Gamebook's builds (hs5ias new thread)

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Gamebook
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Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Mar 27, 2020 7:10 am

Image

Bugbomb - PL 7

Strength 6, Stamina 6, Agility 1, Dexterity 1, Fighting 5, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 7

Skills
Acrobatics 4 (+5), Athletics 4 (+10), Perception 4 (+4)

Powers
Chemical Mortar
. . Hi-Explosive: Burst Area Damage 7 (DC 22; Burst Area: 30 feet radius sphere, DC 17, Extended Range 4, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Knockout Gas: Cloud Area Affliction 7 (1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 17; Cloud Area: 15 feet radius sphere, DC 17, Extended Range 4, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Poison Gas: Cloud Area Weaken 7 (Affects: Stamina, Resisted by: Fortitude, DC 17; Cloud Area: 15 feet radius sphere, DC 17, Extended Range 4, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Smoke: Cloud Area Concealment 4 (Extra Ranks 2, Sense - Sight; Cloud Area 2: 30 feet radius sphere, DC 14, Extended Range 5, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Tear Gas: Cumulative Cloud Area Affliction 7 (1st degree: Impaired, Dazed, 2nd degree: Disabled, Stunned, Resisted by: Fortitude, DC 17; Cloud Area: 15 feet radius sphere, DC 17, Cumulative, Extended Range 4, Extra Condition, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction; Limited: One sense, Limited Degree)
Growth: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Impervious Defense: Impervious Toughness 5
Senses: Senses 1 (Extended: Vision 1: x10)
Transform
. . Volkswagen Beetle: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +1
Grab, +5 (DC Spec 16)
Hi-Explosive: Burst Area Damage 7 (DC 22)
Knockout Gas: Cloud Area Affliction 7 (DC Fort 17)
Poison Gas: Cloud Area Weaken 7 (DC Fort 17)
Tear Gas: Cumulative Cloud Area Affliction 7 (DC Fort 17)
Throw, +8 (DC 21)
Unarmed, +5 (DC 21)

Languages
Native Language

Defense
Dodge 5, Parry 3, Fortitude 9, Toughness 6, Will 3

Power Points
Abilities 22 + Powers 62 + Advantages 7 + Skills 6 (12 ranks) + Defenses 12 = 109

Bugbomb is a new Decepticon designed to operate against humans, specifically human civilians. Since humans are such small and weak creatures that means he doesn't need to be big, strong or fast and so has been built as a small, cheap ground trooper. His job is to break up human protests in regions that the Decepticons have conquered, or to clear out their populations from areas that the Decepticons want to be Transformer-only. He is equipped for this job with a breech-loading automatic mortar that can throw a wide variety of projectiles, some of them even non-lethal.

The Decepticons have no regard for human life, to them the little creatures are just vermin. They swarm in such numbers and multiply so rapidly that they feel no need to make much effort to preserve the lives of even the slave workers they take from them. If they use up a population they can easily just let them breed again to replenish their numbers. From a Transformer's perspective humans are like mayflies, with astonishingly short lifespans. A Transformer is potentially immortal, and even low-grade ones commonly have an operating lifespan of thousands of Earth years. The Transformer equivalent of a year is the vorn, a time period of approximately 84 years. Bugbomb herds the humans around with the attitude of a battery farmer, or an exterminator clearing out an infestation.

Gamebook
Posts: 5158
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Mar 27, 2020 7:20 am

Image

Buggyman - PL 8

Strength 7, Stamina 7, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 8

Skills
Athletics 4 (+11), Perception 4 (+4), Stealth 4 (-2)

Powers
Bugs in the system: Burst Area Affliction 7 (1st degree: Impaired, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Insidious, Reaction 3: reaction, Selective, Subtle: subtle; Limited Degree 2)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Impervious Defense: Impervious Toughness 5
Senses: Senses 4 (Analytical: Infravision, Extended: Vision 1: x10, Infravision, Low-light Vision)
Transform
. . All-terrain: Movement 1 (Linked; Sure-footed 1)
. . Dune Buggy: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +0
Bugs in the system: Burst Area Affliction 7 (DC Will 17)
Grab, +6 (DC Spec 17)
Throw, +8 (DC 22)
Unarmed, +6 (DC 22)

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 9, Toughness 7, Will 3

Power Points
Abilities 16 + Powers 84 + Advantages 8 + Skills 6 (12 ranks) + Defenses 11 = 125

Buggyman deliberately carries and constantly broadcasts one of the things Transformers fear the most, malicious computer code. It can override and bypass the normal protections built into a Transformers computer brain and start overriding their core programming. This causes them to constantly glitch, jerking and twitching as they try to move and fight. Repair programs work to clear and patch the damage but this also uses up valuable runtime, slowing the afflicted Transformers thoughts and reactions. It's more of an annoyance than a real weapon but it's wide effect and constant attack can impair a force of Autobots enough to turn a battle against them.

