: Thunderball’s powers are sonic in nature, and are governed by the rules of acoustics.

Prejudice: Criminal Alpha.


Background: Claire Sullivan was a single mother of a young boy who found themselves bystanders of a fight between members of the Vanguard and the Monarchy. To protect her son Claire put used her own body as a shield and was gravely injured by Figment’s Ectoplasmic Creature and the shock from the blow inflicted terrible injuries upon her.

Rushed to a nearby hospital, Claire spent weeks in drifting in and out of consciousness while doctors tried several times to repair all of her injuries to no avail. However, Dr. Prometheus was not limited by the kinds of restraints that most doctors use. All he saw was an opportunity to test out several cybernetic systems he had recently designed, and he wasted no time in kidnapping Claire from her hospital bed and spiriting her away to one of his many hidden laboratories. For months Claire was subjected to numerous surgeries where a large part of her body was either replaced or enhanced by advanced cybernetics, with Dr. Prometheus charting the “progress” of his devices as he forced Claire to become skilled in their use.

Several months later Claire woke up from a drugged sleep to find herself suddenly free – in Central Park in the middle of the night. Unsure what had happened, Claire tried to locate her son only to learn that he had been placed into foster care and adopted following her kidnapping. During that time, she also reached out to scientists at Odyssey Technologies in an attempt to figure out exactly what Dr. Prometheus had done to her and how it could be undone. After a long period of examination Claire was told that the scientists had no idea how to remove the cybernetic systems that had been implanted within her without catastrophic side effects to her health.

Despite that set back Claire tried to regain custody of her son only for Family Court to rule against her due to her now being a publicly recognized Alpha and that it would be too dangerous a situation for her young child to be living in. Also, the fact that she was unable to find employment or have a stable place to live were contributing factors as well and were due to Claire’s obvious superhuman nature (as nobody wanted to hire her and left her unable to pay for a place to live). At the lowest point in her life Claire struggled to take care of herself when Dr. Prometheus interjected himself into her life once again.

Revealing that he possessed a remote device that allowed him to control Claire’s actions, the devilish doctor forced Claire to steal several items for him that brought her into conflict with members of the Vanguard. Unable to explain her situation, Claire was forced to fight the heroes with a level of viciousness that was unexpected and allowed her to escape with her the items she’d been sent to collect. In the end the Vanguard managed to track Claire back to the lab Dr. Prometheus’ lab where they confronted the twisted scientist and were able to temporarily free Claire from his control. Desiring revenge, she helped the heroes defeat Dr. Prometheus and disable the device he had been building (granted, Claire destroyed it with her powers but still – she helped to stop him).

With the support of the Vanguard, and more importantly their testimony in court, Claire was not charged with any crimes because of the remote device Dr. Prometheus used on her. None the less, Claire still struggled with finding employment and a place to live and she was angry over her loss of parental custody rights and soon found herself questioning why she bothered to be the better person when nobody else was willing to give her a chance. She needed to be able to take care of herself, and if all she had to use were the powers she did not want then what other choice did she have? Once Claire started down that slippery moral slope it did not take long for her to become the super villain Thunderball, sinister mistress of sonic energy.


Art by payno0.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Blindspot

Post by Tattooedman »

Image
Blindspot:
PL:
10
Strength 0 (12)
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 3
Awareness 5
Presence 4

Skills: Athletics 3 (+3), Expertise [Criminal] 3 (+6), Expertise [History] 3 (+6), Expertise [Minerals/Gemology] 3 (+6), Insight 6 (+11), Perception 6 (+11), Ranged Combat [Alter Mass Array] 8 (+10), Ranged Combat [Alter Opacity Array] 8 (+10), Sleight of Hand 3 (+6), Treatment 3 (+5)

Advantages: All-Out Attack, Close Attack 6, Interpose, Luck 2, Power Attack, Takedown 2

Powers: Density Stone: (Removable –15 pts) [62 pp]
Low Mass Flight: Flight 5
Increased Personal Mass:
Enhanced Strength 12
Protection 10 (Extra: Impervious 12) (Flaw: Side Effect [Defenses Impaired])
-Incorporeal Attack: Ranged Affliction 10 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extra: Cumulative) [30 pts]
-Insubstantial Attack: Ranged Affliction 10 [Impaired, Disabled, Transformed [insubstantial]; resisted by Fortitude] (Extra: Cumulative)
-Increased Mass Attack: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude]
-Lower Personal Mass: Insubstantial 4 (Feats: Precise, Selective) & Immunity 1 [Drowning] [23 pts]

Opacity Stone: (Removable –3 pts) [16 pp]
Everyone's Invisible: Concealment 4 [All Visual Senses] (Extras: Affects Others, Area [Burst]); (Feat: Precise)
-Personal Invisibility: Concealment 4 [All Visual Senses] (Feat: Precise)
-See The Invisible: Senses 5 [Vision Penetrates Concealment]

Offense: Initiative +2
Melee Attack +8
Ranged Attack +2 // Alter Mass Array Attack +10

Defense: Dodge +12/+7* [*Increased Personal Mass]
Parry +12/+7* [*Increased Personal Mass]
Toughness +2/+12* [*Increased Personal Mass (Impervious)]
Fortitude +7
Will +9


Costs: Abilities 40+ Skills 16+ Advantages 13+ Powers 78+ Defenses 29= 176 pts.


Real Name: Aubrey Boone
Height: 5’2”
Weight: 105 lbs
Hair: Blonde (costume has white wig)
Eye Color: Blue


Complications:
Motivation ~Greed: Blindspot wants money, and lots of it.

Prejudice: Criminal Alpha.


Background: Aubrey Boone worked at the American Museum of Natural History as a tour guide, showing groups of visitors all of the various exhibition halls that held millions of specimens of plants, animals, fossils, minerals, rocks, meteorites, human remains, and human cultural artifacts. It was a job she greatly enjoyed as she had been a history buff since her teens, and she came to enjoy the other aspects of the museum as she worked there over the years.

One of her favorite parts of the museum was the Guggenheim Hall, which explored a range of topics, including the diversification of mineral species over the course of Earth's history, plate tectonics, and the stories of specific gems (including displays of famous specimens like the Star of India, DeLong Star Ruby and Patricia Emerald). When a new display of gemstones found in the Middle East was opened, Aubrey was excited to be among the first to see it (as a guide she was allowed to familiarize herself with new exhibits before leading tours). There was something about two of the gems that caught her eye she couldn’t figure out why they fascinated her so much, but they soon became all Aubrey could think about, she even dreamed about owning them.

After weeks of this growing obsession, Aubrey finally did something about it – stealing the gems one night after the museum closed. She replaced them with fakes she had acquired that were good enough to fool the security crew and most of the staff the following morning, which Aubrey did not witness as she had called in sick so she could spend time admiring her new gems closer than she ever had before. To her surprise Aubrey discovered that one stone granted her control over the density of matter, both increasing it and decreasing it, while the other allowed her to opacity of matter. Enamored with the powers she had gained she was debating about how to put her powers to use the New York Police kicked in her door, having quickly figured out what she had done and had come to arrest her.

