Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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CTPhipps
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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Setting

The Esoteric East ("The New England Wasteland")

The Esoteric East consists of the North East of the former United States and parts of Southern Canada. It is a vast desert that is crisscrossed with small towns, villages, and the occasional city that has managed to emerge in the Rising's wake. Most of humanity has been rendered extinct but the survivors are hardy as well as benefiting from the fact that few creatures of the New World actually care about their existence. While the universe is immensely hostile, indifferent, and uncaring to mankind--that applies to other species too.

Technology has roughly reverted to a early Industrial level with a focus on steam, easily repairable weapons, and domesticated creatures. Many of the animals and foods humanity lives on are changed in strange ways but they have been able to subsist on them regardless. Part of this may be that magic is much more powerful as well as prevalent. In a very real way, humanity continues to be able to live because they dream powerfully that they can and that has a tangible affect on the world even in a small way.

Humanity continues its bigotry in some forms, though, as while most humans have gotten past their previous racial bigotries, they now hold distaste toward mutants or those who bear inhuman ancestry. Ironically, the human offshoots are struggling to survive just like humanity and some have made peace with the race they formerly held in disdain. If mankind is to survive the next few generations, it will certainly have to change to become something else.

Religion has been strongly impacted by the cults that were prevalent in the region Pre-Rising and now mix openly with more traditional faiths that have become "weird" now that the apocalypse has occurred. Atheism and agnosticism mix with maltheism as well as polytheism as beings exist who are not gods but might as well be are everywhere. Many psychics and regular humans touch the Old Ones with their dreams now and go mad but it is impossible to tell as it is an insane world.

Sample Communities

New Arkham - A former US Air Force base turned city inhabited by the descendants of soldiers and "pure" humans of various races. They tend to be more technologically advanced than your typical Wastelander community but practice a nonsensical ideology about reclaiming the Earth for regular humans. They also bully and intimidate other communities for resources. They are one of the few places with any actual industrial manufacturing capacities, though.

Dunwych Nation - The descendants of a tourist group that took up residence in the ruins of Dunwich,MA. The Dunwych Nation is an alliance of tribes united by a shared culture and worship of the Other Gods as well as Great Old Ones. They have combined technology, survivalism, and magic to become a hardy but dangerous power in the region. New Arkham and the Dunwych maintain an uneasy rivalry.

Kingsport - One of the largest cities in the region and most prosperous. Kingsport caters to the Dunwych and other communities with trade and vice. It also possesses a still-functioning electrical plant of unknown energy sources. Sadly, Kingsport is also a place where slaves are marketed from by the Deep Ones.

Miskatonic - A community constructed around the libraries of the university that have since been moved to the building's old steam tunnels. Miskatonic has become, ironically, a cult itself as it works with the Great Race of Yith to seek some way of keeping both their races alive.

New Innsmouth - After Cthulhu failed to recognize the Deep Ones for their faith, a purge of hybrids commenced to rid their race of "impurities." The survivors included one band of refugees that headed in-land nearby a saltwater lake. They are a decent, albeit fishy, frontier people.

Scrapyard - A fairly typical settlement in the region that is built around an oasis. The locals practice an uncomfortable relationship with a nearby ghoul settlement that provides them resources in exchange for the bodies of their dead.
Author of Cthulhu Armageddon, Lucifer's Star, Space Academy Dropouts, and The Rules of Supervillainy
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CTPhipps
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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Cthulhu Armageddon is for sale on Audible's 2 for 1 deal.

I'm also working on book 3#.

:)
Author of Cthulhu Armageddon, Lucifer's Star, Space Academy Dropouts, and The Rules of Supervillainy
mightydavidson
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

Post by mightydavidson »

It's a really interesting setting Charles. I think though I'd end up doing something really silly with the living dream concept that wouldn't quite fit, y'know? Like Power Rangers or Kamen Rider or something. XD
mrdent12
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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Book number 3 is in the works just as I finished up Tower of Zhaal, nice. I keep meaning to make some characters than putting together short stories of different geographic locations in the world inspired by the setting like a hybrid type mad wanderer psychic or monk type who defected from the University, but keep getting swamped with other things like reading the actual book again.
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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Book three is out now!

https://www.amazon.com/Tree-Azathoth-Ct ... 0BYV4QGTJ/

Also, a sample of gaming information:

The Dreaming City

The Dreaming City is the result of Randolph Carter creating a replica of his native Boston during his attempts to find the mystical mountains of Kadath. Eventually, the gods of Kadath took residence there for a time before being driven back by Nyarlathotep. The Dreaming City persisted though and gradually drew the minds of many other residents of Earth. When the Rising happened, many Dreamers physically fled there through both portals and rips in the fabric of space-time.

The Dreaming City is a metropolis where the weird and the so-called normal coexist. Most of the inhuman races like Deep Ones, ghouls, and Faceless Ones make use of glamours to disguise themselves. Many believe the City is alive and enforces this conformity, either possessed by the will of Randolph Carter or a similarly powerful but anthrocentric being. It is stuck in a somewhat vague 1920s to 1940s ambiance with elements of other periods that Dreamers have brought with them.

The Dreaming City floats on a sea of chaos and its survival is never entirely certain with trade carried out with other dreaming communities like Ilek-Ved and Celephais. Even so, it should not be able to survive on its own but mysterious forces keep it going, even growing, despite this. Even so, the inhabitants feel a constant sense of unease as if being watched at all times. Crime is heavy, the police are corrupt, the government is fully controlled by supernatural beings, and the religions are strange to say the least with most having at least some element of cult to them.

Even so, life continues in the Dreaming City even as the Earth dies.

Is that enough?
Author of Cthulhu Armageddon, Lucifer's Star, Space Academy Dropouts, and The Rules of Supervillainy
mrdent12
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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Now I need to get a kindle so I can read it immediately
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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Awesome.

I'm working on getting the paperback out now.
Author of Cthulhu Armageddon, Lucifer's Star, Space Academy Dropouts, and The Rules of Supervillainy
mrdent12
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

Post by mrdent12 »

Going detective story like was an interesting choice. It's working out so far five chapters in though.
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CTPhipps
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Re: Cthulhu Armageddon - The Weird West in a Post-Apocalypse World

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mrdent12 wrote: Thu Apr 06, 2023 4:19 am Going detective story like was an interesting choice. It's working out so far five chapters in though.
Thanks! Glad you liked it!
Author of Cthulhu Armageddon, Lucifer's Star, Space Academy Dropouts, and The Rules of Supervillainy
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