Buggyman is treated by his fellow Decepticons as like a plague carrier. No one wants their code messed up by him, clearing out all the bugs in the system he induces is a pain. Even months later when you think you have got them all they keep popping up. Decepticons tend to be very vain and hate it when they have even the slightest thing wrong with them. He often receives dire threats from higher-ranking Decepticons as to what they will do to him if he ever affects them at all. This means he rarely visits Decepticon bases but spends his time cruising the roads and beaches of Earth, on patrol for Autobots.

Gamebook
Posts: 5158
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Mar 27, 2020 7:33 am

Image

Bullbar - PL 9

Strength 10, Stamina 8, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
All-out Attack, Power Attack, Ranged Attack 6

Skills
Acrobatics 4 (+6), Athletics 4 (+14), Intimidation 6 (+9), Perception 4 (+4)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Power-Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Protection: Protection 4 (+4 Toughness; Impervious [8 extra ranks])
Transform
. . All-terrain: Movement 1 (Linked; Sure-footed 1)
. . Toyota Land Cruiser: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +2
Grab, +8 (DC Spec 20)
Throw, +6 (DC 25)
Unarmed, +8 (DC 25)

Languages
Native Language

Defense
Dodge 5, Parry 5, Fortitude 12, Toughness 12, Will 3

Power Points
Abilities 32 + Powers 49 + Advantages 8 + Skills 9 (18 ranks) + Defenses 13 = 111

Bullbar is not actually a Decepticon, he's just a slave, taken during the early days of the war when the Decepticons were overrunning most of Cybertron. At times during the war the Decepticons employed captured Autobots in a military role, herding them ahead of them as shields, or forcing them to tear down Autobot defenses with their bare hands. Any who hung back or hesitated were gunned down by Decepticon warriors moving up behind them. Bullbar won the favor of his new masters by fearlessly charging ahead and smashing into the Autobot defenses, then crushing the heads of the defenders. As a reward for his actions he was repaired and refuelled so he could be used again in the next battle, rather than being abandoned to expire on the battlefield like most of the rest of the Autobots. Bullbar will do anything to survive and always goes all-out to impress his value on the Decepticons.

Bullbar is active on Earth because he was the first Transformer to board the Ark during the Decepticon assault. The Decepticons shot him across from their ship smack bang into the hull of the Ark so he could use his great strength to tear a breach in it to let them board. He was automatically repaired by the Ark when it reactivated. He never had any thought of joining the Autobots, after all the damage and killings he has perpetrated they'd lock him in stasis along with their captured Decepticons. He therefore continues to trail along after the Decepticons, used by them as a general laborer and expendable assault trooper, held in no regard by anybody.

Gamebook
Posts: 5158
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Mar 27, 2020 8:25 pm

Image

Crossword - PL 9

Strength 8, Stamina 8, Agility 3, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Agile Feint, Defensive Roll 2, Evasion, Improved Initiative, Move-by Action, Ranged Attack 8, Startle

Skills
Acrobatics 6 (+9), Athletics 6 (+14), Intimidation 6 (+9), Perception 4 (+4)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Shock Gun (Easily Removable)
. . Affliction: Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Extended Range 2, Increased Range: ranged)
Transform
. . Porsche 924 Turbo: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)

Offense
Initiative +7
Affliction: Affliction 10, +8 (DC Will 20)
Grab, +6 (DC Spec 18)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Languages
Native Language

Defense
Dodge 6, Parry 3, Fortitude 10, Toughness 12/10, Will 3

Power Points
Abilities 26 + Powers 53 + Advantages 15 + Skills 11 (22 ranks) + Defenses 11 = 116

Crossword is another former Gobot. A robot of the Cliffjumper design he defected from the Gobots shortly after the war started, before the attacking Decepticons even reached the area. As a Cliffjumper he was a sports robot, meant for high performance games. During the religious civil wars extreme fanatics gained power and banned everything they saw as taking away from spiritual devotion. This included most of the Transformers favorite pastimes, including sports and gambling. Crossword's entire existence revolved around those things; he played sports, other Transformers watched and gambled on the outcome, and he got rich. Now he was left unemployed and destitute, with various factions trying to impress him into their armed forces so he could die for their cause. Utterly disgusted he left the Gobots and sought out the Decepticons. He managed to get in with them by telling them about the Gobots and their defenses and weaknesses, and leading their forces to them. During the ravaging of the Gobot country he took malicious glee in destroying the religious leaders who had ruined his existence. Impressed with his fighting skill and wicked ruthlessness the Decepticons made him one of them and he became a shock assault leader for them.