Quickly using her powers to escape, Aubrey decided that since she was already a criminal that she would continue down that path.

Calling herself Blindspot, Aubrey became a super villain and has had encounters with several members of the heroic community over the years of her criminal career. She’s even spent time in New Alcatraz where it was discovered that both of the stones had somehow bonded to her nervous system and that if she is separated from them for more than a few days she will die.

Art by 12for12.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Noxious

Post by Tattooedman »

Image
Noxious:
PL:
10
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 3 (+5), Expertise [Science] 8 (+8), Deception 6 (+6), Insight 6 (+8), Intimidation 9 (+9), Perception 6 (+8), Stealth 7 (+9), Technology 6 (+6)

Advantages: Daze [Intimidation], Startle, Task Focus [Expertise (Science): Biology], Task Focus [Expertise (Science): Chemistry],

Powers: Gaseous Form:
Concealment 5 [audio, visual] (Flaw: Partial)
Enhanced Advantages 2 [Defensive Roll 2]
Enhanced Dodge 8
Enhanced Parry 6
Flight 7 (Feat: Move-By Action)
Insubstantial 2 (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent)
Immunity 12 [All Environmental Conditions, Critical Hits, Disease, Poison, Starvation & Thirst, Suffocation]

Noxious Cloud: Affliction 8 [Impaired, Disabled, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud] 6, Cumulative, Linked [Concealment & Damage], Move Action) & Damage 8 (Extras: Alternate Resistance [Fortitude], Area [Cloud] 6, Linked [Affliction, Concealment], Move Action) & Concealment 4 [all visual senses] (Extras: Area [Cloud] 6, Attack, Move Action, Ranged)

Containment Suit: (Removable –2 pts) [8 pp]
Armored: Protection 8
Counters Gaseous Form: Affects Corporeal on Strength 2

Offense: Initiative +2
Melee Attack +4
Ranged Attack +2

Defense: Dodge +10*/+2 [*Gaseous Form]
Parry +10*/+4 [*Gaseous Form]
Toughness +10*/+2 [*Containment Suit]
Fortitude +7
Will +9


Costs: Abilities 28+ Skills 17+ Advantages 4+ Powers 248+ Defenses 12= 309 pts.


Real Name: Darnell Drake
Height: Variable in gaseous form (formerly 5’10”)
Weight: N/A
Hair: None
Eye Color: Green


Complications:
Disability: He has no sense of taste, smell or sense of touch (although his Containment Suit allows him to manipulate objects).

Gas In The Wind: Without his Containment Suit, Noxious is vulnerable to high-level winds that will spread out Noxious’ gaseous body.

Growing Area: When Noxious’ power is first activated, it starts off in a 30 ft area and expands out another 30 ft each round the power is in use until it reaches its maximum area. Also, the gas becomes less concentrated the further away it is from Noxious, so opponents further away from him gain bonus to saves made against Noxious’ power if the DM decides they are far away enough.

Prejudice: Alpha criminal.


Background: Darnell Drake worked for Noxxor Industries developing chemical agents who happened to return late one night to retrieve some work he had forgotten and interrupted agents of C.O.B.R.A. in the process of ransacking his lab for some of his latest work to use for their own purposes. The militant criminals quickly disabled Darnell and locked him in a testing chamber for airborne agents, unknowingly activating it while so before leaving with their ill-gotten gains.

Darnell spent several hours exposed to a newly created chemical Noxxor was developing that caused his body to somehow become transformed into the same substance. Seeking to understand how he’d been transformed; Darnell’s peers built a containment suit for him that allowed him to be able to better interact with his environment as a gaseous being he was unable to make physical contact with anything. However, as time went on it became clear that Darnell’s transformation had also affected his mind – he often wavers in between moments where he is completely lucid with other times where he is a rage filled psychotic. To make matters worse, Darnell’s lack of normal tactile sensations has made it impossible for him to live anything close to a normal life without his containment suit.

It did not take long for Darnell’s ephemeral sanity to become a problem as his emotional downswings became increasingly violent to the point that members of the Vanguard responded, and Darnell officially became the super villain Noxious. Despite being outnumbered, the dangerous nature of his powers allowed him to hold his own and make his escape. In the time since he has become known as a dangerous Alpha criminal whose crimes revolve around his either trying to cure himself or increase his powers and funding those efforts.


Art by 12for12.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Sunhawk

Post by Tattooedman »

Image
Sunhawk:
PL:
10
Strength 10
Stamina 8
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 3 (+7), Athletics 1 (+11), Expertise [Solider] 8 (+8), Insight 6 (+8), Perception 6 (+8), Ranged Combat [Solar Beams] 6 (+10), Stealth 3 (+7)

Advantages: Close Attack 6, Favored Environment [Airborne], Improved Initiative, Power Attack

Powers: Solar Beams: Ranged Fire Damage 10 (Extra: Penetrating)

Super Durable: Protection 2 (Feat: Subtle)

Super Strong: Enhanced Strength 2 (Flaw: Limited [Lifting only])

Wings: Flight 7 (Feat: Move-By Action); (Flaw: Winged)

Offense: Initiative +8
Melee Attack +10
Ranged Attack +4 // Solar Beams Attack +10

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude +8
Will +8


Costs: Abilities 68+ Skills 12+ Advantages 9+ Powers 43+ Defenses 18= 150 pts.


Real Name: Alex Raymond
Height: 6’
Weight: 201 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Responsibility: Sunhawk believes he should use his powers to help others.

Power Loss: Sunhawk needs to periodically recharge his powers by exposing himself to the rays of the sun.

Power Loss: No powers as Alex Raymond.

Secret Identity: Sunhawk hides the fact he is actually Alex Raymond to protect his family and friends from the villains he fights against.


Background: Alex Raymond joined the U.S. Marine Corps after graduating high school, where he becomes a formidable combatant in both small unit tactics and hand to hand combat. He even serves three years in Force Recon, but the Marine Corps discover he lied on his paperwork which makes him "unfit for duty” and he is dishonorably discharged.

Shortly afterwards, Alex is recruited by an ex-member of Force Recon he was friends with into becoming a mercenary. The pair work together for several years until they are hired by Richard Wellman, who is highly impressed by their work, to be part of the mercenary unit he oversees. Alex comes to realize that morally he cannot work with Wellman who is a ruthless, often amoral man who takes pride in his ability to kill and does not distinguish between combatants and civilians. Appalled at Wellman’s bloodlust, Alex finally objects when Wellman kills an archaeological team who had just unearthed a hidden tomb in the Sudan that Wellman intended to loot without witnesses.

Alex fights Wellman but is defeated and left for dead in the desert without food or shelter, suffering in the freezing temperature of the night. Despite all that, Alex makes his way back to civilization before collapsing, near-death, where locals carry him into the tomb and leave him before a statue of Ra, the Egyptian deity of the sun. Left alone while his heart slowly gives out, Alex dies only to revive moments later fully healed and now sporting a pair of giant wings on his back. He claims to have had a vision of Ra, who choose him to act as his champion in the world and empowered him to be better able to carry out his new duties – now able to shoot beams of solar energy in addition to being superhumanly strong and resistant to injury. Deciding to return home to the United States, Alex uses the money he had been saving over the past several years to set himself up in Capital City where he fights against crime as the hero Sunhawk.


Art by phil-cho.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Taurus II

Post by Tattooedman »

Image
Taurus II:
PL:
10
Strength 12 (0)
Stamina 1
Agility 1
Dexterity 2
Fighting 2
Intellect 4
Awareness 2
Presence 2

Skills: Expertise [Criminal] 3 (+7), Expertise [Science] 6 (+10), Insight 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Persuasion 3 (+5), Ranged Combat [Thrown Objects] 6 (+8), Technology 6 (+10)

Advantages: Daze [Intimidation], Improved Startle, Improvised Tools, Power Attack, Startle

Powers: Taurus Armor: (Removable –18 pts) [75 pp]
Combat Computer:
Enhanced Dodge 4
Enhanced Parry 4
Enhanced Skills 2 [Ranged Combat (Thrown Objects) +6]
Enhanced Advantages 6 [Close Attack 6]
Environmentally Sealed: Immunity 8 [All Environmental Conditions, Disease, Suffocation]
Heavily Armored: Protection 11 (Extra: Impervious 12)
Horns: Enhanced Advantages 4 [Improved Critical 4 (Unarmed Attack)]
Sensors: Senses 12 [Radar (Accurate Radio Extended 3), Darkvision, Direction Sense, Distance Sense, Infravision, Time Sense, Ultra-Hearing]
Servo Motors:
Enhanced Strength 12
Speed 5 (Feat: Move-By Action)

Offense: Initiative +1
Melee Attack +8
Ranged Attack +2 // Thrown Objects Attack +8

Defense: Dodge +8*/+4 [*Taurus Armor]
Parry +8*/+4 [*Taurus Armor]
Toughness +12*/+ [*Taurus Armor (Impervious)]
Fortitude +8
Will +8


Costs: Abilities 28+ Skills 15+ Advantages 5+ Powers 75+ Defenses 18= 141 pts.


Real Name: Tara Shue
Height: 5’5”
Weight: 118 lbs
Hair: Brown
Eye Color: Hazel


Complications:
Daddy’s Little Girl: While Tara loves her father, she is angry at him for being a super crook and not around for much of her younger years.

Motivation ~Greed: Taurus II wants to make a lot of money.

Motivation ~Respect: Taurus II wants to prove herself to be a criminal in her own right, and not be viewed as a cheap copy of her father.

Prejudice: Alpha criminal.


Background: The daughter of the original Taurus, a founding member of the Armored Corps, Tara Shue earned herself an engineering degree in an impressive amount of time. Despite her impressive knowledge in her chosen field Tara was unable to find decent employment due to her parentage. Left with nothing but shattered dreams, a tainted resume and struggling to make ends meet, Tara designed a modern version of her father’s Taurus mech-suit.

The new Taurus suit has been designed with high-powered servos and upgraded industrial pneumatic actuators, while its armored plating is made from super-reinforced steel. As such, the Taurus suit is capable of punching holes through solid concrete, tearing the doors off even the most secure vaults, as well as charging-through heavy fire without a scratch.

Here's what she looks like outside of the armor.
Image
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Ken
Posts: 3460
Joined: Fri Nov 04, 2016 10:40 pm
Location: Sycalb, Madiganistan

Re: Sunhawk

Post by Ken »

Tattooedman wrote: Wed Dec 29, 2021 5:44 am Image
Power Loss: No powers as Alex Raymond.

Secret Identity: Sunhawk hides the fact he is actually Alex Raymond to protect his family and friends from the villains he fights against.
Alex Raymond was also the name of the artist who created the Flash Gordon comic strip. One of the races of Mongo, in said strip, were the Hawkmen - led by Prince Vultan. Some years later, All-American Publications would debut, in the pages of "Flash Comics" a hero called Hawkman. In the early days, Sheldon Moldoff, the penciller of "Hawkman" did gobs of Alex Raymond swipes. Carter Hall, without his headgear, looked exactly like Flash Gordon.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
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Tattooedman
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Location: Ohio

Umbrus

Post by Tattooedman »

Image
Umbrus:
PL:
13
Strength 2
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 3
Awareness 3
Presence 4

Skills: Athletics 3 (+5), Expertise [Magic] 16 (+19), Insight 6 (+10), Intimidation 8 (+12), Perception 6 (+10), Ranged Combat [Mind Magic Array] 8 (+10), Stealth 3 (+5)

Advantages: All-Out Attack, Close Attack 4, Daze [Intimidation], Fascinate [Intimidation], Improved Feint, Improved Initiative, Power Attack, Ritualist, Startle

Powers: Take Bodies Of Others:
Feature 1 [Alters appearance]
Immunity 1 [Aging]

Magical Might Array:
Levitation: Flight 4 (Feats: Move-By Action, Subtle)
Mage Armor:
Enhanced Dodge 11
Enhanced Parry 9
Immunity 6 [Environmental Cold, Environmental Heat, Environmental Pressure, Environmental Radiation, Suffocation]
Protection 10 (Extra: Impervious 12)
Mystic Awareness: Senses 4 [Detect (Magic: Analytical, Radius, Ranged)]
Fharlanghn’s Gate: Teleport 15 (Extras: Accurate, Portal)
-Boccob’s Disdain: Nullify Magic 13 (Extras: Broad, Simultaneous)
-Boccob’s Hand: Move Object 13 (Feats: Precise, Subtle 2)
-Curse Of Wee Jas: Ranged Weaken 13 [Physical Abilities] (Extra: Broad [one at a time]); (Feat: Slow Fade 7 [1 hour])
-Hextor’s Black Bolts: Ranged Mystical Damage 13
-Kord’s Entangling Chains: Ranged Affliction 13 [Hindered & Vulnerable, Defenseless & Immobile; resisted by Will] (Extra: Extra Condition); (Flaw: Limited Degree)
-Lolth’s Cloud: Concealment 4 [all visual senses] (Extras: Attack, Area [Burst], Ranged)
-Rao’s Eye: Remote Sensing 15 [Visual, Auditory, Aural, Mental] (Flaw: Side Effect [Physical Body is defenseless and immobile])
-Rao’s Messenger: Communication 4 [mental; worldwide] (Extras: Area, Selective); (Feat: Subtle)
-Rao’s Punishment: Ranged Mental Damage 13 (Extra: Alternate Resistance [Will])

Offense: Initiative +6
Melee Attack +8
Ranged Attack +2 // Magical Might Array Attack +13

Defense: Dodge +13*/+ [*Mage Armor]
Parry +13*/+4 [*Mage Armor]
Toughness +13*/+3 [*Mage Armor (Impervious 12)]
Fortitude +8
Will +10


Costs: Abilities 38+ Skills 16+ Advantages 11+ Powers 148+ Defenses 12= 225 pts.