Crossword took part in the assault on the Ark as part of the second wave that boarded the ship when the Decepticon's ship grappled in close and extended boarding ramps. He and his troops were still fighting on the outer hull of the Ark when it crashed so many of them were thrown off and ended up crashing down all over the Earth. Most of them perished from re-entry and the fall, but the Decepticons have managed to find and repair and reactivate some of them. Now active on Earth he has resumed his career of rollicking destruction.

Gamebook
Posts: 5158
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Mar 27, 2020 8:33 pm

Image

Dipstick - PL 8

Strength 9, Stamina 8, Agility 1, Dexterity 0, Fighting 6, Intellect 1, Awareness 0, Presence 0

Advantages
Great Endurance, Ranged Attack 4

Skills
Acrobatics 4 (+5), Athletics 4 (+13), Intimidation 4 (+7), Perception 4 (+4), Technology 6 (+7), Treatment 10 (+11)

Powers
Air Jets: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Medical Tools
. . Critical Repair: Healing 10 (Restorative; Activation 2: standard action, Check Required 6: DC 15 - Treatment)
. . Restore Function: Healing 10 (Resurrection; Activation 2: standard action, Check Required 6: DC 15 - Treatment)
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Senses: Senses 1 (Infravision)
Transform
. . All-terrain: Movement 1 (Linked; Sure-footed 1)
. . Pick-Up Truck: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Power-Lifting: Enhanced Strength 1 (Linked; +1 STR; Limited to Lifting)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +1
Grab, +6 (DC Spec 19)
Throw, +4 (DC 24)
Unarmed, +6 (DC 24)

Languages
Native Language

Defense
Dodge 4, Parry 3, Fortitude 11, Toughness 10, Will 3

Power Points
Abilities 26 + Powers 74 + Advantages 5 + Skills 16 (32 ranks) + Defenses 12 = 133

Dipstick is a maintenance technician of the Gears design. He was taken captive by the Decepticons during the early days of the war and was made to work repairing their warriors. Seeing how strong the Decepticons were and that they were rapidly winning the war Dipstick decided to join up with them. His skills as a medic soon won him favor and he was elevated from miserable slave to exalted Decepticon. As a medic he enjoys a position of respect in the Decepticon army, they all need his skills and you don't want to annoy him as he could easily take revenge the next time he has you on his workbench. He is a very impatient doctor, often cursing out his patients for their carelessness at getting themselves damaged. Get yourself busted up straight away after he has repaired you and he will often refuse to fix you again. If you can't keep yourself intact why should he bother is his attitude.

Gamebook
Posts: 5158
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Fri Mar 27, 2020 8:46 pm

Image

Mystic - PL 8

Strength 6, Stamina 8, Agility 0, Dexterity 0, Fighting 4, Intellect 0, Awareness 0, Presence 0

Advantages
Favored Environment: Naval, Ranged Attack 8

Skills
Perception 6 (+6)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Laser Pulse Pistol (Free device, Easily Removable)
. . Blast: Damage 7 (DC 22; Feature: can be used underwater, Increased Range: ranged, Multiattack)
Protection: Protection 2 (+2 Toughness; Impervious [6 extra ranks])
Radar: Senses 5 (Accurate: Radio, Extended: Radio 3: x1k)
Sonar: Senses 6 (Accurate: Sonar, Acute: Sonar, Detect: Sonar 1, Extended: Hearing 2: x100)
Transform
. . Air Cushion: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round)
. . Hover: Movement 3 (Linked; Sure-footed 1, Water Walking 2)
. . Hovercraft: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Laser Pulsers: Damage 7 (Linked; DC 22; Extended Range 2, Feature: function underwater, Feature: can be used as a hand weapon, Increased Range: ranged, Multiattack)
. . Skilled Pilot: Enhanced Trait 4 (Linked; Traits: Dodge +4 (+5))