Real Name: Unknown
Aliases: Umbrus
Height: 6'3"
Weight: Unknown
Hair: Blonde
Eye Color: Blue


Complications:
Enemy: The Aurelius.

Motivation ~Power: Umbrus seeks ultimate magical power to find a permanent way to extend his life.

Motivation ~Power: Umbrusn seeks to take over the world.

Power Loss: Umbrus loses the use of his Magical Might Array if he is unable to speak and gesture.

Prejudice: Umbrus is surrounded by an aura of “otherness” that sets him apart from the rest of humanity and makes it difficult for him to interact with others.


Background: The man who would eventually be known as Umbrus was born in the early part of the 18th century. According to Umbrus his parents were simple farmers, but he possessed an intellect far superior and by his sixteenth birthday he was roaming the world in the pursuit of knowledge and earning a reputation as a wandering scholar. Eventually he found his way to the hidden city of X’an A’du in the Himalayas where the then-time bearer of the Aurelius title was living.

Umbrus would go on to become an apprentice to the Aurelius and was instructed in the arts of magic, but unknown to his master, Umbrus sought out knowledge of dark magics and practiced forbidden rituals to increase his own spell casting power. When the Aurelius finally discovered this, he cast Umbrus out after placing a spell upon him that made him unable to return to X’an A’du.

Left to his own devices Umbrus resumed his worldly traveling, offering his services "for a modest fee" while expanding and increasing his mystical knowledge and power by whatever means he could. It was during this time that Umbrus learned to extend his lifespan using a ritual he discovered to usurp the bodies of others. Still, no matter how much new magics he learned, Umbrus was still resentful of his banishment and sought to avenge himself on the successor of the Aurelius.

In the early 1980s Umbrus enacted a plan to take the title of the Aurelius for himself, employing empowered minions, by stealing several unique items to fuel a ritual that will allow him to take over the body of the then-time Aurelius. Unfortunately for Umbrus, the Aurelius' apprentice, Avery Mortalis, becomes aware of Ionah Umbrus' plan. This results in the two mages clashing as Mortalis tries to first stop Umbrus' minions from collecting the items and objects he requires, then Umbrus himself after the older mage had started the ritual in the New York Museum of History where the last component of the ritual was located. After an intense battle Mortalis ends the fight magically hurling a broken tusk of a wooly mammoth skeleton that seriously injures Umbrus and forces him to abandon the ritual in order to save himself.

Since that time Umbrus has plotted and fought against several bearers of the title of Aurelius, still trying to increase his power or to create a kingdom of his own to rule over. There have been several instances where he nearly succeeded only for the Aurelius of the time to manage to defeat him thanks to some creative thinking. Still, Umbrus knows that it is only a matter of time before he gains the power and control he desires; he has lived more than enough lifetimes to know that things will eventually go his way – he just needs to be patient.
Last edited by Tattooedman on Wed May 25, 2022 8:45 pm, edited 1 time in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Location: Ohio

Re: Sunhawk

Post by Tattooedman »

Ken wrote: Thu Dec 30, 2021 6:20 am
Tattooedman wrote: Wed Dec 29, 2021 5:44 am Image
Power Loss: No powers as Alex Raymond.

Secret Identity: Sunhawk hides the fact he is actually Alex Raymond to protect his family and friends from the villains he fights against.
Alex Raymond was also the name of the artist who created the Flash Gordon comic strip. One of the races of Mongo, in said strip, were the Hawkmen - led by Prince Vultan. Some years later, All-American Publications would debut, in the pages of "Flash Comics" a hero called Hawkman. In the early days, Sheldon Moldoff, the penciller of "Hawkman" did gobs of Alex Raymond swipes. Carter Hall, without his headgear, looked exactly like Flash Gordon.
Glad to see someone picked up on that.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Kraken

Post by Tattooedman »

Image
Kraken:
PL:
10
Strength 10 (1/12 - lifting)
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 2
Awareness 2
Presence 2

Skills: Acrobatics 3 (+5), Athletics 3 (+4/+13), Close Combat [Armored Unarmed] 8 (+10), Expertise [Art] 4 (+6), Expertise [Criminal] 6 (+8), Expertise [Earth Sciences] 4 (+6), Expertise [Survival] 4 (+6), Insight 6 (+8), Intimidation 6 (+8), Investigation 6 (+8), Perception 6 (+8), Ranged Combat [Underwater Weaponry Array] 8 (+10), Stealth 9 (+9),

Advantages: Contacts, Equipment 3, Favored Environment [Aquatic], Great Endurance, Power Attack, Well-Informed

Powers: Kraken Armor: (Removable – pts) [ pp] 130
Armored Exoskeleton: Protection 8 (Impervious 10)
Color Shifting Panels: Concealment 4 [all visual senses] (Flaw: Blending)
Hydraulic Exo-Skeleton: Enhanced Strength 11 (Flaw: Limited [2 ranks for Lifting only])
Mechanical Tentacles:
Elongation 5 (Flaw: Limited [Tentacles only])
Enhanced Advantages 11 [Chokehold, Evasion, Fast Grab, Improved Defense, Improved Grab, Improved Trip, Instant Up, Takedown 2, Weapon Bind, Weapon Break]
Extra Limbs 6 [6 tentacles] (Feat: Benefit [Ambidexterity])
Movement 2 [Wall-Crawling 2]
Speed 3 (Feat: Move-By Action)
Sealed Systems:
Immunity 4 [Environmental Cold, Environmental Heat, Environmental Pressure, Suffocation]
Movement 1 [Environment Adaptation (Aquatic)]
Sensors: Senses 11 [Direction Sense, Distance Sense, Infravision, Low-Light Vision, Radio, Sonar (Ultra-Hearing; Accurate, Radius, Ranged), Time Sense]
Lightning Disarm: Enhanced Strength 0 (Extras: Area [Burst], Selective); (Feat: Improved Disarm); (Flaw: Limited [Only for Disarming])
Turbines: Swimming 5 (Feat: Move-By Action)
Underwater Weaponry Array:
Blue-Green Laser: Ranged Light Damage 10 (Extra: Penetrating); (Feat: Improved Critical 2)
-Claws: Enhanced Advantages 2 [Improved Critical 2] (Flaw: Limited [Only for Tentacles attacks])
-Miniature Torpedoes: Ranged Ballistic Damage 10 (Extra: Area [Burst]); (Feat: Homing 2)
-Steel-Mesh Net: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree)
-Electric Shock: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative)

Offense: Initiative +2
Melee Attack +2 // Unarmed Attack +10* (Armor)
Ranged Attack +2 // Underwater Weaponry Array Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+2 [*Kraken Armor (Impervious)]
Fortitude +8
Will +8

Equipment: Salvage Boat (as Yacht)


Costs: Abilities 30+ Skills 27+ Advantages 8+ Powers + Defenses 28= pts.


Real Name: Malcolm Dane
Height: 5’7”
Weight: 200 lbs
Hair: Black
Eye Color: Brown


Complications:
Power Loss: Without his armor, Kraken has no powers.

Prejudice: Alpha criminal.


Background: Malcolm Dane was a marine engineer that spent several years developing a deep-sea exploration suit. Unfortunately for Malcolm, the laboratory he'd been working in was bought-out by Noxxor Industries, who seized Malcolm’s work before firing him. Left with nothing as his one-time competitors were preparing to profit from his years of hard work, Malcolm decided to takeback what was rightfully his! Breaking into the laboratory Malcolm reclaimed his suit and other devices he would need to “finish it properly. Working in a makeshift lab, Malcolm customized his armor that had been inspired by deep-sea cephalopods and took the name of a fearsome mythological sea-beast associated with them – the Kraken.

Now he is a supervillain who focuses his criminal efforts on aquatic themed crimes ranging from piracy to illegal salvaging operations, although sometimes he takes on jobs for other super villains who have a need for his realm of expertise.


Art by 12for12.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
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Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Color Crew

Post by Tattooedman »

Image
The Color Crew:

A gang of criminals who brought together by the super villain Spectrum, before he joined the Horsemen, to aid him in his crimes. While their “team theme” was straightforward and simple – colors, their collection of powers and teamwork was impressive. However, when Spectrum left them behind to join the Horsemen the remaining members decided to continue on and became a regular fixture in the super crime scene for just over a decade, building themselves a reputation as gang of jobbers (low-end super villains) thanks to their habitual pursuit of “easy”, or “low risk” cappers.

That all came to an end in 2003 when the majority of the team was sent to New Alcatraz and the remaining members decided to quietly retire from supervillainy.

Red:
PL:
10
Strength 2
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Athletics 3 (+5), Close Combat [Psionic Weapons Array] 6 (+10), Expertise [Criminal] 6 (+6), Insight 6 (+8), Perception 6 (+8), Ranged Combat [Psionic Weapons Array] 8 (+10), Stealth 6 (+8)

Advantages: Equipment, Improved Initiative, Inspire 3, Power Attack, Teamwork 4

Powers: Psionic Weapons Array:
Psychic Projectiles: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Will] (Extras: Multiattack, Cumulative)
-Psychokinetic Weaponry: Kinetic Damage 10 (Extra: Penetrating); (Feats: Reach, Variable Descriptor 2 [bludgeoning, piercing, slashing])
-Psychic Net: Ranged Affliction 10 [Dazed, Stunned, Paralyzed; resisted by Will] (Extras: Contagious, Cumulative)

Offense: Initiative +6
Melee Attack +4 // Psionic Weapons Array Attack +10
Ranged Attack +2 // Psionic Weapons Array Attack +10

Defense: Dodge +13
Parry +13
Toughness +7*/+3 [*Costume]
Fortitude +8
Will +8

Equipment: Costume: Protection 4 (Feat: Subtle)


Costs: Abilities 32+ Skills 16+ Advantages 10+ Powers 42+ Defenses 31= 131 pts.


Real Name: Walter “Walt” Terlep
Height: 6'2"
Weight: 183 lbs
Hair: Brown
Eye Color: Brown


Complications:
Motivation ~Greed: Crimson wants to make a lot of money, and is willing to do illegal things to get it.

Prejudice: Alpha criminal.


Background: Walt Terlep grew up on the streets of New York City, moving around considerably in his youth as his parents slid from one excuse for a job to another. Later when he had to make his own way - a difficult proposition for a high-school dropout - he never had a stable address as he spent more than a few nights “couch-surfing” from one friend’s house to another. During this time, he fell in with a street gang and began dealing drugs and would spend his fair share of time in juvie lockup.

When his gang started selling a new drug Walt was selected to be one of the “volunteered” to test it out. He spent the following several hours on a drug-fueled stupor where he did little more than drool on himself, but something in his genetics was triggered and when Walt regained his senses, he found himself able to generate energy weapons that could not only inflict physical injury but could also affect a victim’s mind.

Walt quickly put his powers to use in a rash of crimes targeting the people he felt had disrespected him in the past, including his former gang. He probably would have continued working as a petty thief if he hadn’t been approached by the super villain Spectrum, who was in the process of putting together a group of Alphas to work supporting him. Walt’s brashness and bravado (used as a cover for his inexperience) paired with his determination to leave his mark on the world made him an easily useable asset to the more experienced super villain.

For over five years Walt worked with the other members of the Color Crew (as they were named by Spectrum, with Walt being named Red), doing fairly well overall in their criminal efforts. However, things took a surprising twist when their founder left them behind when he was recruited by members of the Horsemen. Left without a strong leader, despite Walt’s best effort, the Color Crew’s standing within the super villain community fell until they were considered “has beens” that “used to be something”.

Eventually the Color Crew’s luck ran out when their effort to rob an art exhibit was stopped by members of the Vanguard; resulting in Green, Blue, and Indigo being captured and soon locked away in New Alcatraz while the remaining members of the group, Red, Yellow and Orange, quietly retired from super villainy and started up new names to live under.

Orange:
PL:
10
Strength 2
Stamina 2
Agility 4
Dexterity 4
Fighting 4
Intellect 0
Awareness 2
Presence 2

Skills: Acrobatics 6 (+10), Athletics 3 (+5), Close Combat [Charged Objects] 8 (+12), Deception 6 (+8), Expertise [Criminal] 3 (+3), Insight 6 (+8), Perception 6 (+8), Ranged Combat [Unleash Potential Energy] 8 (+12), Sleight of Hand 6 (+10), Stealth 6 (+10)

Advantages: Agile Feint, Equipment, Improved Initiative, Power Attack, Set-Up 4

Powers: Unleash Potential Energy Of Objects Array:
Features 1 [Change Descriptor of Effect to Kinetic Energy]]
Enhanced Dodge 4 (Flaw: Limited [Objects of opportunity])
Enhanced Parry 4 (Flaw: Limited [Objects of opportunity])
Potential Energy Blast: Ranged Kinetic Damage 8 (Extra: Multiattack); (Flaws: Diminished Range, Quirk [Objects of opportunity])
-Charged Objects: Kinetic Damage 8 (Feat: Improved Critical 4)
-Potential Energy Bomb: Ranged Kinetic Damage 8 (Extra: Area [Burst]); (Flaws: Diminished Range, Quirk [Objects of opportunity])

Offense: Initiative +8
Melee Attack +4 // Charged Objects Attack +12
Ranged Attack +4 // Unleash Potential Energy +12

Defense: Dodge +12
Parry +12
Toughness +8*/+4 [*Costume]
Fortitude +8
Will +8

Equipment: Costume: Protection 4 (Feat: Subtle)


Costs: Abilities 40+ Skills 22+ Advantages 8+ Powers 22+ Defenses 28= 120 pts.


Real Name: Meredith Harmon
Height: 5'2"
Weight: 114 lbs
Hair: Orangish-red
Eye Color: Brown


Complications:
Motivation ~Greed: Orange wants to make a lot of money, and is willing to do illegal things to get it.

Prejudice: Alpha criminal.