Offense
Initiative +0
Blast: Damage 7, +8 (DC 22)
Grab, +4 (DC Spec 16)
Laser Pulsers: Damage 7, +8 (DC 22)
Throw, +8 (DC 21)
Unarmed, +4 (DC 21)

Languages
Native Language

Defense
Dodge 5/1, Parry 1, Fortitude 10, Toughness 10, Will 2

Power Points
Abilities 12 + Powers 87 + Advantages 9 + Skills 3 (6 ranks) + Defenses 8 = 119

Mystic was a pirate on the Rust Sea before the Autobot Decepticon War. He and his cronies jacked transports traversing the hydrochloric acid lake, selling the goods and tossing the crew overboard to dissolve. When the Decepticons forces moved into the area he found his black markets shut down, the Decepticons were destroying the Autobot port cities around the sea and taking all the cargo and shipping for themselves. He therefore took up with the Decepticons, joining the many former Autobots who were surviving by making themselves useful to the Decepticons. He was able to act as a guide to the Rust Sea for them, showing them shipping routes and harbors to be raided. The Decepticons rewarded him for his service by making him a privateer for them, he has license to raid any Autobot or neutral traffic and harbors on the Rust Sea. He has to turn over most of what he captures of course but he gets to keep a cut, and now he has a guaranteed market and official sanction. Instead of the hunted life of a pirate he enjoys safe harbor and military backup if he needs it.

When the Decepticons re-established contact with Cybertron over the Space Bridge he was specifically brought to Earth to wage war across the large areas of liquids that characterize it. He finds Earth's oceans rather different to the Rust Sea but is determined to master them and enrich himself anew with piracy against the densely used shipping lanes of this world.
Last edited by Gamebook on Sun Mar 29, 2020 7:21 pm, edited 1 time in total.

Gamebook
Posts: 5158
Joined: Mon Nov 07, 2016 7:34 am

Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sat Mar 28, 2020 11:56 am

Image

Pow-wow - PL 9

Strength 10, Stamina 8, Agility 2, Dexterity 0, Fighting 8, Intellect 0, Awareness 0, Presence 0

Advantages
Chokehold, Fast Grab, Ranged Attack 6

Skills
Acrobatics 4 (+6), Athletics 4 (+14), Intimidation 6 (+9), Perception 4 (+4)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Power-Lifting: Enhanced Strength 2 (+2 STR; Limited to Lifting)
Protection: Protection 4 (+4 Toughness; Impervious [8 extra ranks])
Transform
. . All-terrain: Movement 1 (Linked; Sure-footed 1)
. . Toyota Land Cruiser: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 5 (Linked; Speed: 60 miles/hour, 900 feet/round; Custom: Wheels)

Offense
Initiative +2
Grab, +8 (DC Spec 20)
Throw, +6 (DC 25)
Unarmed, +8 (DC 25)

Languages
Native Language

Defense
Dodge 5, Parry 5, Fortitude 12, Toughness 12, Will 3

Power Points
Abilities 32 + Powers 49 + Advantages 8 + Skills 9 (18 ranks) + Defenses 13 = 111

Pow-wow was involved in organized crime as a leg-breaker before the war. Crime was a big and growing problem on Cybertron before the war as pressure on resources increased and fuel and maintenance became ever more expensive. The Transformers being built at the time were mostly rather specialized and lacked the entrepeneurial skills that would allow them to generate their own wealth. Unable to achieve wealth legitimately some Transformers turned to just stealing or extorting it from those weaker than them. Pow-wow wasn't a crime boss, he was just a thug who could be hired quite cheaply to break parts off anyone failing to come up with the demanded protection money.

When the Decepticons overran his city Pow-wow survived at first by looting and cannibalizing other Transformers. When the Decepticon follow-on forces rounded up all the dazed Autobots wandering around they threw most of them into the smelting pits but still kept a lot to work for them. At first Decepticons were used as guards but they proved to be lazy and inefficient, often taking bribes, carelessly letting prisoners escape, or amusing themselves by wastefully killing them. Decepticon high command became concerned at the very low productivity of their forced labor camps and at how many Decepticon warriors were being diverted from the front lines to guard them. Calculations showed that the work camps were actually running at a loss when they were supposed to be supporting the war effort. Orders came down to streamline operating costs and put them on a more professional footing. To achieve this the Decepticon guards were mostly replaced with trustee prisoners, drawn from those who had risen in the vicious internal gang politics of the camp inmates. They were given license to profit from the camps, and threatened with the smelting pit if they didn't meet production quotas.

Pow-wow promptly got himself appointed as a guard, where he proved himself an efficient brute. He knows just how to badly hurt a Transformer without seriously damaging them, keeping his charges working at maximum capacity. The camps were soon highly profitable and he shared in the new wealth, enjoying private quarters with his own supplies of good quality fuels and parts. A mobile and agile Transformer he was particularly good at hunting down escapees. He would bring them back to the camp then publicly crush them to death with his bare hands as an example to the other prisoners. After the Decepticons re-established contact with Cybertron he was part of the forces brought across to Earth, where he serves as a hunter and torturer of humans. Most Decepticons can't be bothered to torment humans, the tiny creatures are too fiddly and disgusting to be bothered with. Pow-wow though sees it as a challenge and has had a custom set of torture implements crafted for use on humans. He works with Decepticon scientists to understand human psychology and physiology, and seeks to steal Autobot knowledge on human-Transformer relations. This exceptionally vile Decepticon has found out many weaknesses about humans and can use them to break anyone delivered to him.
Last edited by Gamebook on Sun Mar 29, 2020 7:20 pm, edited 1 time in total.

Gamebook
Posts: 5158
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sat Mar 28, 2020 12:28 pm

Image

Stallion - PL 9

Strength 7, Stamina 7, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 8

Skills
Athletics 4 (+11), Intimidation 4 (+7), Perception 4 (+4)

Powers
Acceleration Control
. . Accelerate Debris: Move Object 7 (3 tons, DC 22; Damaging, Extended Range, Multiattack; Limited Direction: Acceleration)
. . Accelerate Opponent: Move Object 10 (25 tons, DC 25; Damaging, Extended Range 2; Limited Direction: Acceleration)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [5 extra ranks])
Transform
. . Pontiac Firebird Trans Am: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)
. . . . Self-accelerate: Speed 8 (Alternate; Speed: 500 miles/hour, 1 mile/round; Custom: Wheels, Quirk: can only accelerate)

Offense
Initiative +0
Accelerate Debris: Move Object 7, +8 (DC 22)
Accelerate Opponent: Move Object 10, +8 (DC 25)
Grab, +6 (DC Spec 17)
Throw, +8 (DC 22)
Unarmed, +6 (DC 22)

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 10, Toughness 9, Will 2

Power Points
Abilities 16 + Powers 62 + Advantages 8 + Skills 6 (12 ranks) + Defenses 11 = 103

Renegade has the power to impart kinetic energy at a distance. The Transformers know how to directly manipulate the fabric of spacetime rather than having to rely on heat and electromagnetism like humans do. This technology is how they are able to among other things produce energon and build space bridges. Stallion worked in technical and research fields before the war, though he isn't a scientist or engineer himself, rather he could best be described as a piece of equipment for them. When the laboratory complex he was employed in was captured he and the rest of the staff were forced to work for the Decepticons.

Renegade though has always been bored with his existence performing endless, repetitive runs of experiments he doesn't understand for much smarter Transformers. Before the war he used to take part in illegal street racing for the thrill of it and to supplement his meager wages. His power lets him accelerate himself up to tremendous speeds for a ground vehicle, though at such velocities he can't really control himself and is liable to skid and flip. During races rather than make himself faster he rather made his opponent faster. The real skill in competitive racing is actually in the art of braking, keeping ones speed right on the edge of wiping out. The slightest nudge from his power and his opponent wouldn't be able to make the turn and would go off the road into a wall or over the edge of a long drop, giving him the win by default. During the war the street racing scene collapsed, the racers were now either dead or fighting in the armies.