Background: How Meredith Harmon became connected to the super villain Spectrum is anyone’s guess, she never revealed how the two had first met nor much else about herself before joining the Color Crew as Orange. She seemed to be perfectly content living the life of a super villain and enjoying the ill-gotten gains the group stole.

For several years Meredith worked with the other members of the Color Crew (as they were named by Spectrum, with Meredith being named Orange), doing fairly well overall in their criminal efforts.

However, when Spectrum left the group high and dry to join the Horsemen, Meredith seemed bothered the most out of all of them hinting at some kind of more in-depth relationship between the pair, although she never did reveal anything about it to the others. The Color Crew’s notoriety soon fell within the super villain community until they were considered “has beens” that “used to be something”.

Eventually the Color Crew’s luck ran out when their effort to rob an art exhibit was stopped by members of the Vanguard; resulting in Green, Blue, and Indigo being captured and soon locked away in New Alcatraz while the remaining members of the group, Red, Yellow and Orange, quietly retired from super villainy and started up new names to live under.

Yellow:
PL:
10
Strength 1
Stamina 2
Agility 3
Dexterity 4
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Deception 7 (+8), Expertise [Criminal] 7 (+7), Insight 5 (+6), Intimidation 7 (+8), Perception 5 (+6), Persuasion 5 (+6), Ranged Combat [Golden Staff] 6 (+10)

Advantages: All-Out Attack, Close Attack 4, Equipment, Improved Feint, Improved Startle, Power Attack, Taunt, Teamwork 4

Powers: Golden Staff: (Easily Removable –16 pts) [24 pp]
Staff Bop: Strength-Based Damage 7 (Feat: Reach)
Shrink Things: Ranged Transform 10 [anything into a small version of itself] (Extra: Increased Duration [Continuous])
-Change Shape Of Things: Ranged Transform 10 [anything into another shape] (Extra: Increased Duration [Continuous])
-Make Opening: Movement 3 [Permeate 3] (Extra: Affects Others, Area [Burst], Selective)
-Shrinking Trap: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Flaws: Limited [Requires opening to shrink], Limited Degree)

Offense: Initiative +4
Melee Attack +8
Ranged Attack +4 // Golden Staff Attacks +10

Defense: Dodge +10
Parry +10
Toughness +8*/+4 [*Costume]
Fortitude +8
Will +8

Equipment: Costume: Protection 4 (Feat: Subtle)


Costs: Abilities 34+ Skills 15+ Advantages 14+ Powers 24+ Defense 25= 112 pts.


Real Name: Anna Hader
Height: 5’6”
Weight: 118 lbs
Hair: Blonde
Eye Color: Blue


Complications:
Motivation ~Greed: Yellow wants to make a lot of money, and is willing to do illegal things to get it.

Prejudice: Alpha criminal.


Background: How Anna Hader came into possession of the Golden Staff isn’t known to anyone besides her and she has wisely kept that secret to herself. However, she wasted no time in figuring out what it could do and how she could use it to make her large amounts of money. Her criminal efforts brought her to the attention of the super villain Spectrum, who was in the process of putting together a group of Alphas to work supporting him.

For half a decade Anna worked with the other members of the Color Crew (as they were named by Spectrum, with Anna being named Yellow), doing fairly well overall in their criminal efforts. However, things took a surprising twist when their founder left them behind when he was recruited by members of the Horsemen. Left without a strong leader, despite Walt’s best effort, the Color Crew’s standing within the super villain community fell until they were considered “has beens” that “used to be something”.

Eventually the Color Crew’s luck ran out when their effort to rob an art exhibit was stopped by members of the Vanguard; resulting in Green, Blue, and Indigo being captured and soon locked away in New Alcatraz while the remaining members of the group, Red, Yellow and Orange, quietly retired from super villainy and started up new names to live under.

Green:
PL:
10
Strength 2
Stamina 3
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 1
Presence 0

Skills: Athletics 3 (+5), Close Combat [Ice Club] 6 (+10), Expertise [Criminal] 5 (+5), Expertise [Military] 4 (+4), Insight 6 (+7), Intimidation 6 (+7), Perception 6 (+7), Ranged Combat [Ice & Cold Generation Array] 8 (+10)

Advantages: Equipment, Power Attack, Set-Up 4, Startle

Powers: Cold Proof:
Immunity 11 [Cold Effects, Environmental Heat]
Senses 1 [Infravision]

Ice & Cold Generation Array:
Human Fridge: Feature 1 [Can generate sufficient cold to perfectly chill food and beverages by touch or keep cold items cold so long as heais touching them]
Insta-Chill: Feature 1 [Can cool small, hot items instantly by touch, turning boiling water into ice water, for example, or making hot food cold]
Cold Shoulder: Feature 1 [Can generate a small drop in temperature, enough to give people “chills” in his immediate area, good for a circumstance bonus for some interactions]
Cold Physiology:
Ice Objects: Create 10 [ice objects] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Quirk [Objects melt over time in appropriate conditions])
-Ice Blast: Ranged Cold Damage 10 (Feat: Variable Descriptor 2 [Bludgeoning, Piercing])
-Ice Club: Strength-Based Cold Damage 8 (Feat: Improved Critical 2)
-Flash Freeze: Ranged Weaken Toughness 10 (Flaw: Affects Only Objects)
-Ice Slick: Ranged Affliction 10 [Hindered & Vulnerable, Defenseless & Prone; resisted by Dodge] (Extras: Area [Burst], Extra Condition); (Flaw: Instant Recovery, Limited Degree)

Offense: Initiative +2
Melee Attack +4 // Ice Club Attack +10
Ranged Attack +2 // Ice & Cold Generation Array Attack +10

Defense: Dodge +13
Parry +13
Toughness +7*/+3 [*Costume]
Fortitude +8
Will +8

Equipment: Costume: Protection 4 (Feat: Subtle)


Costs: Abilities 28+ Skills 17+ Advantages 7+ Powers 49+ Defenses 32= 133 pts.


Real Name: Tyler Noonan
Height: 5'10"
Weight: 186 lbs
Hair: Brown
Eye Color: Brown


Complications:
Motivation ~Greed: Green wants to make a lot of money, and is willing to do illegal things to get it.

Prejudice: Alpha criminal.


Background: Tyler Noonan suffered the fate of many young men raised under unfortunate circumstances. Following his mother’s death due to complications in childbirth, Tyler was raised by his father who was driven to alcoholism by the grief over his wife’s death. Sorrow and alcohol eventually led to depression and anger, all of which Tyler’s father liberally directed at his son in the form of physical and emotional abuse. He openly and loudly blamed Tyler for their lot in life, habitually reinforcing that he was the reason for everything wrong with their lives including his father’s low-paying job and their family’s tiny apartment. More unfortunately, Tyler took his father’s rants to heart and grew up burdened by the erroneous belief that he was somehow at fault simply for being born.

As a result, Tyler learned early he had to be tough to make his way in the world. Not only was he forced to endure her father’s brutality, but also the difficulties of growing up in a poor, crime-ridden community. After struggling his way through school, Tyler decided the best thing he could do for himself were to get away from his father. Upon graduating high school, Tyler enlisted in the Army.