Renegade has recently come through to Earth, though not on orders. He has heard that there is a new racing scene on Earth as the Transformers wage patrol warfare on the human roads and highways. He wants in on this, the thrill of violently competitive racing is what he lives for. Technically he is a deserter but Decepticons like the Stunticons or the Throttlecons don't care, they are quite willing to hire him or let him tag along. They find him running an Autobot into oncoming traffic hilarious, the look on the Autobot's face when he realizes he's just crushed a bus full of humans is to them a hoot.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sat Mar 28, 2020 12:40 pm

Image

Stormforce - PL 10

Strength 7, Stamina 7, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 8

Skills
Athletics 4 (+11), Intimidation 4 (+7), Perception 4 (+4)

Powers
Air Pressure Control
. . Hail of Debris: Damage 7 (DC 22; Extended Range, Increased Range: ranged, Multiattack)
. . Tornado: Cylinder Area Move Object 10 (25 tons; Cylinder Area 2: 60 feet cylinder, DC 20, Extended Range 2; Limited Direction: Rotation, Limited Material: Air)
. . Windstorm: Cylinder Area Move Object 10 (25 tons; Cylinder Area 2: 60 feet cylinder, DC 20, Extended Range 2; Limited Direction: Away, Limited Material: Air)
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 2 (+2 Toughness; Impervious [5 extra ranks])
Transform
. . Pontiac Firebird Trans Am: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)

Offense
Initiative +0
Grab, +6 (DC Spec 17)
Hail of Debris: Damage 7, +8 (DC 22)
Throw, +8 (DC 22)
Tornado: Cylinder Area Move Object 10 (DC 20)
Unarmed, +6 (DC 22)
Windstorm: Cylinder Area Move Object 10 (DC 20)

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 10, Toughness 9, Will 2

Power Points
Abilities 16 + Powers 62 + Advantages 8 + Skills 6 (12 ranks) + Defenses 11 = 103

Like most of the Windcharger design Stormforce has internal coils. In his case these are pressure rather than magnetic coils. He can induce intensive air movements strong enough to throw Transformers around or fling debris with deadly force These powers were meant for use in a wide variety of applications before the war, such as driving pumping systems. Like many technical workers he was enslaved rather than murdered during the war and over time has earned his freedom by willingly serving his captors. He serves in the Decepticon ground forces, a large but low-ranking part of the Decepticon army. His powers make him more valauble than most of the other warriors, he uses them as mobile fire support as they can cause considerable destruction. He himself is focused entirely on his own survival and he doesn't care who else he has to sacrifice to achieve. He's not above using his wind powers to shove his fellow Decepticons on ahead of him so they can be the first to get shot by the Autobots or tread on a mine.

Jabroniville
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Re: Gamebook's builds (hs5ias new thread)

Post by Jabroniville » Sat Mar 28, 2020 9:30 pm

Gamebook wrote:
Tue Mar 17, 2020 10:06 pm
Jabroniville wrote:
Tue Mar 17, 2020 9:44 am
Wow, the concept of THOUSANDS of Autobots being pumped out each day is pretty eye-opening, and even changes a bit of my perception of the setting, as this would seem to overwhelm the Decepticons pretty easily unless they had similar plants in motion.
This is alluded to in earlier build's backgrounds. The Transformers on Earth of both sides mass manufacture millions of new Transformers and then meld with the human population using binary bonding technology, the master system, forming a new cyborg race. Their industry and warring eventually totally wreck the Earth, and then they all relocate to Cybertron along with their humans and the preserved remains of Earth's natural world. During this period a new form of human is bioengineered by Transformer scientists to perfect it, correcting the faults and shortcomings left by evolution and better fitting it to live with Transformers. The Earth is reduced to a junkworld, inhabited only by a few half-mad deserters, the Junkions.

The builds and backgrounds in this series are not all set in the same time period. They are spread out across a time span from the early 'eighties up to about the end of the 2000's, during which time the Autobots go from 'robots in disguise' to an integral part of world civilization while the Decepticons conquer or subvert large regions and their human populations. By our date of 2020 Earth is being torn apart by a massive Transformer super-war waged mostly by combiner robots. The Autobots win this war and then go on to drive the Decepticons off Cybertron too, reclaiming the entire planet for themselves and their human allies. The surviving Decepticons and their human symbiotes become a nomadic pirate race, wandering the galaxy surviving by plundering those alien races weaker than themselves and doing mercenary work for the stronger. New Autobots replace those who fought the war and the entire affair is mostly swept under the rug by the new leaders who are keen to forget the past and build a new future.
Oh wow, I didn't realize the Junkions were more of a "look into the real future"- I thought they were an alternate timeline or something! That's oddly bleak and depressing, lol- especially as Earth is unfortunately wrecked in the giant war. Makes me wonder what human civilizations think of the whole deal, and what their reactions will be. I suppose it's hopeless given how the Decepticons are so far above humans that they need the Autobots to help.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Mar 29, 2020 6:30 am

Jabroniville wrote:
Sat Mar 28, 2020 9:30 pm
Oh wow, I didn't realize the Junkions were more of a "look into the real future"- I thought they were an alternate timeline or something! That's oddly bleak and depressing, lol- especially as Earth is unfortunately wrecked in the giant war. Makes me wonder what human civilizations think of the whole deal, and what their reactions will be. I suppose it's hopeless given how the Decepticons are so far above humans that they need the Autobots to help.
There are no more human civilizations in this setting after about 2030, only human-Transformer ones. Almost every human is now a cyborg, binary bonded to a Transformer. The existing human population will be replaced by the next generation by a new bioengineered one that is far stronger, smarter and effectively immortal. Humanity does not care that the Earth has been wrecked, they now know it to be a small planet of little value in and of itself, Cybertron offers vastly more scope for expansion and development. The Earth's ecology was removed for safekeeping to preserves on Cybertron, and it's not as if there was much left of the natural world anyway after millennia of human activity. Even without the Transformers life on Earth was being quickly blotted out to be replaced by industry.

The idea for this preferred timeline of mine is drawn mostly from the Marvel comic. There's one storyline where Prowl advocates building a force of 'ultimate-Autobots', giant war machines with which to crush the Decepticons with one swift stroke. Prime vetoes the idea because such a war would devastate the Earth. Later on though both sides do indeed start building such planet wreckers, with Omega Supreme, the combiner robots, citybots. By the year 2006 as shown in the animated movie the Autobots are now openly living alongside the humans. Transformers start becoming integrated with humans with the Headmasters and other masters in the Nebulos stories. I have deleted Unicron and Nebulos from my Transformers setting as distractions from the central storyline of robots in disguise warring on Earth, I never liked them.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Mar 29, 2020 6:53 pm

Image

Thunderclap - PL 10

Strength 7, Stamina 7, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 8

Skills
Athletics 4 (+11), Intimidation 4 (+7), Perception 4 (+4)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Plasma Blaster (Easily Removable)
. . Blast: Damage 10 (DC 25; Extended Range 2, Increased Range: ranged)
Protection: Protection 2 (+2 Toughness; Impervious [5 extra ranks])
Thunderclap
. . Affliction: Perception Area Affliction 10 (Linked; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Perception Area: DC 20 - Hearing, Increased Range: ranged; Limited: Hearing, Limited: only in air)
. . Damage: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Limited: only in air)
Transform
. . Pontiac Firebird Trans Am: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Wheels: Speed 6 (Linked; Speed: 120 miles/hour, 1800 feet/round; Custom: Wheels)

Offense
Initiative +0
Affliction: Perception Area Affliction 10 (DC Fort 20)
Blast: Damage 10, +8 (DC 25)
Damage: Burst Area Damage 10 (DC 25)
Grab, +6 (DC Spec 17)
Throw, +8 (DC 22)
Unarmed, +6 (DC 22)

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 10, Toughness 9, Will 2

Power Points
Abilities 16 + Powers 82 + Advantages 8 + Skills 6 (12 ranks) + Defenses 11 = 123

Thunderclap has pressure coils in his chassis similar to his brother Stormforce, but instead of generating steady, directed pressure they instead cause a localized vacuum collapse, creating a violent thunderclap effect. So strong is this that it can crush metal and cause deafness in subjects. While a powerful ability it is limited by an inherent short range, and also by needing an atmosphere to take place in as it is an implosion rather than an explosion. It doesn't work at all in a vacuum, which is a notable drawback for a race of beings that are indifferent to vacuum and often journey in space.

He and his brother met up after becoming Decepticons, having both been enslaved but separately. Transformers of the same design usually regard each other as related and having common interests. it's not quite the same as being biological kin like humans as Transformers are by human standards technically not alive, but it is perhaps the closest thing they have to family. The two of them instantly recognized that a partnership would be of great benefit to both of them as a way of surviving amid the dangers of a war and the cutthroat world of the Decepticons. Decepticons are not really capable of friendship, their associations are more of a criminal fraternity, but they can be very tightknit for all that.