Military service was exactly the right environment for Tyler Noonan. He soared through basic training, receiving high marks from his trainers in almost every area, but most notably in small unit tactics. Upon completion of basic training, Tyler was deployed to Iraq to serve his tour of duty where during a reconnaissance mission that took his unit deep in the desert, that he became separated from his friends by a sudden sandstorm. Lost and unable to communicate with his unit, Tyler spent several days in the desert where he soon ran out of water and MREs, the physical and mental stress was enough to trigger the manifestation of his Alpha abilities (cold generation) which allowed him to keep hydrated until he managed to find his way back to his base over a week later.

While recuperating in the medical unit, Tyler kept his powers a secret and upon his release practiced with them in secret. Then a few years later he left the Army and set himself to using his powers to support himself so that he would not have to return to the kind of life he left years before. It didn’t take long for Tyler to quickly build a name for himself thanks to his military experience, which brought him to the attention of the super villain Spectrum, who was in the process of putting together a group of Alphas to work supporting him.

For several years Tyer worked with the other members of the Color Crew (as they were named by Spectrum, with Tyler being named Green), doing fairly well overall in their criminal efforts. However, things took a surprising twist when their founder left them behind when he was recruited by members of the Horsemen. Left without a strong leader, despite Red’s best efforts, the Color Crew’s standing within the super villain community fell until they were considered “has beens” that “used to be something”.

Eventually the Color Crew’s luck ran out when their effort to rob an art exhibit was stopped by members of the Vanguard; resulting in Green, Blue, and Indigo being captured and soon locked away in New Alcatraz while the remaining members of the group, Red, Yellow and Orange, quietly retired from super villainy and started up new names to live under.
Blue:
PL:
10
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 2
Awareness 2
Presence 0

Skills: Athletics 3 (+4), Deception 6 (+8), Expertise [Criminal] 6 (+8), Insight 6 (+8), Intimidation 6 (+8), Perception 6 (+8), Stealth 6 (+8)

Advantages: Defensive Roll 4, Equipment, Improved Feint, Improved Initiative, Set-Up 4, Teamwork 4

Powers: Chemical Secretions:
Hallucinogenic Haze: Affliction 10 [Visually & Hearing Impaired, Visually & Hearing Disabled, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud] 2, Contagious, Cumulative, Extra Condition 2); (Feat: Reversible)
-Acid Cloud: Weaken Toughness 8 [Resisted by Fortitude] (Extras: Affects Objects, Area [Cloud] 2, Linked [Damage]) & Acid Damage 8 (Extras: Area [Cloud] 2)
-Blissful Cloud: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud] 2, Contagious, Cumulative); (Feat: Reversible)
-Confusing Cloud: Affliction 10 [Vulnerable, Defenseless, Incapacitated; resisted by Fortitude] (Extras: Area [Cloud] 2, Contagious, Cumulative); (Feat: Reversible)
-Frictionless Mist: Affliction 10 [Hindered & Impaired, Prone & Disabled; resisted by Dodge/Fortitude] (Extras: Area [Cloud] 2, Cumulative, Extra Condition); (Flaw: Limited Degree)
-Knockout Gas: Affliction 10 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extras: Area [Cloud] 2, Cumulative); (Feat: Subtle 2)
-Poisonous Fog: Damage 10 (Extras: Alternate Resistance [Fortitude], Area [Cloud] 2, Contagious); (Feat: Reversible)

Offense: Initiative +6
Melee Attack +2
Ranged Attack +2

Defense: Dodge +10
Parry +10
Toughness +10*/+6**/+2 [*Costume & Defensive Roll/**Costume]
Fortitude +8
Will +8

Equipment: Costume: Protection 4 (Feat: Subtle)


Costs: Abilities 22+ Skills 13+ Advantages 15+ Powers 77+ Defenses 28= 155 pts.


Real Name: Danielle Heller
Height: 5'6"
Weight: 132 lbs
Hair: None
Eye Color: Blue (no visible iris)
Unusual Features: Blue-white skin


Complications:
Inhuman: Blue was deformed by the manifestation of her powers.

Motivation ~Greed: Blue wants to make a lot of money, and is willing to do illegal things to get it.

Prejudice: Alpha criminal.


Background: Danielle Heller was among those transformed by the Ahriman Wave, like so many others her body radically changed to the point that it was obvious to anyone who looked at her that she was not human anymore. In addition to that radical change Danielle’s powers were hard to control and she would often accidently release various chemicals into surroundings to various effects and cause all manner of problems for those around her. In short it did not take very long for her to become homeless (as no business would hire her because of her appearance) and she was forced to fend for herself. It only took her a few weeks of living that lifestyle to gain better control of her abilities and soon Danielle was using them to steal the items she needed to survive. That brought her to the attention of the super villain Spectrum, who was in the process of putting together a group of Alphas to work supporting him.

For years Danielle worked with the other members of the Color Crew (as they were named by Spectrum, with Danielle being named Blue), doing fairly well overall in their criminal efforts. However, things took a surprising twist when their founder left them behind when he was recruited by members of the Horsemen. Left without a strong leader, despite Red’s best efforts, the Color Crew’s standing within the super villain community fell until they were considered “has beens” that “used to be something”.

Eventually the Color Crew’s luck ran out when their effort to rob an art exhibit was stopped by members of the Vanguard; resulting in Green, Blue, and Indigo being captured and soon locked away in New Alcatraz while the remaining members of the group, Red, Yellow and Orange, quietly retired from super villainy and started up new names to live under.

Indigo:
PL:
10
Strength 5 (12)
Stamina 5 (8)
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 2
Presence 1

Skills: Athletics 4 (+9), Expertise [Current Events] 4 (+4), Expertise [Pop Culture] 4 (+4), Insight 6 (+8), Perception 6 (+8)

Advantages: All-Out Attack, Close Attack 4, Improved Defense, Improved Initiative, Interpose, Power Attack, Ranged Attack 4

Powers: Increased Weight & Density: (Move Action -1 pt)
Enhanced Strength 7
Enhanced Stamina 3
Feature 4 [Increased Mass 4 (1,600 lbs)]
Protection 4 (Extra: Impervious 12)

Feats Of Super Strength:
~Groundstrike: Force Damage 10 (Extra: Area [Burst] 2); (Flaws: Limited [Indigo must be on the same surface as his intended targets], Limited [Must have Weight & Density Increase active])
~Groundstomp: Affliction 10 [Hindered, Prone; resisted by Dodge] (Extra: Area [Burst] 2); (Flaws: Limited Degree, Instant Recovery, Limited [Indigo must be on the same surface as his intended targets], Limited [Must have Weight & Density Increase active])
~Sonic Slam: Affliction 10 [Dazed, Stunned; resisted by Fortitude] (Extra: Area [Cone] 2); (Flaws: Limited [Must have Weight & Density Increase active], Limited Degree)
~Thunderclap: Move Object 10 (Extra: Area [Cone] 2); (Flaws: Close Range, Limited [Away only], Limited [Must have Weight & Density Increase active])

Offense: Initiative +6
Melee Attack +8
Ranged Attack +6

Defense: Dodge +8
Parry +8
Toughness +12* [*Impervious]
Fortitude +8
Will +8


Costs: Abilities 42+ Skills 8+ Advantages 13+ Powers 43+ Defenses 17= 123 pts.