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Sun Mar 29, 2020 7:10 pm

Image

Treads - PL 10

Strength 8, Stamina 8, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0

Advantages
Ranged Attack 10

Skills
Athletics 4 (+12), Intimidation 4 (+7), Perception 6 (+6)

Powers
Growth: Growth 6 (+6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks; Innate; Permanent)
Immunity: Immunity 8 (Aging, Environmental Conditions (All), Suffocation (All))
Protection: Protection 6 (+6 Toughness; Impervious [6 extra ranks])
Senses: Senses 3 (Extended: Vision 1: x10, Infravision, Low-light Vision)
Tank Gun
. . Anti-air Missile: Damage 10 (DC 25; Extended Range 7, Homing 3: 3 extra attempts, Increased Range: ranged)
. . EMP shell: Burst Area Affliction 10 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extended Range 4, Increased Range: ranged)
. . Mine Shell: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Extended Range 2, Increased Range: ranged, Subtle: subtle, Triggered: 1 use - Touch)
. . Smoke Shell: Cloud Area Concealment 6 (Extra Ranks 4, Sense - Sight; Cloud Area 2: 30 feet radius sphere, DC 16, Extended Range 4, Increased Range: ranged)
. . X-Ray Pulse Shell: Damage 10 (DC 25; Extended Range 4, Increased Range: ranged, Penetrating 10)
Transform
. . Sheridan tank: Morph 1 (Linked; +20 Deception checks to disguise; Single form)
. . Tracked: Movement 1 (Linked; Sure-footed 1)
. . Tracks: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round; Quirk: Tracked)

Offense
Initiative +0
Anti-air Missile: Damage 10, +10 (DC 25)
EMP shell: Burst Area Affliction 10 (DC Will 20)
Grab, +6 (DC Spec 18)
Mine Shell: Burst Area Damage 10 (DC 25)
Throw, +10 (DC 23)
Unarmed, +6 (DC 23)
X-Ray Pulse Shell: Damage 10, +10 (DC 25)

Languages
Native Language

Defense
Dodge 3, Parry 3, Fortitude 10, Toughness 14, Will 3

Power Points
Abilities 20 + Powers 90 + Advantages 10 + Skills 7 (14 ranks) + Defenses 11 = 138

Like many of the Decepticons of Autobot design Treads is a former Gobot. He was a professional mercenary fighting in their wars when the Decepticons attacked. Since he had not been paid to fight them he refused to fire upon the attacking Seekers without a new contract. He demanded and got a massive upfront fee to defend the Gobots he was working for, then promptly turned his gun upon his supposed employers. He knew the fools were doomed, not even he could take on what was bombing the Gobot lands. He stashed his pay then walked out to greet the oncoming Decepticons and offer his services, being completely confident that they'd take on an elite warrior like him. In this he was of course entirely right, he was signed up immediately. The Decepticons were aware of the Warpath design and have always regarded it as one of the most powerful Autobot warrior designs.

Treads is a complete mercenary, interested in nothing but his own pay, he has no interest in the Decepticon cause. He fights for them because they pay far better than the Autobots and don't demand so much work. If the war goes against them he plans to leave Cybertron and see what alien races have to offer. He is far from unique in this, quite a few of his fellows have similar plans. The more perceptive Decepticons are aware that the war has been slowly but inexorably going against them ever since the failed siege of Iacon. At times they have knocked the Autobots back, or the war has stagnated for long periods, but eventually the Autobots always return to the offensive, grinding down the Decepticons. Treads does not intend to be around to see the final collapse, which the desertion of those like him may well help precipitate.

Jabroniville
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Re: Gamebook's builds (hs5ias new thread)

Post by Jabroniville » Mon Mar 30, 2020 10:10 pm

I'm digging the Minibots here- Decepticon recolors of Autobots always look cool. It's funny how they're all captured slaves whose viciousness and mercenary habits made them popular among the Decepticon commanders, lol- it's just so grim and dark!

Gamebook
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Re: Gamebook's builds (hs5ias new thread)

Post by Gamebook » Tue Mar 31, 2020 9:05 pm

Jabroniville wrote:
Mon Mar 30, 2020 10:10 pm
I'm digging the Minibots here- Decepticon recolors of Autobots always look cool. It's funny how they're all captured slaves whose viciousness and mercenary habits made them popular among the Decepticon commanders, lol- it's just so grim and dark!
Transformers is actually a really dark setting when you think about it. A brutal war that has been raging for over four million years, with one side made up of crazy killers. This was especially so in the '80's Marvel comic where the Decepticons won at least as many of the encounters as the Autobots. The cartoon had the usual mandate that the bad guys couldn't ever win but the comic writers had no such restrictions placed on them. The stuff about genocide, mass murder, torture, forced labor that is in these backgrounds is all taken from what was depicted in the comic.

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