Real Name: Phillip “Phil” Porter
Height: 7’
Weight: 307 lbs (1,600 lbs - Increased Weight & Density)
Hair: None
Eye Color: White
Unusual Features: Grey colored skin, large, two fingers and opposable thumb on hands, no visible nose


Complications:
Motivation ~Greed : Indigo wants to make a lot of money, and is willing to do illegal things to get it.

Inhuman: Indigo was deformed by the manifestation of his powers.

Power Loss: Indigo must have his Increased Weight & Density Alternate Form active to be able to use his Feats Of Super Strength Array.

Prejudice: Alpha criminal.


Background: A victim of the Ahriman Wave, Phil Porter was altered drastically by that event – transformed into a seven foot tall, grey skinned man with unusually shaped hands whose body had become virtually invulnerable.

Fired from his job because of his inhuman appearance, and unable to find another job, Phil quickly found himself turning to crime to support himself. Given his virtual invulnerability it did not take long for Phil to graduate from small time crime (robbing convenience and liquor stores) to the larger crimes (banks and high-end jewelry dealers) and he quickly found himself facing off against various superheroes. At that point Phil started to work harder to be successful in his new career as most of the time he was barely able to steal enough to make it worth his time and effort, although he was clever enough to retain his freedom.

All he really wanted was to support himself, nothing more as he didn’t care about ruling the world or Alpha rights. He just wanted a roof over his head, food to eat and a place to sleep in peace. Luck was on Phil’s side though, as the super villain Spectrum had heard of his criminal efforts and saw potential in him as a possible member of a group of Alphas who would work supporting him in his criminal efforts.

For five years Phil worked with the other members of the Color Crew (as they were named by Spectrum, with Phil being named Indigo), doing fairly well overall in their criminal efforts. However, things took a surprising twist when their founder left them behind when he was recruited by members of the Horsemen. Left without a strong leader, despite Red’s best efforts, the Color Crew’s standing within the super villain community fell until they were considered “has beens” that “used to be something”.

Eventually the Color Crew’s luck ran out when their effort to rob an art exhibit was stopped by members of the Vanguard; resulting in Green, Blue, and Indigo being captured and soon locked away in New Alcatraz while the remaining members of the group, Red, Yellow and Orange, quietly retired from super villainy and started up new names to live under.
Art by 12for12
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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Tattooedman
Posts: 2767
Joined: Fri Nov 04, 2016 8:09 pm
Location: Ohio

Scarlet Knight

Post by Tattooedman »

Image
Scarlet Knight:
PL:
13
Strength 9 (1)
Stamina 8 (1)
Agility 4 (1)
Dexterity 4 (1)
Fighting 8 (1)
Intellect 2
Awareness 3
Presence 4

Skills: Deception 9 (+13), Expertise [CEO] 9 (+11), Expertise [Criminal] 8 (+10), Expertise [Magic] 7 (+9), Insight 9 (+12), Intimidation 9 (+13), Perception 9 (+12), Stealth 6 (+10)

Advantages: Benefit 3 [Wealth x3 (Millionaire)], Improved Initiative, Improved Feint, Inspire 4, Move-By Action, Power Attack, Ranged Attack, Takedown 2, Uncanny Dodge

Powers: Call Back To Wielder: Feature 1 [Scarlet Knight can teleport Crimson Dawn to his hands as a Move Action]

Wielder Enhancements:
Enhanced Strength 8
Enhanced Stamina 7
Enhanced Agility 3
Enhanced Dexterity 3
Enhanced Fighting 7
Immunity 20 [All Environmental Conditions, Disease, Fire Effects, Poison, Starvation & Thirst, Suffocation]

Crimson Dawn: (Easily Removable -24 pts) [38 pp]
Artifact Weapon: Feature 1 [Indestructible]
Bonded Weapon: Feature 1 [Only Scarlet Knight can use]
Crimson Eyes: Senses 4 [Darkvision, Vision Counters Invisibility]
Crimson Armor: Protection 5 (Extra: Impervious 12); (Flaw: Noticeable)
Fire Balls: Ranged Mystical Fire Damage 13 (Feats: Accurate 4, Improved Critical 3)
-Crimson Blade: Mystical Slashing Damage 13 (Feats: Accurate 2, Affects Insubstantial 2, Improved Critical 4, Improved Disarm, Improved Smash, Weapon Break)
-Crimson Concealment: Concealment 4 [all visual senses]
-Cut Through Space: Teleport 6 (Extras: Accurate, Portal); (Feat: Increased Mass x3 [400 lbs])
-Heal Wielder: Healing 8 (Extras: Energizing, Restorative); (Flaw: Limited [Self Only])

Offense: Initiative +8
Melee Attack +8 // Crimson Blade Attack +12
Ranged Attack +5 // Fire Balls Attack +13

Defense: Dodge +13
Parry +13
Toughness +13 [Impervious 12]
Fortitude +9
Will +10


Costs: Abilities 28+ Skills 22+ Advantages 15+ Powers 116+ Defenses 22= 203 pts.


Real Name: Peter King
Height: 6’2”
Weight: 200 lbs
Hair: Reddish Brown
Eye Color: Blue


Complications:
Arrogance: The Scarlet Knight is supremely confident in his own abilities, so much so that he tends to underestimate his opponents.

More Than Just Another Magical Weapon: Members of the Lodge recognize the sword named Crimson Dawn as part of a set of artifact weapons forged during the Magi Wars. There seems to be a presence held within the blade that has a long reaching goal that is a mystery at the moment, but the Lodge elders are sure the other artifact weapons are set upon the same goal.

Not In Control: Peter King has been completely possessed by the spirit that inhabits Crimson Dawn.

Secret Identity: He hides the fact that Peter King and the Scarlet Knight are the same person.


Background: How CEO Peter King, came into possession of the artifact sword named Crimson Dawn isn’t known but after being possessed by the malevolent spirit that lives inside the blade there is little left of King. What is more disturbing to the members of the Lodge is that Crimson Dawn is just a part of a series of artifact weapons that have possessed their owners (all of whom are villains operating within the United States). The members of the Seventh Circle are sure there is only a sinister plan in the works but have yet to figure out what the overall goals of the spirits within the weapons might be.

So far, the weapons seem more than satisfied with creating mayhem and leaving chaos in their wake. For the time being the Lodge continues to watch the Scarlet Knight’s moves in the hopes that they can take Crimson Dawn away from him and lock it away where it can do no harm. As they know that it is too dangerous to allow to be unchecked.



Artist unknown. Found on Pinterest, but if anyone does, please let me know (via PM) so I can give proper credit.
Last edited by Tattooedman on Thu May 12, 2022 9:30 am, edited 2 times in total.
Jabroniville wrote: Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" :P!?!
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